Valeros

Conner Hawthorne's page

840 posts. Alias of Filios.


RSS

1 to 50 of 840 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Please remove from gameplay boards


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Yes, thank you for hosting. Please remove it from the boards.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Yeah, I will stay and help with the gate. Seems they may be needin' a strong back for this work


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner wipes his weapons clean, then peers at the retreating Gnolls.

We've pushed them back for now, but they'll be back. Can we sure up the gate?


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 7, Dual Weilder, Second Wind, Blessed

Conner steps slightly to the side, taking a deep breath, then engages again with the enemy before him.

Second Wind: 1d10 + 2 ⇒ (1) + 2 = 3

LS Att: 1d20 + 4 + 1d4 ⇒ (7) + 4 + (2) = 13
LS Dam: 1d8 + 3 ⇒ (3) + 3 = 6

Flail Att: 1d20 + 4 + 1d4 ⇒ (19) + 4 + (4) = 27
Flail Dam: 1d8 + 3 ⇒ (8) + 3 = 11


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

I see...Conner will jump down from the wall, move in and attack.

Acrobatics: 1d20 + 4 ⇒ (5) + 4 = 9

Am I still Blessed? If so, add the 1d4 below.

Bless: 1d4 ⇒ 1

Fall Damage: 1d6 ⇒ 4


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Welcome...help us kill some Gnolls!


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Did I get an AoO against the gnoll who backed off?

Round 6, Dual Wielding, Blessed

Conner jumps down from the wall and moves to the nearest gnoll in front of Mistra to attack.

LS Att: 1d20 + 5 + 1d4 ⇒ (17) + 5 + (3) = 25
LS Dam: 1d8 + 3 ⇒ (5) + 3 = 8

Flail Att: 1d20 + 5 + 1d4 ⇒ (16) + 5 + (3) = 24
Flail Dam: 1d8 + 3 ⇒ (7) + 3 = 10

in tha event that I get an AoO, please use the above att for that, and the below att for my assault on the gnoll before Mistra. Aldo, please move me accordingly. Thanks

LS Att: 1d20 + 5 + 1d4 ⇒ (20) + 5 + (3) = 28
LS crit Dam: 2d8 + 3 ⇒ (2, 6) + 3 = 11

Flail Att: 1d20 + 5 + 1d4 ⇒ (15) + 5 + (3) = 23
Flail Dam: 1d8 + 3 ⇒ (5) + 3 = 8


1 person marked this as a favorite.
Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 5, Dual Wielding, Blessed

Conner continues to exchange blows with the gnoll [orange) before him.

LS Att: 1d20 + 5 + 1d4 ⇒ (18) + 5 + (2) = 25
LS Dam: 1d8 + 3 ⇒ (3) + 3 = 6

Flail Att: 1d20 + 5 + 1d4 ⇒ (11) + 5 + (1) = 17
Flail Dam: 1d8 + 3 ⇒ (3) + 3 = 6


2 people marked this as a favorite.
Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Sorry, forgot the bless...thanks!


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 4, Dual Wielding

Conner swings at the gnoll [orange) before him.

LS Att: 1d20 + 5 ⇒ (3) + 5 = 8
LS Dam: 1d8 + 3 ⇒ (5) + 3 = 8

Flail Att: 1d20 + 5 ⇒ (9) + 5 = 14
Flail Dam: 1d8 + 3 ⇒ (6) + 3 = 9


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 3, Dual Wielding

Conner steps forward and attacks the other gnoll moving to the ground with both weapons.

LS Att: 1d20 + 5 ⇒ (5) + 5 = 10
LS Dam: 1d8 + 3 ⇒ (6) + 3 = 9

Flail Att: 1d20 + 5 ⇒ (18) + 5 = 23
Flail Dam: 1d8 + 3 ⇒ (3) + 3 = 6


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 2, Action Surge not used last round.

Conner throws a hand axe at the yellow gnoll on the wall.

LS Att: 1d20 + 5 ⇒ (1) + 5 = 6
LS Dam: 1d6 + 3 ⇒ (3) + 3 = 6


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Are Yellow and Orange on top of the wall, or on the ground? If on the ground, Conner will double move to Yellow and attack with a bonus action.

Round 1, Action Surge

Conner rushes forward and attacks the gnoll that appears to have entered the town.

LS Att: 1d20 + 5 ⇒ (10) + 5 = 15
LS Dam: 1d8 + 3 ⇒ (7) + 3 = 10

Flail Att: 1d20 + 5 ⇒ (1) + 5 = 6
Flail Dam: 1d8 + 3 ⇒ (1) + 3 = 4


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner checks the shelves for any kind of charm that may increase his defensive approach in combat, or healing selves. He also inquires.

who is the smithy in town?


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Ale for me, Odo.

Conner collects his drink and joins Aladair at the table he selected, putting his back to the wall.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner follows the others in, and he scans the Inn, waiting patiently to slack his thirst.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

HP: 1d10 + 3 ⇒ (5) + 3 = 8

Added Action Surge


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Aye, let us get back towards the river so that we can follow the same to the ferry.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

We should get back on course with our original task before the bandits waylaid us.

What was that again?


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

These three vials contain healing potions, by my tasting.

Conner pockets one, and holds the other two out.

These could come in handy. Please hold onto them for later use.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner dons the Cloak of Protection, then tastes the vials to determine their properties.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

I do not bc I am a two weapon fighter, but I could certainly use the cloak of protection.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner studies the cloak.

Investigate: 1d20 + 1 ⇒ (12) + 1 = 13
Investigate Disadv: 1d20 + 1 ⇒ (20) + 1 = 21


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Can anyone see if it's magical at all?


