Fadil Ibn-Kazar

DBH's page

RPG Superstar 7 Season Star Voter. Organized Play Member. 474 posts (9,422 including aliases). No reviews. 1 list. No wishlists. 1 Organized Play character. 50 aliases.




We're a party of 5 players, just starting book two of the AP. It's a good group and the game has been very enjoyable for us.

Sadly the GM has had to withdraw due to real life hitting him and we are hoping to keep the game going by finding a new GM.

Ruins of Azlant

All the players are keen to continue so if you're interested please let us know.


My second table has lost their Cleric over the break and needs someone who can cover the healer role for the party.

Currently we have in the party:
1 Fighter.
1 Rogue.
1 Vigilante.
1 Bard/fighter.
1 Arcanist.

Starting level is 5th.

The Crunch:
20 point buy.
All Paizo classes and races are accepted. Though if it's really exotic or out of place you are going to have to sell it to me.
No 3PP.
No Evil alignments.
I am adding new parts so previous experience isn't a problem.
Maximum HP's and gold for your class at 1st level, roll once for hps for every level after that, if it's no good take the average.
1 or 2 paragraphs telling me about your character
2 traits, you don't need to take a campaign trait at this stage, but you can if you want. No drawbacks!
Any questions or clarifications just ask.

Looking for a quick recruitment, so closing by 17/1/19.


My group has just begun book 2 of Kingmaker and have lost our trap spotter. So We're looking for a replacement character, someone who can handle the trap side of things.

20 point buy.
4th level, soon to be 5th.
All Paizo classes and races are accepted. Though if it's really exotic or out of place you are going to have to sell it to me.
No 3PP.
No Evil alignments.
I am adding new parts so previous experience isn't a problem.
Maximum HP's at for your class, roll for the levels, if too low take the Average +1 for HP.
1 or 2 paragraphs telling me about your character
2 traits, you don't need to choose a campaign trait since you're starting later. No drawbacks!
Any questions or clarifications just ask.

The party currently has.

Human Fighter (Aldori sworldlord)
Human Bard
Aasimar Mesmerist
Human Cleric of Adabar
Human Witch/Druid.

The campaign thread is here. Footsteps

The Bard and the Mesmerist are married and co-rulers.

You don't need to create a dedicated Rogue, someone who can handle traps and do other things is fine, the party is dealing with politics and intrigue as well.

I'll leave this up until the 27/7/18.


Are you sure you want to do that?

The game.


Are you sure you want to do that?

The idle chatter thread.


This is the thread to transfer the players from the Red sky at morning campaign. Please do not post unless asked.


The party has just finished book 1 and is currently engaged in getting their kingdom details sorted to their liking.

The party currently is:
Male Human Vigilante.
Male Human Rogue.
Changeling Female Cleric of Erastil.
Male Human Arcanist
Aasimar Female Fighter (Swordlord).

The Oracle of Nature has ghosted on us and so we are looking for another player to round out the group.

You can present any character you think could bring something to the party.

Character details:

20 point buy.
All Paizo classes and races are accepted. Though if it's really exotic or out of place you are going to have to sell it to me.
No 3PP.
No VMC.
No Evil alignments.
I am adding new parts so previous experience isn't a problem.
Maximum HP's for your class at 1st. Use the average after that.
You start with the gold for a 4th level character.
Background skills are being used.
1 or 2 paragraphs telling me about your character
2 traits, as it's starting book 2 you don't have to take a campaign trait if you don't wish to. No drawbacks!

Any questions or clarifications just ask me.

Recruitment will close on the 8th.

Here is the campaign thread for your browsing. The shadows behind throne


Are you sure you want to do that?

For those conversations that don't take place in game. Begging, pleading and bribery welcomed.


Are you sure you want to do that?

Dotting to get things started. Have fun and try not to die!


Carried over from the S&S recruitment.

25pt buy. Start at 2nd level.
No 3rd party stuff.
Background skills yes.
2 Traits, one from Carrion crown, one of your choice.
No VMC
No stats under 8 or over 18 except for racial adjustment.
Maximum HP at first level. Roll at leveling, or take the average there after.
Any race or class from Paizo source books allowed, but remember you'll be in Ustlav and things get unpleasant for odd looking people. :)

Any other questions let me know.

