Fadil Ibn-Kazar

DBH's page

RPG Superstar 7 Season Star Voter. Organized Play Member. 611 posts (18,925 including aliases). No reviews. 1 list. No wishlists. 1 Organized Play character. 59 aliases.


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Couldn't finish my guy since life got in my way.

Best of luck to you all and good gaming.


I've decided to try a Half-Orc Brawler. I'm just getting the finer details worked out.

Plays up his resembling a dumb thug but is smarter than he looks. :)


The AP I have never played or run. It's rare to come into an AP blind so I'm looking forward to it.

Seconding the question of what class the committed player plans to be?


RHMG Animator wrote:
DBH wrote:
Question - Are background skills in?

He did mention it

GM Big Joe wrote:

....

Ultimate Campaign and Horror Adventures Subsystems: Background Skills, Expanded Fear Rules, and Sanity Rules will be in use for this adventure.

....

Looked through the post twice and still missed it! Thanks for that.


Question - Are background skills in?


I've decided on making a Crypt breaker Alchemist. I'll have them up soon.


Dotting for interest.


stats: 4d6 ⇒ (1, 1, 3, 1) = 6 ???
stats: 4d6 ⇒ (2, 1, 5, 5) = 13
stats: 4d6 ⇒ (4, 6, 4, 2) = 16
stats: 4d6 ⇒ (4, 4, 1, 3) = 12
stats: 4d6 ⇒ (4, 6, 3, 2) = 15
stats: 4d6 ⇒ (1, 6, 3, 3) = 13

reroll 1's: 6d6 ⇒ (6, 5, 6, 5, 1, 3) = 26 Better
reroll 1's: 1d6 ⇒ 5

So that makes.
17
15
14
13
13
14

Interesting possibilities, I'll see what I can come up with?


A Brawler sounds like fun, if we start with a level or two then I'd multiclass with a little rogue for someone who looks like a dumb brute but has a hidden side.


Go have fun.


I've never played or even read more than the players guide for War for the crown so I'm very interested.

I'm an old kiwi down here in New Zealand GMT +12.

I'm running a number of games and would like to play in a few more than I am ATM.

Favorite characters of mine.

Calder Branson.

Crispin Xantrian

Perditia Gallowglass

A character that is currently active and one I'm enjoying a great deal Adela Anastasia.

I'd be interested in running an Investigator or perhaps an Oracle with the Intrigue mystery.


Male Human Commoner

@Bombadil. Ok, then I'll start making a Bard.


Male Human Commoner

I haven't used anything but Google docs.


Male Human Commoner

I'm down at the bottom of the world in New Zealand (GMT +13), but I'm working at home and so can post on my PC often through the day.

I haven't seen anyone putting their hand up for an Arcane caster yet, so I'm happy to go Wizard or Sorcerer if no one else wants to?

For running my games I use Google docs, specifically Google drawings for battle maps. You can add the link to the top of the page to take players to the map.

Just remember to set it so anyone with the link can edit the map or you have players being unable to move their icons.


Male Human Commoner

Greetings one and all. Thanks for picking me Obermind.

With my live group I decided to generally try the new classes from the Advanced players guide, Occult adventures and the Advanced class guide. Having a lot of fun with them.

Getting back to basics sounded like a nice change to me so I put my hand up.

I'm happy to play anything but a Cleric. Leaning towards Bard or Rogue.

I've played too many Clerics recently.

I like playing skill monkeys. :)


I'm in 4 games. Only one that is really active though. The others are sadly much slower, players or the GM not posting and keeping things moving.

I'm also running 4 games at the moment, all of which are active. :)


I'm interested.


Working on a Tiefling Rogue. I have the basics in place,

I just need to find their personality and read through your very helpful guide to fit them into Diamond lake.


3 people marked this as a favorite.

I have run a PBP game here to completion. Skull & Shackles from Jun 2016 to Nov 2021.

Also have several more on books 4 & 5. I've also had to close several as player engagement died.

