Yib Thoolp

Countess Mary's page

38 posts. Alias of drbuzzard.


RSS


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

I guess my telepathy is on the fritz then since you didn't actually write if I hit or missed in the post. Sorry for not guessing the outcome correctly without any information.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Mary is not prone.

From the PRD:
Unless otherwise noted, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver. If you are hit by the target, you take the damage normally and apply that amount as a penalty to the attack roll to perform the maneuver.

The Trip attempt thus resulted in a 19 which doesn't make it.

will save: 1d20 + 10 ⇒ (3) + 10 = 13 panicked


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Magda will teleport into the room. Then speak "Help me, I'm poisoned. "

Mary will move within 15' of the devil to engage it and drop her current plaything.

will save: 1d20 + 10 ⇒ (14) + 10 = 24 to disbelieve

power attack
to hit: 1d20 + 18 ⇒ (4) + 18 = 22 damage: 1d6 + 18 ⇒ (3) + 18 = 21
to hit: 1d20 + 18 ⇒ (4) + 18 = 22 damage: 1d6 + 18 ⇒ (1) + 18 = 19
to hit: 1d20 + 13 ⇒ (1) + 13 = 14 damage: 1d6 + 18 ⇒ (3) + 18 = 21


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Mary will attempt to pin Keel.

tgrapple: 1d20 + 28 ⇒ (2) + 28 = 30

Magda moves away from the evident threats with a full withdrawal action.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Magda casts see invisibility.

Mary will grab Keel (grapple).

provokes AOO

CMB: 1d20 + 28 ⇒ (3) + 28 = 31


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

It is worth pointing out that Mary does have tremorsense.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

perception: 1d20 + 20 ⇒ (7) + 20 = 27 long shot, but might as well try.

nope


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

"But mommy said I can't get stoned anymore!"


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

"Uhh, Hi. " sound quite like your average surly teenager.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Mary will tear into the guy again (or at least try).

power attack, blessing of fervor for 1 extra
to hit: 1d20 + 18 ⇒ (16) + 18 = 34 damage: 1d6 + 18 ⇒ (2) + 18 = 20 cold: 1d6 ⇒ 3
to hit: 1d20 + 18 ⇒ (19) + 18 = 37 damage: 1d6 + 18 ⇒ (4) + 18 = 22 cold: 1d6 ⇒ 6
to hit: 1d20 + 18 ⇒ (9) + 18 = 27 damage: 1d6 + 18 ⇒ (1) + 18 = 19 cold: 1d6 ⇒ 6
to hit: 1d20 + 13 ⇒ (16) + 13 = 29 damage: 1d6 + 18 ⇒ (6) + 18 = 24 cold: 1d6 ⇒ 4

grapple: 1d20 + 22 ⇒ (19) + 22 = 41


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

reflex: 1d20 + 11 ⇒ (11) + 11 = 22 pass, evasion, no damage


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Mary lashes out at the swordsman with her claws.

power attack, blessing of fervor for extra attack
to hit: 1d20 + 18 ⇒ (5) + 18 = 23 damage: 1d6 + 18 ⇒ (5) + 18 = 23 cold: 1d6 ⇒ 3
to hit: 1d20 + 18 ⇒ (13) + 18 = 31 damage: 1d6 + 18 ⇒ (3) + 18 = 21 cold: 1d6 ⇒ 6
to hit: 1d20 + 18 ⇒ (2) + 18 = 20 damage: 1d6 + 18 ⇒ (2) + 18 = 20 cold: 1d6 ⇒ 2
to hit: 1d20 + 13 ⇒ (7) + 13 = 20 damage: 1d6 + 18 ⇒ (1) + 18 = 19 cold: 1d6 ⇒ 6

She tries for a grab
grapple: 1d20 + 22 ⇒ (6) + 22 = 28

All of the swings at Mary missed.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

fort save: 1d20 + 13 ⇒ (14) + 13 = 27


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Casters are generally better, but they do have limited battery life.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

fort save: 1d20 + 13 ⇒ (3) + 13 = 16 that doesn't look good


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

sorry Gregor, but I think Mary needs to play with the big monkey or it will eat everyone.

Mary moves over to engage the ape.

haste, power attack
to hit: 1d20 + 19 ⇒ (8) + 19 = 27damage: 1d6 + 18 ⇒ (3) + 18 = 21


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Mary will attack the invisible critter some more.

haste, power attack

to hit: 1d20 + 19 ⇒ (8) + 19 = 27 damage: 1d6 + 18 ⇒ (2) + 18 = 20 miss%: 1d100 ⇒ 8 miss
to hit: 1d20 + 19 ⇒ (9) + 19 = 28 damage: 1d6 + 18 ⇒ (1) + 18 = 19 miss%: 1d100 ⇒ 52
to hit: 1d20 + 19 ⇒ (9) + 19 = 28 damage: 1d6 + 18 ⇒ (5) + 18 = 23 miss%: 1d100 ⇒ 8 miss
to hit: 1d20 + 14 ⇒ (16) + 14 = 30 damage: 1d6 + 18 ⇒ (4) + 18 = 22 miss%: 1d100 ⇒ 47

grab: 1d20 + 22 ⇒ (13) + 22 = 35

Mother will target the big ape with Slow. DC 16 will save.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

She'll give it a shot. Always do high is good.

haste, power attack
to hit: 1d20 + 19 ⇒ (1) + 19 = 20 damage: 1d6 + 18 ⇒ (1) + 18 = 19
miss: 1d100 ⇒ 71 moot


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

reflex save: 1d20 + 12 ⇒ (3) + 12 = 15

Mary fails the save and takes it all.

