Feral's PFS Eyes of the Ten
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Feral
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M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Regular size. I use it as a two-handed weapon sometimes.
-Posted with Wayfinder
Ah. She would prefer that be left in the room then (though you're welcome to have ignored the request.)
It's worth noting that none of the VCs or Osprey had any kind of gear at the Talespinning.
| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
DM wrote: Mark where's your permanent image waiting for you? Knowing it would offend her senses, I would have left it in the room
Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18
Sleet storm on those poor bastards. We need to get our spells arranged better Mark
| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
Quote: Sleet storm on those poor bastards. We need to get our spells arranged better Mark That sounds like a plan, being as we do not have a fighter type(Though Mary does pretty well in the damage dept.) I will take more damage spells to soften up targets. It looks like Butyl has a bunch of pit spells. I personally enjoy using the pit line with things like Aqueous Orb and or Lightning Elementals to bullrush opponents in.
Also feel free to take whatever spells you want off my list.
AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20
Mary is fairly weak in damage if encountering DR since I can't change material on the claws.
Inquisitors are combat monsters and nothing in this series can hit an eidolon's AC.
Between Gregor and Mary you guys have 'fightering' covered.
AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20
Actually this is 'low' AC Mary. When I get paranoid, I add shield for 4 more.
I figured as much. Eidolon AC is silly.
AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20
At least she isn't some tentacles monstrosity with scads of attacks and pounce, which was the normal way to abuse eidolons. I'd say Mary is fairly mild as they go.
Though the fighter I ran through this had almost as much AC.
The wizards have our tentacle needs covered.
Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18
Sorry for the doublr post as it timed out and I didnt see it get in
Is everyone's HP header up to date?
I believe Zarzuket's dead. Funny enough, if he wasn't invisible and he'd failed the reflex save vs the first bead he'd be alive and stable inside a resilient sphere. =(
Butyl I'm not sure how you're at 3. You took 43 from the archer ambush and then channeled for 18. Then you took 21 force damage. You should be at 44.
| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
Female AC 19 T 13 FF 16 49/87 HP Fort +6 Ref +7 Will +8 CMD 22 Per +0, Init +9
Updated Mother's HP. Don't believe Mary has taken damage.
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
A board hiccup ate my last update, but I thought I was at 48 on entering the room. I can review the numbers though...
-Posted with Wayfinder
Oh, I forgot about the 32 damage from the golem.
That would put Butyl at 12.
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
I entered the armory at 48, then took a bead of force for 21, putting me at 27. My CCW for 38 brings me up to 65.
-Posted with Wayfinder
Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18
Ok I fail to see how I can be targeted by a spell or item that doesnt have line of sight to me, but if you are ruling I am dead so be it.
Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18
Perhaps a roll on knowledge spellcraft or arcana would tell me that invisibility would not save me and I could chose to fail the save,eh?
They're not targeting you. They have no idea that you're there. You're getting hit with an area effect.
Quote: This small black sphere appears to be a lusterless pearl. a bead of force can be thrown up to 60 feet with no range penalties. Upon sharp impact, the bead explodes, sending forth a burst that deals 5d6 points of force damage to all creatures within a 10-foot radius. Because you're invisible Butyl and Markavious were the targets. If you weren't invisible you were going to be targeted with the first one which could have saved your life.
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Hey, we were probably going to Teleport VC Hestram to Absalom for a Raise Dead anyway. Maybe we can get a group rate?
-Posted with Wayfinder
Because being invisible doesn't protect you from area effects.
Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18
Right just saw the area effect, the post itself doesnt describe it as a bead being thrown. Ok oh well

Sorry, I'll try to describe such things better in the future.
DM Feral wrote: A tall elf with long white hair wearing a fashionable powder blue silk shirt stands at the center of the lodge’s Armory. He wears a rapier at his side and holds the Pale Maiden in his left hand, his wide smile creasing his handsome face from ear to ear. Four human men dressed in red leather armor menace three dead or dying servants of the Woodsedge Lodge, who cluster near the doors where the party arrived. Two similarly garbed gnomes cavort atop the long tables near the center of the room, cackling as their hands overflow with plundered knick-nacks from among the room’s many magical items. One of these twisted creatures holds a candy-striped rod in your direction, while the other rears back with two tiny black beads in his hand. DM Feral wrote: In the armory, the robbers attack!
At a barked command from the elf in the fancy shirt, the thugs menacing Eliza's servants withdraw. Once their allies are clear, the gnomes aim their stolen trinkets at the doors while cackling maniacally.
Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18
I should have asked to make a roll on the beads but I didnt catch it. Rookie thing. I am still invisible and Moonlight can wait to drag me out if it tpks in the room as I have non detection on me. So prestige cost ahoy lol
Gregor hops off the balcony and floats down to the first floor; making his way toward the armory.
Just so we're clear, when I'm DMing, high rolls on percentile rolls are always good for the players. So when bad guys attack blindly they miss on high rolls. When the players attack invisible monsters, you hit on high rolls.
Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18
Non Detection in case he tries to see me:
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
If cast on a creature, nondetection wards the creature's gear as well as the creature itself.
caster lv check vs DC 27
In the event that someone tries to see you with divination spells, I'll keep that in mind.
Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18
Its see invisibility, detect magic, all that stuff and heck I am engaged lol
Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18
Ok will need some restoration to reduce the price unless the cleric has a ready spell. The group can also pool and buy a few diamonds for further raise dead
| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
I got 2k lying around for part of a ressurrection and/or restoration.
Let's not worry overmuch about the cost. You guys will have plenty of cash on the chronicles to help with the restorations if you're so inclined.
I'd prefer not to railroad you guys but someone needs to take charge here and direct the action.
Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18
Ok I will spend 16 prestige. Its the first time I have died. Its all good. Going to look over Marks spell list and redo my memorized spells
Is the plan to stay overnight?
| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
Feel free to roll your own wand charges. Assume Butyl or Gregor uses it on you.

Raise Dead wrote: Coming back from the dead is an ordeal. The subject of the spell gains two permanent negative levels when it is raised, just as if it had been hit by an energy-draining creature. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can't be raised). A character who died with spells prepared has a 50% chance of losing any given spell upon being raised. A spellcasting creature that doesn't prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell. Restoration wrote: This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. If this spell is used to dispel a permanent negative level, it has a material component of diamond dust worth 1,000 gp. This spell cannot be used to dispel more than one permanent negative level possessed by a target in a 1-week period. After the raise and restoration, Zarzuket has one negative level. He also needs to roll 50/50 to see which of his remaining spells were lost.
Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18
It is my understanding 16 prestige gives you raise dead and two restorations, which is what I want. I will roll for all the spells and post it soon in discussion, thanks
No. 16 prestige only covers the raise dead. The restorations have to be covered separately. In any case, you can only benefit from one restoration per week so you'll have to live with the other for the course of the scenario.
| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)
DM Feral wrote: Feel free to roll your own wand charges. Assume Butyl or Gregor uses it on you. I will use 2 charges to fill me up
Are we resting or are we going now
Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18
Ok so 20 prestige spent now, four more in a week or find diamond dust and buy off the last one.
Above fifty I remember
spells remembered: 40d100 ⇒ (33, 3, 49, 92, 99, 1, 97, 43, 12, 40, 90, 41, 58, 65, 31, 50, 71, 57, 29, 24, 51, 43, 69, 53, 95, 73, 51, 5, 21, 28, 24, 38, 85, 16, 99, 36, 71, 59, 72, 52) = 2026
i can cast a Restoration if you want to save PP.
Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18
It costs diamond dust and I dont have the money so I will cover the cost woth PP, but thanks
You can take it out of this chronicle.
Shall I take it from the posting in discussion that you guys are ready to move on?
I am...I'm going to cast some buffs via extend metamagic wand but I'll do that in game when we're good to go.
Rgr.
In the future, please say such in gameplay. When all I get is radio silence I assume everyone's checked out.
M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Whoa, I didn't see the discussion going on here. It stopped updating with new posts for me :-(
BTW, I forgot to mention during down time, I used my Pearl of Power to recover grace, and I cast death watch to help with the triage of the servants. It should still be running for now.
For those that aren't familiar, Eye of the Ten is a special four scenario story arc for level 12 PFS characters only.
This series has been on my DMing bucket list for a while. I've found myself with more free time than usually lately so now's the time!
I'm looking for four level 12 PFS characters ready to pursue their destiny as seekers. I'm only looking for folks that can post at least once per day. Ideally I'm looking for 2-3 times per day posters.
Tentatively interested. I've had this character (a debuff/SoS/control-focused caster cleric, specializing in Conjuration) at level 12 for a while, but haven't been able to spare the time to arrange an in-person group.
Are you set on just 4 players? I realize this is Season 2, so the difficulty should be fairly low, but it's high enough level that I'd still be wary of an unbalanced or unoptimized party.
