Fumarole wrote: I received mine some time ago and they look great. Instead of the dry erase tablets inside the back cover, would it be possible for future versions to have the inside front and back covers coated with the dry erase material? That way there is no way for them to become lost and they do not cause the book to be any bulkier. That would be...an interesting challenge from a book binder's point of view (it would take a LOT of glue). And, I suspect, a very expensive prospect for the end user.
I'm sure there are other pieces of hardware that can do the same job and do it well, but I've sure liked having an iPad Pro for Pathfinder. I've got pretty much all the Pathfinder PDFs, HeroLab, and my Chronicle sheets and Inventory Tracking sheets camera app-scanned onboard. As it happens, I prefer to game from paper, but it sure is nice to be able to carry around absolutely everything I need to play on a device the approximate size and weight of a fashion magazine. The only book I carry these days is the paperback CRB and that's mainly from some atavistic instinct, I think.
Last night at the weekly PFS game down at the local game shop, our characters had to climb into a contraption resembling the evil god Rovagug as part of a sort of mystery play at a religious festival. Once we were inside, the GM asked, "What do you do now?" I said, "We sing the Rovagug song." Did I then extemporize a fantasy role-playing version of the hit 1964 country song "Chug-a-Lug" by the great Roger Miller? Friends, I did.
Gino Melone wrote:
I can, quite literally, relate. We have different strategies, though. On the days that the 110 mg of methylphenidate I take daily along with various coping strategies and techniques I've learned from my therapists and doctors just don't do it--on those days, to use your words, that I know the "ADD will win," and so I know I'm likely to spend time fiddling with something or etc, then, well, on those days, I don't sit down at the gaming table. To paraphrase the poet Wendell Berry, it's not the only way or the easiest way. It's one way.
I'm curious about the notion (not explicitly expressed in this thread thus far, to be sure, but hinted at) that it's in any way cool to check out of a game when your character happens to not be in the spotlight. By checking out I mean reading something or playing a video game or whatever. I don't guess it always rises to the level of disruption (though I think it can), but it certainly always rises to the level of rudeness. These games are collaborative and social, after all. All the players (including the GM) share the responsibility of creating a good time for the whole table. That responsibility isn't curtailed just because you don't happen to be rolling dice or talking at any given moment, in my view. Give everyone the courtesy of your actively engaged attention and they're much more likely to return the favor than not.
I usually print out watermarked pages from my .pdf library and keep them in a folder with my character sheet and Chronicles and so on. One of them has pages from 27 additional resources. Now, admittedly, it’s a bit of a cheat because the character I’m talking about is a 3rd level brawler and all those books are sources for feats he might use with his Martial Flexibility class feature. I went through every combat feat he was eligible for and made a list of those I could imagine he might make use of in a published scenario. The list has 80 items and 54 of them are from additional resources.
What if I were to tell you there were substantial numbers of free black Africans on every continent except Australia and Antarctica by the year 1530 CE? What if were to tell you that there were substantively ethnically diverse communities in the British Isles before the time of Christ? What if I were to tell you that the historical record on Golarion demonstrates an even longer history of economic, cultural, religious, and social exchange than the historical record here on Earth?
I have turned this house upside down and cannot locate the folder for Mister Rook, my 3rd level tengu brawler, and wonder what I can do about it. I keep careful and complete records, but that doesn't help me when a whole folder goes missing. I think it might have gotten tossed in a cleaning frenzy. Here's what I have. (1) An up to date character sheet in Hero Lab.
What I'm missing: (1) Physical character sheet with attendant notes of purchases, etc.
So, what can I do? Is he gone for good or can I print out blank copies of the three missing chronicle sheets and try to recreate his career so that it all adds up to what's on his current electronic character sheet? Obviously I'm available to sign the GM credit one, and one of the other GMs lives one town over and I see him once in awhile and I don't think he'd have any problem signing a replacement sheet, but the GM who ran #5-01 has left the scene. Anyway, any advice is appreciated. I'd kind of like to play this character this coming Tuesday night if I can find a legal way to do it.
This morning, my dear wife, who has played, I think, four Society games, revealed that she believes the campaign's primary antagonists to be...dockworkers. "It's all about sneaking into warehouses down by the docks or onto tied up ships. Fighting on wharves and stuff. It's like Season Two of The Wire but in medieval times." Now I'm trying to remember which particular scenarios she's played.
Bob Jonquet wrote:
Hey Bob, I don’t see anything on the Winter War website about the venue or accommodations beyond a note on the front page to the effect that the usual facilities won’t be used. Do you have any idea what the room rates will be? More importantly—and I’m pretty sure I’m going to feel dumb for asking this because it has to be there someplace obvious but I’m just not seeing it—I don’t see a place on the convention website to actually register for the convention. How much is a badge, in other words, and how do I buy one? Cheers, Christopher
Lanathar wrote: There are no orders in the same way as cavaliers if that is what you mean. Ah! I see now that I may have been erroneously interpreting Dryder's post. I was thinking of in-world Golarion-specific (Varisia-specific, even, Korvosa-specific) backgrounds and of how those might spark an idea for integration of this new monk character into an existing band of heroes in the city. For "orders," then, I was thinking of Iroran and other Vudran monk traditions, techniques and philosophies from Tian Xia, and closer-to-Korvosa schools of thought on hitting things really hard and falling off buildings, not of game mechanics.
