The Tournament of Gorum (Inactive)

Game Master Zotsune

The annual Tournament of Gorum is taking place and you have been selected as a participate will you accept?


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Male Human Unarmed Fighter

"Oh please don't hit me!" He puts his hands up in front of his head and turns his head away from the hobgoblin's display of awesomeness.

Even though dazzling display doesn't give a performance check, you did make Hercule cower in fear so I'll use your intimidate check as your performance check and the crowd is now friendly for you.

Hercule is now shaken in fear. -2 on attack rolls, saving throws, skill checks, and ability checks.


Male Hobgoblin fighter lvl 7

I hadn't actually expected to get a bonus for it, it was more for flavor. Thanks
"Then run coward!"
Arsok charges through the caltrops, ignoring the danger. He then raises his flail for a mighty blow against his opponent.

combat:

Charge attack against Mr.Hercule
attack: 1d20 + 10 + 2 + 1 ⇒ (11) + 10 + 2 + 1 = 24
crowd bonus + charge bonus

damage if hit: 1d8 + 11 + 1d6 ⇒ (2) + 11 + (1) = 14

I believe you do get a performance check on a charge

performance: 1d20 + 12 ⇒ (15) + 12 = 27 savage display damage: 1d6 ⇒ 4


Male Human Unarmed Fighter

Caltrop Attack: 1d20 ⇒ 15 You are hit by caltrops and take 1 damage. Your movement is reduced by half, and your charge stops.

"Ha looks like you fell for it!"

Hercule pulls another bag from his belt and throws it at you. (Its a tanglefoot bag)

Bag Thrown: 1d20 + 7 ⇒ (18) + 7 = 25

And you are now entangled on a space with caltrops. I really have wanted to play this character for a while as I'm sure you can tell. This is going to be a very long fight. Oh and make a DC 15 reflex save or you are glued to the floor. If you are glued to the floor roll 2d4 to determine how long the goo lasts. Alternatively you can attempt a Str DC of 17 or try to deal 15 point of damage to the goo. If you are stuck that is.


Male Hobgoblin fighter lvl 7

reflex: 1d20 + 4 ⇒ (18) + 4 = 22

Arsok attempts to move forward growling as he goes, swinging his flail at his opponent

combat:

to hit: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
+1 only if the crowd is still friendly

damage: 1d8 + 12 + 1d6 ⇒ (4) + 12 + (2) = 18


Male Human Unarmed Fighter

Caltrop attack: 1d20 ⇒ 10

"Ack! I said don't hit me!" Crying a little.

"That's it!"

Combat:

Grapple Maneuver: 1d20 + 16 ⇒ (3) + 16 = 19
Improved Grapple no Aoo for you.
HP -17
"Uhoh..."


Male Hobgoblin fighter lvl 7

Arsok grins evilly at his opponent, then brings his flail down again

combat:

attack: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
attack2: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9

damage if hit: 1d8 + 12 + 1d6 ⇒ (5) + 12 + (3) = 20
damage if hit2: 1d8 + 12 + 1d6 ⇒ (7) + 12 + (4) = 23


Male Human Unarmed Fighter

"Ha ha missed me! Now let me try this again..."

combat:

Grapple: 1d20 + 16 ⇒ (6) + 16 = 22

"Now I gotcha!"

Perform Check: 1d20 + 7 ⇒ (1) + 7 = 8


The crowd boos and hisses as Hercule is now grappling Arsok.

He is unfriendly... And I just reread greater grapple I was supposed to have a +18 to the roll... Not that it matters because the first one would still have missed but just so you know for future reference. DC 30 to break free.


Male Hobgoblin fighter lvl 7

"Yer getting annoying"

Arsok attempts to bring his flail down on the grappler

combat:

attack: 1d20 + 12 + 1 - 2 ⇒ (6) + 12 + 1 - 2 = 17
attack2: 1d20 + 7 + 1 - 2 ⇒ (7) + 7 + 1 - 2 = 13


Male Human Unarmed Fighter

"This match is over!"

Combat:

Grapple to Pin: 1d20 + 17 ⇒ (15) + 17 = 32
Because of Greater Grapple I get to do 2 things!
To hit: 1d20 + 12 ⇒ (11) + 12 = 23
Punch!: 1d3 + 8 ⇒ (3) + 8 = 11
"Now lets see what you can do!"

Performance Check with Dramatic Display: 1d20 + 6 ⇒ (14) + 6 = 20


The crowd has now forgiven Hercule for grappling Arsok now that he is pinning him.


Male Hobgoblin fighter lvl 7

escape check:
to escape: 1d20 + 10 ⇒ (5) + 10 = 15 hp-12

Arsok snarls incomprehensible insults insinuating unkind things about his mother.


Male Human Unarmed Fighter

"You aren't getting out of this!"

