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Cole Cummings's page

* Pathfinder Society GM. 86 posts (114 including aliases). 6 reviews. 1 list. 1 wishlist. 15 Organized Play characters. 1 alias.


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Scarab Sages

Out of curiosity, with no opinion of my own presently. What is the balance between classes looking like in PF2?

For instance: With two primarily high damage output classes, How does the Wizard scale with the Barbarian in damage output? Is it a fair balance?

Or

How does the Bard, Rogue & Investigator scale for utility and skill monkeying?

Thought?

Scarab Sages

So here is the situation. This is a Pathfinder-1e/D&D-3.5 game. I came into the game playing a dwarf bard who was awesome fun to play and likable. Then the person playing the 3.5 Healer quit because she got a new work schedule. We needed the Healer desperately. So I retired my bard and took over the Healer.

Well because of events that transpired in the game the Healer, Manika, became extremely enraptured with her god Ilmater. Inspiringly so. Manika was sweet, tender, caring, artistic and above all courageous and self sacrificing. (Oh yes, and a stunningly powerful healer pacifist)

Well we all, ended up trapped in the Darklands. Without Manika the party was doomed. (We were 4th lvl). And the campaign went on. The group rallying around Manika as their sole hope of survival. Their rock of faith and motherly safety. In such desperate straights the group began developing real feelings towards my character. The female Ranger saw her as a teacher. The Magus as a person who had his back no matter what. The swashbuckler as the one person that would always believe in her. But the rogue has truelly started to fall in love with Manika. Real love for this woman that has saved his life more times than he can count. Who has braved a Hezru Demon (at 4th lvl) to save him.

So now things are getting a bit awkward. I talked to one of female players to see if she would be interested in swapping characters, but she's not. So how do you all handle romance between characters? Mind you. Our group is very much into drama and deep RP. Also, we're all trapped in the dark with each other so there is no downtime to "fade to black". I have a feeling the the rogue very much wants to grab my character and kiss her and it's weird.

help...

Scarab Sages

So here is the situation. This is a Pathfinder-1e/D&D-3.5 game. I came into the game playing a dwarf bard who was awesome fun to play and likable. Then the person playing the 3.5 Healer quit because she got a new work schedule. We needed the Healer desperately. So I retired my bard and took over the Healer.

Well because of events that transpired in the game the Healer, Manika, became extremely enraptured with her god Ilmater. Inspiringly so. Manika was sweet, tender, caring, artistic and above all courageous and self sacrificing. (Oh yes, and a stunningly powerful healer pacifist)

Well we all, ended up trapped in the Darklands. Without Manika the party was doomed. (We were 4th lvl). And the campaign went on. The group rallying around Manika as their sole hope of survival. Their rock of faith and motherly safety. In such desperate straights the group began developing real feelings towards my character. The female Ranger saw her as a teacher. The Magus as a person who had his back no matter what. The swashbuckler as the one person that would always believe in her. But the rogue has truelly started to fall in love with Manika. Real love for this woman that has saved his life more times than he can count. Who has braved a Hezru Demon (at 4th lvl) to save him.

So now things are getting a bit awkward. I talked to one of female players to see if she would be interested in swapping characters, but she's not. So how do you all handle romance between characters? Mind you. Our group is very much into drama and deep RP. Also, we're all trapped in the dark with each other so there is no downtime to "fade to black". I have a feeling the the rogue very much wants to grab my character and kiss her and it's weird.

help...

Scarab Sages

Well I certainly hope Piazo allows streamers to use their content. Lord knows Paizo could use all the marketing it can get! All I hear anymore from gamers is D&D5E.

Scarab Sages

Blave wrote:
Cole Cummings wrote:

I'm trying to figure out what forms this feat allows. It doesn't seem to alter the 1st level Druid's stats in any way. That comes later with Animal Form Feat. But there doesn't seem to be any limitation on size or duration of the Power.

