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Butyl channels energy to heal his allies, excluding the warriors that have been hurt.
Channel: 6d6 ⇒ (4, 3, 2, 6, 3, 5) = 23

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"I considered that Markavious, but Mary just seems to be having so much fun."
As entertaining as that may be, saving resources is much more important, it's too bad we can't let them out one by one

DM Feral |

It looks like everyone that wanted to act has acted so I'm going to advance another round.
Reflexes: 3d20 ⇒ (7, 16, 11) = 34
Nonlethal: 2d6 ⇒ (1, 1) = 2
Markavious's spell continues to trap the primitive warriors.
Suddenly a titanic roar shakes the ruins and the sound of something very large can be heard moving nearby.
The party is up.

Countess Mary |

Mother casts shield on Mary.
Mary continues to play with dolls (shred cultists).
power attack, haste
to hit: 1d20 + 19 ⇒ (17) + 19 = 36 damage: 1d6 + 18 ⇒ (2) + 18 = 20
to hit: 1d20 + 19 ⇒ (9) + 19 = 28 damage: 1d6 + 18 ⇒ (2) + 18 = 20
to hit: 1d20 + 19 ⇒ (8) + 19 = 27 damage: 1d6 + 18 ⇒ (2) + 18 = 20
to hit: 1d20 + 14 ⇒ (9) + 14 = 23 damage: 1d6 + 18 ⇒ (5) + 18 = 23

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Butyl casts a spell on himself in case he needs to run away, then braces himself for whatever monstrous creature approaches.
Expeditious Retreat. Move to R28.

DM Feral |

Mary tears apart another one of the trapped cultists.
Reflexes: 2d20 ⇒ (1, 8) = 9
Nonlethal: 2d6 ⇒ (4, 6) = 10
Without warning, a blast of lightning fires through the air from the gap in the ruin walls near Butyl.
Lightning Bolt hitting Mary, Gregor, and Zarzuket (reflex 17 for half): 9d6 ⇒ (3, 1, 5, 1, 4, 2, 6, 3, 6) = 31
Gregor (and whoever else has see invis up) spots the source of the magic, a bizarre creature with the body of a snake and the face of an attractive. It bobs its head rhythmically as it prepares another spell.
Another bellowing roar can be heard to the northeast, closer now than last time. The walls visibly splinter and shake as if something very heavy was climbing them.
The party is up.

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Reflex: 1d20 + 10 ⇒ (14) + 10 = 24
Gregor does his best to peer around the substantial object that is Mary. "Bizarre looking creature...body of a snake and the face of a fetching lass. Possibly invisible and hurling magic at us.." Gregor moves to Q21 and searches his memory for information about such a creature.
K: Planes?/Monster Lore: 1d20 + 10 ⇒ (19) + 10 = 29

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Seeing that Mary is engaged with an invisible attacker, Butyl runs to a good angle, drawing a metamagic rod as he goes, and conjures a blast of sound past the eidolon.
Move to O26. Cast a Persistent Sound Burst on the far side of Mary. DC 20 Fort save, roll twice and take the worst, or be stunned one round.
Sonic damage: 1d8 ⇒ 3

DM Feral |

I'm going to take some liberties here but please ask your questions with your knowledge checks in the future.
Gregor recognizes the invisible (but not to him) creature as a guardian naga, a normally good-aligned aberration known for protecting sacred sites. Their bite contains a deadly poison which they can spit as a projectile and they possess an assortment of magical powers to empower themselves and harass potential invaders. They have no unique resistances or immunities.
Hoping to enable Mary, Gregor tries to strip the naga's veil of invisibility away.
Dispel: 1d20 + 12 ⇒ (19) + 12 = 31 Gregor, mark off a 3rd level spell.
Answering her servant's prayer, Desna reaches down and makes the creature visible.
Suddenly there's another crash as the ruin walls to the north explodes under some enormous force. As the dust clears, the form of a monstrously large ape with glowing bloodshot eyes can be seen.
Edit: I forgot about the guys in the aqueous orb.
Reflexes: 2d20 ⇒ (11, 17) = 28
One of the cultists somehow escapes from his watery tomb. After taking a moment to gasp for breath, he charges toward the (visible) party only to run into an invisible Zarzuket. He winds up with his chain and swings at the unseen mage.
Blind Attack: 1d20 + 19 - 3 ⇒ (14) + 19 - 3 = 30
Damage: 2d4 + 8 + 9 ⇒ (1, 1) + 8 + 9 = 19
Miss Chance: 1d100 ⇒ 25
The party is up.