As this is closed to only those on the S&S thread I think you can talk among yourselves over who wants to be what class?

We'll take as long as everyone needs to get ready, when thats done away we go.

Previous experience with CC is no problem, I do change things to suit my style of gaming.


We've just started book 4 of the Skull & Shackles AP and our Magus has dropped out. So I'm looking for someone to cover the Arcane spellcasting side of things for the party.

Currently we have a Barbarian/Rogue, Skald, Druid and Alchemist/witch making up the party. A hybrid and a cross class, so Arcane isn't covered to a great degree.

Crunch:

25 point buy.
10th level. Max hp for first, average after that, or roll for it in this thread, taking what you get. (Rerolling 1's though)
Standard wealth for 10th level.
A very chaotic campaign.
No Third party stuff.
Two traits, one from S&S.
Background skills are in use.
No VMC.
At least one post a day, sometimes more depending on how fast we're moving.

Game link here


Due to real life our Gunslinger has had to withdraw from our game.

The party has expressed their desire to have someone to cover the ranged combatant role.

Original Character rules:

20 point buy.
No 3PP please.
2 traits, one from the Iron gods players guide. No Drawbacks.
Good or neutral alignment preferred.
Background skills are being used.
Feat tax is not.
I run a fast game, so 1 or 2 posts a day minimum is needed. If you are unable to post for a time let me know and we can arrange for your absence.
Iron gods has a nice range of challenges, including the monsters, so don't over specialize on Robot killing. It will bite you in the ass. :)

We are on to book 2: The lords of rust. The party is now 5th level, so make your character that thanks. Starting wealth is 10500gp.

A lot of the party have now taken the Technologist feat, and Firearms proficiency, so if you wish to try another ranged type feel free, but be aware the Gunslinger was doing well in the game.

Link to the game thread


Are you sure you want to do that?

This is where you check in and get to know each other before setting off on your adventure.

One I hope to see through to completion.


Are you sure you want to do that?

Restov. 24th of Calistril.

Though the long hard Brevoy winter has left finally the midday air still holds a chill edge, even in the bright spring sunlight. You step from the town hall, blinking at the midday sun.

You look at your fellow party members, None of you known to each. Thrown together by chance and necessity more than by fortune. You watched as several other groups were granted charters to explore regions different from that area you have been given. Some looked like veteran adventurers, others were more mercenary in appearance.

It still gave you the knowledge that a group would be needed to get that final charter, and so you and the others banded together in a desperate scramble and presented yourselves as one such party. They must have seen something in the group for you have achieved your first goal. A new charter held in your hands.

Around you Restov bustles with life. With the end of winter the trade ships and caravans have arrived. The market is crowded with those wishing to end winters hardships and enjoy a taste of plenty again. The streets are filled with people and a ceaseless barrage of sounds.

Your destination lies south. a small trading post manned by Oleg Leveton and his wife Svetlana. Perhaps now would be a good time to discuss the parties equipment and travelling needs, and also to learn more of the people you will be entrusting your life to in the coming days?


Are you sure you want to do that?

Welcome to what I hope is going to be a long and eventually complete Kingmaker campaign.

Introduce yourselves and lets get started.


Are you sure you want to do that?

Restov. 24th of Calistril.

Though the long hard Brevoy winter has left finally the midday air still holds a chill edge, even in the bright spring sunlight. You step from the town hall, official charter clutched in your hand and look around the bustling square.

You look at your fellow party members, some you know well, some only met in the last few days. You have the feeling there is more to this than stated on your charter? You watched as several other groups were also granted charters to explore regions different from that area you have been given. Some looked like veteran adventurers, others were more mercenary in appearance.

Around you Restov bustles with life. With the end of winter the trade ships and caravans have arrived. The market is crowded with those wishing to end winters hardships and enjoy a taste of plenty again.


I'm running two PBP games currently, my Skull & shackles game has started the 3rd book, with two of the original players even! My Iron Gods game is just closing in one the end of the first book.

I've run Kingmaker for my live group and enjoyed it a lot, so I've decided to run it again on PBP, inspired by the many great additions people have posted for it here.

I like a fast game, with a post a day minimum, though weekends are a bit slower naturally. I prefer characters with a personality that shows through in their role playing. Rather than those where the weirdest combo of Race/Class/Archetype is considered an interesting character.

