Yakmar

Chingo Chaplo's page

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I'm sorry to do this, but I have to withdraw from the game. I simply do not have the time to put into this that I thought I would have. I hope you guys have a great game!


I hope we'll get properly started today.


Thank you for joining us inxpitter.

Will move it now.


Mutants do reproduce. Only a few mutants have been around since the blast.

Slam (Ex) would apply to those yes. And yes, tentacles could count as forelimbs I suppose.

Also, hurry over to Mythweavers if you want to have a chance to make it on the team. ;)


Mythweavers group has gone up.


Mythweavers group has gone up.


@DD Sunday?


I'll spend the rest of the evening setting up the Mythweavers group, so expect a link in a few hours.


Thanks DarkOne. I appreciate it.

Will let you know as soon as I put the game up on MW.


Yokaiboy wrote:
It fits well the crippled mutant girl obsessed with changing her body sounds like a good starting point for a character concept

lik if u cri evrytiem


lol lame, useless arm, slam and telepathy, nice :D

and yes, the Aberrant Aegis is allowed.


IMO several. Example features: you can add custom images in your posts (which means custom portraits), post secret private messages in posts, text in different fonts, colors, and sizes, there's built in sheets, hover over word for more info, fieldsets (boxes for text)...


Also, we're probably going to play on Mythweavers. Hope that doesn't deter anyone.


Though they have a Hivemind (the Akavaath), the Adraka are much more intelligent and cultivated than simple insects. He could be a traveling novelist, a free-spirited adventurer, be employed as a councilor or bodyguard at a foreign court, there's lots of posibilities...


He could be an outcast/exile perhaps. He doesn't have to be, just a suggestion.


Okay, will do, and good night.


Here's the ad for the FR game[. As you can probably tell, I plan to spend a lot of time in front of my laptop in the coming long time.


But yeahm Hunt for the Ebon Claw, will be a separate DAoA game from the one you just took a peek at.

I've also started a Forgotten Realms game which is only now recruiting, if you're looking to join in more than one venture.


It certainly is :)


I'm honored to have you along for the ride, Toxic.

When I started recruiting here for the game, it went so slow, that I set up another game for Dark Age of Aetheras on Mythweavers which has already filled up (to the extend of being a double group game) and has already commenced. Here's a link to give you an idea of the format.

I didn't think it was relevant, as I knew that no matter what I'd be doing a game with you guys, which I thought was going to be here, but now that I've tested Mythweavers a bit, I think it would be better to have our game take place over there as well.

But give it a look and let me know what you think.


I get the feeling that only you and DarkOne will be coming over from the previous game.

Also, considering moving the game to Myth Weavers, as that site has some nifty pbp features that these forums lack. Furthermore, it's much easier to recruit over there.


~Status~

Finished Characters:
Kerar Flamestriker - Drin Sorcerer/Wizard (played by ToxicDragon)

Characters in development:
Kazurrariss - Skymp Sorcerer(?) (played by DarkOne)
Googily Moogily - Mutant Telekineticist (General Dissa Ray)
Hisst - Adraka Vitalist - DeviousDevious

Applicants I await submissions from:
Master Han Del of the Web
Jereru
Grixus Nox
Æroden
Michelle Williams
The Pale King


Could everyone who is going to be joining in the new game, please drop a post in the discussion thread for the new campaign.


Aaaand, the campaign has now been made, there's a link to the PH in the campaign description.


Here we go...


I should probably create the campaign, so everyone doesn't have to look through Recruitment to find it.


Googily - Yeah, a mutant can be small.

Crafting is an option. What sort of custom items are we talking about?

Han Del - Arcane draws on the arcane flux, an ambient force, while psionic draws on the power of the mind. That's the short explanation so far. Magic is viewed as just another strange and dangerous element of a strange and dangerous world. It is relatively common.


Hmm okay I'll consider giving you something else than Slam, but I don't promise anything. Also Googily Moogily as a name is a tad silly for the sort of game I had in mind.


What class are you thinking?


The extra head has no mechanical benefits or drawbacks, but it has its own mind and personality. It's mostly to add to the roleplay.


This is actually quite nice. One of the heads is blind, and the other has a bulboous eye.


Sounds good Ray. If you can't get it open, let me know and I will re-upload it.


Are you guys making any progress with character creation?


I'm glad :)


Here's some example of notable mutants in Aetheras:

There's Ariboli Vartush, a mutant brantar who is a famous traveling psion and wizard, and writer of travel books and historical works.

Zeira Vyl Bara is the Cerilian Arch Hierophant of Calisha.

Then there is Phasra the Faceless, an Astalarian vardeen (a common term which means adventurer or sword for hire) of some renown.