Mother Magda casts greater invisibility on herself.

Mary heads towards where the big threat seems to be coming.

51/82 HP


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Mother casts shield on Mary.

Mary continues to play with dolls (shred cultists).

power attack, haste
to hit: 1d20 + 19 ⇒ (17) + 19 = 36 damage: 1d6 + 18 ⇒ (2) + 18 = 20
to hit: 1d20 + 19 ⇒ (9) + 19 = 28 damage: 1d6 + 18 ⇒ (2) + 18 = 20
to hit: 1d20 + 19 ⇒ (8) + 19 = 27 damage: 1d6 + 18 ⇒ (2) + 18 = 20
to hit: 1d20 + 14 ⇒ (9) + 14 = 23 damage: 1d6 + 18 ⇒ (5) + 18 = 23


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

"Something east of us too!"

nonetheless she still has toys to play with

power attack, haste
to hit: 1d20 + 19 ⇒ (1) + 19 = 20 damage: 1d6 + 18 ⇒ (6) + 18 = 24
to hit: 1d20 + 19 ⇒ (17) + 19 = 36 damage: 1d6 + 18 ⇒ (4) + 18 = 22
to hit: 1d20 + 19 ⇒ (3) + 19 = 22 damage: 1d6 + 18 ⇒ (3) + 18 = 21
to hit: 1d20 + 14 ⇒ (4) + 14 = 18 damage: 1d6 + 18 ⇒ (3) + 18 = 21

Mother will just watch with her crossbow in case a new threat appears.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

While within Mary's reach (15') everyone is getting +2 shield bonus to AC


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Ok, on a double(with haste) move I can get in there, but I'm unsure what the 's's are and if I can get past them.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Assuming she is close enough, Mary will head into the room (if there is room).

She will try to claw and grab the leader.

to hit: 1d20 + 19 ⇒ (6) + 19 = 25 damage: 1d6 + 18 ⇒ (3) + 18 = 21
grab: 1d20 + 23 ⇒ (12) + 23 = 35


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Mary will continue to play with her toy.

drop archer
power attack, haste (forgot to include this before)
to hit: 1d20 + 19 ⇒ (14) + 19 = 33 damage: 1d6 + 18 ⇒ (2) + 18 = 20 cold: 1d6 ⇒ 3
to hit: 1d20 + 19 ⇒ (12) + 19 = 31 damage: 1d6 + 18 ⇒ (2) + 18 = 20 cold: 1d6 ⇒ 6
to hit: 1d20 + 19 ⇒ (1) + 19 = 20 damage: 1d6 + 18 ⇒ (4) + 18 = 22 cold: 1d6 ⇒ 1
to hit: 1d20 + 14 ⇒ (16) + 14 = 30 damage: 1d6 + 18 ⇒ (4) + 18 = 22 cold: 1d6 ⇒ 1

perception: 1d20 + 20 ⇒ (12) + 20 = 32
"Someone screaming down in armory!"


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Nevermind on the AOOs, I forgot I was grappling.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

If the other archers were within 15' of Mary, they provoked for shooting, and she does have combat reflexes.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

She will happily claw at another archer.

power attack
to hit: 1d20 + 18 ⇒ (9) + 18 = 27 damage: 1d6 + 18 ⇒ (5) + 18 = 23 cold: 1d6 ⇒ 2

grab: 1d20 + 22 ⇒ (18) + 22 = 40


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Mary perception: 1d20 + 20 ⇒ (6) + 20 = 26

Apparently the sleet is too much for either of them to keep track of what is going on. Mary will head north after the archers to the limits of her 100' life link, but then stop.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

At least she isn't some tentacles monstrosity with scads of attacks and pounce, which was the normal way to abuse eidolons. I'd say Mary is fairly mild as they go.

Though the fighter I ran through this had almost as much AC.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Actually this is 'low' AC Mary. When I get paranoid, I add shield for 4 more.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

I should note that Mary has tremorsense, so she is not overly concerned about the sleet storm and will move on to her next victim without difficulty.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Mary is fairly weak in damage if encountering DR since I can't change material on the claws.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Mary will rip the archer apart.

drop the archer as a free action
power attack
claw: 1d20 + 18 ⇒ (19) + 18 = 37 damage: 1d6 + 18 ⇒ (3) + 18 = 21 cold: 1d6 ⇒ 3
claw: 1d20 + 18 ⇒ (12) + 18 = 30 damage: 1d6 + 18 ⇒ (2) + 18 = 20 cold: 1d6 ⇒ 5
claw: 1d20 + 13 ⇒ (19) + 13 = 32 damage: 1d6 + 18 ⇒ (5) + 18 = 23 cold: 1d6 ⇒ 1

if he is still alive after that, he grabs him again on the last attack
grab: 1d20 + 22 ⇒ (11) + 22 = 33

In her room, invisible, mother will find and load her crossbow.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Mary rolls her eyes "It fine Mom. "


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

"Mary like trips with mommy. Taldor stupid. "


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

Mary responds to Shade "Me not fought you before"


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

And Mary.