The crunchie bits.:

Minimum 4 characters. Maximum 6.
20 point buy.
All Paizo classes and races are accepted. Though if it's really exotic or out of place you are going to have to sell it to me.
No 3PP.
No Evil alignments.
I am adding new parts so previous experience isn't a problem.
Maximum HP's and gold for your class.
1 or 2 paragraphs telling me about your character
2 traits, one campaign, one of your choice. No drawbacks!

Any questions or clarifications just ask.

It will close on 17/09/17. (Sep 17th)


I'm looking for a small adventure to run, preferably lvl 4 and up. I'd like it to be mostly urban. Something that would suit the skillful classes hopefully.

I enjoy this sort of game, and have been part of two, one where the GM stated he wanted to try a murder mystery style game. The other where we were all part of a fantasy CSI team. Both sadly died before really getting started so I've decided I'd try and run one myself as a Pbp.

I've already looked at The house on Hook street and decided I wouldn't use it.


Sadly our Cleric of Besmara seems to have fallen prey to real life and hasn't posted for a week.

Luckily it has happened in the pause between books, so a new crew member is easy to fit into the party. We are looking for someone to fill the role of the party healer in fact.

Details:

7th level.
25pts.
Max Hp's at 1st level, take the average + 1 after that, or roll online, rerolling 1's.
Normal gold for a 7th level character.
No one is evil so avoid that if possible.
All races considered, but do read the S&S players guide to see what fits.
Two Traits, one from the players guide.
Current party is a Human Skald, Human Magus, Half-orc Barbarian/rogue, and a Traveller Gnome Alchemist/Witch.
You don't have to be purely the healer as long as you can cover it well.

Game thread Here

Any questions or problems let me know.


Are you sure you want to do that?

Gameplay thread.

Watch this space.


Are you sure you want to do that?

This is the discussion thread.

Please check in and introduce yourselves to each other.

Roga is new in Torch.
Dilana lives in Torch.
As do Raktar & Figgy.
Jeremiah and Tybalt have been in Torch for a couple of years.

So most of you will know each other, at least slightly or by sight.


The town of Torch has long enjoyed a singular claim to prosperity-a violet flame that burns atop Black Hill in the heart of the town. This flame burns incredibly hot, and while it's usually the size of a bonfire, several times a year the fires spew up into the heavens in a brilliant beam of purple violence.

These eruptions are presaged by about an hour of soft rumbling, giving nearby smiths a chance to retreat before the fires can consume them. At all other times, the violet energies allow for the smelting of all manner of skymetal.

Torch is one of the only locations where skymetal can be worked with relative ease outside of Starfall, and its entire economy has risen around these purple flames, with traveling smiths coming from across Avistan to pay for the opportunity to work with them. Of course, Torch needs all the visiting trade and coin it can gather, for while the
town's distance from Starfall makes it inconvenient for the Technic League to maintain a permanent presence here, the taxes and tariffs it charges the Numerian town on a monthly basis are significant.

The town prospers, but the bulk of its income does not belong to it.
Which is why, when the fires atop the hill suddenly go out, the town is in trouble.

I have just completed the Iron gods AP for my live group and had a lot of fun with it. So while it's still fresh in my mind and heart I thought I'd see how another group deals with the challenges in this fun AP?

Torch is looking for 4-6 bold heroes to find out why the purple flames have died and restore the towns source of fame and wealth if possible.

Details:

I have 1 player already selected, playing a Barbarian.
20 point buy.
No 3PP please.
2 traits, one from the Iron gods players guide. No Drawbacks.
Good or neutral alignment preferred.
I run a fast game, so 1 or 2 posts a day minimum is needed. If you are unable to post for a time let me know and we can arrange for your absence.
Iron gods has a nice range of challenges, including the monsters, so don't over specialize on Robot killing. It will bite you in the ass. :)

Any questions or builds you wish me to consider let me know.


1 person marked this as a favorite.

We seem to have lost our Witch.

The party has just reached 3rd level and could use an Arcane caster of some form in the party.

details:

25 point buy.
3rd level. Max hp for first, average after that, or roll for it in this thread, taking what you get. (Rerolling 1's though)
Standard wealth for 3rd level.
A very chaotic campaign.
No Third party stuff.
At least one post a day, sometimes more depending on how fast we're moving.

