monks and pulling heavy objects


Rules Questions


so i am currently looking at buying my kuthonite monk an altar of zonkuthon(150 lbs.) and his max load is 100.

i am confused on if pulling the altar on a cart would actually make him suffer encumbrance penalties and thus turning off his monk ac while pulling it.

i tried reading the carry capacity rules, but i am not sure if a pulled cart counts into the encumbrance by weight.


I reccomend buying a mule and saving both you and your GM the hassle of resolving this.

Liberty's Edge

As I see it, while he is pulling the cart he is encumbered, but normally you can let go the handlebar at any time, like dropping an object.

Java Man, every time I the stat of the Pathfinder mule I facepalm. That thing is a donkey. A real mule, like those that were used by mountain troops, is way sturdier. The appropriate stats (and costs) are those of a draft horse.


Slap it on a carpet of flying and sit lotus-style on top of the altar. Now you're traveling with style!


I recommend ditching the plan, unless there's a rule I'm unaware of that supersedes the bolded one below.

An altar is a stationary magic item used to focus the power of a particular deity into the world at a fixed point such as a temple, a monastery, a shrine, or the site of a miracle. An altar is normally about 10 feet by 5 feet by 5 feet at its widest points and is very heavy, usually weighing at least 150 pounds. It is often the central focus of an entire chamber, small sanctum, underground grotto, or forest grove. An altar is always fixed in place; it cannot be moved without losing its magical abilities. Most altars are secured to the floor, and a successful DC 25 Strength check is required to uproot or move them (or a higher DC, depending on their size and weight).


Hmm.

How much of the surrounding area needs to be fixed relative to the altar to be considered "fixed in place"? Can a ship have a working altar on board? How about a floating island? A floating continent?


Can a ship have a working altar on board? - Possibly, but a big ship.
How about a floating island? - Very likely
A floating continent? - Certainly


Lifting and Dragging states: A character can generally push or drag along the ground as much as five times his maximum load. Favorable conditions can double these numbers, and bad circumstances can reduce them by half or more.

If the monk's max capacity is 100#, then he can drag 500#. Putting the weight in a cart gives a favorable condition, allowing 1000#. [Don't forget to add the weight of the cart.]

Based upon the spells listed on Spell Effects in Naval Combat, most spells that move with the ship are anchored to the ship in some form. So, in my opinion, you can secure an working alter on board a ship. Especially one to a sea themed god like Besmara, The Pirate Queen.

/cevah


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What if... you made a really big altar to Besmara, in the form of a huge ship?!?


Well, either you are trying to mount a ship in a ship, or you are referring to a temple and not an alter. :-)

/cevah


Cevah wrote:
Especially [an altar] to a sea themed god like Besmara, The Pirate Queen.

Isn't an altar to Besmara just a barrel of rum, though?


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That's Sacramental Rum, sailor.

/cevah


GIANT RUM SHIP TIME!


DID SOMEONE SAY RUM!!!!!!!!


Buy your rum from this company.

Travel ship to shore on this small boat.

Get all your supplies.

And Drink up, me hearties, yo ho!

/cevah


Now that I see what an Altar of Zon Kuthon does, bonuses to attack and damage rolls, and saving throws, and its a competence bonus (so it stacks with a lot of things) I agree with the statement above that since it's an altar, it cannot be moved and keep its magic.


Adventurer's Armory introduced portable altars, weighting only 40 lbs. They are non-magical items though, and doesn't provide any bonuses.

Though a GM may cosider it a masterwork tool for performing religious ceremonies, and give a +2 bonus on related skill checks. In the case of altar of Zon-Kuthon, for example to Intimidate...


I imagine the original poster wanted the magical bonuses.

If they literally just want to carry around a non-magical altar for a masterwork tool bonus on performing some specific skill checks...then yeah that's not important. I would let that happen with or without the the existence of the portable altar item.


i totally missed the cant move clause, time to be sad and sit a bit deeper on the spiked chains

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