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So, as treat deadly wounds has been mentioned in several threads I thought I would check my assumptions on it as I have never seen it used at a table and remember thinking "Well, that is useless" after reading it.
So a couple of points.
1.) Using the heal skill or in PF2 the medicine skill for level appropriate healing is good in my opinion.
2.) The line
You must expend two uses from a healer’s kit to perform this task.You take a –2 penalty on your check for each use from a healer’s kit that you lack.
I always took to mean, you must use 2 uses of a healers kit to use treat deadly wounds and that if you did not have enough uses left in your kit, i.e. 1, or did not have a kit at all you took the -2 for each of the 2 uses you did not use. I had never read it as "your healers kit is at 6/10 uses so you take a -8".
3.) Treat deadly wounds in PF1 takes an hour.
4.) Treat deadly wounds heals either creatures level on a DC20 check or creatures level + your Wis mod on a DC25 check. This means with taking 10 you are able to use treat deadly wounds at DC20 at around level 1 if you invest skill ranks, have it as a class skill, and have a 4+ wisdom mod.
You can start taking 10 to beat the DC25 check at level 6, with the same investment.
5.) This means at you are taking an hour per patient to heal each patient for 1-5 damage, at levels 1-5, when you can make the DC20 check, and 10-32, at levels 6-20, when you can make the DC25 check.
6.) You may only do this once per day, per patient.
7.) At level six when you change over to the DC25 check you are at the greatest % total HP healed. It scales down from there as the scaling on TDW is very very slow. If this is on a D10 martial with average HP a two con mod and no con belt or level up bonuses spent in con, you are healing ~22 % of his/her 49 HP at 11 HP healed.
8.) Actual average % healed over all levels is 13%. This is assuming a user of TDW has a starting 4 Wis mod and uses all level ups for Wis along with buying a Wis headband and a Wis Tome +5. The D10 martial is buying a con belt starting at level 7, and keeping it upgraded but making no other concessions to con.
9.) The cost of TDW is the same as a CLW wand in HP/GP at level 4. It is more expensive before, and less expensive after, becoming much less expensive once you can make the DC25 check.
A.) Treat deadly wounds is only a level appropriate amount of healing at ~levels 6-9, and then only with a specific and large investment.
B.) At once per patient per day the periodicity of TDW is punitive.
C.) At an hour per patient the use time of TDW is punitive.
So, I would argue that TDW is effectively useless in PF1 due to its low effective healing, long periodicity, investment required and use time.
If we change it to alleviate these issues I believe we should have it do the following.
I.) Heal 20%-25% of a D10 martial's HP, at every level, not just at its peak, with similar investment from the martial to what I described above.
II.) Have a periodicity of 1/encounter.
III.) Have a use time of from 3 actions to a maximum of 5 minutes. I personally prefer closer to the lower end.
IV.) Do not require any investment beyond Skill ranks and a healers kit, so that more classes can use it. Effectively lower the DC.
Tl;DR: TDW is a great thematic vehicle via the heal skill to defeat the "It's your turn to play the healer" syndrome, it just needs a complete rework, which hopefully we will get.