Several AP's suffer from the quality drop between the books. Players are enjoying the adventure and fully involved and then with the change in books become disinterested due to the change in pacing and playstyle.

As a GM I like to keep my players moving by giving a brief summary of where they are and asking what they want to do now? It generally works to keep things moving.

Along with PMing players who seem to be dropping out or lacking interest. Discussing things privately with a player often helps.


1 person marked this as a favorite.

Never played Age of worms and would be very interested.


Couldn't really pin Cassia down so I'm withdrawing.

Thanks for running such an interesting looking game. Just sad I couldn't come up with someone who join.


Here is the basics for Cassia Bleak, Warpriest of the Inevitable end.

Cassia:

CASSIA BLEAK

Female Human warpriest 1, CN medium humanoid (human)

Init +1; Senses Perception +8,

Aura Aura of Chaos,

Languages Common, Draconic

AC 16, touch 11, flat-footed 15, hp 10 (1HD)

Fort +3, Ref +1, Will +5

Speed 20 ft. (4 squares)

Melee cold iron heavy flail (two handed) +3 ((two handed) 1d10+3/19-20)
Ranged oil +1 (1d6)
Melee cold iron dagger +2 (1d4+2/19-20)
Ranged cold iron dagger (thrown) +1 (1d4+2/19-20)
Ranged light crossbow +1 (1d8/19-20)

Base Atk +0; CMB +2; CMD 13

Special Actions Sacred Weapon,

Prepared Spells Prepared Spell List
Warpriest (CL 1st):
1st - cure light wounds (DC 14) , ray of sickening (DC 14)
0th - detect magic , mending (DC 13) , stabilize (DC 13)

Abilities Str 14, Dex 12, Con 12, Int 13, Wis 16, Cha 13

Special Qualities Airless Touch, Aura, Aura of Chaos, Blessings, Bonus Feat, Bonus Languages, Enshrouding Darkness, Focus Weapon, Orisons, Skilled, Spontaneous Casting, Weapon and Armor Proficiency,

Feats Fast Learner, Psychic Sensitivity, Weapon Focus (Heavy Flail)

Skills:
Acrobatics -3, Acrobatics (When Jumping) -7,
Appraise +1,
Bluff +1,
Climb -2,
Craft (Untrained) +1,
*Diplomacy +5,
Disguise +1,
Escape Artist -3,
Fly -3,
Heal +3,
Intimidate +1,
*Knowledge (Religion) +5,
*Perception +8,
Ride -3,
*Sense Motive +7,
Stealth -3,
*Survival +7,
Swim -2,

Possessions cold iron heavy flail; scale mail; smoked goggles; Backpack, Common [ Waterproof Bag; Survival Kit (Common); Grooming Kit; Gear Maintenance Kit; Mess Kit; Bedroll; Winter Blanket; Hooded Lantern; Oil; ]; Waterproof Bag [ Trail Ration (x10); ]; Belt Pouch [ Sewing Needle; Soap; String (50 ft.); Flint and Steel; Fortune-Teller's Deck (Common); ]; Wrist Sheath [ Cold Iron Dagger; ]; Canteen ; Light Crossbow ;
.
Airless Touch (Su) DESC:With a successful melee touch attack you can steal the breath from an opponent's lungs, leaving it unable to speak, use breath weapons, cast spells with verbal components, or do anything else requiring breath for 1 round. If the target fails at a Fortitude saving throw, it's also staggered for 1 round as it catches its breath. If the target was attempting to hold its breath, it can no longer do so: it must breathe on its turn or risk suffocation and unconsciousness. Creatures that don't need to breathe are unaffected. Regardless of whether it succeeds at its saving throw, the target is immune to further uses of your airless touch for 24 hours.

Aura (Ex) A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity's alignment (see detect evil).

Aura of Chaos (Ex) You project a faint chaotic aura.

Blessings (Su) You can call upon the power of your blessings 3 times per day. The DC for these blessings is 13

Bonus Languages A warpriest's bonus language options include Abyssal, Celestial, and Infernal. These choices are in addition to the bonus languages available to the character because of his race.

