No Tossing Coins Down the Well (5e DnD Lost Lands Setting) (Inactive)

Game Master DM Aumakua


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Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 1, Dual Weilder

Conner moves quickly past Aric and attacks the remaining spider with the flat side of his blade and his flail, being sure to only debilitate the arachnid.

LS Att: 1d20 + 5 ⇒ (19) + 5 = 24
LS Dam: 1d8 + 3 ⇒ (1) + 3 = 4

Flail Att: 1d20 + 5 ⇒ (16) + 5 = 21
Flail Dam: 1d8 + 3 ⇒ (3) + 3 = 6


Male, N High Elf, Rogue 2 | HPs 16/16 | AC: 13 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Aladair takes aim and fires at the unsuspecting spiders.

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Sneak: 1d6 ⇒ 2


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Carrying his comrade, Valghaz wasn’t in any position to swing a hammer. But he could still call down holy flame.

Holy Fire: 1d8 ⇒ 3


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Conner moves quicker than Aladair and Valghaz incapacitating the spider before the elf can loose his arrow or the dwarf can call down his fire.

Combat over

Looking around you see no others spiders moving about. The cocoons are about five feet in length and less than two feet in width. The floor of this part of the chamber is littered in bones and layers of webbing throughout.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

They need to collect what they came for. Is this where we part ways with our captors?


Half-Orc Barbarian 1 | HP 9/15 | AC: 15| Perc: 11 | Init +2 | Rage: 1/2 | Current conditions:

"Kinda curious about what might be in those sacks," Aric says. Using his sword, he slashes the cocoons open to see what's inside.


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The web of the cocoon is harder to cut through than you first believed but with a few slashes the cocoon splits open down the middle. As it does so you watch as dust, bones and tattered cloth and leather pour out in a pile. From the light of Marlowe and Penance's light you catch the light glinting off of something in the pile.


Male, N High Elf, Rogue 2 | HPs 16/16 | AC: 13 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"Perhaps we should cut down all of these cocoons!"

Aladair carefully cuts into another of the hanging sacks.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

”I’d rather just get to freedom. Before more spiders come, or the captain does.”


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Aladair slices apart the second cocoon. This one contains a desiccated body dressed in chain mail armour. The corpse can be still be seen wearing a backpack and an exquisite but empty scabbard that looks like it could hold a longsword.

The leather of the scabbard has been dyed white and then worked with silver filigree on one edges. A scene of mounted knight battling a dragon has also been etched into the middle of the scabbard.

From the back Marlowe pipes in "Now how did that body get in here? Captain ain't never thrown a person like that in here."


Half-Orc Barbarian 1 | HP 9/15 | AC: 15| Perc: 11 | Init +2 | Rage: 1/2 | Current conditions:

Aric reaches down to pick up the shiny piece that dropped from the cocoon he sliced open. "You said to start building a name, dwarf. Some treasure helps with that."

Nodding towards the corpse, Aric adds "That sorry bag of bones just proves that there's another way out of here."


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner picks up the scabbard to see if there is indeed Longsword as ornate nearby.

Anyone familiar with the markings on this scabbard?

He checks to see if his Longsword fits...

Does Conner recognize the markings?

Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Int: 1d20 + 1 ⇒ (1) + 1 = 2


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Aric picks through the pile and pulls out an ax-shaped silver pendant, covered with twisting runes. Along the pendant's bottom 'edge', five
tiny rings secure silver wedges to the larger pendant. Like the large ax shape, these smaller pendants are inscribed with mysterious runes. The
pendant is too large for most women, and is obviously intended for a male.

Looking at the workmanship of the scabbard Conner does not recognize the markings that would make it identifiable with any person or object of import. No longsword can be seen on the ground or on the corpse of the previous owner and Conner's longsword slides easily into the scabbard as he tests it out.


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"Gather what you want we don't have all day to be about this place and there are more tunnels to check." Marlowe looks around mindful to keep his eyes on the exit.


