Xethik wrote:How do you feel about losing out on the d6s precision damage due to an ally attacking before you? Is that a tactic with tradeoffs (having ally delay for the potential of you hitting for a bit more) you want to keep in?I'm going to clarify that you can wait to trigger the ability rather than having it trigger the first time the enemy's hit. I want the trade-off to typically be "Do I attack or do I cast a spell and let someone else get the bonus damage"? Depending how you build your mesmerist, you might pretty much pick one of those exclusively. :)
I had misunderstood what this ability had done. The way it is actually set up, I'm not sure it's giving enough of a bonus. I would recommend changing the ability to "once per round per character". An extra amount damage equal to half your level at any point per round is not overly substantial. Also, it is my understanding that the goal of the mesmerist is to be a skirmishing caster. I feel as though forcing one to choose between the bonus to damage to an ally and choosing the d6 for yourself is not playing into that, but further dividing the mesmerist.
If you must keep it to only a single attack per round, I would recommend that you make it something like, "all allies gain an attack bonus on stared creature equal to your mesmerist level/3 (minimum 1). Whenever an ally hits the creature, you may expend this as an immediate action to give a damage bonus equal to half your mesmerist level. If you expend this on yourself (d6 rule here)".