It uncommon because it sense it a real world Japanese weapon and would be from Tian Xia not the Inner Sea.
Those are just bad gm and I think the hierarchy of importance of the code is very clear. It starts with the tenants of good or evil which has your deities anathema at the top. So a liberator of Cayden Cailean would be:
I won't waste alcohol, be mean or standoffish when drunk, own a slave, or willingly commit an evil act, such as murder, torture, or the casting of an evil spell.
My two sense of the matter.
Arcane know through study so intelligence
Occult is about stories and narratives. These things are created and manipulated through charisma but when studying these things your breaking down into patterns and component parts, so it is intelligence.
Nature is the most strange as it in are world is actual science but it more spiritual. I think the most common way of understanding nature is through a spiritual connection those nature is wisdom and more scientific is covered in lore skills.
Religion is mostly understood through constipation interpatient. It not just memorization but understanding the application and the fact that there is more then one interpretation, so wisdom.
Bard with Enigma muse seem very much like they would want intelligence as they have most inventive compared to the other muses and even then it does mean they completely ignore it. Bards can be scholars and in fact songs and stories are common ways people pass these things down things bard would study and flavor paragraph of the bard says that they can be scholars. Also a witch can be a scholar or any class. You don't have to get magic through study to be a scholar and most I would say seek a deeper understanding of there magic that is why they are trained in the skill. So your D option is not about having a class similar to the wizard but how you portray your character.
I also disagree on your point on prepared caster vs spontaneous. Yes prepared have an easier time preparing other spell but no class uses all the spells on there list.
Luke Styer wrote:
One thing to remember is that it is not official launch. With the compendium being free it even clear then it already was that we are paying for features and not all of them are out yet. And yes at this stage you would have to pay for the whole book but later you can just buy parts.
For I would check out the features through the free primer see how you like there tooltips and the character sheet when they get that up and running. Decided passed on that if it worth investing in and by that point you should be able to buy parts individually and can just get what you need at that moment.
There is something I would like clarified, as it stands now the FAQ heavily implies that you lose access to the free pdf if you delete your nexus account as it was not "purchased directly from paizo" but given freely by nexus.
I don't think it implies as the question for there digital content the pdf is provided by Paizo not Demiplane. It is up to Paizo not Demiplane what would happen to the pdf.
I think crude art is more referring to skill of the artist. Shelyn admires all creative endeavors no matter the skill level. Crude to me is not ref
I actually going to school to become a Graphic Designer, so I have an opinion on what is consider art. Art to me is about bring a ideas to life. An interesting art piece to me is One and Three Chairs a conceptual art piece as it challanges what makes something something. There are so many beautiful ways to create an express yourselves and that is what Shelyn care about. I also don't think she distinguish think crafts are not art as that itself is separation only found in western culture in our world and I would consider only in Avistan in Golorian. SO weather you making a quilts, a pots, representational art oil painting, abstract expressionism, and everything beyond and in-between.
The only art I can imagine Shelyn being against is artistic endeavors intended to hurt and disadvantage others.
Just because you don't like Maurizio Cattelan style of conceptual art pieces (as modern art is technically it own style period I now it stupid) or any kind of style or medium. They are artist that have there own way of expression and not everyone will gel with every style.
Erastil is also more home focus and in are career focus society for the longest time the home has been regulated to women and that perspective was accidently put into him.
I do believe that a place that James Jacob to put correction as he has mentioned that he think there should be a lore errata page.
Below is a post by staff on Demiplane forum about the pricing
For all future releases, you will be able to take advantage of the Pathfinder Nexus + PDF pricing. For those previous purchases, we have to make those adjustments based on the way our licensing works.
We (naturally) felt it was still very worthwhile to allow for as much of a discount as possible on those previous purchases instead of the alternative of providing no discount.
The pricing of 29.99 is for unavoidable economics of them needing a license from Paizo. Also have a physical copy and a digital one are two different and only the price is comparable. It should also be noted when buying your also paying for the integration of the tools which should become a better and better deal over time.