"You are one with the wild, always changing and adapting to meet any challenge. You gain a pool of wild energy, called your wild shape pool, with 1 use that you can use to cast a spell to shift your form; if you have at least four wild order feats, increase your pool to 2 uses. You can spend a use of your wild shape pool to cast pest form. All spells
you cast using Wild Shape function as if heightened to the maximum spell level you can cast,
unless stated otherwise.
Special If you are a druid of the wild order, you instead gain a number of uses of Wild Shape equal to your Strength modifier (minimum 1), and an additional use if you have at
least four wild order feats". PF2 PT Core

OOOhhhh!! Never heard of Pest Form. Thanks

Scarab Sages

I'm trying to figure out what forms this feat allows. It doesn't seem to alter the 1st level Druid's stats in any way. That comes later with Animal Form Feat. But there doesn't seem to be any limitation on size or duration of the Power.

"You are one with the wild, always changing and adapting to meet any challenge. You gain a pool of wild energy, called your wild shape pool, with 1 use that you can use to cast a spell to shift your form; if you have at least four wild order feats, increase your pool to 2 uses. You can spend a use of your wild shape pool to cast pest form. All spells
you cast using Wild Shape function as if heightened to the maximum spell level you can cast,
unless stated otherwise.
Special If you are a druid of the wild order, you instead gain a number of uses of Wild Shape equal to your Strength modifier (minimum 1), and an additional use if you have at
least four wild order feats". PF2 PT Core

Scarab Sages

The point to pole-arm and shield is battlefield control. The reach from the pole-arm give you a greater threat range. The Shield bash gives you a close in attack.

You thrust then step forward and bash. Or you bash and then thrust. Once you have bull rush on your bash you can step into the vacated space after a bash to push the battle wear you want. Or hold the line and thrust.

Scarab Sages

That's just silly.

So you have a two handed polearm in your hands and your shield is strapped to your arm and you get the shield bonus. You couldn't control the polearm or the Shield properly like that.

No, you are using your Shield as your 2nd hand to stabalize the polearm. That would be the way I would read this. You're not changing the handedness of the polearm. You're using your shield as a hand.

Scarab Sages

I'm not seeing that in the text. "You’ve mastered the art of balancing a polearm’s weight against a shield’s stability". This is essentially using your shield as your 2nd hand. Its why phallax shields have the recesses in the sides. You set the shaft into the recess thrust and bash thrust and bash. That's how you move forward.

Scarab Sages

Building a frontline control fighter using the Shield Brace feat and a Bill (polearm)

So far the build looks like this:
Human STR 17 DEX 16 CON 14 INT 10 WIS 10 CHR 8

1st lvl
Multiweapon Fighting
Shield Focus
Shield Brace

So he walks onto the field with a large steel shield and a Bill wielded in 1 hand braced against his shield (if you ever wondered what that little notch in the Shield is for, that's what it's for).

He takes the Shield ACP -2 to his attack roles with the polearm and he takes the two weapon fighting penalties if he decides to bash with his shield and attack with the Bill -2/-4

His backup weapon is a Scimitar And/Or Kukri

2nd lvl
Combat Reflexes

This his primary battlefield control element. He now has 4 attacks of op at reach.

3rd lvl
Improved Shield Bash

Armor Training I reduces his ACP by 1. He now only has a -1 to hit with the Bill.

4th lvl
Weapon Focus: Bill

Now he has no penalty with the Bill

5th lvl
Stand Still

Successful Op attacks stop movement

Weapon Training I: Polearms

Now he's +1 to hit with the Bill

6th lvl
Shield Slam

Pushing people back out to range for the Bill

7th lvl
Iron Will

A little sustain at this level now that spells are flying around a lot more.

Armor Training II. I'll skip the Advanced Training this time around because the reduced ACP also increases my attack. Bill attack is now +2

At this point the primary build is complete. I was thinking of adding Improved Critical to the Bill. Or going for Greater Two Weapon Fighting or Specialization with the Bill. I could also keep stacking Shield tree feats.
I'd like to improve damage output but I'm not sure what the best way to do that is.

Possibilities
8th lvl
Defended Movement

9th lvl
Vital Strike

10th lvl
Weapon Speclization: Bill

11th lvl
Shield Master

Any suggestions Would be appreciated.

Scarab Sages

Please get rid of this massively stupid rule! You're rollin in combat and BAM! A Nat20 is rolled and everyone is excited and happy. Then the excitement gets ruined by the confirm. Its just garbage.

Scarab Sages

Your going to have to pick up Elemental Bloodline for the energy type switch ability. Coldball for 6d6 dmg anyone?

Scarab Sages 1/5

Hi

I want to change the faction symbol on my ID card but can't seem to find a way to do it. Is this even possible? Or am I stuck with Liberty's Edge?