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Markavious moves to R-27 and attempts to soften up the Ape.
Empowered, Intensified, Acidball: 14d6 + 35 ⇒ (2, 1, 3, 5, 1, 1, 4, 4, 2, 6, 4, 4, 5, 5) + 35 = 82 x1.5= 123...Weird didn't I roll this exact number last time

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Seeing one of the warriors escape, Butyl summons a chain of force to harass him.
Chain of Perdition. Dirty Trick to blind.
Dirty Trick: 1d20 + 20 ⇒ (8) + 20 = 28

Countess Mary |

Mary will attack the invisible critter some more.
haste, power attack
to hit: 1d20 + 19 ⇒ (8) + 19 = 27 damage: 1d6 + 18 ⇒ (2) + 18 = 20 miss%: 1d100 ⇒ 8 miss
to hit: 1d20 + 19 ⇒ (9) + 19 = 28 damage: 1d6 + 18 ⇒ (1) + 18 = 19 miss%: 1d100 ⇒ 52
to hit: 1d20 + 19 ⇒ (9) + 19 = 28 damage: 1d6 + 18 ⇒ (5) + 18 = 23 miss%: 1d100 ⇒ 8 miss
to hit: 1d20 + 14 ⇒ (16) + 14 = 30 damage: 1d6 + 18 ⇒ (4) + 18 = 22 miss%: 1d100 ⇒ 47
grab: 1d20 + 22 ⇒ (13) + 22 = 35
Mother will target the big ape with Slow. DC 16 will save.

DM Feral |

Zarzuket, because you used a move action to move the orb you'll have to spend next turn's standard action to finish your summon.
Reflex: 1d20 ⇒ 8
Butyl's conjured chain is knocked away by the cultist before it can wrap itself around his eyes. Fortunately Zarzuket's watery orb rolls over him again a moment later.
Mary, no need for miss chance. The invisibility got dispelled by Gregor.
Will: 1d20 ⇒ 11
Mary's claws are stymied by the interceding wall between herself and her prey. Her mother fares no better as her spell fails to debilitate the giant ape.
Gregor is up.

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I'm going to take some liberties here but please ask your questions with your knowledge checks in the future.
Sorry...he Monster Lore ability (for which I get a +2 bonus) is specific to weaknesses of creatures. I should have stated that for clarity. Next time I will.
"It's getting kind of crowded in here!" Hoping to deal with the lesser of several evils Gregor Dimension Hops behind the Naga to be in a flanking position with Mary; making his weapon a Bane against the Naga before attacking.
Power Attack: 1d20 + 20 ⇒ (11) + 20 = 31, Damage: 1d20 + 25 + 4d6 + 1d6 ⇒ (2) + 25 + (3, 2, 1, 4) + (1) = 38
Cornugon Smash to Demoralize: 1d20 + 27 ⇒ (12) + 27 = 39

DM Feral |

For your tracking, that's 55 feet of hopping Gregor.
The naga shrieks in pain as Gregor's blessed weapon bludgeons it in the back of the head.
Reflexes: 2d20 ⇒ (19, 6) = 25
nonlethal for last round: 2d6 ⇒ (1, 2) = 3
nonlethal for this round: 2d6 ⇒ (2, 4) = 6
One of the cultists escapes from the orb again (this time the other one). After a moment of catching his breath, the primitive turns its attention on Butyl.
Greater Trip: 1d20 + 14 + 2 + 2 + 2 ⇒ (11) + 14 + 2 + 2 + 2 = 31
AoO: 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 2d4 + 8 ⇒ (1, 1) + 8 = 10
Iterative (prone): 1d20 + 14 + 4 ⇒ (7) + 14 + 4 = 25
Damage: 2d4 + 8 ⇒ (4, 3) + 8 = 15
Retreating from the gap in the wall and Mary's claws, the naga snaps at Gregor twice with lightning speed.
Bite (divine power, shaken): 1d20 + 13 + 3 - 2 ⇒ (20) + 13 + 3 - 2 = 34
Damage: 2d6 + 7 + 3 ⇒ (1, 1) + 7 + 3 = 12
Confirming: 1d20 + 13 + 3 - 2 ⇒ (17) + 13 + 3 - 2 = 31
Extra Damage: 2d6 + 7 + 3 ⇒ (3, 5) + 7 + 3 = 18
Extra Bite: 1d20 + 13 + 3 - 2 ⇒ (9) + 13 + 3 - 2 = 23
Damage: 2d6 + 7 + 3 ⇒ (2, 4) + 7 + 3 = 16
For each of those that hit you need a DC 21 fort save vs poison. If you fail either you take 1d4 ⇒ 3 con damage. If you fail both you take the con damage (once) and the DC to shake the poison next turn goes up to 23.
The huge acid-scarred ape knuckles forward with its blood-red eyes on Markavious. Climbing over the intervening statue, it swipes at the flying mage with a calloused hand the size of a tower shield.
Claw (cover): 1d20 + 25 - 4 ⇒ (11) + 25 - 4 = 32
Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Grab (cover): 1d20 + 26 + 4 - 4 ⇒ (19) + 26 + 4 - 4 = 45
The party is up.

