
Mr. Hercule |

"Oh please don't hit me!" He puts his hands up in front of his head and turns his head away from the hobgoblin's display of awesomeness.
Even though dazzling display doesn't give a performance check, you did make Hercule cower in fear so I'll use your intimidate check as your performance check and the crowd is now friendly for you.
Hercule is now shaken in fear. -2 on attack rolls, saving throws, skill checks, and ability checks.

Arsok |

I hadn't actually expected to get a bonus for it, it was more for flavor. Thanks
"Then run coward!"
Arsok charges through the caltrops, ignoring the danger. He then raises his flail for a mighty blow against his opponent.
Charge attack against Mr.Hercule
attack: 1d20 + 10 + 2 + 1 ⇒ (11) + 10 + 2 + 1 = 24
crowd bonus + charge bonus
damage if hit: 1d8 + 11 + 1d6 ⇒ (2) + 11 + (1) = 14
I believe you do get a performance check on a charge
performance: 1d20 + 12 ⇒ (15) + 12 = 27 savage display damage: 1d6 ⇒ 4

Mr. Hercule |

Caltrop Attack: 1d20 ⇒ 15 You are hit by caltrops and take 1 damage. Your movement is reduced by half, and your charge stops.
"Ha looks like you fell for it!"
Hercule pulls another bag from his belt and throws it at you. (Its a tanglefoot bag)
Bag Thrown: 1d20 + 7 ⇒ (18) + 7 = 25
And you are now entangled on a space with caltrops. I really have wanted to play this character for a while as I'm sure you can tell. This is going to be a very long fight. Oh and make a DC 15 reflex save or you are glued to the floor. If you are glued to the floor roll 2d4 to determine how long the goo lasts. Alternatively you can attempt a Str DC of 17 or try to deal 15 point of damage to the goo. If you are stuck that is.

Mr. Hercule |

"This match is over!"
Grapple to Pin: 1d20 + 17 ⇒ (15) + 17 = 32
Because of Greater Grapple I get to do 2 things!
To hit: 1d20 + 12 ⇒ (11) + 12 = 23
Punch!: 1d3 + 8 ⇒ (3) + 8 = 11
"Now lets see what you can do!"
Performance Check with Dramatic Display: 1d20 + 6 ⇒ (14) + 6 = 20

Mr. Hercule |

Need to beat 30.
More of the same.
Maintain Pin: 1d20 + 23 ⇒ (20) + 23 = 43
Damage to hit: 1d20 + 14 ⇒ (20) + 14 = 34
Confirm Crit: 1d20 + 14 ⇒ (17) + 14 = 31
Punch Damage: 1d3 + 9 ⇒ (1) + 9 = 10
Crit Damage: 1d3 + 9 ⇒ (3) + 9 = 12
No more Body Wraps of Mighty Strikes.

Arsok |

Arsok reels back and lets loose with his flail
to hit 1: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
to hit 2: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
perform if both hit: 1d20 + 12 ⇒ (17) + 12 = 29 savage display damage: 1d6 ⇒ 4
damage1: 1d8 + 12 + 1d6 ⇒ (1) + 12 + (2) = 15
damage2: 1d8 + 12 + 1d6 ⇒ (6) + 12 + (6) = 24
"Don't ya worry I'll be beatin more lessons than that into ya!"

Arsok |

Arsok reels back bringing down his flail in desperate swings to finish off his opponent.
to hit 1: 1d20 + 10 + 2 - 2 ⇒ (14) + 10 + 2 - 2 = 24
to hit 2: 1d20 + 5 + 2 - 2 ⇒ (1) + 5 + 2 - 2 = 6
perform: 1d20 + 12 ⇒ (17) + 12 = 29
damage: 1d8 + 12 + 1d6 ⇒ (2) + 12 + (5) = 19
"Not AGAIN!"

Arsok |

Arsok raises his flail to bring it down again on the grappler again
Might as well spend the victory point to make hercule re-roll that performance check for the grapple
to hit: 1d20 + 10 + 2 - 2 ⇒ (3) + 10 + 2 - 2 = 13
to hit 2: 1d20 + 5 + 2 - 2 ⇒ (13) + 5 + 2 - 2 = 18
Not sure if I hit the second one
damage: 1d8 + 12 + 1d6 ⇒ (7) + 12 + (2) = 21

Jaron Musashi |

The masked warrior strides to his position, only one sword drawn. As he goes, he unlatches a small baton from his armor, and takes a position with his sword in front to defend, and the arm with the baton close to his body.
Initiative = 13