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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Round 7, Dual Weilder, Second Wind, Blessed Conner steps slightly to the side, taking a deep breath, then engages again with the enemy before him. Second Wind: 1d10 + 2 ⇒ (1) + 2 = 3 LS Att: 1d20 + 4 + 1d4 ⇒ (7) + 4 + (2) = 13
Flail Att: 1d20 + 4 + 1d4 ⇒ (19) + 4 + (4) = 27
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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Did I get an AoO against the gnoll who backed off? Round 6, Dual Wielding, Blessed Conner jumps down from the wall and moves to the nearest gnoll in front of Mistra to attack. LS Att: 1d20 + 5 + 1d4 ⇒ (17) + 5 + (3) = 25
Flail Att: 1d20 + 5 + 1d4 ⇒ (16) + 5 + (3) = 24
in tha event that I get an AoO, please use the above att for that, and the below att for my assault on the gnoll before Mistra. Aldo, please move me accordingly. Thanks LS Att: 1d20 + 5 + 1d4 ⇒ (20) + 5 + (3) = 28
Flail Att: 1d20 + 5 + 1d4 ⇒ (15) + 5 + (3) = 23
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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Round 5, Dual Wielding, Blessed Conner continues to exchange blows with the gnoll [orange) before him. LS Att: 1d20 + 5 + 1d4 ⇒ (18) + 5 + (2) = 25
Flail Att: 1d20 + 5 + 1d4 ⇒ (11) + 5 + (1) = 17
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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Round 4, Dual Wielding Conner swings at the gnoll [orange) before him. LS Att: 1d20 + 5 ⇒ (3) + 5 = 8
Flail Att: 1d20 + 5 ⇒ (9) + 5 = 14
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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Round 3, Dual Wielding Conner steps forward and attacks the other gnoll moving to the ground with both weapons. LS Att: 1d20 + 5 ⇒ (5) + 5 = 10
Flail Att: 1d20 + 5 ⇒ (18) + 5 = 23
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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Are Yellow and Orange on top of the wall, or on the ground? If on the ground, Conner will double move to Yellow and attack with a bonus action. Round 1, Action Surge Conner rushes forward and attacks the gnoll that appears to have entered the town. LS Att: 1d20 + 5 ⇒ (10) + 5 = 15
Flail Att: 1d20 + 5 ⇒ (1) + 5 = 6
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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Round 5, Dual Weilder Conner moves in and attacks the remaining enemy. LS Att: 1d20 + 5 ⇒ (17) + 5 = 22
Flail Att: 1d20 + 5 ⇒ (19) + 5 = 24
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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Round 4, Dual Weilder Conner moves quickly to the nearest spider and attacks. LS Att: 1d20 + 5 ⇒ (6) + 5 = 11
Flail Att: 1d20 + 5 ⇒ (3) + 5 = 8
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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Round 3, Dual Weilder Conner continues attacking the beetle that now has Aric in its grasp. LS Att: 1d20 + 5 ⇒ (12) + 5 = 17
Flail Att: 1d20 + 5 ⇒ (2) + 5 = 7
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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Round 2, Dual Weilder Conner continues on the beetle before him. LS Att: 1d20 + 5 ⇒ (6) + 5 = 11
Flail Att: 1d20 + 5 ⇒ (13) + 5 = 18
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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Round 1, Dual Weilder Conner moves quickly up to the beetle that has grabbed Mistra. LS Att: 1d20 + 5 ⇒ (6) + 5 = 11
Flail Att: 1d20 + 5 ⇒ (7) + 5 = 12
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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Conner picks up the scabbard to see if there is indeed Longsword as ornate nearby. Anyone familiar with the markings on this scabbard? He checks to see if his Longsword fits... Does Conner recognize the markings? Perception: 1d20 + 2 ⇒ (15) + 2 = 17
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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Round 1, Dual Weilder Conner moves quickly past Aric and attacks the remaining spider with the flat side of his blade and his flail, being sure to only debilitate the arachnid. LS Att: 1d20 + 5 ⇒ (19) + 5 = 24
Flail Att: 1d20 + 5 ⇒ (16) + 5 = 21
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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Round 1, Dual Weilder Conner moves in and brings both weapons to bear on the spider. LS Att: 1d20 + 5 ⇒ (8) + 5 = 13
Flail Att: 1d20 + 5 ⇒ (5) + 5 = 10
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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Round 2, Dual Weilder Conner slides around the swarm occupying Aric, and attacks the swarm with both weapons. LS Att: 1d20 + 5 ⇒ (5) + 5 = 10
Flail Att: 1d20 + 5 ⇒ (20) + 5 = 25
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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Round 1, Dual Weilder Conner attacks the swarm with both weapons. LS Att: 1d20 + 5 ⇒ (5) + 5 = 10
Flail Att: 1d20 + 5 ⇒ (12) + 5 = 17
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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Conner moves forward and peers ahead with both weapons drawn, especially at the floor where the other spiders appeared from. Perception: 1d20 + 2 ⇒ (1) + 2 = 3 aaaaaaand, he pays particular attention to his boot. ![]()
Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1
![]() Round 2, Dual Weilder Conner lays into the spider again with both weapons, but he is cautious to use the flat of his blade and flail so as to incapacitate the beast. Down, bastard! LS Att: 1d20 + 5 ⇒ (14) + 5 = 19
Flail Att: 1d20 + 5 ⇒ (13) + 5 = 18
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