Scarab Sages

dragonhunterq wrote:
Cole Cummings wrote:


I LOVE druids (I am one)

I see where you are going wrong. Your DnD druid is NOT the same thing as your modern day doodad.

I assume your trying to insult my religion (we get so much of that it's just par for the course honestly *yawn*), but to be honest I don't get your point. I'm talking about Pathfinder druids as described in the Core Rulebook. Not actual druids. Last I checked I couldn't summon a pack of deer to stampede people I didn't like. Not that I would, I have too much respect for the deer.

However the thread has given be some ideas on how to handle this issue. My friends and I are (as you can imagine) respectful of nature on our various paths and the desire to play a true champion of nature in a fantasy setting is something we enjoy.

Here are the helpful suggestions you all have provided:

Spontaneous Casting of all spells
Spontaneous Casting of a domain spell
Choosing a different spontaneous spell from the druid list

So what I'm looking for is helpful suggestions. Not Hate.

Scarab Sages

Claxon wrote:

Yeah that's not how Summoning spells work. The create a copy of a creature, or at the very least it isn't the "real" creature because it can't die and doesn't take any actual injuries.

Planar Binding and Planar Ally spells are calling spells which actually bring the real creature, but summoning spells are not.

If anything, maybe feel bad about the animal companions which are sent into battle. Of course, the Druid is right there along with them and generally speaking the druid does try to take of his animal companion, even though they often have missions which means risking danger for both of them.

Frankly, any ruling you make which would strip away a classes powers for using them as intended is simply a bad ruling. I don't say this to be rude, but if you really stick to such a ruling you probably shouldn't bother being a GM because you're punishing people for using things as the game intended.

I LOVE druids (I am one) I just think that they didn't consider what they were doing when they created them. I'm saying that like a Paladin or Cleric they have something they revere and would not simple throw it to the lions. If forced to defend nature. Sure, sacrifice some soldiers. But for treasure, or xp, or a princess etc. Nope.

Personally I would fix this with wild shape at 1st level. Then the only life/pain the druid is risking is their own.

Scarab Sages

Nohwear wrote:
If one were to follow this logic, then Druids and Hunters should be mortal enemies. After all, Hunters not only dedicate their career to ordering around a displaced animal, but they steal other powers of nature that they clearly have no respect for.

I also hate animal companions and never opt for this feature for that very reason. I've see so many bosom buddy animal companions scarified in a oh s+!% that sucked guess i'll get another fashion that they are more like edilons (sp) with a longer casting time.

Scarab Sages

Jeff Morse wrote:
guessing you feel the same for animal companions, so why not let them spontaneous cast there domain spells.

Scarab Sages

QuidEst wrote:

Whoa there, ease up on the poor Druid. That's not how summoning works. The rules don't really specify where animals being summoned come from exactly, but they are actually safer while being summoned than any other time in their life (assuming they have one and aren't pulled from some Platonic ideal catalog).

Quote:
A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again.

They're about as immortal as the Terrasque for those few rounds of summoning.

Moving on, though, if you're going to make Druid fall for using a class feature as intended, definitely trade it out. Druids already get Wild Shape at 4th level, so maybe you're thinking of an archetype. If the player does take one of those archetypes, moving it back to 4th isn't a bad idea. In most cases, though, I'd recommend allowing spontaneously casting from the Fey Spell Lore feat's list. While the spell level is a little delayed, the lower level spells stay more useful than the summons do.

Still causing them Pain. It's unnatural and cruel. Better would be to spontaneously summon human peasants to die horrible deaths for some treasure.

Scarab Sages

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I hate the spontaneous cast of "Summon Nature's Alley". It's just morally wrong to force animals that having nothing to do with you and your situation to fight and potentially die for you. Sure it works mechanically, but if a nature focused druid ever used this spell in my campaign without really good reason, I would slam her like a paladin that throws children at an charging dragon.

My question is:
Should I replace "Summon Nature's Alley" with another spontaneous cast spell?
Or just make "Wild Shape" available at lower level (6th lvl is way too long to wait in my opinion for such a core class ability)

Scarab Sages 1/5

My experience is that PFS has no TIME for role-playing and no rewards for it, so role-playing only makes the run-as-written scenarios likely failures. Your basically snatching defeat from the jaws of victory when you role-play in PFS.

