Fadil Ibn-Kazar

DBH's page

RPG Superstar 7 Season Star Voter. Organized Play Member. 474 posts (9,410 including aliases). No reviews. 1 list. No wishlists. 1 Organized Play character. 50 aliases.


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stats: 4d6 ⇒ (4, 4, 3, 2) = 13
stats: 4d6 ⇒ (5, 4, 5, 2) = 16
stats: 4d6 ⇒ (4, 4, 1, 4) = 13
stats: 4d6 ⇒ (1, 2, 5, 1) = 9
stats: 4d6 ⇒ (5, 3, 3, 5) = 16
stats: 4d6 ⇒ (4, 2, 1, 5) = 12

As expected, nothing but crap.

20pt buy it is. A sorcerer with some form of ice bloodline looks like it would fit best.


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I'm interested. As for an AP Skull & Shackles could be a good one.

Rather than being shanghaied as crew you have the player characters being bought or captured to serve as shock troops on the Wormwood.


Dotting for much interest, never played or run this AP. Looks like a Cleric would be very useful in this one. :)


Dotting. Thinking Dwarf Geokineticist working as an engineer.


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Dotting for interest. I would love to see how an Investigator handles the planes. :)


If I do make a Changeling character she will be most definitely be anti-Hag. And of standard stock. :)


Looks interesting. Regarding races, any reasons Changlings are not allowed?

Are background skills being used?


Wonderful, looking through the submissions I see a lack of healing, so a Cleric/Oracle/Shaman will be on the way.


For mapping I prefer to use Google docs. Put the map from the AP on there, add the players icons from here. Put a link to it up top in the campaign info. Make it editable for anyone with the link.

Are you ok with prior knowledge? I was in a Jade regent PBP campaign that started on book two and died at the start of book three. I would love to reach the end of the campaign. :)


Luck to all.


Why do I always check the board when I should be going to bed?

Oh well, it's been many a year since I wandered the Realms.

I'm thinking of an Agathion-Blooded Aasimar Ranger, heading for Horizon walker.

I almost forgot to ask. Background skills? How are we doing HP's?


Stats:

stats 1: 4d6 ⇒ (2, 1, 2, 5) = 10
stats 2: 4d6 ⇒ (6, 3, 6, 3) = 18
stats 3: 4d6 ⇒ (1, 5, 4, 3) = 13
stats 4: 4d6 ⇒ (6, 4, 1, 1) = 12
stats 5: 4d6 ⇒ (6, 6, 6, 4) = 22
stats 6: 4d6 ⇒ (4, 6, 2, 6) = 18

stats reroll 1: 1d6 ⇒ 6
stats reroll 3: 1d6 ⇒ 6
stats reroll 4: 2d6 ⇒ (6, 6) = 12

Ending up with 13. 15. 15. 18. 18. 16. Noice!

I believe with that array of good stats I will attempt a Monk. :)


Frag the Necromancer!


DBH here, using your rolls to make the character. That was a great idea by the way. I've seen a lot of roll your stats recruitments suffer due to some getting pitiful rolls and comparing them to the luckier.

Posting rate: Daily or more if required. I run several games and so keep an eye on the board.

Tomas Foundling. Male Human Slayer (Gravewarden).

Alignment NG. (Duty, protection, prevention)

Traits. Crusade veteran. Child of the temple (Knowledge Religion). Trap finder.

Tomas was orphaned by undead at a young age and taken in by a Temple of Pharasma. He was marked by this experience and has grown to be a devoted enemy of undead, and those who aid them.

He is a quiet and patient man, skilled at slipping into places where undead might be and ending them thanks to the skills taught to him by the temple.

His reasons for going on the reclamation are simple, he wants to build a land safe from undead, and to show that the damage they do to a land is not permanent.

Tomas covers Traps, survival and ranged combat. Personal dealings with the group if selected will be quiet and professional until he learns more about the other characters and knows he can trust them.

Experience Tomas would like to have? To reclaim a long ravaged land and make it safe for families to live and grow in.


Sorry, Google docs keeps doing that to me. Should be viewable now.


Sounds very interesting.

Here is something I ran up after looking through the various races available. Nanami.

Please let me know if she's acceptable?

I see her as having been happily stealing and murdering until someone saw through her disguise. Without her disguise kit she is a lot more noticeable.


I think I'll try a Human Grave Warden Slayer.

Orphaned by Undead and raised in a temple of Pharasma. Never of the right mindset to become a Cleric or Inquisitor, instead they channeled his hatred into becoming a Slayer of Undead.

Can I take the Trap finder Trait? A Grave Warden Slayer's 2nd level talent is taken so he couldn't cover Rogue until 4th level otherwise.


Stats set 1:

Stats 1: 4d6 ⇒ (5, 4, 2, 2) = 13 11
Stats 2: 4d6 ⇒ (6, 4, 6, 5) = 21 17
Stats 3: 4d6 ⇒ (1, 4, 6, 6) = 17 16
Stats 4: 4d6 ⇒ (1, 1, 2, 1) = 5 4
Stats 5: 4d6 ⇒ (1, 1, 5, 5) = 12 11
Stats 6: 4d6 ⇒ (5, 6, 4, 3) = 18 15

No for one obvious reason.