Darkness Blessing

Enshrouding Darkness (Su) You can touch an ally and bestow a darkness blessing. For 1 minute, the ally becomes enshrouded in shadows while in combat, granting it concealment (20%). Creatures that are normally able to see in supernatural darkness ignore this concealment.

Focus Weapon At 1st level, a warpriest receives Weapon Focus as a bonus feat (he can choose any weapon, not just his deity's favored weapon).

Focus Weapon (Heavy Flail)

Herald of the Drowning: You believe destruction is inevitable and prepare accordingly. Gain a +1 trait bonus on saving throws against emotion effects. Once per day, when you fail a saving throw against a fear or compulsion effect, you may reroll it and take the second result.

Orisons Warpriests can prepare a number of orisons, or 0-level spells, each day as noted on Table 1-14. These spells are cast as any other spell, but aren't expended when cast and can be used again.

Sacred Weapon (Su) Sacred weapons (including his deities favored weapon and all weapons with Weapon Focus) can do base 1d6 damage instead of the weapons normal base damage. Enhance one weapon with divine power as a swift action, granting a +0 enhancement bonus for 1 rounds per day. These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5. The weapon must have at least a +1 enhancement bonus before any other special abilities can be added. Special abilities replace an amount of bonus equal to the special ability's base cost. The warpriest can enhance a weapon with any of the following weapon special abilities: Defending, Flaming, Frost, Keen, Shock,

Seeker You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Spontaneous Casting A good warpriest (or a neutral warpriest of a good deity) can channel stored spell energy into healing spells that he did not prepare ahead of time. The warpriest can expend any prepared spell that isn't an orison to cast any cure spell of the same spell level or lower. A cure spell is any spell with "cure" in its name. An evil warpriest (or a neutral warpriest of an evil deity) can't convert spells to cure spells, but can convert them to inflict spells. An inflict spell is any spell with "inflict" in its name. A warpriest that is neither good nor evil and whose deity is neither good nor evil chooses whether he can convert spells into either cure spells or inflict spells. Once this choice is made, it cannot be changed. This choice also determines whether the warpriest channels

Void Blessing

Weapon and Armor Proficiency A warpriest is proficient with all simple and martial weapons, as well as the favored weapon of his deity, and with all armor (heavy, light, and medium) and shields (except tower shields). If the warpriest worships a deity with unarmed strike as its favored weapon, the warpriest gains Improved Unarmed Strike as a bonus feat.

I've filled in most of her 20 questions, just trying to get her personality, reason for, and her role in adventuring in place.

Her look: Cassia

Her role in the party would be Healer/combat/pessimist.


bigrig107 wrote:
bigrig107 wrote:
Slayde77 wrote:
and he is convinced to work for the flame seekers and venture into the ruins outside the walls.

So the main mission of the Flame Seekers is actually to venture down into the ruins under the bastion. There are old crypts and catacombs and other dungeons that the Seekers search for relics and remains to feed the Pyre. They do sometimes form expeditions to head into the outside world, leaving the bastion behind, but these are exceedingly rare and dangerous. Only the Ember Council can approve those.

@Cyrus: the way religion works in this world is interesting (to me, at least). When the Scouring happened and the majority of the gods of the old world died, most of their worshippers and priests lost their magic. Those who tended towards venerating the gods more as 'concepts' rather than specific entities kept their magic.

So, for example, a religious character might worship 'The Flame', thanking it for keeping Cinderwake safe in these awful times. Or a farmer's wife might say a prayer every night to 'The Harvest', in an attempt to make sure the ashroots' next season is a plentiful one. Religion is very fluid and personal, and as long as you truly believe in the cause or concept you pay heed to, you'll get power from that source.

All this to say that if you have a specific weapon that you think fits your characters' preferred 'source' of spells, we can work with it. Same with the traits; if they fit the theme of a worshipped concept, then it's acceptable. Hope this helped explain it a bit!

