Dr Lucky

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*** Venture-Agent, Canada—Alberta—Grand Prairie 1,470 posts (3,035 including aliases). 7 reviews. No lists. No wishlists. 20 Organized Play characters. 8 aliases.



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Good horror theme

4/5

We had fun with the scenario, the group was split on if we wanted horror or goofy (in a friendly way) so we ended up with a very swingy and erratic theme. Which was a blast as we flipped back and forth from light hearted humor to actually dark.

We had a rockstar GM that really made all the characters come to life. This scenario really benefits from a performer at the helm.


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Mini-quest scenario.

4/5

Good scenario. Page ate my review.

Shout out to the Blakros section. It was a great use of the new action and skill system.


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Landscape is golden.

5/5

Thanks for making a landscape version. It is easier to see the grid over it while sitting, I accidentally muffle my voice behind it less often, and it is long enough to cover my sprawling GM mess.


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5/5

Played in hard mode high tier, our group had a blast while being terrified the whole time. The threat of the Sevenfingers delivered on the hype.


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A great sandbox heist, but one complaint.

4/5

This is a great sandbox. My group had fun roleplaying then had a challenging encounter at the end.

This scenario runs fast, but that is ok because after the tense session it was ok to finish early.

The complaint is a spoiler, skip it if you are going to play this scenario.

The complaint:
Edited due to discussion in the discussion thread: Some of the gold rewards are slightly disconnected from the mission.

Much of the gold rewards comes from plundering Amynta's home.

Amynta is an enemy of our enemy and the team has no direct reason to consider her an enemy, she is just caught in the crossfire of the Society conflict with the Grandmaster. From what we discovered of her, she would also make a great ally if recruited to the Society.

The only reason my character had to plunder her home was theft as a crime of opportunity. Commiting crimes of opportunity are not in character for most of my Pathfinder agents. The information we gathered on Amynta suggested that she would compulsively investigate to retaliate against slights, giving my character further incentive to not further provoke here by stealing anything more than her prisoner.

I had no more reason to steal her stuff than I had to steal from the bartender at the start of the scenario.

During this scenario the gold rewards rewarded indiscriminate theft. Indiscriminate theft tends to be the first habit I need to break when a new roleplayer joins the local PSF community. We have been trained and I train my players that rewards come from being good pathfinders: focus on the mission, Explore-Report-Cooperate, bypassing an encounter through other means than combat is ok; this scenario undermined some of that training.


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4/5

Played it, never GMed it. Had us on the edge of our seats the whole time.

The time constraint made the experience worse: there were things we wanted to stop and investigate (RP), but couldn't because of the time limit.


Must have had an strict word-count

5/5

This was concise, to the point, and kinda of cookie-cutter scenario but that was a strength not a weakness. It was refreshing to prep for this routine scenario, didn't even need to look up any obscure rules or new mechanics.