Scarab Sages

So far this is what I have for feats for a Shield/Spear fighter, using the large steel shield and a ranseur (reach, disarm) or longspear (reach, brace):
suggestions are appreciated.

Feat lvl 1
*Shaft and Shield:* Allows you to wield a "spear-like" two handed weapon in one hand without penalties.
*Shield Focus:* +1AC with shield, for sustain
*Combat Reflexes:* to take advantage of the reach of the spear and threaten a huge swath of ground

2nd lvl
*Improved Shield Bash:* do not lose AC bonus from shield when bashing

3rd lvl
*Two Weapon Fighting:* now we're doing the "300" thing

4th lvl
*Lighten Weapon:* reduces the weapon weight class by one. This sharply reduces penalties for 2WFighting by reducing your spear from medium to light.

5th lvl
*Open slot* (probably add some dmg if your role isn't strictly defensive)
Personally I want my shield to be my main weapon (so no matter what weapon I'm using I always have my best weapon with me), so I go with Weapon Focus Shield for the +1Att and to optimize my next feat.

6th lvl
*Shield Slam:* free bull rush with shield bash. Now everyone who gets close gets knocked back and I get a free move if I want to move with them.

So with this progression you should be pwning the (stuff) out of everything in a 10' radius of you.

Scarab Sages

Lemmy wrote:

There's still a huge difference between "effective" and "possible". Besides, it's not like PF has the most realistic rules for combat.

But whatever, I'm bored with this discussion... Let's move on to the next absurd/unnecessary rule.

I can tell you from experience (Euro Martial Arts) that 1v1 the shield spear combo is craptastic. And that to have any chance at all you better be wielding a short spear. I have seen pretty effective short shaft polearms (halberds and bills). But that's essentially an Ax with a long handle.

Scarab Sages

DrDeth wrote:
Lemmy wrote:
DrDeth wrote:
Stuff

There's a pretty large gap between learning the hoplite formation and using spears one-handed.

While that may have been the most effective formation for spear and shield, I doubt every 2nd level Warrior who ever lived would simply forget how to hold his shield and spear because he doesn't have his friends around him.

Even if hoplite troops were the only ones to use spear and shield, I doubt all, or even most of them were 3rd level fighters with one very specific archetype.

Again, we're not talking just spear & shield, we're talking LONG spear and shield.

Shield and Spear was standard gear for a Zulu Warrior.

Scarab Sages 1/5

Either I and my players are amazing or these scenarios are really really easy.

I admit I don't play PFS a whole lot. I started back again at a Sci Fi Convention recently were I played my 5th lvl Steel Falcon/Paladin. We were in a house defending a noble from waves of attackers. We spent a good deal of time devising defenses, talking it out and building things to help us. When the bad guys attacked we had one party member who is from what I'm told very experienced with PFS. That party member simply ignored everything we had done and engaged the waves directly, alone. And so we had to join the melee to support. We killed them all. Wave after wave. And barely lost a hit point doing it. Bosses lasted maybe three hits. Minions two at best. It was down right boring and a little annoying to see all that time prepping for the battle have no effect.

I played again last night, a pre-gen Kyla the cleric and it seemed no matter what I did every encounter devolved to combat as the more experienced players ignored the "danger" of the situations and waded in and lopped off heads in a couple of rounds. Again...boring.

Perhaps things will get more interesting past 6th lvl, which my Eagle Knight is now...

Scarab Sages 1/5

1 person marked this as a favorite.

Just wanted to say I'm taking Brock's advice and bowing out of PFS Gming. I've shut down the event I run at my house (2 Tables weekly) and have let all my players know.
I'm also shutting down the event I was planning on running at SpoCon 2013.

Instead I'll be running Legacy of Fire adventure path.

Funny...my players don't seem to mind that much. They said PFS was kinda flat.

Now they are trying to convince me to let them run evil characters through the adventure path. Not sure how that would work, but anything is possible with imagination :) Cheerio!

Scarab Sages 1/5

Michael Brock wrote:
Cole Cummings wrote:


Whatever happened to "Story Trumps Rules"? I mean really, that's the whole reason I've played this game for almost 20 years.

