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The problem isn't the generic nature of the options given alone. It's that, with the aggressive siloing of those options into neat little boxes, characters tend to feel far more generic than PF1's core options alone.
In PF1, I could make an entire party of four Bards straight from the core rulebook and they'd mostly feel distinct from one another right from level 1, before even sitting down to play. Without archetypes this wouldn't be a good idea due to the Performance overlap, but it could be done. I can't really do that in PF2 - they're restricted to a small set of very similar weapons, the large pool of known skills and shorter list of skills means they're going to have a pretty large overlap even before Bardic Lore and Versatile Performance are taken into account. There's Ancestries and Spells, but (not having had a chance to play yet) the Occult list doesn't feel like it has enough variety to make up for the fact that everyone's going to have a longsword, rapier, or their race's ancestral weapons plus a short bow.
There's also something about Signature Skills that. . . feels restrictive. It's not as bad as it feels, but you end up looking at it and getting the initial impression that "This is all the class is good for."