I did a little bit of explanation here on how religion works in this world, Groteus doesn’t really exist anymore (if he ever did!). There’s definitely a lot of room in the Drowned Choir faction for a doomsayer, and you could pay reverence to something like ‘the End’ or the like.

That's what I was going for. She doesn't actually worship Groetus but it does give me a good framework for a doomsayer. I see her following what she calls the inevitable End.


Smiles-a-lot wrote:
DBH wrote:
bigrig107 wrote:
DBH wrote:

I have an idea for an Oracle.

How would an oracle following the Dark Tapestry mystery fit the campaign?

I'm thinking someone who isn't all there, looks through people and listens to things others can't hear. Probably taking the Whisper network trait as well.

And looking at the corruptions either Hive or Possessed fit her theme.

Apologies for saying it was okay earlier, but full casters are banned, and Oracle is a full caster. I don't know why I didn't remember it was a full caster. 6th level casters and below only!
Ah well, I missed that as well. Currently seeing how weird I can make a Warpriest?
I think a couple of the occult classes could work too.

Good point, I'll look though them.

Currently a Warpriest of Groetus with the Void domain. The Darkness & Void blessings. The Shadowbound corruption and the Herald of the drowning trait.

A little ray of sunshine. :)

Also took the Psychic sensitivity feat for the Occult unlocks. Prognostication, she tosses the bones to get readings on the future. Just don't expect good news.


bigrig107 wrote:
DBH wrote:

I have an idea for an Oracle.

How would an oracle following the Dark Tapestry mystery fit the campaign?

I'm thinking someone who isn't all there, looks through people and listens to things others can't hear. Probably taking the Whisper network trait as well.

And looking at the corruptions either Hive or Possessed fit her theme.

Apologies for saying it was okay earlier, but full casters are banned, and Oracle is a full caster. I don't know why I didn't remember it was a full caster. 6th level casters and below only!

Ah well, I missed that as well. Currently seeing how weird I can make a Warpriest?


I have an idea for an Oracle.

How would an oracle following the Dark Tapestry mystery fit the campaign?

I'm thinking someone who isn't all there, looks through people and listens to things others can't hear. Probably taking the Whisper network trait as well.

And looking at the corruptions either Hive or Possessed fit her theme.


Lapyd wrote:

Updating.

Current Submissions

Alvaro de'Aragon (Ridge) - Human Swashbuckler - Child of Kintargo
Ashen (Seth86) - Human Slayer - Ex-Asmodean
Bate Mael (Violant) - Tengu Witch - Pattern Seeker
Belenis Charanna (Qunnessaa) - Elf Wizard/Arcanist* - ?
Beorn the Divine (Andrea1) - Half-Orc Bard (Chelish Diva) - Diva in Training
Carlissa Solstine (Profession Smith 6 ranks) - Human Urban Ranger - Child of Kintargo
Charlize Kudd (Lapyd) - Human Brawler - Natural Born Leader
Corran (Bombadil) - Half-Elf Rogue - Pattern Seeker
Dargus de'Morcaine (Revolving Door Alternate) - Tiefling Sorcerer/Oracle* - Fed-Up Citizen
Draco Vorens (chuck8) - Human Cleric - Ex-Asmodean
Korva Tauranor (DBH) - Human Sorcerer - Pattern Seeker
Lucretia de Artois/Lucy (Liliyashanina) - Tiefling Skald - Diva in Training
Miriani (Philo Pharynx) - Kitsune Unchained Rogue - Fed-Up Citizen
Nyxia (Delightful) - Half-Elf Cleric (Hidden Priest) of Nocticula - Diva in Training
Polux (Albion, the Eye) - Half-Orc Magus - Pattern Seeker
Primo Sura (Veniir) - Human Swashbuckler - Historian of the Rebellion
Saminarus (Aldizog) - Tiefling Investigator (Empiricist) - Historian of the Rebellion
Seannon Starfall (eriktd) - Halfling Heavens Oracle - Pattern Seeker

Other Interested / Concepts

Archpaladin Zousha - Halfling Freedom Fighter
DBH - Arcane Caster (Arcanist, Sorcerer, Wizard)
Critzible - Tiefling Inquisitor Living Grimoire/Preacher of Shelyn
ElbowtotheFace
Hack Anslash - Dwarven Warpriest
LandSwordBear
noral
NotEspi
Ouachitonian - Vigilante
Philip Gastone - Cheliah Diva Bard

Thanks for doing a candidate list.

