Rhialla Arken wrote:
Look at this one instead then. The aasimar and akavali are placeholder images.
I've added more to the Company of the Tabby Cat Eredim wikia page. If anyone wants to add to it feel free. It could use some fleshing out. Just use the Classic editor and Source mode. It'll make sense pretty fast and if it isn't done in this way the page might be "broken". Also, would you rather be called the Company of the One-eared Cat? I just remembered that the cat is one-eared.
The Grand Gallery: "There is strife between the Waeldfolk tribes. The Bherug Tribe, who has gotten a new leader, Alskar, are forcing lesser tribes into joining them, and they raid caravans to and from Tarnoth and have even attacked Avalath. Yalnath Haldrond, the Lord of Avalath has requested King Gothrund to send soldiers, and Avalath's garrison has been doubled, but the Bherug Tribe is still causing trouble. You should bring a tracker and combat-abled people. Illysari was staying at the Hollow Oak Inn in Avalath. She wrote that she obtained information about the aratheël ruin from the rather eccentric aratheël wizard Calferan Athaven who has a tower in the northern end of Avalath."
After twenty feet the tunnel north turns into a cavern which reeks of morlock feces and there are several natural pits full of brown-green dung. In the eastern end of the cavern a tunnel bends and leads north into another, slightly larger, cavern with what appears to be morlock sleeping places and what must be the morlocks' feeding ground. There are several human bones and skulls and the mangled remains of a human corpse, half-eaten, in a pool of blood. But it far from seems like the bones amount to twenty people.
Map of Ground Floor
The fountain is just an ordinary fountain. You return to the entry hall and ascend the grand stairway to the second floor of the castle. You find yourself on the balcony from where the morlocks leapt down on you. There are two doors west, two doors east, two doors north, and stairs leading up to the third floor. There are still some doors on the ground floor that you either missed or I failed to mention
If you had rolled another 1, I would have rolled on this chart. The risk of rolling two natural 1's in a row is pretty low though. Perhaps I'ma change it, make it harder to avoid the fumble, but not now.
The following two hours you travel through hilly and rugged terrain with scattered bushes, trees and rocks, and the Kranath Mountains seems to get closer and closer, now looming over the landscape like ancient silent titans. Knowledge Local 1 rank:
The Kranath Mountains are named after the legendary dhouvarr Kranath Dalkalar who helped Arglon Griffonheart "tame" the Griffonhaunt. The road bends around a hill with a large crag on it, and you reach the crest of a small ridge from where you can see a forest stretching in the valley before the mountains. The forest is marked on Bhalur's map as Ravenwood. The road continues down the ridge and into the forest. The Ravenwood forest is thick with trees and many places the canopy of the forest completely blots out the sun. Like in the Varginwood, the terrain slopes upwards on either side of the road. Trees have grown over the road, creating a dark green tunnel for you to travel through, and you might as well be traveling through a portal to the fey realm of Falathas. A few hours past midday you reach a glade in the Ravenwood, where a lone oak in the middle of the glade is full of croaking ravens. There is also an overgrown abandoned hut. The hut:
There is nothing of value in the hut. You continue through the Ravenwood. Soon you cross a small wooden bridge over a forest creek. The wooden bridge creaks as you pass over it. An hour and a half later, the forest becomes less dense, and you can see the mountains again. This time they are very close. Perception +5:
A large mountain cat crosses the road some 90 feet in front of you. The road begins to slope upward, and soon you are traveling on the side of the mountain, and can see the Ravenwood forest behind you, below. The road goes around the mountain into a valley and slopes down again. The Kranath Mountains rise high above you all around now. A cold wind blows. The road slopes downwards again, and you travel through hilly and rugged terrain sparse with trees, and pass a goat-herder with a large herd of goats. The landscape becomes more flat and farmfields and farms begin appearing. Finally you reach Dalkalar, which lies at the foot of one of the Kranath Mountains. The town is larger than you had expected. You pass below a large darkblue wooden sign extended between two poles, saying 'Dalkalar' in bold white letters, and the road widens to become the main street through the town. Most of the buildings are wooden and painted dark blue with dark green slate roofs. There is a a large wooden structure which appears to be a temple from the design of it, also painted dark blue. A lot of townspeople are leaving the temple as you pass by it. They give you hard unwelcome looks. You find yourself in the town square. There is a building with a sign that says Town Office, there is a smith called Ancrym's Anvil, there is a two-story inn with a green dragon on the sign, and a shop with a sign that says 'General Store'.
Arglondar - The Land of the Red Griffon, was a wild
Welcome to the recruitment thread for Darkness over Arglondar.
I expect:
Things that are different:
Current iteration of the Mystworld: Realms of Myrndur pdf: Link.
Character Generation:
• Races: The races of Myrndur can be found here. • Traits: Two. • Starting Wealth: Average by Class • Alignment: Any • HP: Max at 1st level, Half + 1 each additional level
Hi guys. Opening up a game in my homebrew setting Mystworld. The recruitment threat is here, if any of you are interested.
Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17
While the others had breakfast that morning, Voryn Chaldov, the reclusive scarfaced ustalavian woodsman from Silvam wasn't there. He had been up before any of the others and had been strolling the streets of Kolta in the cold morning mist, trying to shake off a terrible nightmare that had been reoccuring at odd nights for the past twenty years... He was in the forest. His father, Valslav, was walking beside him through the woods, both with bows in hand. Voryn was only fourteen. They were stalking a buck and were deep in the woods. Suddenly the beast that had been lying in wait for them, hunting the hunters, leapt out from the bushes with a bloodcurdling roar and soon after he felt its claws tear into his face. His father jumped at the beast, stabbing it with his dagger, forcing it to let go of Voryn. RUN!, he yelled as he and the hulking creature of hell rolled around in the underbrush of the forest depths. RUN VORYN! He could feel the warm blood running down his face from the deep cuts he had been inflicted, mixing with the tears streaming from his eyes. No! the young man cried, before drawing his own dagger and attacking the beast, determined not to let his father die. With a swoop of its arm, the beast threw Voryn away, and kept biting and clawing his father with its huge fangs and claws. His father was screaming now. And his screams were more bloodcurdling than the creature's roar. His father was in agony. Voryn lunged his dagger into the beast's neck and kept at it. Finally the beast rolled over dead. But his father, all Voryn had left in this life after his mother had died, was dead as well. He was alone. When he finally entered the tavern he had a distant look on his face. He walked over to the table of his friends. "Is everyone ready to leave?" he asked in a curt manner.
The Stormborn Company Chronicles Chapter 1: Stormborn
Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17
Voryn lifts his new mug of ale in the direction of Rois and nods as to say thank you for the ale, followed by a big swig of it. Then he dries his scarred face with his sleeve and gets up from his table to go to the bar. "Heya Antal. A lot of irregulars here tonight huh? It's been a while since last time I stopped by town. Any news?" |