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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Oops! I thought that Cuethric was neutralized by it. In that case, he will come out of delay and shoot at purple.
Cuethric raises, aims and fires 3 arrows in quick fashion at the purple guard. rapid arrow 1 with haste bonus: 1d20 + 11 ⇒ (9) + 11 = 20
i did not add any inspire bonuses. If they apply please add them. I notoriously forget extra bonuses like that. But I keep trying. ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric can't see anyone to attack. Purple is concealed from him. "Could we loose the fog, please? I can't see to shoot." "I think it is helping the guards more than helping us."
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric glances at Malaz, he starts to say something back, but thinks better of it. The axe cleaver looks like it would really hurt and Cuethric does want to find out for sure.
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric uses his rapid shot to fire two arrows at the blue guard.
He then fires his haste arrow.
crit confirm: 1d20 + 12 ⇒ (14) + 12 = 26
If blue goes down he will shift to red.
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Man, I really am having mixed feelings here. I would like to finish but I don't think I will find any game to replace this one. I never really knew why other pathfinders who had played a while did not like Grandmaster Torch. I only started playing in season five and I never had high level guys until just recently. Now I am starting to get why they didn't like him. Anyway, killing his men will be interesting and different, they usually just intimidate my character's party. Will I still owe him a favor? ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() No weapon out so no AO Cuethric shifts behind and away from green and fires two arrows at him.
"Dirty backstabber!" ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() "Are you all getting out of here or what? I know that is 'angel talk', but I don't speak that. I'm thinking we should run."
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric Sees Torch murder the prisoner. "What is the world... No!"
"Treachery! We risked life and limb to get her here." ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric, confused but angry, decides the only variable that has changed is Ouidda. "I don't know what you have done or how, but you tricked us. You shall pay for this treachery." He steps over to shoot over the foo dog at Quidda. He fires two rapid arrows.
"I don't know how you did it but you have charmed Grandmaster Torch" ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() What in the world just happened? If Cuethric gets up, he is going to put two arrows right into Ouidda's back. Did Torch just signal his men to attack a group of pathfinders? To heck with the prestige points. Torch gets charmed? And we get punished for doing what we were asked to do. "This is insane." "Why are you doing this?" ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() "So is that all we needed to do here? Are we dismissed? I need a hot bath and some sleep." "It was a rough one."
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric Walks be hind Malaz watching his back. "Okay, this plan works too. We are behind you, big guy."
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric after applying the gag does a quick search of the room. he takes away all from Ouidda but her armor and distributes the items to the party. "Here hold this. You, hold this and someone take this... "Ijo, keep an eye on her. Everyone, search the room quickly before we head out." "Remmy, once we are done, do your magic, but nothing fancy a struggle and a stabbed body that looks like her. I what to leave in 1 minute." "Lets move!" search percept: 1d20 + 11 ⇒ (19) + 11 = 30 Any good disguise ideas or ploys to get us out of here unnoticed. I have a potion of invisibility that could help. Let's hear ideas. Mine is give the potion to the lady, knock her unconscious, and Have Malaz carry her out as we just walk out. ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Most of my gameday sessions are very slowly picking up. Are we close to the end of this scenario? I suppose we have to get out somehow. The costume room and some magic and maybe we tie her up and take her out as a drunk sailor or something. The other body could be used as a distraction. Or we just roll her up in one of those rugs and carry her out thru the kitchen. What are the chances one of the other hallways leads to an exit? We could always ask her which one. Oh after removing the gag briefly of course. ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() "Doppelganger body? Well heck. Never heard of such a thing." Can we do something with it to help us get away from this place? Do we need to fake the spider's death? Won't those here just know it is the basement body?
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() "First of all, we don't accept surrenders from invisible people, so drop that. My golden friend can see you anyway." " Next start talking, why is there a dead girl in the costume room?" "Drop it or blows continue." ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() not exactly sure what fiery gaze does but if it allow Cuethric to view Malaz pound the invisible someone. Cuethric will fire two arrows into the area of the impact. Please penalize for cover or such.
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Is there anything unusual about the double doors, any carvings or pictures, script or such?
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric sneaks and perceives. "A spider like room ... to the head is where we should head.", in a just audible voice volume.