I'd like put in a word for the Jester, which first appeared in Dragon Magazine #3 (Aug 1976), and which was revised five or six years later in issue #60. But seriously, I will go way back and say that my base line character class (not necessarily in its Pathfinder implementation, mind) is the cleric, as an exemplar of the spiritual, magical, scholarly, and martial arts. As servants of higher powers and (the way I play 'em, anyway) of their communities, they seem the most heroic of all the classes to me. My answer also reflects my biases, naturally. I always want to play the character that has the most background to read up on, and the designers of RPG worlds can usually be counted on to provide a lot more detail about religions and deities than they do about schools of swordplay or, really, even "lore" driven material about how magic works. (Exceptions abound, of course.)
Okay, one more, but this one is a little obscure and unclear. Roughly contemporary with his work on the original AP Player's Guide and on the Guide to Korvosa, Mike McArtor wrote "Children of the Void," the adventure in the second installment of the Second Darkness AP. Therein, there's an NPC/adversary who receives a fairly robust background write-up, an ex-monk named Akron Erix. Erix is from Korvosa and travels there from Riddleport quite frequently still, and is secretly in the employ of the Sable Company. When that last bit is revealed, the text tells us that the Company was paying Erix not only in gold, but with a promise "that they'd put in a good word with the Order of the Fire Ghost, a sect of monks to which Erix once belonged." Now, it's been suggested on these boards and elsewhere that that line means the Order of the Fire Ghost is a monastic order located in Korvosa, but that doesn't seem to me to be necessarily guaranteed by the wording of the background. Since there's nothing about the Order (I'm 95% sure, anyway) in any other source published by Paizo, most notably in the two sources you'd think most likely would include such (the first two works mentioned in this post), those sources themselves having been written or co-written by Mike McArtor as well, I think it's equally likely that the Order is somewhere else and the Sable Company just has influence with them for some other reason besides shared locality. Now, all that said, there's no reason you couldn't have the Order (or some completely other Order, from whatever monastic tradition) located in your Korvosa, if your player wants to play a hometown character.
Okay, when James Jacobs and Mike McArtor put together the Player's Guide for the original AP almost ten years ago now, they wrote this: Quote: Few monks dwell in Korvosa, although many have heard tales of Vudran mystics or martial artists from distant Tian Xia, and of the incredible feats they can accomplish with their bare hands. Although no monastic order is based in Korvosa, there is much to attract a monk's interest in her libraries and churches. The only mention of monks or monasticism in McArtor's Guide to Korvosa is in the stat-line of a single NPC (one of the Arkonas). Further afield, there's the School of the Four Winds in Magnimar, said to be "a monastic academy dedicated to the natural world." And, depending on what your player's concept is, you might want to look at wild and crazy Kaer Maga, which is not only a lot closer than Magnimar but offers two different options: the more traditional Temple of the Endless Step and the brawling Brothers of the Seal. I'd think a non-core race monk would be more likely to be from Kaer Maga if that's the case here. Oh, and the one I was actually thinking of when I wrote "at least one in wider Varisia" is the House of the Blue Stones, a small Iroran monastery and library in good old Sandpoint.
Dryder wrote:
Do you know if the player has any ideas about his character's background? Do you know the character's race? Is he using any archetypes? I'm trying to remember if there's an actual monastic training center of some kind in Korvosa itself but not coming up with anything off the top of my head. There's at least one in wider Varisia, though.
Matthew Downie wrote: I've never had players so versed in the world lore that they'd notice. Oh yeah, that's been my experience for as long as I've played RPGs. It's been a source of some frustration, to be honest, but I've made my peace with exchanges like this: Me: I have carefully coordinated the lore created by hundreds of writers, artists, cartographers, developers, and editors to provide an enriched and robust play experience complete with religious, historical, economic, social, and cultural components interacting in a nuanced shared storytelling environment. Player: My guy's like Wolverine but with armor. Who's hiring us? I just rolled a 20 can I save it for the first fight? Me: Erm, no. As for who-- Player 2: Is it a duke? Knowledge Nobility check, I rolled a 20. Me: Wait, before we get started we need to establish the bloodlines of your horses with the tables in this eleven-year-old campaign supplement and-- Player 3: Which one of these wifi networks is yours? I bet you're Candlekeep, right? What's the password?
