Michael Moore 51, where be ye and yuir ladywife? I like the cut of your jib, and would like to further explore the enormous commercial possibilities inherent should the sheep succeed in flying. Oh, wait, momentary Python incursion. Rephrase to being curious as to if you and yours are geographically nearby. We are on the Garner side of Raleigh, but could likely find our way to anyplace in Wake County on a regular basis, as well as host.
58) Alsatean Teleport & Transmittal
I've been playing rpgs since the halcyon days of high school and college; my wife is new to the tabletop but has enjoyed sci fi and fantasy all her life, and has played in online mmorpgs since the early days of UO. We are looking for like-minded, mature players who know the value of fun and not taking themselves too seriously. Playing a couple of times a month would be fine by us, as there are other commitments to our lives. Ideally, we would like to play in Raleigh, or very near by. We are certainly open to the idea of hosting a group, and I would be open to the idea of GMing, at least part time. Any game system would likely be acceptable, though we are partial to classic fantasy and sci fi. (The me of we is partial to superhero rpgs, but the she of we, not so much.) We are both rabid Dr. Who and Torchwood fans, though my wife hides it much better than I.
*pokes* *pokes* Yup, he's a stiff, Jim. Bereft of life, he saves no more. This is an ex-creature! The only difference I see between 'dead' and 'petrified' is that the 'resurrection' spell is easier to come by, and there can be some argument that the soul doesn't actually shuffle off the mortal coil, depending on methodology of the petrification. I have been known to rule in some systems that petrification is just as lethal as a knife to the jugular, and that reversing it just gives you a resurrectable corpse. Considering that statue to be an object is only reasonable.
I'd suggest using something along these lines to really mess with a party's collective head. Drop in the occasional pop-culture reference based 'random' encounter, and get them used to the idea of your intent being to provide an 'ah-hah!' moment when they figure out the reference. Eventually, it becomes a thing.. then you can pull one on them, but design it so that when they recognize the current encounter and think they know for sure what you are up to with it, dismissing it as just another cutesy gag, BAM! out comes the unexpected left turn at Albuquerque!
Snowleopard wrote:
In a published adventure for Rolemaster, ICE put in some seemingly innocuous flavor text about a pair of large mithril doors. As soon as the descriptive words were out of my mouth, I knew I'd made a dreadful mistake. The party immediately abandoned any pretense of caring about the adventure and focused solely on the acquisition and marketing of the immense wealth represented by those precious, precious, precious metal-clad doors. Loot the door, indeed. As for answering the thread's question.. considering the idea is to go nuts, 80s Arnie-style.. Pluck out any 4 characters from The Expendables and call it a good day to die harder with lethal weapons.
(In honor of The Quite-big-but-not-BIG Bad ) 11) An imposing, armor-clad knight blocking a narrow path, forbidding anyone to pass. 12) A man with a duck on his head. The man is utterly oblivious to the fact that there is a duck on his head, and appears otherwise completely normal, even friendly. He simply cannot be made to acknowledge the fact that there is a duck on his head. 13) A man with a gregarious grin, floppy hat, and rather long scarf is sitting by the stream, fishing. He is accompanied by a scantily clad barbarian woman and a small golem, shaped like a dog.
Depends on whether or not it is an ominous door which must never be opened, yeah? Good probably knocks first and brings pizza, whilst evil brings avon or asks if you've got a minute to talk about your relationship with Hastur. The really evil ones would likely resemble innocent girls and peddle cookies.. the fiends!
Some consideration should be given to the animating force. If animated by a neutral force, such as "generic magic animus", it would stand to reason that they could be treated by the animator like a robot or computer with an extremely simple operating system. A greater latitude in directions might be reasonable if the animus were "Good" or "Evil" magic, especially of a divine nature. It might be reasonable that the overall intents of such a force might lend a basic inclination towards appropriate actions on the part of the animated. It would certainly be within the tropes of the genre for an evil cleric to be able to tell his animated minions, even were they of a 'mindless' type, to "Go thou, my unholy troops and bugger my foes most enthusiastically!" Well, maybe not literally, but I do try not to overthink such things in my games.
My wife is a fairly long time PCGamer, starting out in UO, and hadn't really tried out tabletop before we met. However, between trying it out locally, and accompanying me to GenCon, she has learned to love the dice :) Having shared interests really is a great thing; not a hard and fast requirement by any means, but for us it just adds to the general joy of life together. BTW Dire Elf, I WISH I'd thought of something that cool for our wedding. We did a Dr. Who themed wedding, but tossing a d20 for critical success would have been fantastic! |