| Elaserdar |
I'm making a fire focused sorcerer for a home game where I'm starting at lvl 9 and that may soon go mythic.
Looking at the following for my build:
Half Orc Crossblooded Gold Dragon / Fire Elemental Sorcerer.
Chaotic Neutral: a bit of a pyromaniac, he means well but has trouble controlling his impulses and his split nature.
Stats: 20 pt buy after race and lvl
Str 9
Dex 14
Con 14
Int 10
wis 8 (low for RP)
cha 21
Racial: (only alterations noted)
Sacred Tattoo
Traits:
Fire Affinity (Ymeri worship) +1 fire spell DC
Fates favored +1 greater on any luck bonus.
Magical Lineage: can't decide between Scorching Ray and fireball for cheaper metamagic.
Drawback: Power Hungry, -2 vs charm / compulsion if bribed.
Feats:
Eschew Materials (free sorc 1)
Spell Focus Evocation (1)
Spell Focus Fire (3)
Varisian Tattoo Evocation (5)
Empower Spell (bloodline)
Spell Penetration (7)
Intensify Spell (9)
Bloodline Abilities:
1) Elemental Ray
3) Draconic Resistance
9) Elemental Blast
Elemental Arcana: Change elemental spells to be fire
Draconic Arcana: +1 Dmg per die for fire spells.
Favored Class: 0.5 dmg/ lvl to fire spells. Currently +4 dmg per spell.
Items: 30K budget
Metamagic rod lesser extend
Ring Protection +1
Amulet of Natural Armor +1
Cha headband +2
Cloak of Resistance +2
Blazing Robe
Wands: Protection from Evil, Infernal Healing, Shield, Endure Elements, Entangle.
Spells: total bonuses +1 CL, +2 DC, and extra damage to fire spells. +1 CL and DC to evocation. +2 Spell Penetration.
Cantrips: Detect Magic, Read Magic, Mage Hand, Message, Presdigitation, Spark, Ray of Frost.
1: Mage Armor (bloodline), Charm Person, Magic Missile, Shocking Grasp, Vanish.
2: Scorching Ray (bloodline), Pyrotechnics, See Invisibility, False Life
3: Protection from energy (bloodline), Fireball, Fly
4: Fear (bloodline), Ball Lightning.
So I'll change things into fire damage as needed and blow the tar out of most things lacking fire resistance or immunity. For those threats, Magic Missile, unaltered Shocking Grasp / Ball Lightning, and fear should keep me being able to contribute. Which will be good, since a Red Dragon fight is likely soon.
Thoughts?
| Chess Pwn |
I suggest fireball as your trait spell. Lots more uses and it's better with more metamagic on it, while scorching ray doesn't get a lot out of a lot of metamagic.
I think spell specialization is more important than elemental focus, more d6 on your fireballs instead of a +1 dc. Also it works with spell resistance, but only for that 1 spell.
I also personally would suggest not getting a ring of protection or the amulet of natural armor. I feel that as a caster my AC is going to be so low it's not worth spending for. Blur, invisibility or displacement give better survival then trying to get AC up there.
| revaar |
Some thoughts, in no particular order:
Since you've picked up fate's favored to go with your tattoo, you should think about picking up a jingasa of the fortunate soldier. Good synergy there.
You should think about picking up iron will. You have quite the low will save there, with the cross blooded and the low wis score. The tattoo helps, but will is arguably the most important save.
Fireball is the better spell for lineage IMHO.
think about finding room for dazing meta magic. It is worth it.
| Serisan |
I would consider exchanging Fire Elemental for Orc bloodline. This gives you an additional +1 on all your damage spells. Source is Orcs of Golarion.
Fireball is best for Lineage of those choices.
I agree with Spell Specialization over Elemental Focus: Fire. At level 9, with all the listed stuff, an Intensified Fireball will deal 12d6+24 damage.
| Elaserdar |
Thanks for the replies.
Yeah, you're probably right for magical lineage.
As for spell specialization, eh... I dunno. As it is now I could Empower a fireball for 15d6+21. Yes, I could get 13D6 vs 11d6 with an intensified fireball... but when we go mythic I'll get +3 Fire CL with elemental bond and mythic paragon putting me just 1 level away from a maximum 15d6 intensified fireball. After that point, the extra DC should be more useful with things like sirrocco or tar pool I would think.
Dazing spell, I absolutely intend to pick it up. It is just a little steep at +3 spell level. I would only be able to apply it to my 1st level spells at this point.
I saw the orc bloodline, and I might be able to talk my GM into allowing it, but I think I like the versatility of being able to convert spells better than the extra damage. For instance, fighting a fire immune leaving ball lightning as lightning will be a huge benefit.
AC items: Draconic Resistance gives me 2 base natural armor already and upgrades to 4 eventually. So buffed it would give me an AC of 24. It isn't stellar, but it isn't bad either.
Iron will is a good thought. I'll have to keep that in mind.
| Rambear |
Have you considered dipping one level sorcerer (draconic/orc) and going admixture Wizard instead?
I like blasting. Boom=Win, this way you access spells as soon as sorcerer, though at -1 casterlevel. Plus is the extra damage (1/2 X level + 2 per dice) and you get to always convert to the element of choice.
Con is obviously the lack of bloodlines, and the loss of spontaneous casting. But prepping 10 different types of fireballs per day is made of win!
Magda Luckbender
|
I'm guessing the OP already knows about Brewers Guide to the Blockbuster Wizard. Here it is anyway, since it is apropos to the thread. This guide shows how to combine the damage output of blaster-style wizard with the battlefield control of a god-style wizard.