The campaign coordinator started receiving emails every week advising a GM had added stuff to a scenario to make it "more challenging", and it had turned into between 1-6 character deaths. Since the GM had run something that was not in the scenario, the players wanted a free raise dead. After several months and a hundred emails or so, enough was enough. If you want artistic license, play a home campaign. I can't stress this enough. You've advised the same thing several times and it is time to move on. It isn't going to change,

PFS has a stricter set of guidelines. I have a weekly home game I GM and we don't use PFS. I like to use creative license to give my home players a challenge and experience. I don't use that same creative license in PFS. It isn't fair to players and other GMs.

OK since we're moving on. What's the point of having a discussion on *Run As Written* if someone (I assume with authority) is going to come in put his foot down and say "moving on!"

Why don't you just delete the thread then. If there is no counter point to a discussion there is no discussion. Or do you just prefer we all sit around and agree with each other (and you)?

Your not looking for ideas or solutions. Your just saying "That's it, My Way!"

I kinda see that everyone disagrees with me. I'm not trying to win the debate, I'm trying to present the way people may feel. Maybe get a system in place to allow a GM a little wiggle room. But no. We're going to "move on" and not even allow for discussion. Curious, since this is the "Run As Written" thread, where exactly are we moving on to? Since the discussion is now over.

Scarab Sages 1/5

meh...

No artistic license = no fun.

I run a PFS game at my house and everyone (including Fox) enjoys themselves. I really wish you guys hadn't taken the wind out of my sails. I thought I was doing a good job, creating a dramatic in depth experiance for my players. Now, I'm kinda dreading it for fear of screwing up RAW.

Whatever happened to "Story Trumps Rules"? I mean really, that's the whole reason I've played this game for almost 20 years.

Scarab Sages 1/5

Thanks.

My Players were looking at me fairly dubiously when I handed them those Chronicler Sheets.

Scarab Sages 1/5

Thanks.

So just to clarify; By defeating an enemy and gaining a magic item there is no reward? No discount on cost? Nothing like that? Seems unfair to the players.

Scarab Sages 1/5

I just ran The Devil We Know Part I: Shipyard Rats and my players did excellent although they almost died as a group during one battle, burning a lot of resources to stay alive.
When the adventure was over I printed off the Chronicler Sheet and it said in the Items Block "No Additional Items". Does that mean there are No Items for the adventure? Or does it mean I have to hand write them in?

Scarab Sages

Yeah I was looking at it.

I actually can't buy the Prestige class yet.

I'm 4th level and I need to have Diplomacy and Sense Motive 5. Can't get that for 1 more level. Then I'm in the Prestige Class.

Scarab Sages 1/5

Well it seems the consensus is against me. So run as is... *sigh* and the Bard in me dies a little :(

Scarab Sages 1/5

Drogon wrote:

So, my reading comprehension skills must be at a low point, today. I can't for the life of me figure out what "mistake" you made that you were able to pull yourself out of by going against the idea of "run as written."

What, exactly, happened?

I mistakenly set up the encounter with the tier 4-5 encounter instead of the tier 1-3 encounter. So I dropped the monsters hit points and melee attack modifier to compensate. The tier 4-5 monster had already hit them several times so I couldn't tweak that without being obvious so I left the damage the same.

Scarab Sages 1/5

Purple Fluffy CatBunnyGnome wrote:

Hey guys ... I get that you're passionate about your positions, however, this may be something better taken to a private conversation :)

kk thanks.

Actually no Purple. It is exactly in the right place. We're using an example to illustrate both sides of the discussion.

GMs make mistakes sometimes. In the absence of a rules system for guidance we have to wing it. That leaves some players "annoyed". I would prefer there was some kind of guideline that could be redressed in those instances, so my players didn't leave the table unhappy.

Alternatively, I don't want my players leaving the table bored. or leaving it thinking "why do I bother" because some tweaked out optimized character did the whole thing while everyone else just sat there as hero support.

Of course we could just go with your idea of don't mess with it. In that case it's just a matter of not sitting down at the table of a GM you know isn't your type. But, well, isn't the point of PFS to be that games and players are supposed to be interchangeable?

Scarab Sages 1/5

The Fox wrote:
Cole Cummings wrote:

Was it? Did you feel elation and a sense of accomplishment after the adventure was over?

Actually Cole, no. I have known for a while about the Tier 4-5 thing. I was rather annoyed if you must know. But since you brought it up...