You have me in there twice. Korva Tauranor in the submissions & DBH in the other interested.


I've been is a couple of HR games, neither got past 1st level sadly. So I'm hoping for a longer run. :)

stats: 1d4 ⇒ 4 Nice!

Haven't seen anyone building an arcane caster yet, so I'll go for one of those. Arcanist, Sorcerer or Wizard?

The number of Bards and other skill types makes me think going Sorcerer for a change could work.

starting gold: 1d6 ⇒ 5 Average it is.

I'll decide on a race and bloodline and have my Sorcerer up soon.


Monkeygod wrote:

A few things:

1) Lantern King is a Golarion specific deity. Unsure what, if any, the FR equivalent is.

2) I would prefer to avoid any sort of sexual relationship with the Witch. Not only might that make others uncomfy, including possibly our GM, but cuz of my neuro-spicy ADHD brain, any time I hear/see 'Daddy' these days, I immediately think of Dominik Mysterio/Liv Morgan/Rhea Ripley, LOL

Oh there is nothing sexual going on between them. What she hints and insinuates about their relationship in public though... :)


3 people marked this as a favorite.

The Witch. "He specifically ordered me to call him Daddy!".

The Inquisitor through clenched teeth. "No!"


This looks interesting. I've been in one PBP of Mummy's mask that didn't get past 1st level so I'm keen to try again.

I'm thinking an Investigator (Cartographer), with a level or two of Ranger to aid in surviving the wild areas he wants to map.

HP: 1d8 ⇒ 3
HP: 1d8 ⇒ 1
HP: 1d8 ⇒ 6
HP: 1d8 ⇒ 6
HP: 1d8 ⇒ 8
HP: 1d10 ⇒ 1

I'll get working and have something up soon.


Magical education sounds like it could be fun. I'm interested in giving it a try. I'd Prefer Pathfinder 1E myself


Same here. I'll have to drop out.


I've decided on a Half-orc Sanctified Rogue.

Publicly a brutal thug. Secretly reporting to his church on the undercurrents happening in the Kenabres underworld.

He could have been an brutal thug for real but a Priestess of Sarenrae saw the angry child and saved him from that life. Very loyal, but he does believe in redemption if possible.

I need to do some more work on his backstory.


stats 1: 5d6 ⇒ (3, 2, 2, 6, 3) = 16 12 Dropped
stats 1: 5d6 ⇒ (1, 4, 5, 6, 4) = 20 15
stats 1: 5d6 ⇒ (3, 6, 6, 3, 2) = 20 15
stats 1: 5d6 ⇒ (3, 6, 1, 1, 3) = 14 12
stats 1: 5d6 ⇒ (5, 5, 3, 4, 6) = 23 16
stats 1: 5d6 ⇒ (1, 5, 5, 5, 5) = 21 15
stats 1: 5d6 ⇒ (6, 2, 3, 5, 6) = 22 17

15, 15, 12, 16, 15, 17.

stats 2: 5d6 ⇒ (3, 4, 5, 3, 2) = 17 12 Dropped
stats 2: 5d6 ⇒ (3, 4, 2, 6, 6) = 21 16
stats 2: 5d6 ⇒ (6, 3, 6, 5, 1) = 21 17
stats 2: 5d6 ⇒ (2, 4, 3, 5, 5) = 19 14
stats 2: 5d6 ⇒ (1, 3, 6, 4, 3) = 17 13
stats 2: 5d6 ⇒ (6, 1, 6, 6, 5) = 24 18
stats 2: 5d6 ⇒ (5, 3, 6, 2, 5) = 21 16

16, 17, 14, 13, 18, 16. This is very workable.