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Standard action to summon a triceritops dinosaur who charges the big monkey from which ever direction is best, move action to suck up the idiot who got loose and move him back away from the cleric without hitting him and moving them back next to Mary

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Magda will shoot at the Ape with her crossbow. Remember she is invisible, so no dex or dodge (I included the +2).
to hit: 1d20 + 13 ⇒ (19) + 13 = 32 damage: 1d8 + 1 ⇒ (4) + 1 = 5 acid: 1d6 ⇒ 3
to hit: 1d20 + 13 ⇒ (20) + 13 = 33 damage: 1d8 + 1 ⇒ (8) + 1 = 9 acid: 1d6 ⇒ 6
to hit: 1d20 + 8 ⇒ (12) + 8 = 20 damage: 1d8 + 1 ⇒ (8) + 1 = 9 acid: 1d6 ⇒ 3
confirm: 1d20 + 13 ⇒ (7) + 13 = 20 damage: 1d8 + 1 ⇒ (3) + 1 = 4
confirm: 1d20 + 13 ⇒ (18) + 13 = 31 damage: 1d8 + 1 ⇒ (6) + 1 = 7

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Butyl tosses a quick spell at Markavious to try to free him. Liberating Command. You get an immediate action Escape Artist attempt with a +20 bonus.
Was I hit with bludgeoning damage from the primitive warrior?

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Butyl carefully attempts to teleport away.
Casting my Dimensional Hop SLA defensively. It's a 4th-level equivalent ability, so a DC 23. I think I use my Wisdom for this, but I take a total of -3 to my concentration check because it's from my "forbidden" domain as a Separatist. So using a charge off my Spellguard Bracers.
Concentration: 1d20 + 19 ⇒ (12) + 19 = 31
Concentration: 1d20 + 19 ⇒ (19) + 19 = 38
Butyl appears next to Gregor N16, and administer's a healing spell. Deathwatch should tell me if I need Breath of Life, or can use regular healing. Which is it?

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The triceritop charges with its powerful charge
charrge: 1d20 + 19 ⇒ (4) + 19 = 23
damage: 4d10 + 16 ⇒ (4, 7, 9, 7) + 16 = 43
It has a fifteen foot reach and is huge so rams that monkey from any direction without trampling a party member.
Ac 21, hp 148, + 17 to hit,2d10+14 gore, augmented summoning +4 str, +4 con

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Whoops, sorry. This sounds like a job for Heal! Gregor, have 120 hp back and remove any poison or ability damage too.

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Yep...just waiting to see if I would be regaining consciousness or not.
Lying at the tail of the Naga, Gregor returns to the world of the living. "Bloody hell...I was hoping this was all a bad dream."
1d20 + 21 - 4 ⇒ (15) + 21 - 4 = 32, 1d8 + 25 + 4d6 ⇒ (6) + 25 + (3, 4, 1, 6) = 45
1d20 + 21 - 4 ⇒ (11) + 21 - 4 = 28, 1d8 + 25 + 4d6 ⇒ (8) + 25 + (3, 4, 3, 6) = 49
1d20 + 16 - 4 ⇒ (10) + 16 - 4 = 22, 1d8 + 25 + 4d6 ⇒ (8) + 25 + (1, 2, 1, 5) = 42

