Creevy
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Hello everyone, I'm trying to build an Investigator, and I had a question about the Inspiration ability when used in conjunction with the Orator feat. The important segment of the inspiration ability reads:
"An investigator has the ability to augment skill checks and ability checks through his brilliant inspiration. The investigator has an inspiration pool equal to 1/2 his investigator level + his Intelligence modifier (minimum 1). An investigator's inspiration pool refreshes each day, typically after he gets a restful night's sleep. As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check, including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An investigator can only use inspiration once per check or roll. The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he's trained in the skill."
Emphasis mine. There's a new feat in the ACG called Orator. This reads:
"Orator
Prereq: Skill Focus Linguistics
Benefit: you can use your linguistics in place of bluff when telling a lie, Diplomacy when changing an attitude, and Intimidate when forcing cooperation."
Keeping these in mind, could I take the Orator feat, and then add 1d6 to all allowed bluff, diplomacy, and intimidate rolls without spending a point? I'm not sure if the answer is yes because I'm using my linguistics ability, or no because it's still considered, for example, a diplomacy check that I'm not using my diplomacy skill for. Any clarification would be appreciated.