Stats set 2:

Stats 1: 4d6 ⇒ (3, 2, 3, 5) = 13 14
Stats 2: 4d6 ⇒ (6, 6, 2, 2) = 16 15
Stats 3: 4d6 ⇒ (1, 5, 2, 6) = 14 13
Stats 4: 4d6 ⇒ (3, 6, 6, 4) = 19 16
Stats 5: 4d6 ⇒ (5, 3, 1, 4) = 13 10
Stats 6: 4d6 ⇒ (4, 4, 6, 6) = 20 16

Looking good.

Stats set 3:

Stats 1: 4d6 ⇒ (5, 2, 3, 6) = 16 14
Stats 2: 4d6 ⇒ (5, 1, 4, 3) = 13 12
Stats 3: 4d6 ⇒ (1, 3, 4, 6) = 14 13
Stats 4: 4d6 ⇒ (1, 6, 5, 5) = 17 16
Stats 5: 4d6 ⇒ (5, 2, 4, 6) = 17 15
Stats 6: 4d6 ⇒ (2, 3, 4, 3) = 12 10

So dropping the highest set of stats, and the lowest leaves me with set 3.

I'll think it over and see what pops up.


I must admit after years of point buy I do feel a touch of nostalgia using rolls for character generation again.

Stats:

Stats roll 1: 4d6 ⇒ (3, 3, 3, 3) = 12
Stats roll 2: 4d6 ⇒ (4, 3, 1, 1) = 9
Stats roll 3: 4d6 ⇒ (4, 3, 3, 2) = 12
Stats roll 4: 4d6 ⇒ (2, 5, 6, 2) = 15
Stats roll 5: 4d6 ⇒ (1, 1, 2, 2) = 6
Stats roll 6: 4d6 ⇒ (5, 5, 3, 4) = 17

Stats roll 2 rerolls: 2d6 ⇒ (4, 5) = 9
Stats roll 3 rerolls: 1d6 ⇒ 3
Stats roll 4 rerolls: 2d6 ⇒ (3, 1) = 4
Stats roll 5 rerolls: 4d6 ⇒ (4, 4, 6, 6) = 20

Stats roll 4 rerolls: 1d6 ⇒ 5

And then I remember why points buy is so good. :)

1. 9. 2. 13. 3. 11. 4. 16. 5. 16. 6 14.

I'll go for a Female Human Wizard, filling the Knowbot and blaster roles.

Starting wealth: 2d6 ⇒ (1, 5) = 6 And I'll go with the average.


I love L5R, but haven't played in a long time. I'll see what I can come up with?


Starting gold?


If you do make another thread for recruiting it's nice to put a link in this one. :)


Dotting for interest. I like the Ustalav setting.

Like Background skills.

Can take or leave ABP. I have never played a game using it long enough to really judge how effective it is?

Rolled vs Buy. I can live with either, though using rolled stats it's better to allow several rolls. You can get someone with bad luck rolling unusable stats. :)

Feat tax. Again I've never used it long enough to really test it.


Sounds intriguing.

Stats: 5d6 ⇒ (4, 2, 1, 6, 5) = 18 17
Stats: 5d6 ⇒ (4, 3, 6, 3, 2) = 18 16
Stats: 5d6 ⇒ (3, 1, 2, 2, 5) = 13 12
Stats: 5d6 ⇒ (4, 1, 6, 5, 1) = 17 16
Stats: 5d6 ⇒ (1, 1, 5, 6, 6) = 19 18
Stats: 5d6 ⇒ (5, 1, 5, 1, 1) = 13 12

And as usual the dice roller decides to crap on me. Not bad at all for a standard game, but in a high power game?

Stats: 5d6 ⇒ (4, 4, 6, 6, 5) = 25 21
Stats: 5d6 ⇒ (6, 2, 3, 4, 4) = 19 17
Stats: 5d6 ⇒ (5, 3, 6, 3, 6) = 23 20
Stats: 5d6 ⇒ (3, 3, 1, 6, 4) = 17 16
Stats: 5d6 ⇒ (6, 5, 5, 3, 2) = 21 19
Stats: 5d6 ⇒ (1, 6, 2, 1, 3) = 13 12

I could do something with this one, if it was allowed?


Sounds like a good setting for an Investigator. I'll look through the guide and have someone ready in a day or two.


Good to hear, looks like some kind of caster, arcane or divine would be useful. I'll have one up in a day or two.


What do you feel regarding prior Knowledge? I've played through the old Rise and am doing a PBP now, though that seems to be dying. :(


I have prior knowledge of the game and would like to play a Changeling. I think they fit the theme well. Is that possible?

I was thinking of a Slayer with the Grave warden archetype.


Just a tip from someone who is running 2 S&S games on the board. If someone wants to be a Cleric you should! Some of the later battles will really hammer your party without a full healer in the group.

The water domain will also be of immense value to the party. Plenty of battles under the waves as well as one them. :)


Dotting for interest. I've played RotRl all the way through with my live group.