This is exactly what people are trying to warn you against: putting the PCs up against too big of a challenge, then needing to dial the challenge back so that they don't die. That doesn't provide me with a sense of accomplishment. That provides me with a sense of "the GM wanted someone to drop to 0 hp, then declare us the winner." It provides me with a sense of "why am I even here if the GM just wants to tell stories?"

If you want to challenge my characters more, then I won't bring my paladin to your game. I will bring my monk. He has 5 hp, and uses shuriken.

It was a MISTAKE Fox. I didn't do it on purpose. However I used "tweaking" to fix that mistake without stealing the moment from the players.

Alternatively I could have stopped the combat and reset. Apologized for my mistake and restarted the encounter with the party knowing that there was a monster there and that it was much weaker then the monster they were actually defeating.

Rules wise that's what I should have done.

Of course it would have sucked. Feeling of accomplishment ruined. Atmosphere ruined.

What's more important?

Scarab Sages 1/5

Drogon wrote:

Pertinent to this discussion I think is the fact that GMs are supposed to "lose" in order for everyone else to have fun.

If, instead, you find that you are competitive and have a need to win, then GMing (and likely role playing games, in general) are not for you. Luckily, there are tons of good choices for other fun games, many of them games where you can happily pursue the goal of crushing your opponents.

HA! Ha! yeah...GMs are supposed to lose. I know that. It's only annoying to me when I feel like my losing has stolen the moment from the fun of the players. A too easy encounter can be just as blah as losing the fight.

Scarab Sages 1/5

Was it? Did you feel elation and a sense of accomplishment after the adventure was over?

Here's why (The Veteran's Vault spoilers):

:
The Globsters were a screw up. They were Tier 4-5. I didn't realize my mistake till halfway through the combat. Too late to go..oops...reset (it would have ruined the drama of the moment). So I just adjusted their hit points and had them hit less often. Still intense but less dangerous.
I also allowed you to rest after the fight. Which, as written, I shouldn't have allowed you to do really, not without getting attacked during the rest because you were in a traffic area for the gremlins.

The Lightning arcs in the fungus garden? Added from Tier 4-5 to make it scarier. Had no intention of actually hitting you guys with it. it was just to make you feel like you were in real danger. The monster in that area you killed in one shot as I recall (crit hit).

In the last battle the scenario as written has her running around through the "caltrop" like stuff on the floor. However there was no chance in that small of a space for her to move without getting caught and provoking. As written she would have gotten maybe two spells off before the combat was over from multiple attacks of op from movement and spell casting in combat. As it was she managed to get off three and a spell-like ability before she was down. Any spell caster "boss" needs something between her and the party to start with. I ran that encounter "as written". Was it a bit of a let down after the intensity of the Globster fight? I thought so. Cinematicly the final confrontation turned into an anecdote.

GMs need to have the reigns slacked a bit to make it fun for Them. We're not robots. Well, some of us are, but not me. I'm a story teller. I want my stories to be engrossing. I try to pull my players into the story and create real emotional response. Pathfinder is more then a board game.

That said I realize there needs to be fair rules for GMs to be able to change things as needed to enhance the experience while keeping the rules lawyers happy.

Scarab Sages 1/5

The Fox wrote:
To be fair, Cole, (1) we had a very powerful party, and (2) were it not for a poor roll by Preston in the last round, my character would have been bleeding out. She took 18 damage in those two rounds and was quite lucky to not take 8 more.

Fox, we had an average party from my experience. Most Players min/max their toons and they are just too much for NPCs. The balance just isn't there. There needs to be an official (since people will otherwise complain) for GMs to tweak the adventures to make them more balanced with optimized characters.

Scarab Sages 1/5

Well if we HAVE TO run as written, can we get some scenarios that aren't ridiculously easy? I just played a scenario that was "played up" from tier 1-2 to tier 4-5 (average character level 3) and the party smoked it without taking more then 10 points of damage.

So far, what I've seen is "as written" means; "marshmellow walk through." The only thing that keeps it interesting is the role playing parts (incidently the only part of the adventure that I can ad lib for dramatic effect.)

Maybe give GMs a point spread they can spend to "tweak" an encounter?

Maybe give GMs the ability to change one feat on an NPC?