There's also Drexin Moruke, a crime boss of the Skrogus Vol (feared international crime syndicate).

Where do mutants live?

Mutants live in ghettos in the city, in the sewers, in tribes of mutants in the wilds, in alternative communities such as The City of Ghouls, etc.


Gavmania wrote:
Chingo Chaplo wrote:
Oh yeah, forgot to mention, you'll begin as level 3.
I've been looking at this, but won't you be underpowered if you use this system? I mean standard Wealth by level for level 3 is 3000gp, which costs 750CP, but you only start with 500cp, and you also have to buy Attribute increases, Race, Traits and Feats out of that. Is this intentional, to make it a low magic start?

The PCs will each get something to make up for it.


@DD lol :)

@Kazurrarris Ok DarkOne, but good that you are making progress.

@Master Han Del - Okay, let's see. Mutants are odd indeed, but they aren't an oddity in the sense of being super rare. Some have been around since the Great Blast, others are descended from mutants. What else would you like to know about them?


I think I wrote something about them. Like they are treated with suspicion because many mutants are feral cannibals.

I'm half asleep rn, I'll write some more about them tomorrow.


@Master Han Del - I hadn't planned on it.


Roll and take average if higher than the result.


Correct.


@Kazurrarriss

Whichever way works, or back and forth, if that's not too complicated to handle. ;)


~Status~

Finished Characters:

  • Kerar Flamestriker - Drin Sorcerer/Wizard (played by ToxicDragon)

    Characters in development:

  • Kazurrariss - Skymp Sorcerer(?) (played by DarkOne)

    Applicants I await submissions from:

  • Master Han Del of the Web
  • Jereru
  • DeviousDevious
  • Grixus Nox
  • Æroden
  • Michelle Williams
  • The Pale King


  • Go ahead.

    The swampland is basically a small country of marsh, boggy forests, small lakes and swamps.


    bump in case of later revival


    @Han Del Well, afaik no one has chosen a Forged yet. Perhaps you should look into making one of those.

    @DarkOne As in depth and richly detailed as you can muster.


    @Han Del For the Cryptotech, I'm going to use various resources, and also create some myself. I don't own the Technology Guide, but I might use some of what is available in the SRD.

    @DarkOne I'll allow it.


    You and one other.


    Any color you'd like.


    Yep, what DarkOne said. :)

    Full Name

    Izkrael Quais Aryhan Caladrel

    Race

    Elf Slayer 1 | HP 11/11 | AC 15, TAC 13, FF 12 | Fort +2, Ref +5, Will +2 | DMC 16 | Init +5 | Perc. +7 (darkvision 60 ft)

    Classes/Levels

    Consumables:
    potion of cure light wounds

    Gender

    Male

    Size

    Medium

    Age

    43

    Alignment

    N

    Deity

    Personal pantheon (Calistria, Cayden Cailean, Desna)

    Location

    Riddleport

    Languages

    Common, Elven, Gnome, Sylvan

    About Izkrael Caladrel

    IMPROVED CHARACTER'S INTRODUCTION:

    CHARACTER'S SHEET:

    IZKRAEL
    Elf slayer 1
    N Medium humanoid (elf)
    Init +5; Senses darkvision 60 ft.; Perception +7

    ====================
    DEFENSE
    ====================
    AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
    hp 11 (1d10+1)
    Fort +2, Ref +5, Will +2 ; +2 vs enchantment spells and effects
    Immunity sleep ; Weakness light sensitivity

    ====================
    OFFENSE
    ====================
    Speed 30 ft.
    Melee elven curve blade +3 (1d10+3/18-20) or dagger +3 (1d4+2/19-20)
    Ranged longbow +4 (1d8/x3) or dagger +4 (1d4+2/19-20)
    Special Attacks studied target

    ====================
    STATISTICS
    ====================
    Str 14, Dex 17, Con 10, Int 14, Wis 12, Cha 12
    Base Atk +1; CMB +3; CMD 16
    Feats Point-Blank Shot
    Traits into enemy territory (+1 to Will saves; campaign trait), magical knack (+2 caster level multiclassing; magic trait),warrior of old (+2 to initiative; racial trait)
    Drawbacks pride
    Skills Acrobatics +7, Climb +6, Intimidate +5, Knowledge (local) +6, Perception +7, Sense Motive +5, Stealth +7, Survival +5 (+6 to follow tracks)
    Languages Common, Elven, Gnome, Sylvan
    SQ elven immunities, keen senses, silent hunter, track, weapon familiarity
    Combat Gear potion of cure light wounds; Other Gear leather armor, elven curve blade, daggers (3), longbow with 20 arrows, slayer's kit, explorer's outfit, 5 pp, 5 gp, 9 sp, 10 cp

    ====================
    SPECIAL ABILITIES
    ====================
    Darkvision Though uncommon, some groups of elves are born with darkvision, rather than low-light vision. In many cases this is taken as a sign of a drow in the elf's ancestry, and can lead to persecution within the elf's home community. Elves with this racial trait gain darkvision with a range of 60 feet, but also gain sensitivity to light and are dazzled in areas of bright light or within the radius of a daylight spell. This racial trait replaces low-light vision.