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner sits down and leans on the opposite wall of the cave from Aric.

A rest sounds good.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 5, Dual Weilder

Conner moves in and attacks the remaining enemy.

LS Att: 1d20 + 5 ⇒ (17) + 5 = 22
LS Dam: 1d8 + 3 ⇒ (4) + 3 = 7

Flail Att: 1d20 + 5 ⇒ (19) + 5 = 24
Flail Dam: 1d8 + 3 ⇒ (8) + 3 = 11


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Is spider up? If so, please advise if I can see it before I go.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner moves forward to the edge of the darkness.

Somebody give me some light!


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

What about the light from the lamp Valghaz picked up?


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 4, Dual Weilder

Conner moves quickly to the nearest spider and attacks.

LS Att: 1d20 + 5 ⇒ (6) + 5 = 11
LS Dam: 1d8 + 3 ⇒ (5) + 3 = 8

Flail Att: 1d20 + 5 ⇒ (3) + 5 = 8
Flail Dam: 1d8 + 3 ⇒ (7) + 3 = 10


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 3, Dual Weilder

Conner continues attacking the beetle that now has Aric in its grasp.

LS Att: 1d20 + 5 ⇒ (12) + 5 = 17
LS Dam: 1d8 + 3 ⇒ (5) + 3 = 8

Flail Att: 1d20 + 5 ⇒ (2) + 5 = 7
Flail Dam: 1d8 + 3 ⇒ (7) + 3 = 10


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 2, Dual Weilder

Conner continues on the beetle before him.

LS Att: 1d20 + 5 ⇒ (6) + 5 = 11
LS Dam: 1d8 + 3 ⇒ (4) + 3 = 7

Flail Att: 1d20 + 5 ⇒ (13) + 5 = 18
Flail Dam: 1d8 + 3 ⇒ (5) + 3 = 8


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 1, Dual Weilder

Conner moves quickly up to the beetle that has grabbed Mistra.

LS Att: 1d20 + 5 ⇒ (6) + 5 = 11
LS Dam: 1d8 + 3 ⇒ (3) + 3 = 6

Flail Att: 1d20 + 5 ⇒ (7) + 5 = 12
Flail Dam: 1d8 + 3 ⇒ (7) + 3 = 10


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Mistra, you need to get in the pit somehow, first.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

O do not believe we are all in the pit with the beetles...only Aric.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Fair 'nuff. Lead on.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

We are on our own, and free. Marlowe said we should head south when we exit the caves. Valghaz, does that mean we go that way underground too?


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner nods at Marlowe, and stands near the exit out, preparing to bring up the rear as they leave.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner picks up the scabbard to see if there is indeed Longsword as ornate nearby.

Anyone familiar with the markings on this scabbard?

He checks to see if his Longsword fits...

Does Conner recognize the markings?

Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Int: 1d20 + 1 ⇒ (1) + 1 = 2


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

They need to collect what they came for. Is this where we part ways with our captors?


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 1, Dual Weilder

Conner moves quickly past Aric and attacks the remaining spider with the flat side of his blade and his flail, being sure to only debilitate the arachnid.

LS Att: 1d20 + 5 ⇒ (19) + 5 = 24
LS Dam: 1d8 + 3 ⇒ (1) + 3 = 4

Flail Att: 1d20 + 5 ⇒ (16) + 5 = 21
Flail Dam: 1d8 + 3 ⇒ (3) + 3 = 6


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner turns over the limp form of Mistra.he checks hos weapons and armor, and adds,

I am with you, Valghaz. Let's move.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

I do not know that we will be waiting for an hour. I can carry, Mistra.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 1, Dual Weilder

Conner moves in and brings both weapons to bear on the spider.

LS Att: 1d20 + 5 ⇒ (8) + 5 = 13
LS Dam: 1d8 + 3 ⇒ (7) + 3 = 10

Flail Att: 1d20 + 5 ⇒ (5) + 5 = 10
Flail Dam: 1d8 + 3 ⇒ (7) + 3 = 10


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner speaks up from the back row.

Go left then, and let's be on with it.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 2, Dual Weilder

Conner slides around the swarm occupying Aric, and attacks the swarm with both weapons.

LS Att: 1d20 + 5 ⇒ (5) + 5 = 10
LS Dam: 1d8 + 3 ⇒ (2) + 3 = 5

Flail Att: 1d20 + 5 ⇒ (20) + 5 = 25
Flail Crit Dam: 2d8 + 3 ⇒ (7, 5) + 3 = 15


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 1, Dual Weilder

Conner attacks the swarm with both weapons.

LS Att: 1d20 + 5 ⇒ (5) + 5 = 10
LS Dam: 1d8 + 3 ⇒ (1) + 3 = 4

Flail Att: 1d20 + 5 ⇒ (12) + 5 = 17
Flail Dam: 1d8 + 3 ⇒ (1) + 3 = 4


1 person marked this as a favorite.
Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner moves forward and peers ahead with both weapons drawn, especially at the floor where the other spiders appeared from.

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

aaaaaaand, he pays particular attention to his boot.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 2, Dual Weilder

Conner lays into the spider again with both weapons, but he is cautious to use the flat of his blade and flail so as to incapacitate the beast.

Down, bastard!

LS Att: 1d20 + 5 ⇒ (14) + 5 = 19
LS Dam: 1d8 + 3 ⇒ (8) + 3 = 11

Flail Att: 1d20 + 5 ⇒ (13) + 5 = 18
Flail Dam: 1d8 + 3 ⇒ (4) + 3 = 7

1 to 50 of 840 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>