as far as i remember from reading the weapon rules a while back over a similar argument:
the type and damage done rules are a cycle.
it does slashing damage because its a slashing weapon.
so once an ability breaks this cycle we are in a state of, who the f*~$ designed these rules? and can someone punish him please?
so i am currently looking at buying my kuthonite monk an altar of zonkuthon(150 lbs.) and his max load is 100.
i am confused on if pulling the altar on a cart would actually make him suffer encumbrance penalties and thus turning off his monk ac while pulling it.
i tried reading the carry capacity rules, but i am not sure if a pulled cart counts into the encumbrance by weight.
so i have been looking for information on what bonuses to dice rolls empower effects.
it definitly effects the inherent bonuses, but what about if i have flame blade dervish for my flame blade?
do i get 1.5 cha to dmg now? due to empower effecting it.
d20pfsrd is allowed the complete rules text without setting specific stuff, so it shouldnt have different rules text generally.
so does this mean it beats staggered, dazed and stunned to? because those stop you from acting aswell.
its not a core class archetype but i dont think its hard to put it on a cleric: the living grimoire arhetype for inquisitor.
divine paragon clerics are fun
its not directly an archetype but it works similar, the bloodline familiar option for sorceror bloodlines where you get a familiar with a appropiate power instead of the first level power
high guardian fighter was really cool.
hrm, dont remember much more right now
how about this? leMoineNoir posted this already
EDIT: seems the website update screwed the links
this thread seems to still work and is from the time
It can affect certain other things (like Elemental focus) that change depending on whether or not a spell has a particular descriptor. Traits that give a +1 to CL for [fire] spells, for instance, would grant their bonus on a fiery Cold Ice Strike, for example, but not on an icy Fireball.
so you think it changes descriptor?any idea what the non fire elemental bloodlines change to?
for reference the ability:
does this do anything? i would think it should say descriptor instead of type.
second part: if it changes descriptor what does it change it to?
i have also been unable to find any dev commentary on this issue, which heavily surprised me.
Mark Seifter wrote:
the main problem is that the hardness rules ALL specify objects, like sure it works on animated objects, but robots? havent found a quote making them count as objects, so hardness wouldnt do anything as printed. its mainly for completions sake
mark seifter is on record stating that 15PB is a math error and it should have been 20PB all along.
EDIT: i cannot currently find the thread, but i found an interview hich mentions it.
what is that"normal" stats? because the officially recognized and used way of stats is 20PB.
so i finally got around to look through some of the stuff in this book and i have good and bad to say about the style feats that are/would have been relevant to some of my characters.
wolf style is great, it will replace my stand still feat after i n oticedthat one only applies to adjacent enemies. great choice to not completly restrict it to unarmed attacks.
in comparison beastmaster style is so conditional, the second feat in the line is great, prolly very expensive in feat cost due to the alertness prereq, but at least usable while just adjacent.
will do some more featback if i find anything that is remotly interesting to me