Despite that, the Eidolon entry also says:
...each draws upon a particular tradition of magic and manifests from related essence.
Meaning that you are not bringing the creature but "creating" it.
It also say:
"Your eidolon is a lost soul, bound to the mortal world
"Your eidolon is a demon, born of mortal sin
"Because dragons have a strong connection to magic,
Each Eidolon types gives a description of what it is or how it came to be.
"Magus now have Hybrid Studies instead of synthesis: Two handed, laughing shadow which is high movement and free hand, Shield sword and board, archer, staves."
Got this from a reddit post that went over what was revealed in the secrets of magic panel.
The errata includes rules that drawing a tool to use them in an action as part of that action, so the psychic battle medicine is dead.
CRB 287 "You can make a set of tools (such as alchemist’s tools or healer’s tools) easier to use by wearing it. This allows you to draw and replace the tools as part of the action that uses them."
My logic in how it is one had is that it either holding or wearing in a bandolier has it a bandolier is like holding it in two hands and so you only need a hand to take it out. That's is how I interpret it.
Look on page 71 and yea the proficiency increases are not there.
YesPage 258: In Battle Medicine, change the Requirements entry to “You are holding or wearing healer's tools.” Change the second sentence of the effect to “Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition.” This means you need to use your healer's tools for Battle Medicine, but you can draw and replace worn tools as part of the action due to the errata on wearing tools on page 287.
I think it more of the fact that the CRB is the core rules and everything else is an add-on. So I think for non-society it more on what books the GM has allowed and CRB that there assuming is generally used. For Society, I think sense, not every player will have every book this system is to help balance between a player who has all the books and one who just made it with CRB.
I think this a yes but no situation. Mechanically speaking it not a summon as it does have the tag or limitation of a summon. But thematically it is a creature that is summoned making it a summon in that since.
Skills an Eilodolns can be good atAthletics
Also I think there is a chance Eilodolns could have varied ability scores but I don't know by how much. I think they're so similar in the palytest is so it a constant in the data.
Deriven Firelion wrote:
Honestly, I don't get this point of view there are plenty of ways to summon minions in this game.The idea of Eidolon being another minion only meant to serve is boring to me. Plus I think if and Eidolon was regulated to being a minion it would have all the restrates that all other minions have. Which would make it much weaker. We don't need a bond techically the summoner does need to be a class it could have been an archytype. But the bond themanicically interesting to me. This may not be interesting to you. Plus you can't speak for all summoner player PF1 no one can.
The problem with the evolution system is balancing it against the feats. If eidolon it will affect the kind and how many feats we have or the power of the class could rise too quickly. Having evolution be tied to feat is better as it a system of power progression already integrated into to system. The way familiar works won't work here as an eidolon is meant to be in combat. If we got evolution points I think we get a lot fewer feats which I think will be a bad thing.
Darksol the Painbringer wrote:
Except your part of a party, it not just your eidolon but your fellow player to have your back. Playing each other strengths and covering weaknesses is part of the game. Summoner may have a lower ac but so does wizard and cloistered cleric and just like them they expect other character to help keep them from harms way.
Darksol the Painbringer wrote:
You don't get nuked twice you get once just like everyone else because you take the worse result and there is 10th lvl feat that makes you take the better.
I said might as I don't know.
"While many who dabble in the arcane become adept at beckoning monsters from the farthest reaches of the planes, none are more skilled at it than the summoner. This practitioner of the arcane arts forms a close bond with one particular outsider, known as an eidolon, who gains power as the summoner becomes more proficient at his summoning. Over time, the two become linked, eventually even sharing a shard of the same soul. But this power does not come without a price: the summoner's spells and powers are limited due to his time spent enhancing the power and exploring the nature of his eidolon."
This is the main description from the wiki page you shared. What lore can we get form this and how does it relate to the 2e Summoner.