Combat:

Pin Maintain: 1d20 + 23 ⇒ (8) + 23 = 31
Punch: 1d20 + 13 ⇒ (18) + 13 = 31
Damage: 1d3 + 8 ⇒ (1) + 8 = 9


Male Hobgoblin fighter lvl 7

combat:

to escape: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12

forgot crowd last time, yep I'm rollin good

hp-21
perform: 1d20 + 10 ⇒ (6) + 10 = 16


Arsok continues to struggle even more ineffectually than most would consider possible while shouting explicatives


Male Human Unarmed Fighter

"Just give up, you can't win!"

Combat:

Pin Maintain: 1d20 + 23 ⇒ (2) + 23 = 25
Punch to hit: 1d20 + 14 ⇒ (8) + 14 = 22
miss

Body Wraps of Mighty Strikes, one more use.


Male Hobgoblin fighter lvl 7

combat:
to escape: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16

"I will break free, then I will break you"
as Arsok continues to struggle ineffectually
I swear one of these days I will roll over 10 on this check


Male Human Unarmed Fighter

"No mercy then."

Combat:

Maintain Pin: 1d20 + 23 ⇒ (11) + 23 = 34
Punch to hit: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d3 + 8 ⇒ (1) + 8 = 9


Male Hobgoblin fighter lvl 7

to escape: 1d20 + 10 ⇒ (12) + 10 = 22
Probably no where near enough, but finally over 10

hp-30

Arsok continues struggling and snarling


Male Human Unarmed Fighter

Need to beat 30.

Combat:

More of the same.

Maintain Pin: 1d20 + 23 ⇒ (20) + 23 = 43

Damage to hit: 1d20 + 14 ⇒ (20) + 14 = 34

Confirm Crit: 1d20 + 14 ⇒ (17) + 14 = 31

Punch Damage: 1d3 + 9 ⇒ (1) + 9 = 10

Crit Damage: 1d3 + 9 ⇒ (3) + 9 = 12

No more Body Wraps of Mighty Strikes.


Male Hobgoblin fighter lvl 7

more of the same as well

combat:

to escape: 1d20 + 10 ⇒ (10) + 10 = 20
Now the rollers just mocking me
hp-52


Male Human Unarmed Fighter

This may be a more boring fight than I wanted it to be...

Combat:

Maintain Pin: 1d20 + 23 ⇒ (13) + 23 = 36

Damage to hit: 1d20 + 13 ⇒ (6) + 13 = 19

Miss...

Punch Damage: 1d3 + 8 ⇒ (1) + 8 = 9


Male Hobgoblin fighter lvl 7

combat:

to escape: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31

"Finally!"
Arsok yells as he breaks free.
Can't wait to start this all over again

perform: 1d20 + 12 ⇒ (14) + 12 = 26


The crowd is ecstatic now that Arsok freed himself!

You are now at Helpful status with them congrats.


Male Human Unarmed Fighter

"But-but-but how??? That's it you asked for this!"

Combat:

Punch to hit 1: 1d20 + 13 ⇒ (10) + 13 = 23

Punch to hit 2: 1d20 + 8 ⇒ (14) + 8 = 22

"Ouch... Remind me never to hit your armor again..."


Male Hobgoblin fighter lvl 7

Arsok reels back and lets loose with his flail

combat:

to hit 1: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
to hit 2: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

perform if both hit: 1d20 + 12 ⇒ (17) + 12 = 29 savage display damage: 1d6 ⇒ 4

damage1: 1d8 + 12 + 1d6 ⇒ (1) + 12 + (2) = 15
damage2: 1d8 + 12 + 1d6 ⇒ (6) + 12 + (6) = 24


"Don't ya worry I'll be beatin more lessons than that into ya!"


The crowd roars as both attacks hit their target.

You gain one victory point.


Male Human Unarmed Fighter

"Time to put you back in your place!"

Combat:

Grapple: 1d20 + 18 ⇒ (16) + 18 = 34

"Try doing that again I dare ya!"


Male Hobgoblin fighter lvl 7

Arsok reels back bringing down his flail in desperate swings to finish off his opponent.

combat:

to hit 1: 1d20 + 10 + 2 - 2 ⇒ (14) + 10 + 2 - 2 = 24
to hit 2: 1d20 + 5 + 2 - 2 ⇒ (1) + 5 + 2 - 2 = 6

perform: 1d20 + 12 ⇒ (17) + 12 = 29

damage: 1d8 + 12 + 1d6 ⇒ (2) + 12 + (5) = 19


"Not AGAIN!"


Male Human Unarmed Fighter

"Not this time!"