PJP wrote:

I was torn on ranger, but I think it would be fine. You have a few levels before spells, and we'll just have to come up with the "why" at some point. Human as an initial enemy is going to be your primary choice, I think... unless you really hate cougars or such.

Healing will likely be rest and healing skills, but there will generally be a lot of downtime between periods of excitement.

I did forget one change... guns and ammo are very commonplace, so they are actually 1/100 the cost listed, not 10%. So a revolver should be $40 (which is still very high by the costs of the time, but then a greenhorn shouldn't be walking around with $150 in his pocket either, so we'll just ignore some of the inconsistencies...)

Thanks, I'll go with the Trapper archetype, a scout with a lot of time in the wilds.


Dotting for interest. Would Ranger be one of the approved classes? I can't see it on your list.


Dotting for interest.


@Nikolaus de'Shade.

Looking through your backstory I think that my Investigator would fit in well with your character. He's planned along a Majordomo style, but not using the archetype, as that removes skills and abilities I want him to have.

Pavo Morsson:

I see him as someone quiet and unmemorable, someone who fades into the background. Which is what he wants as it allows him to work unnoticed as he ferrets out secrets and information to use.

Pavo loves secret and patterns, if the secret helps him in achieving his desires it's even better. He wants to be close to power, but not the leader. He will be concentrating on poisons, and will take some Assassin levels if selected and surviving that long.


An interesting concept. I'm thinking of a Moriarty style Investigator. Someone who uses the Investigators skills and abilities for the exact opposite of what they were intended for.

Some who would love to rise to a position of power, with the access to all those lovely secrets, and all that lovely wealth and influence. :)


I can't come up with a character, so I'll drop out. Have a good game.


Dot.


A question, do we add the stat bonus for races? IE. +2 to any stat for Humans?


Stats: 1d10 + 8 ⇒ (10) + 8 = 18
Stats: 1d10 + 8 ⇒ (7) + 8 = 15
Stats: 1d10 + 8 ⇒ (10) + 8 = 18
Stats: 1d10 + 8 ⇒ (6) + 8 = 14

Nice, I'll go with someone from the City-State of Sartorique.

Stats are 18,18,18,15,14,8.

Now where am I going to put that 8?

Just in case. 'RED'.


This looks interesting, and the document leaves me wanting to know more.

I'll be happy to play if given the chance.


DBH:

I've been a roleplayer for 30 years now. 2E to 3.0 then 3.5 and Pathfinder from the moment it started putting out AP's.

I'm on a PC nearly all day and can post during that time. I live way down at the bottom of the world on GMT +12.

I love Pathfinder, and I also love it when the traditional settings are bent out of shape (Iron Gods is a particular favorite of mine) or flat out ignored in favor of taking the game in a new direction such as you're trying here.

As a Roleplayer I like the characters with skills and brains, which is why I'm thinking Skald. Someone who has a knowledge of the history involved in this under taking, and wants to be there when a new history is made.


I'm interested indeed.

Katrina Talbot:

0. Done.

1. Female Human Cleric of Cayden Cailean. As a member of the Arch-conservative Talbot family this means she's considered an outcast and a disgrace.
She is a native of Oppara, she grew up there and knows many of the nobility.
She lives off a minor inheritance and is looking for some type of adventure to make a fortune of her own.
She will bring healing to the party, out of battle she is very charming and knows important people. Not always a positive thing in her case. :)
Katrina wants to change Taldor. She sees it as stagnant and doomed unless change is made and the old guard lose their stranglehold on power. That this would mean her family falls is something she is aware of and has accepted. There is no room in their world for her and so she returns that feeling.

2. Daily, multiple times in fact. I'm home based and on my computer for much of that.

3. I am running 5 games, with a 6th looking likely. I am playing in 9. 2 of those seem to be dying due to GM fatigue. The others are still ongoing, but slower than a post a day schedule.


Sounds like fun. A Dwarf Skald would be handy.


I like games where Kingdom building is part of the theme. I'm interested.


Sorry I'm so slow, this week has turned into a real nightmare timewise. Surprise appointments keep hitting me just when things look to calming down.


14, 64, 31. These all negatively effect my character. He's a Smart hero, Repairman. Losing mental stats and dex is bad for him.

41? Con checks to do anything tiring or dangerous? Maybe he can stay at home nice and safe.

I'll stick with being boring and normal.


Defect: 1d100 ⇒ 31
Defect: 1d100 ⇒ 41

Crippled or dying, yeah I definitely will pass. I know there are some non-destructive defects in the table. I just never get them.


So if I wish to take Accelerated white blood cell activity?

Drawback: 1d100 ⇒ 14
Drawback: 1d100 ⇒ 64

My choices are being retarded or crippled?

I'll pass on having any mutations.


I'm nearly all done, I'm still wavering on mutations or not? The drawbacks really put me off taking one or two.


DBH here. Like Codanous I've run it to completion with a live group, and am doing it as a PBP here at the moment. I would love a chance to play it myself. :)

Can I ask what are the two who already have spots are playing?

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