DM Feral |

Zarzuket's conjured dino slams into the side of the huge ape but it hardly seems to budge.
Despite swinging from an awkward position, Gregor lands two solid blows against the snake-thing. After the second he feels the monster's spine snap and it slumps to the ground dead.
Reflexes: 2d20 ⇒ (13, 10) = 23
nonlethal: 2d6 ⇒ (2, 1) = 3
Further enraged by the horned beast jabbing at his side, the giant ape looks like it's prepared to throttle Markavious but instead, unnaturally, it releases the elf only to bite the dinosaur behind him and then tear at Markavious with its claws.
Bite: 1d20 + 25 - 5 ⇒ (8) + 25 - 5 = 28
Damage: 1d8 + 10 + 10 ⇒ (1) + 10 + 10 = 21
Claw (cover): 1d20 + 25 - 4 - 5 ⇒ (4) + 25 - 4 - 5 = 20
Damage: 1d6 + 10 + 10 ⇒ (4) + 10 + 10 = 24
Claw: 1d20 + 25 - 4 - 5 ⇒ (6) + 25 - 4 - 5 = 22
Damage: 1d6 + 10 + 10 ⇒ (4) + 10 + 10 = 24
Grab: 1d20 + 26 + 4 - 4 - 5 ⇒ (11) + 26 + 4 - 4 - 5 = 32
Rend: 1d6 + 15 ⇒ (3) + 15 = 18
The party is up.

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Mary will continue to try and rip apart the ape.
power attack, haste
to hit: 1d20 + 19 ⇒ (9) + 19 = 28 damage: 1d6 + 18 ⇒ (5) + 18 = 23 cold: 1d6 ⇒ 1
to hit: 1d20 + 19 ⇒ (18) + 19 = 37 damage: 1d6 + 18 ⇒ (3) + 18 = 21 cold: 1d6 ⇒ 2
to hit: 1d20 + 19 ⇒ (17) + 19 = 36 damage: 1d6 + 18 ⇒ (4) + 18 = 22 cold: 1d6 ⇒ 4
to hit: 1d20 + 14 ⇒ (20) + 14 = 34 damage: 1d6 + 18 ⇒ (6) + 18 = 24 cold: 1d6 ⇒ 5
confirm: 1d20 + 14 ⇒ (11) + 14 = 25 damage: 1d6 + 18 ⇒ (1) + 18 = 19 cold: 1d6 ⇒ 4
Mother will volley fire the crossbow some more.
rapid shot, haste (forgot about that last time)
to hit: 1d20 + 13 ⇒ (11) + 13 = 24 damage: 1d8 + 1 ⇒ (5) + 1 = 6 acid: 1d6 ⇒ 2
to hit: 1d20 + 13 ⇒ (11) + 13 = 24 damage: 1d8 + 1 ⇒ (3) + 1 = 4 acid: 1d6 ⇒ 1
to hit: 1d20 + 13 ⇒ (11) + 13 = 24 damage: 1d8 + 1 ⇒ (2) + 1 = 3 acid: 1d6 ⇒ 5
to hit: 1d20 + 8 ⇒ (3) + 8 = 11 damage: 1d8 + 1 ⇒ (8) + 1 = 9 acid: 1d6 ⇒ 6
OK the random number generator has gone wonky

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"OK, back to you guys!"
Butyl runs into the doorway (O20), then opens up a pit beneath the free warrior.
Create Pit, DC 21 Reflex on L-M, 21-22. So it gets W1 (and he doesn't have a place to jump away to, so auto-fail maybe?), and I don't know how you want to rule having the orb halfway over the edge. But at the very least, I think Magda can roll it in there.
Also, this is round 3/12 on my Chain of Perdition, but it's currently not in range of anything.

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Markavious, I believe you've been re-grappled. Here, have another Liberating Command! You can do it!
Seeing his friend grappled again, Butyl takes another shot at freeing him.

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Shade rolls the orb next to Mary for those poor bastards to stay away
from the party and the dinosaur attacks the ape
gore: 1d20 + 17 ⇒ (12) + 17 = 29
damage: 2d10 + 14 ⇒ (7, 8) + 14 = 29
Shade will take a five ft step diagnally back away from the huge monkey.