Combat:

HP: -72
Grapple to Pin: 1d20 + 18 ⇒ (18) + 18 = 36

Punch: 1d20 + 13 ⇒ (3) + 13 = 16
Miss...
Pow!: 1d3 + 8 ⇒ (1) + 8 = 9


Male Hobgoblin fighter lvl 7

combat:

to escape: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19

Arsok begins the proscess of attempting to wiggle free yet again


Male Human Unarmed Fighter

"Now its over!"

Combat:

Maintain Pin: 1d20 + 23 ⇒ (2) + 23 = 25
Punching: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 1d3 + 8 ⇒ (1) + 8 = 9


Male Hobgoblin fighter lvl 7

combat:
to escape: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
"Not yet!"
Arsok roars as he breaks free again

I am assuming that it is the same goal if its not then disregard this please.


Male Human Unarmed Fighter

"Why does this keep happening to me?"

Performance check I forgot to roll for getting a nat 1: 1d20 + 6 ⇒ (1) + 6 = 7

Combat:

Grapple: 1d20 + 17 ⇒ (18) + 17 = 35

Performance check for Grapple: 1d20 + 5 ⇒ (16) + 5 = 21


Before the maneuver.
The crowd hates Hercule as he missed his punch.
After the maneuver.
The crowd no longer hates Hercule for succeeding in the grapple maneuver.


Male Hobgoblin fighter lvl 7

Arsok raises his flail to bring it down again on the grappler again

Might as well spend the victory point to make hercule re-roll that performance check for the grapple

combat:

to hit: 1d20 + 10 + 2 - 2 ⇒ (3) + 10 + 2 - 2 = 13
to hit 2: 1d20 + 5 + 2 - 2 ⇒ (13) + 5 + 2 - 2 = 18
Not sure if I hit the second one
damage: 1d8 + 12 + 1d6 ⇒ (7) + 12 + (2) = 21


Male Human Unarmed Fighter

Re-roll Performance: 1d20 + 5 ⇒ (18) + 5 = 23

Combat:

"You aren't going to hit me like that!"
AC = 22
Grapple to Pin: 1d20 + 18 ⇒ (17) + 18 = 35
Punch: 1d20 + 13 ⇒ (13) + 13 = 26
damage: 1d3 + 8 ⇒ (3) + 8 = 11
Performance for max damage: 1d20 + 6 ⇒ (11) + 6 = 17


The crowd roars as Hercules punch it hard! He is now Friendly


Male Hobgoblin fighter lvl 7

combat:
to escape: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
hp-63

Arsok starts his struggle again


Male Human Unarmed Fighter

Combat:

maintain pin: 1d20 + 23 ⇒ (14) + 23 = 37
Punch: 1d20 + 13 ⇒ (2) + 13 = 15
"Stop squirmin' and let me punch you!"
Miss
Damage: 1d3 + 8 ⇒ (3) + 8 = 11


Male Hobgoblin fighter lvl 7

combat:
to escape: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14

"Tell ya what, lemme go and I'll stop squirming"


Male Human Unarmed Fighter

Combat:

Maintain Pin: 1d20 + 23 ⇒ (5) + 23 = 28
Punch: 1d20 + 13 ⇒ (10) + 13 = 23
Swing and a miss...
Damage: 1d3 + 8 ⇒ (2) + 8 = 10


Male Hobgoblin fighter lvl 7

combat:

to escape: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29


Male Human Unarmed Fighter

Combat:

Maintain Pin: 1d20 + 24 ⇒ (4) + 24 = 28
Punch: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 1d3 + 8 ⇒ (1) + 8 = 9
Forgot about friendly...


Male Hobgoblin fighter lvl 7

combat:
hp-72
to escape: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27


Male Human Unarmed Fighter

Combat:

Maintain Pin: 1d20 + 24 ⇒ (5) + 24 = 29
Punch: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d3 + 8 ⇒ (2) + 8 = 10


Male Hobgoblin fighter lvl 7

And with that punch Arsok falls

my health was 77, so I am out


The crowd roars as Arsok if knocked out.

Hercule is awarded 1 victory point.

"We are going to clean up the arena and then the next fight will start."

Jaron vs Azoth


Male Human Unarmed Fighter

"Good fight, lets do it again sometime!"

He had 2 health left


The masked warrior strides to his position, only one sword drawn. As he goes, he unlatches a small baton from his armor, and takes a position with his sword in front to defend, and the arm with the baton close to his body.

Zotsune Only:
Assume that Jaron is always using his lunge feat unless I say otherwise.

Spoiler:
Initiative: 1d20 + 5 ⇒ (8) + 5 = 13

Initiative = 13


Male Human (Varisian Paladin | HP 15/15|AC 17|T 10| FF 17|CMD 14|Fort +4|Ref+0|Will +2|Perc +0|Init +10|
Abilites/Magic:
Smite Evil 1/1

Initiative: 1d20 + 5 ⇒ (16) + 5 = 21

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