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Christopher Rowe's page

Contributor. RPG Superstar 8 Season Star Voter. * Pathfinder Society GM. 938 posts (1,588 including aliases). 2 reviews. 1 list. 2 wishlists. 13 Organized Play characters. 8 aliases.



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So fun, so yummy!

5/5

Excellent idea. And delicious.


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Had a lot of fun with this one

5/5

Well, the bit where it took me four days to get over a disease at the end was more "fraught" than "fun" I suppose, but it all adds to the experience.

I liked this adventure quite a lot, especially appreciating the way it was balanced between skill use (sometimes in obvious ways, but with plenty of room for creativity), roleplaying, and combats.

I played a first level ranger, and found something interesting and exciting to do every time something came up, whether it was combat, social interaction, or helping devise a cure for the titular plague.

Yes, I would have liked some more NPC interaction (we didn't get to meet the nymph queen), but that was as much a function of the vagaries of how we roleplayed through and of the four hours we allowed ourselves as anything else, I think, so it doesn't take away from the five stars I happily give this scenario. Recommended.


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This is what it's all about

5/5

Outstanding!

This scenario puts the focus squarely on roleplaying, with over a dozen named NPCs making appearances and its success conditions being met through social interaction, clever use of skills, and straight-up creativity on the part of the players.

Now, not every player is a consummate actor, and the designers clearly understood that, providing a skills-based mechanic for how to win friends and influence people. The group I GMed for had a lot more fun with the roleplaying than the rolling, though.

The scenario also provides screen time for some of the campaign's best-known NPCs, including, of course, members of the Blakros family and some of the faction heads. New characters who seem likely to come into play in the future are also introduced, all with distinct personalities and motivations.

Don't worry if you have a table populated by combat "builds." The players just need to be thoughtful and pay attention. Our gunslinger remembered that Sleight of Hand can be used as a Perform check, and our barbarian listened carefully to what others discovered about a guard captain and did a great job approaching her "warrior to warrior" and so actually used Diplomacy instead of Intimidate (earning himself a bonus in the process).

This was my first experience GMing a Society scenario, and in fact, my first experience GMing the Pathfinder system, but I found it welcoming and rewarding despite by newness. A fine, fine scenario.