Half-Orc Barbarian 1 | HP 9/15 | AC: 15| Perc: 11 | Init +2 | Rage: 1/2 | Current conditions:

Aric slips the pendant into his pocket. There would be plenty of time to figure out how to properly display it later.

"Then we'd better get moving along," Aric responds, heading deeper into the cave.


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Penance grabs the backpack slinging it over her shoulder for later investigation and the group moves off following the the tunnel it turns and takes you out to a larger cave. On the ground you notice several little mounds of webbing but nothing seems to emerge from them

Marlowe gives you a stern look, "Well this looks like where you go your own way. There is another passage to the south and for your own sake I hope you find this exit. I can give you a few minutes but then I'm going to have to run tell Hayla that you escaped deeper into the caves. The Captain will send out patrols to track you down. Wherever you come out head south for at least one day then turn east. That might get you around the Captain's patrols."


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

”Got it. Yer a good lad. Forge father’s blessing on ye.”


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Marlowe is about to walk when he turns back and looks at all of you.
"You all are crazy. I'll give you that." he removes a vial from his pack and passes it to Valghaz. "Give it to her." he points at Mistra. "She'll be weakened from the poison but it will get her moving. Whatever is deeper in these caves you'll be needing her staff." Marlowe looks at you all one more time and walks back into the tunnels.

the vial will remove the paralysis affecting Mistra but she will still be poisoned. A poisoned creature has disadvantage on all Attack rolls and Ability Checks.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Valghaz nodded and administered the vial. Crazy was right. But better to at least attempt for freedom. It beat slavery.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Conner nods at Marlowe, and stands near the exit out, preparing to bring up the rear as they leave.


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Pushing on ahead you do your best to give a wide berth to the mounds fearful that it might cause a swarm of spiders to emerge.

You notice that while there is webbing within the cave it is far less noticeable when compared to the other parts of the tunnels you.

Three directions lie before you. Two smaller tunnels head west and south, while a larger tunnel heads east.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Perception to see if any seem more likely to have spiders: 1d20 + 5 ⇒ (2) + 5 = 7

Stonecunning to see which tunnels seems like it is heading to the surface: 1d20 ⇒ 17


Human Hexblade Warlock 1 | HP: 15/15 THP: 0 | AC 17 | INIT +4 (Adv) | P: +4 (Adv), PPerc: 19 | DV 120'

Mistra shakes off the paralysis with the administration of the potion. Ugh... My head hurts.. What happened? I see we lost our escort... She stands and moves towards the middle of the group, leaning a little more heavily on her quarterstaff than usual.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

We are on our own, and free. Marlowe said we should head south when we exit the caves. Valghaz, does that mean we go that way underground too?


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Valghaz is unsure if any of the mounds might be housing spiders, so does his best to avoid getting too close to any of the mounds. He peers downs each passage attempting to discern if any of the tunnels begin to elevate towards the surface. After a few minutes he nods his head confident that the middle passage seems like the best choice.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

"Middle passage. We take that one. Can't promise anything, but look at the slope of this one. I'm confident that this is our best bet."


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Fair 'nuff. Lead on.


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With the thought that Marlowe will be telling Hayla anytime now you push towards the unknown with Aric, Conner and Valghaz leading the way and Penance's light providing some illumination to the pitch black cave. Aladair guards the rear hopeful his heightened elven senses will give them fair warning should anything come from the rear.

Approaching the middle entrance you can feel a slight breeze touch your face. The idea that you may have found another way out encourages you to move quicker before the bandits can send in their guards.

The middle passage quickly opens into a larger cave. Entering the cave Aric notices bones are scattered about the middle of floor. Just as the half orc is about to say something you watch as the floor gives away underneath him and he disappears. Trying to see what has happened and see Aric almost 10 feet down on the ground pit dmg: 1d6 ⇒ 2 as he gets up you notice that he is not alone in the pit as a large beetle ravenously rushes towards him.