I'll think about it, I'm currently leaning towards either Slayer or Rogue of some form. Probably Slayer as they work closely with churchs.


EltonJ wrote:
DBH wrote:

I'm working on a Half-elf rogue (Relic raider) from Elventree on the Moonsea.

A professional raider of tombs, ruins and other sites of interest. :)

This is your archetype?

That is the one.

I thought it would fit with going into Undermountain.


I'm working on a Half-elf rogue (Relic raider) from Elventree on the Moonsea.

A professional raider of tombs, ruins and other sites of interest. :)


I'd love to return to Waterdeep, I spent many years adventuring there.

Thinking of a dedicated Rogue of some type. Haven't pinned down a race yet.


stats: 4d6 ⇒ (1, 1, 4, 2) = 8 7
stats: 4d6 ⇒ (2, 2, 3, 4) = 11 9
stats: 4d6 ⇒ (6, 2, 6, 1) = 15 14
stats: 4d6 ⇒ (3, 2, 6, 4) = 15 13
stats: 4d6 ⇒ (2, 1, 5, 1) = 9 13
stats: 4d6 ⇒ (3, 3, 6, 4) = 16 8

Reroll the 7.

stats: 4d6 ⇒ (1, 3, 3, 3) = 10

That's a nope!


I go to sleep and this shows up!

stats: 4d6 ⇒ (1, 3, 2, 6) = 12 11.
stats: 4d6 ⇒ (1, 6, 3, 5) = 15 14.
stats: 4d6 ⇒ (5, 2, 4, 6) = 17 15.
stats: 4d6 ⇒ (3, 6, 2, 4) = 15 13.
stats: 4d6 ⇒ (1, 2, 4, 5) = 12 11.
stats: 4d6 ⇒ (2, 1, 6, 5) = 14 13.

Very boring. I'll go with the 20pb.

Now what to make?


Never played or run it so I'm interested.


Before you get too pleased with your rolls, remember to drop the lowest dice. :)


Nice compromise. Make it clear what you're looking for but give those who want to try something new a chance.


This really takes me back. I played the Keep nearly 40 years ago. I'd love to experience it or a version of it again!

stats: 4d6 ⇒ (6, 6, 6, 4) = 22 18
stats: 4d6 ⇒ (6, 1, 1, 5) = 13 12
stats: 4d6 ⇒ (4, 4, 1, 5) = 14 13
stats: 4d6 ⇒ (5, 5, 4, 5) = 19 15
stats: 4d6 ⇒ (1, 3, 1, 2) = 7 6 Wow!
stats: 4d6 ⇒ (5, 5, 5, 5) = 20 15

That would make an interesting character. Generally good but one major flaw somewhere. :) "I have 6 intelligence. I know what I'm doing."


Interested. I've been in two Ruins campaigns, both of which sadly died on me.

Point buy: 1d4 + 15 ⇒ (3) + 15 = 18

I was really enjoying my Aquatic Elf Arcanist. I'll recreate her and apply.


It would pay to give a link to the actual gameplay thread so people can see the game and the characters.


It's been years since I was last in the realms.

I do miss Waterdeep so I'm interested.


I have a rough character readyish. A male human Arcanist. I just need to equip him and then I'll add him to the list.


Interested. Will think of a character to apply with.


Thanks for the reroll.

Dex: 10 + 2d4 ⇒ 10 + (4, 2) = 16
Int: 10 + 2d4 ⇒ 10 + (2, 4) = 16

Con: 10 + 1d6 ⇒ 10 + (4) = 14
Chr: 10 + 1d6 ⇒ 10 + (5) = 15

Wis: 14 - 1d6 ⇒ 14 - (3) = 11
Str: 14 - 1d6 ⇒ 14 - (4) = 10

Now that is very workable. Do we still get the racial adjustments? I'm think Half-elf so that's +2 to any stat.

I haven't tried to play one yet so I'm looking into Investigator, dipping into Bard later if selected. Or maybe straight Bard (detective).

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