Katiyana

CivMaster's page

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the point is they dont get GNOMISH, they get GNOME, a GNOME
get it?


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its not a core class archetype but i dont think its hard to put it on a cleric: the living grimoire arhetype for inquisitor.

divine paragon clerics are fun

its not directly an archetype but it works similar, the bloodline familiar option for sorceror bloodlines where you get a familiar with a appropiate power instead of the first level power

high guardian fighter was really cool.

hrm, dont remember much more right now


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Dαedαlus wrote:


talking about it not being mentioned anywhere

http://paizo.com/paizo/news/archive/v5748eaic9usz?Vampire-Hunter-D-Message- from-Mars-Comes-to

how about this? leMoineNoir posted this already

EDIT: seems the website update screwed the links
http://paizo.com/threads/rzs2trcs?Vampire-Hunter-D-Message-from-Mars-Kickst arter

this thread seems to still work and is from the time


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the niobe kickstarter will get something too, so just to note this before we get the same confusion then


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so after it came up talking with some friends, has the desinging team ever played around with the idea of a cleric archetype that gets more domains?

or something similar?


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Mark Seifter wrote:
Jurassic Pratt wrote:
Mark Seifter wrote:
CivMaster wrote:

so i dont all the books but as far as i could find out paizo has never printed rules for how hardness interacts on creatures?

will this be fixed at some point? i know there is a pfs post about it, but it would be nice to have it actually printed or listed on the FAQ page.

If you mean the fact that you don't cut energy damage in half for creatures, I remember that showing up somewhere, but I'm not sure where it is.

The actual quote about energy attacks doing half damage is specific to Objects so it wouldn't apply to a creature.

Hardness/Object Rules wrote:
Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object’s hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.
Since it specifies object and not creatures the rules are fine as written it would seem.
Indeed, and that is how I always ran it, but during Iron Gods, it became clear that not everyone saw it the way you and I did (perhaps in part due to the fact that this is also where you have to go to find hardness in the first place, or because constructs sometimes act like objects?)

the main problem is that the hardness rules ALL specify objects, like sure it works on animated objects, but robots? havent found a quote making them count as objects, so hardness wouldnt do anything as printed. its mainly for completions sake


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so i dont all the books but as far as i could find out paizo has never printed rules for how hardness interacts on creatures?

will this be fixed at some point? i know there is a pfs post about it, but it would be nice to have it actually printed or listed on the FAQ page.


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ryric wrote:


Er, the default PB assumed in APs is 15. 20 is the standard for PFS. Neither one is more "official" than the other. IMO, 15 works fine when the players coordinate as a group to make a good interlocking team. PFS 20 allows some wiggle rooms to let less efficient groups be successful, groups who may be missing one or more party roles.

For those who don't know, Lady-J plays in games where ability scores are quite inflated compared to many other groups. I've seen comments where she indicates that ~14 is a "dump stat" and feels characters with (any) stats of 12 are unplayably weak. I'm not saying there's anything wrong with that - if her group has fun they're doing it right. But it does inform context for how I read her posts.

mark seifter is on record stating that 15PB is a math error and it should have been 20PB all along.

EDIT: i cannot currently find the thread, but i found an interview hich mentions it.
interview