Sensing the commotion another beetle moves into the edge of your light running towards your party as you try to think how to help Aric.

will update the map later tonight and start the combat


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*******************************************************************
Initiative
Valghaz: 1d20 ⇒ 12
Aric: 1d20 + 2 ⇒ (3) + 2 = 5
Aladair: 1d20 + 3 ⇒ (3) + 3 = 6
Penance: 1d20 + 1 ⇒ (15) + 1 = 16
Conner: 1d20 + 2 ⇒ (8) + 2 = 10
Mistra: 1d20 + 4 ⇒ (10) + 4 = 14
Beetles: 1d20 ⇒ 11

ROUND 1
1. Penance (HP 9/9)
Valghaz(HP 15/15)
Mistra (HP 5/10)(Poisoned)

2. Beetle yellow (??? HP)
Beetle red (??? HP)

3. Aladair (HP 9/9)
Aric (HP 13/15) (prone)
Conner (HP 13/13)


*******************************************************************

Penance, Valghaz and Mistra. You are up. PC slides/map is updated.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Hit: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

For the first time Valghaz used his hammer. The dwarf brought it down squarely upon the beetle’s carapace, heading a *crack* as he did so.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

O do not believe we are all in the pit with the beetles...only Aric.


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Only Aric fell in the pit since he was leading the way. You others were able to stop before falling in.

Valghaz you can use your roll and ready an action if you want to prepare for the beetle moving up. Or you can change your action.

Aric make a Dex check DC 12. You will land on your feet and take half damage since it is only 10 feet fall.


Half-Orc Barbarian 1 | HP 9/15 | AC: 15| Perc: 11 | Init +2 | Rage: 1/2 | Current conditions:

Dex Save: 1d20 + 2 ⇒ (7) + 2 = 9

"Oof!" Aric grunts as he lands on his belly in the dirt.

well, poop.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

Dex check: 1d20 ⇒ 16

Divine charge! Hammer raised, Valghaz will land atop the beetle and bring his hammer down upon it. Aric is down and he won’t leave a comrade in such a situation


Human Hexblade Warlock 1 | HP: 15/15 THP: 0 | AC 17 | INIT +4 (Adv) | P: +4 (Adv), PPerc: 19 | DV 120'

Mistra sees the beetle moving forward from the edge of the light and readies herself to be in it's way. She limps slightly but moves on nonetheless.

Attack Quarterstaff: 1d20 + 6 ⇒ (3) + 6 = 91d6 + 4 ⇒ (6) + 4 = 10
Attack Quarterstaff BA: 1d20 + 6 ⇒ (3) + 6 = 91d4 + 4 ⇒ (4) + 4 = 8

EDIT: Forgot I was poisoned. Second set of rolls to take the worst

Attack Quarterstaff: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 4 ⇒ (4) + 4 = 8
Attack Quarterstaff BA: 1d20 + 6 ⇒ (17) + 6 = 231d4 + 4 ⇒ (4) + 4 = 8


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Mistra, you need to get in the pit somehow, first.


Human Hexblade Warlock 1 | HP: 15/15 THP: 0 | AC 17 | INIT +4 (Adv) | P: +4 (Adv), PPerc: 19 | DV 120'
Conner Hawthorne wrote:
Mistra, you need to get in the pit somehow, first.

I am setting up to challenge the second beetle coming towards the group, not the one in the pit. Unless I misread the information? Having trouble accessing the maps at the moment.


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Mistra you are correct there is room for the other beetle to go around the pit. Will have an update on Saturday


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Tiefling Sorcerer (Divine Soul) 1 | HP 16 / 16 | AC 11 | Perc 11 | Init +1 | Active Conditions: none

Sorry I've been gone so long guys! RL got nuts. Uh, I won't do I write-up for it if you don't want to ret-con too much, but I wanted to cast Guidance on Marlowe before he left so he'd get a hypothetical d4 for his Decpetion check? Is that okay?

Seeing the beetle attacking her half-orc friend, Penance extends her fingers and forms a globe of flame. "No holding back now...!"