Maybe give GMs the ability to add/subtract identical enemies depending on how easy/hard it is for the party?

Scarab Sages

OK I've got the 20 Fame/20 Prestige. I can buy Eagle Knight now.

Now what?

Scarab Sages 1/5

This one is easy to solve. Play a Cleric. No one will every complain about having too many clerics. Why? Because clerics can do Everything.

Scarab Sages

I just played "My Enemey's Enemy" and My Andoran Faction mission was to help Andoran bust drug traffickers. Huh? Andoran is supposed to be about freedom! What business is it of mine if someone in Andoran wants to take "pesh"? I don't think this faction mission should be in the scenario. It's waaay too close to actual real world politics. 

Scarab Sages

Curaigh wrote:

I like the quest credits idea (maybe sticking it with three=1 for consistency). Another option would be Prestige points (also 3qc=1pp), but that no fame is earned. That is you get pp up to your fame only & encourage a refilling of the barrel so to speak.

Also quests for smaller groups (or even solo) would be good. Sometimes we end up with odd numbers.

I like the "refill the barrel" idea A LOT.

I was looking at Quests thinking, this would be a really good way to up the play of Factions in the Society. Creating Quests marketed towards the various Factions for 1pp each and no fame. By being able to refill your PP people would use their prestige instead of just forgetting about it until something horrible happens. With the additional interaction, people would start to identify with their Factions more. 1PP would be a winning concept.
(it would also cause the factions to start recruiting which could be interesting. "Hey Joe, why don't you make a Taldor character and do this one little mission with me...")

Scarab Sages 1/5

I just had a interesting idea. What if we set up PFS "Quests" as Faction specific missions that award 1PA?

Then Paizo could market them specifically to the Factions.

Scarab Sages 1/5

I'd say a single one time use item would be a suitable reward.

it would be an oportunity to introduce more scrolls of "X" into the game. I know my Wizard is always searching for scrolls. There just arn't alot floating around.

Or maybe a single potion of "X" useable once then "mark it off your chronicle sheet"

Scarab Sages 1/5

This has been very informative. Thank you all for the discussion. It answered all of my questions on running sanctioned modules (so far)

I'm planning on running Crypt of the Everflame at SpoCon this year. I might run something else. But Crypt is just a really good dungeon crawl. Perfect for new players.

Scarab Sages

LazarX wrote:
Sior wrote:
Matthew Pittard wrote:
Sior: Thanks, I did know that. Im generally not a fan of prestige classes (and in Pathfinder they generally seem weaker than 3.5 varieties). That particular prestige class has limited in game scope (in terms of society play)
I just think it's something to note, since I do know some people who will insist you can't call yourself something if you don't have the crunch to back it up.
Not all Steel Falcons will be members of the Steel Falcon PrC. But they won't be announcing themselves as such, anymore than someone from the CIA, KGB, or MI6 would.

I took the Cavalier miniature and painted it in Adoran Eagle Knight Heraldry: https://plus.google.com/117616742805278681834/posts?hl=en

Pretty impossible for anyone that knows the factions to miss me. LOL! :D

Scarab Sages

Matthew Pittard wrote:


As the Pathfinder Society Field Guide is now part of the 'required' items for play, you should see about getting that asap.

I can't say I appreciate being 'required' to buy things to play in the society. $20 is a lot of money to an 11 year old with poor parents. It's bad policy.

Scarab Sages

David Haller wrote:

As far as Steel Falcon goes - it's just one branch of the Eagle Knights, so if you should become an Eagle Knight (at 20 fame, with the appropriate PA expense) you can just *be* a Steel Falcon.

I suspect *most* Pathfinder Eagle Knights are Steel Falcons (it seems fitting), but it's worth mentioning that membership to the specific order is *secret*, so you wouldn't be known as Roland the Steel Falcon ;) They're the "Delta Operatives" of Andoran!

FYI my 11th level Ranger, Knight Captain Kyrian Solonor, is a Steel Falcon, so you can consider him one of your contacts in the organization if you like...

I appreciate that. A Squire, after all, needs a Knight. I'll add him to my address book.

Scarab Sages

xellos wrote:
Pathfinder Society Field Guide, Andoran section (page 14), Prestige Awards (2nd column)

Ah...that explains it. I don't have that book. :(

20 Fame huh?.... 4 more adventures to go.