I've played this before and don't have enough replay credits to burn.
But if you happen to end up with only 3 players I'd be willing to play for no credit (I could use GM credit to level up to 13 at the appropriate point). Character is a L12 bard.
Thanks for the offer Paul. Hopefully it doesn't come to that. =)
I'd prefer four because smaller parties are generally more agile. I could do five if they're all strong players.
Having played it with a group of 4 that lost a player in part-1, I would strongly recommend starting with 5 just due to the duration in PbP.
Real life can take someone out of the game and it is really difficult to add anyone after you start part-1.
Have fun though...great series. Wish I had more replay credits too!
Losing someone in the middle of the series is a definite danger.
I'm kind of surprised at the trickle of interest. I figured there'd be a huge queue of people trying to find a table to play this. I suppose Eyes of the Ten is a bit old at this point.
Yeah, I expected people to pounce on this. At any rate, I'm still interested.
I ran it a while back and it took a while to get people. Even after I did get it running, one dropped out almost immediately, then another halfway through.
I can also volunteer as filler (though I could also use GM star replay for a replay I suppose for that matter). I have 2 12th level PFS characters eligible.
I do have a blaster wizard that I would like to take out for a spin.
I suspect folk are a little nervous using high level characters in PbP, especially with a GM they are not overly familiar with. There is a lot more invested in such characters.
If I had a high level PFS toon, I'd be so up for this though.
I saw you are a 4 star GM with 10k+ posts - but not everyone would check that out.
On the plus side there's an abundance of people willing to replay for no credit. =)
I've been on a bit of a PbP hiatus as of late but this could bring both me and my Inquisitor out of retirement. I recall how smoothly you ran the Siege of Diamond City so I'm confident that if anyone can do justice to the Seeker arc via PbP it's you.
Howdy Deane!
With your inquisitor that puts us at three players with two potential replayers. Did you guys want to fire with that or hold out for more?
I'm OK as is, I'll just need to make an alias. Of course I'm just a replay, so I defer to the people who are doing this for real.
I took a peak at the inquisitor and wizard mentioned, and they both seem like solid characters that I'd be happy to adventure with. I'll try to remember to put up a character sheet in my profile for my cleric when I get home tonight, so others can check him out ahead of time.
I have both a paladin fighter and summoner at 12. Both can function as front line tanks. I'm willing to go with what people prefer, but I will say the summoner is rather more amusing (for RP, since she is insane).
I am pretty much ready. I have a little cash leftover for some specifics if needed.
As a note, I believe replaying for no-credit doesn't work in Eyes of the Ten. Because part 2 requires you have credit for part 1 etc...
Beyond that Feral is a fantastic GM, if you're worried about him, don't be. If I hadn't already played it and GMed it several times I'd be all over this.
Pirate Rob wrote: As a note, I believe replaying for no-credit doesn't work in Eyes of the Ten. Because part 2 requires you have credit for part 1 etc...
Beyond that Feral is a fantastic GM, if you're worried about him, don't be. If I hadn't already played it and GMed it several times I'd be all over this.
Ack! The PFS Police is on to us!
Thanks for the kind word Rob. Can you confirm the legality or not-legality of replaying EoT for no credit? If it's not an option we'll have to wait a bit longer for legal folks to show up.
I can use GM star credit for a replay of it, so I'm still able .
Sounds good.
It looks like we've got a legal table at least. I'll get the campaign threads created so folks can start to coordinate at least.
Gameplay and discussion are up.
Butyl, TFY, Deane, and the Doctor, can all check in for now. There's a little prep that needs to done beforehand so try to get all your chronicle documentation in one place please.
I'll get my alias worked up. I'll be ready tomorrow.
OK, got my current stats uploaded. Need to do some shopping though, and revisit my spell selection, since it's been about a year and a half since I've played him. There's bound to be good stuff since then.
Are we going to give any time to find a 5th before we start?
I have a 12th lv wiz and a 12th lv zen archer who would love to do this if you thought about adding or needing another character although both need massive profile updates lol
Can you post at least once per day?
you bet I can, do you guys have a preference as to the character I play?
Check in to the discussion thread and figure it out with the others there.
Well, we already have a wizard, but on the other hand we already have ranged damage from him too. What kind of wizard is yours? And what does your Zen Archer do besides shoot things?
Zarzuket "Shade" wrote: you bet I can, do you guys have a preference as to the character I play? My answer to this is always the same, play what makes you happy
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