Fire Bolt Atk: 1d20 + 6 ⇒ (15) + 6 = 21
Fire Bolt Dmg: 1d10 ⇒ 10


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DM Screen:

red beetle vs Valghaz: 1d20 + 4 ⇒ (1) + 4 = 5
dmg: 1d8 + 2 ⇒ (8) + 2 = 10

yellow beetle vs Mistra: 1d20 + 4 ⇒ (15) + 4 = 19
dmg: 1d8 + 2 ⇒ (4) + 2 = 6

sounds good Penance

Aric drops to the floor landing unfortunately flat on his face. He looks up to see the hungry beetle making for him. Unprepared he braces himself for the sharp pincers of the beetle when he sees a shadow over above him and with a loud thud watches as the stout stature of Valghaz lands perfectly atop the beetle. In almost synchronous motion you hear the cracking of the beetle's carapace as the dwarf's hammer breaks through the exoskeleton.

Not finished damaging the ravenous insect Penance let's loose a globe of fire that explodes in front of the beetle's head.

Although her reactions are slowed by the poison Mistra moves to block the other beetle from coming any closer to the party.

The beetle twists about attacking Valghaz as the brave dwarven cleric stands atop it. Valghaz easily kicks aside the large mandibles.

The second beetle scurries across the ground and goes for Mistra. Prepared for the beetle, Mistra attacks with her quarterstaff but fails to hit the beetle with either attack. The beetle grabs Mistra by the leg and holds her firmly. Mistra takes 3 points of damage and is grappled. She needs to make a DC 12 escape check (Dex or Str) to break free

Aladair, Aric (prone), Conner. Your Turn.


Human Fighter (Soldier)/2; HP: 16/21; AC: 16 (17 Dual Wielding);Init:+2; Passive Perception 12; SW 1/1; AS 0/1

Round 1, Dual Weilder

Conner moves quickly up to the beetle that has grabbed Mistra.

LS Att: 1d20 + 5 ⇒ (6) + 5 = 11
LS Dam: 1d8 + 3 ⇒ (3) + 3 = 6

Flail Att: 1d20 + 5 ⇒ (7) + 5 = 12
Flail Dam: 1d8 + 3 ⇒ (7) + 3 = 10


Human Hexblade Warlock 1 | HP: 15/15 THP: 0 | AC 17 | INIT +4 (Adv) | P: +4 (Adv), PPerc: 19 | DV 120'

Ugh. I am really looking forward to level 2... if I make it that far..

Mistra's face tightens with a grimace as the giant beetle hangs on to her leg. She twists and flails, trying to get away from the insect.

Dex Check 1: 1d20 + 4 ⇒ (10) + 4 = 14
Dex Check 2: 1d20 + 4 ⇒ (19) + 4 = 23


Half-Orc Barbarian 1 | HP 9/15 | AC: 15| Perc: 11 | Init +2 | Rage: 1/2 | Current conditions:

Aric stands up and growls, bringing his greatsword around to meet the beetle.

Attack: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9

Glancing over his shoulder and then looking back at Valghaz, Aric grunts "I've got this one. Go help the others."


Male, N High Elf, Rogue 2 | HPs 16/16 | AC: 13 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

Aladair draws his bow and fires on the beetle attacking Aric.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 1 ⇒ (5) + 1 = 6


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*******************************************************************

ROUND 2
1. Penance (HP 9/9)
Valghaz(HP 15/15)
Mistra (HP 2/10) (Poisoned)

2. Beetle yellow (-28 HP)
Beetle red (??? HP)

3. Aladair (HP 9/9)
Aric (HP 13/15)
Conner (HP 13/13)

*******************************************************************

Aric grunts with frustration as he gets up and then chops down with his sword taking a part of the beetle's carapace off with his blade. The insect begins to move about frantically as it does it best to keep standing. Just a reminder Aric and Valghaz are in a 10 ft pit with the beetle

Conner runs up and slashes and flails at the beetle holding Mistra but misses. The attack is enough that it allows Mistra to squirm free. Injured and poisoned she 's braces herself for the beetle's next attack.