This is the game so far. Game thread


2 people marked this as a favorite.

We have a party of five that has just started Skull & Shackles.

Male Human Witch. (Time patron)
Female Dwarf Cleric of Besmara.
Female Gnome Alchemist. (Crypt breaker archetype)
Male Half-orc Unchained Barbarian. (Sea reaver)
Male Half-elf Wizard. (Evoker)

The Wizard is very busy sadly and I'm botting him until the player can get more time.

So we're looking for one more player to join the party to make a core group of around four; as some of the other players may also have problems posting from time to time.

Character creation:

25pt buy.

No Occult or 3PP.

2 traits, one from S&S.

Give me a line or two to show your background.
A point in profession Sailor is good, a point in swim could save your life.
Heavy armor is not your friend.

Skull & shackles is tough, and rewards good roleplaying, cunning and charm. But don't forget the muscle.


Are you sure you want to do that?

You awaken to the feel of your uncomfortable bed swaying under you.

Your head aching, your stomach queasy you blink in confusion?

Slowly you realize you are on a ship, but you can't remember how you got here?

Barnabas II and Kung. The last thing you remember was enjoying an evening at the Formidably Maid Tavern.

Make a perception test.

Ghilda and Dorgan. You both recall you were wandering Port peril the last evening, until a blow to the back of your heads sent you to sleep.

Struggling to rise you find you have been stripped down to little more than your clothing, no weapons, armor, spellbooks or holy symbols. Any coin you had is long gone also.

As you finally reach your feet you realize you are not alone, looking around you can see four others in the same state as yourself?

This is where you can introduce yourself to each other. I will bot Jane until I know if she's playing or not.

Barnabas. Bosley is still with you, whoever stripped you of everything you owned obviously didn't think a Turtle important enough to bother with.

Ghilda, As you reach your feet Chorley emerges from where he has been hiding in the wooden beams. Chattering with relief and joy to see you awake.


Are you sure you want to do that?

This is the thread to discuss your characters and get our game set up.

Questions, ideas and GM bribery all get settled here.

So far we have.

Wolverine blue's Cleric.
Louisiana Jane's Alchemist.
Yab's Monk.
Barnabas II's Witch.
Dorgan's Wizard.


After pondering the matter for some time my Human Slayer,with the 'Orphaned by Giants' campaign trait took the plunge.

Getting good and drunk She had her hand cut off and replaced with the Steel hand of Nargrim. After taking the 'Iron will' feat just in case.

She's already fumbled a will save and slaughtered a pair of Stone Giants on a bridge. No idea if it was a possibly peaceful encounter of not?

Anyone else given this interesting minor artifact a tryout?

DBH


Our party is just starting part 3. Forge of the giant god.

Branwen Alise - Human female. Slayer 7.

Gilda Sintkilder - Dwarf female. Ranger 7.

Jagged Heart - Gnome male. Cleric 7 of Hanspur. Domains Death & Travel.

Valindra Shadowmantle - Elf female. Arcanist 7.

The Slayer took the Rogue trapfinding talent at 2nd level and fills the party rogue role very well.

DBH


A question regarding Witches and their spells.

Gilbrok the tongue was captured alive and has been slapped in Shackles of compliance by my parties Witch, his familiar was also captured and charmed.

The Witch has been doing unspeakable things to every magic user they captured or killed to gain new spells.

Having captured Gilbrok she wants all his spells, his listing details all the spells he had prepared, but not any he wasn't using.

The Witches player is arguing that Gilbrok should have more spells, which is a valid point, the other magic user NPC's all had unprepared spells in their listings.

Is there anything about Witches drawing their magic from their Familiar that would prevent this?

DBH


One of my player has finally got his character ready, except for one detail.

Can anyone point me to a book which has seagulls, parrots or monkeys as familiars?

DBH


My Alchemist hit her enemy with a bomb, the enemy then caught fire.

The next round the enemy cast Greater invisibility on them self.

Would they still be shedding light even though invisible?

DBH


While playing around trying out character builds this came to me.

The Dwarven Gunslinger - Yosemite Sam.

DBH