Andros, High Priest of Sarenrae wrote: Can you set up the link to vote for the finalists? I think what you need to do is go to this page and then click on the SECOND mention of voting--you're looking for the poll that's below the main blog entry, not the link at the bottom of the blog entry itself.
cmastah wrote: I'll be most likely running the gallows of madness module for my players this Thursday and will be the first time I use a module. How do you guys recreate some of these maps? They're very detailed and while we do have access to a relatively big chessex map, they maps are also kind of on the big side regardless....POSSIBLY bigger than our chessex map (though not sure, our chessex map is thankfully pretty big). The module in particular has one place with two floors, how would one go about preparing for THAT? Two floors, you say? Here's what I did last time that came up. In all seriousness, it entirely depends on what kind of time you want to spend and what kind of, I guess, "production values" you and your group enjoy (hopefully collectively) creating. One solution is for everyone to chip in on a second reusable battlemap and predraw everything you're going to need on a session-by-session basis. For the published modules and APs and so on, when I don't build terrain, I tend to use various programs to blow up the map images, digitally edit out the bits the players don't need to see if such editing needs doing, then tile/poster print the results and mount them on foam core. Of course, I buy everything digitally these days, so this suggestion might be glossing over a whole bothersome intermediary step where you have to scan the maps. That said, doing all that stuff is, like painting miniatures, kind of a whole separate hobby that I happen to enjoy, and if you don't, then yeah, have the players pony up for another map, get out the dry erase markers, and don't sweat the details.
Trinam wrote:
Or, you know, walk the worlds--doing good, learning stuff, meeting new people and seeing wondrous new sights. The Old-Mage Jatembe route, if you're into Golarion stuff.
Okay, Nefreet called it up top, pointing out the distinction between "feet" and "feet (horsehoes)." (And now that I'm looking more closely I see that that's even a link to an explanatory blog, which kind of renders all of what I've typed below redundant, but hey, I've already typed it.) The inside front cover of Animal Archive is the place to look for all the answers about animal magic item slots. In the text, it's confirmed that horses can wear magic horseshoes but not magic boots, and magic saddles but not magic belts. The specific magic item slots for horses (and other hooved quadrupeds) are: armor, belt (saddle), chest, eyes, feet (horseshoes), head, headband, neck, shoulders, wrist.
Nefreet wrote:
I was ready to say that you're remembering Animal Archive but I don't think there's a riding elk or a husky in there (I don't have it to hand at the moment, though). It is however, the product that answers the whole question of this thread. I'm 99% sure there's a chart therein that breaks down what animals have which magic item slots. Edit to add: I bet it's Knights of the Inner Sea. If I recall correctly there's stuff about different horse breeds and exotic mounts in there.
This thread reminds me that there's a a product I would love to see show up in the Player Companion line someday, something along the lines of the Familiar Folio but for mounts--both animal companions and just trained and purchased/raised mounts in general. Feats, tricks, and magic items on the numbers side, and more lore of horse and camel breeds of the Inner Sea and stuff about "exotic" mounts, too. I must admit that as a farm boy and a Kentuckian that I wouldn't mind seeing some--hmmm, what's a good word here?--"rigor," I guess, introduced into the rules treatment of the capabilities of real-world mounts, especially in the areas of combat and long-distance travel. Looking at fantasy-world rationalizations for using canines and bovines as mounts given their temperaments and, more importantly, physiologies, would be interesting too. Now, all that said, I'm sensitive to the fact that some players of role-playing games, just like some readers and writers of fantasy novels and some viewers and creators of Western films, are actively averse to "realism" in these areas. It would be interesting though. Probably quite challenging from a rules-design perspective, especially since one wouldn't want to do any backward redesigning of existing rules. Man, I kind of wandered down the garden path there, sorry. Anyway, I think the existence of magical horseshoes strongly suggests that bipeds and quadrapeds have different "foot slots," so I don't think a horse can wear magical boots.
(With apologies to Roy Rogers and, I suppose, Van Halen.) ... Leshies and gentlebeings, we proudly present, for a one-time engagement, the Kaer Maga Augur Troll Choir. ... Bom-buh-DEE-uh, bom-buh-DEE-uh, bom-buh-DEE-uh, bom-buh-DEE-uh,
Whoooooooooooooooooooo…
(two, three) Happy (en)trails…to YOU!
“Mind the Gap,” said Metaphysics,
Cayden Cailean, drunk like usual,
“Hey, wait a minute!” said Old Deadeye,
A god of battle, strength, and weapons,
“Now wait a minute, what’d I say?”
A deep, rich laugh sounded then,
“Talk to the hand,” said the perfect man,
“What the future needs is more ensorcellin’,
“You can’t all come!”
“Oh, did someone call me?”
And what rough beast came around then,
Hammer in hand and beard well-groomed,
Metaphysics finished, “I’ve had my say,
Terminalmancer wrote:
I think most of what's been published is in the Dragon Empires Gazetteer, particularly the timeline at pp. 15-17, the individual entries on the various Successor States in the Regions of the Dragon Empires chapter, and the material on Lung Wa and other lost empires on p. 46. There's not, I don't believe, a single source of details, but a pretty good picture can kind of be woven up by inference and gestalt from this and other material. |