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I'm curious how we are all building are the summoner and what ability scores we feel are most important to building one. I have made a one with Gnome/Assimar with the emissary background. Stats Str -8 Dex 12 Con 12 Wis 14 Int 14 Cha 18 I built mine with the focus on skills with my summoner handling mental and eidolon on physical. I wanted a good spell dc and improve social skills so I went all-in on charisma. I plan for my summoner to be far away from combat but didn't totally want my AC total neglected so instead of having a 14 on con I put a boost in dex. I chose angelkin as my 1st ancestry feat, so I have a lot of languages for flavor and range of skills. One of the benefits of a summoner is having two stat blocks but balancing the limited resource have.
So homebrew for 5e made by Sara Thompson a freelance writer who has done work for Starfindder and other ttrpg. I was wondering how something similar how it could be implemented in Pathfinder 2e as I love the concept and I'm not an experienced homebrewer. The link to the 5e homebrew below.
I'm thinking of making a dex build fighter. I usually play spellcasters, so I'd like some advice. Currently, I have them as a half-elf, with Taldan Schemer background. Str 10, Dex 18, Con 12, Int 14, Wis 10, Cha 14 Currently don't have my ancestry feat pick. I have chosen Point-Blank Shot as my fighter feet. I have leather armor and the longbow is my only weapon. I would love to hear what you think.
In the Core Rule Book, it says You can carry an amount of Bulk equal to 5 plus your Strength modifier without penalty; if you carry more, you gain the encumbered condition. You can’t hold or carry more Bulk than 10 plus your Strength modifier. What does without penalty? How I read it is you don't count negative strength modifier but I think I could be reading it wrong. |