Summoner is the best at summoning- With in the playtest summon animal is part of the divine and with some summon specific feat I think it reasonable to expect using summon spell will be a feature in how it design. Plus the fact the eildolon is more powerful then any other summon creature this is true for the 2e summoner.
A close bond with one particular outsider, known as an eidolon- only the beast does not seem the fit that deception since it comes form the material plane but is still very mystical, and with what they other most of them will be outsiders and so I think 2e summon fits this very well.
Gains power as the summoner becomes more proficient at his summoning-easy this come naturally as we lvl up.
The two become linked, eventually even sharing a shard of the same soul- sharing of hp, action, skill, telepathic communication, etc.
Yea nothing seem to really contradict.
The only thing I see that might contradict is fleshwarping reasearch and this might be a signal that there retconing and it wouldn't be there first lore to get changes either. So the general lore I got from the wiki this seem to be in line with. If you think differently please point out specifically.
The shared hp and action is an example of the Synchronization trope. So no I don't think it makes it looks like the same creature. It only feels that way if you only define eidolons by its hp and ability to take action. The concept of a summoner that feels the pain of what they summon is found in pop culture, so saying it not a summoner is ridiculous to me. The shared action and hp help make it interesting and set it apart not only in power but flavor than another summons. If we gave them different actions and hp they would likely be regulated to how minion act in the game and that will severely weaken it. There are benefits and drawbacks to sharing these. I like the tandem feats and expect to see more when the class is released and with shared hp it easier to tack and heal. It also requires you to think and be creative about how you act which I really like.
I'm curious how we are all building are the summoner and what ability scores we feel are most important to building one.
I have made a one with Gnome/Assimar with the emissary background.
Stats Str -8 Dex 12 Con 12 Wis 14 Int 14 Cha 18
I built mine with the focus on skills with my summoner handling mental and eidolon on physical. I wanted a good spell dc and improve social skills so I went all-in on charisma. I plan for my summoner to be far away from combat but didn't totally want my AC total neglected so instead of having a 14 on con I put a boost in dex.
I chose angelkin as my 1st ancestry feat, so I have a lot of languages for flavor and range of skills. One of the benefits of a summoner is having two stat blocks but balancing the limited resource have.
"Page 303: In the Component Substitutions sidebar,replace the second paragraph with the following to avoid
implying changes to action traits.
If you’re a bard Casting a Spell from the occult tradition, you
can usually play an instrument for spells requiring somatic or
material components, as long as it takes at least one of your
hands to do so. If you use an instrument, you don’t need a
spell component pouch or another hand free. You can usually also play an instrument for spells requiring verbal components, instead of speaking."
This is form the first errata I think I found the source of the confusion. Before the errata, you had to have it out beforehand but know you don't need too. This change of removed the " Unlike the normal rules for a focus component, you can’t retrieve or stow the
The answer is easy his problem is based on the premise that you have to draw your instrument as a separate action but that is not the case. The problem is based on an action that is completely unnessary.
Foci tend to be expensive, and you need to acquire them in advance to Cast the Spell." Core Rulebook pg. 303
Retrieving your focus your instrument is part of the spell unless you are using a divine or primal focus. You don't need to spend an action to cast a spell that you need your instrument for. So there is no issue here.
Both barbarian and druids have anathemas but not edicts. So Clerics and Champions diety effects not only what they can't do but what they're supposed to be doing. Different diety have different edicts and anathemas and is a major influence on how that character acts more so than any other class because of edicts. Say I am a cleric of Shelyn will tell give you an idea of how my character will act but if I said I was a cleric of Asmodeus the expectation of what my character would do and act would be completely different. Saying I'm just a cleric would be leaving out the most vital information about my character.
I think it mostly the flavor of the class that the reason. A cleric is a mortal servant of a deity and a champion is well a champion of one. A big part of these two classes' identity is tied to the deity they serve. The thing they are expected to are tied to the diety. A cleric and champion are general at least in my mind serve or have some relation to the church of thier diety serves. Not all church has the same structure and organization. All in all, it most defining thing for the cleric and the second for the champion being there cause but only by a bit.