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric, being the curious type, sneaks up to the the corner to the next room and peaks around as inconspicuously as possible.
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() "Thank you, Ijo. I will do my best to make it up to you."
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Sorry, I don't have a scroll. I will add one after this scenario if Cuethric makes it out alive. Maybe 5 on one scroll. Because when you need one you probably need 2 or 3 or 5. Anyway, man I am sorry for setting that trap off. I think for the time being we will have to carry you. Hopefully we find something useful to use on you. ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric while propping up Ijo, pulls his cure wand and taps himself several times then taps Ijo several times. heal Cuethric with wand: 1d8 + 1 ⇒ (6) + 1 = 7
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric apologizes for setting off that trap. "Guys I am sorry. That was a stupid mistake."
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric takes the alchemist fire he got out of Remmy's bag and throws it somewhat stiffly at the remaining spider swarm.
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric will reach into Remmy's bag hoping for the best. He will grab anything that feels like an alchemist fire. Then he moves to get beside Malaz. poison save: 1d20 + 7 ⇒ (8) + 7 = 15 Through gritted teeth and looking green he says, "I hate swarms" ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric pulls oil from his haver sack and throws the flask at the burning spot Remmy created moments ago. Assuming he threw at swarm below the skeleton.
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric has 40' of movement in one movement, but 80' with a double move. His motivation was to get out of the swarms. Stopping after 35' in between the swarm families is not a great position to be in. If I had known the extent of the difficult terrain, I would have double moved him to get to where he was in front of Remmy and not pulled out the oil with his second move action. I will understand if it is too late to recon. Through gritted teeth and looking pale, Cuethric looks at his swarmed neighbor, "Got more of that acid or any other alchemical goodies. We are in a tough spot here." ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric still under the effects of his longstrider spell moves 40' out and around the corner to just in front of Remmy. He then retrieves an flask of oil from is haver sack.
I really am not sure where the webs are but Cuethric hugs the wall all the way out of the swarm area and moves one square diagonal at the end for 40' as a move. Then uses a second move action to get the oil. ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric shifts back, reaches into his haver sack and retrieves a alchemist fire.
What does the 'web' do that Cuethric avoided enough to move. Is he entangled? I just want to know my limitations. ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric gets impatient and starts looking for a way to open the secret door and possibly trying to peek into the room beyond. Once he can figure out the mechanics, he starts counting down silently with his figures as 5, 4, 3, 2 and 1. He then opens door with the bow in his hand. ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric signals back waving the group forward and puts his index finger to his lips for 'quietly'. He mouths the words 'secret door'. Once he gets some head nods from the group, he sneaks forward again looking for traps heading for the slightly ajar secret door. stealth: 1d20 + 9 ⇒ (14) + 9 = 23
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male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() "Remmy, please interupt away when it comes to unlocking doors. I think you are the only one with that special talent." I am hoping Remmy unlocked the door. Else we are in for a rough time. If you try more then once on a door you get the worst of the enemy on the other side for the start of the encounter. The enemy is buffed and you can't even get through the door ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() "I'm definitely learning to pick locks after this." Cuethric examines the wall, fireplace, and other door for anything helpful. perception: 120 + 11 = 131 perception correctly typed: 1d20 + 11 ⇒ (2) + 11 = 13 Is the other diagonal door also locked? ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric will stuff the dust(s), ink, and thieves tools into his haver sack. He then moves to checkout the door Zranashta wants looked at.
Is the door Cuethric is near locked? or trapped with the roll above? ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() "Remmy, are you any good with locks? We need to hurry. The longer we take the harder it will be to get out." Cuethric will step back and allow anyone to try the lock. "Malaz, are you still beefed up? Could you smash this door?" Else we probably should head out one of the doors in the metal man room." ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() Cuethric glides back down the hall nimbly stepping past the scrap metal heaps. He pauses to cautiously examine the door and area around it.
He waits patiently as the others catch up. ![]()
male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13
![]() "Well that was interesting. These metal men are hard at steel. I wonder if we can salvage the sky mwtal from them?" "But let's find 'what's her name' first, With magic she could be 3 planes from Sunday. The metal men were heading for the side door to the North, do we hope the were reporting to there boss?"
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