Aladair sends an arrow into the crowded pit. The arrow misses the bettle and flies by Valghaz colliding with the wall of the narrow space.

@Aladair Due to the space and the fact that I've put Valghaz on it's back you are considered shooting through an ally to hit the beetle. That means there is threat range when you roll a natural 1, 2 or 3 on the d20 to hit someone else. I also moved your token up since you are shooting into the pit.

Errant shot: 1d20 + 3 ⇒ (5) + 3 = 8

Penance and Valghaz. Your Turn.


Dwarven Knight [CAMPAIGN COMPLETE] Damage (0) Wounds (20) Fate (4) Fortune (2/3) Resilience (2) Resolve (2/2) Corruption (0) Head (2) Legs, Arms, Body (3) Move (3) WS: 60 (70 2handed) BS: 24 STR: 51 T: 50 (60 endurance) Init: 30 Ag: 25 Dex: 38 Int: 32 WP: 53 (63 cool) Fel: 21 (40 charm +10 dawi)

”Ach! Fine. Have it yer way.”

ᛞᚨᛗᚾ᛫ᛋᛏᚢᛒᛒᛟᚱᚾ᛫ᛏᚢᛋᚲᛖᚱᛋ᛬ᚲᚨᚾᛏ᛫ᛖᚡᛖᚾ᛫ᛋᚨᛃ᛫ᚦᚨᛜᚲ᛫ᛃᛟᚢ᛬ᛋᚨᚲᚱᛖᛞ᛫ᚠᛚᚨᛗᛖ᛭

Dwarven:

”Damn stubborn tuskers, can’t even say thank you. Sacred Flame!”

Sacred Flame on beetle out of the pit. DC12 Ref for half: 1d8 ⇒ 1


Tiefling Sorcerer (Divine Soul) 1 | HP 16 / 16 | AC 11 | Perc 11 | Init +1 | Active Conditions: none

Fire Bolt Atk: 1d30 + 6 ⇒ (17) + 6 = 23
Fire Bolt Dmg: 1d10 ⇒ 9

As she lobs another golden flame at the beetle attacking Aric, Penance whispers into Aladair’s ear ”I-If you could p-please move to th-the side? I-I wish to f-feed the flame u-upon these creatures...”


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DM Screen:

yellow beetle Dex: 1d20 + 0 ⇒ (2) + 0 = 2
??? web: 1d20 + 4 ⇒ (14) + 4 = 18

yellow beetle bite: 1d20 + 4 ⇒ (10) + 4 = 14
dmg: 1d8 + 2 ⇒ (7) + 2 = 9

Penance throws another globe of fire at the beetle in the pit roasting it alive. It stops moving under Valghaz's feet and the dwarf sends his fire down on the second beetle just barely hitting it.

From right behind him Aladair hears the muffled voice of Penance. Turning his head he sees Penance now encased in a sticky filament. Almost thirty feet away he is surprised to see a human sized creature that resembles a black hairless spider start moving toward them.

The beetle turns its attention to attack the newest threat, Conner, but finds the warrior is able to parry its pincers.

Aladair, Aric and Conner. Your turn.


Half-Orc Barbarian 1 | HP 9/15 | AC: 15| Perc: 11 | Init +2 | Rage: 1/2 | Current conditions:

Aric glunges out of the pit and moves to strike the beetle that is still standing.

Athletics: 1d20 + 6 ⇒ (12) + 6 = 18
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10


Male, N High Elf, Rogue 2 | HPs 16/16 | AC: 13 | Init: +3 | PP 15 Saves S:+0, D:+5, C:+0, I:+4, W:+1, C:+2

"Ummm...hey guys...there is some weird creature that just webbed Penance and is coming our way!!"

Taking aim at this new threat, Al firest his bow at the rapidly advancing creature.

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

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