    Light Sensitivity Creatures with light sensitivity are dazzled in areas of bright sunlight or within the radius of a daylight spell.

    Silent Hunter Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait). This racial trait replaces elven magic.

    Studied Target (Ex) A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

    If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

    At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

    At 7th level, a slayer can study an opponent as a move or swift action.

    Track (Ex) A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.

    Back Story:
    Aryhan Quais Izkrael Caladrel was born in the depths of the Mierani Forest. His parents lived in Celwynvian, but even now Izkreal knows nothing about them and his native land. Indeed, his birth (for which the entire elven enclave was celebrating), revealed itself a shocking event for Celwynvian’s elves: the newborn’s skin was ashen, almost gray, and his completely white eyes were veiled by a coat of black, viscous substance. For the elves of Celwynvian those features were a clear sign of the drow blood flowing into the newborn veins: nobody knew how, but it seemed like someone among the infant’s forebears had came in contact with the hated dark elves. The newborn was immediately repudiated and only his parent’s intervention prevented his killing in the very moment of his birth. Izkrael resembled to an elf in all but those features, but they were enough to have him exiled from the elven community and forced to live the life of a forlorn.

    Given in custody to a couple of human farmers who lived at the edge of the forest and that weren’t able to procreate themselves, Izkrael was grown by his adoptive parents as long as Pharasma claimed both their souls, when Izkrael was only 12.

    Ever since, Izkrael (who never loved humans, feeling unable to integrate in their society and to understanding their strange psychology) scrapped his living in the wilds, and even though more than once he was about to enter the Mierani Forest, he actually never did: his adoptive parents had filled his head with horrific and gruesome stories about the forest, and the young elf remained so terrified that even now that more than forty years has passed, he doesn’t dare adventuring in that haunted forest.

    For many years, Izkrael’s only concern was survival: he lived hunting and taking shelter where the nature allowed him. When he began to realize the usefulness of a well kept equipment and money’s value, he started to work as monster hunter for the villages around Riddleport: Izkrael detested working for humans, but after all his profession was so lucrative that allowed him to meet those impulsive creature only once or twice every year, when some monster’s attack happened (most of the times his foes were wolves or firepelt cougars).

    In the meanwhile, even if with some hesitation, he began visiting the city: he didn’t enjoy it, but he had built a sort of contact’s network in Riddleport, and they always had some “job” ready for him. Skilled at hiding in the city shadows and lacking any moral concerns, Izkrael represented the perfect agent for criminals in the city. Most of the times he was tasked with tracking down someone lurking in the shadows or steal a specific object from another; only two times he was tasked with killing, and only once he actually did.

    While he lived this wretched existance, trying to unveil the sense of the world and understand his origins e the reason beyond his diversity, a shadow appeared in the sky above Riddleport. Izkrael stayed within the city borders as little as possible, far and away preferring the wildlands. One night, he had a horrific nightmare in which he saw graceful and elegant white-haired beings, possessing a gray skin similar to his own. The lived in the depths of the earth and from there they looked up as if their gaze could penetrate the earth and focus on him. With a smile, one of the creatures invited him to wake up and look up to the sky. When Izkrael did, he was left speechless.

    Feeling a sort of strange connection between the astral event and his own fate, he decided to address a varisian harrower he met long time ago, when he protected her caravan from a pack of wolves’ attack: at the time Cordeliza was just a little girl, but now she was a woman in his twenties and had inherited the leadership role of her grandmother in the caravan. Izkrael, to the contrary, wasn’t changed at all: Cordeliza recognized him immediately and in the intimacy of her wagon heard what the elf had to say. Izkrael asked her about the shadow in the sky and about his dream: he knew that varisians were expert in those arts. Cordeliza answered that his dream was surely to be read as a message from Desna, goddess of dreams, provoking a laughter in Izkrael, who never had time for religion and refused that interpretation, seeing the dream as something much more mundane. Cordeliza went on explaining that she couldn’t give Izkrael all the answers he was searching about the shadow in the sky: the cards had though revealed her that the truth about the shadow in the sky could be discovered only in Riddleport, so she suggested Izkrael to go into the city and try to get the answers he was looking for.

    Without hesitating, Izkrael left. Once in Riddleport, he started to search one of his contacts in the city to ask where to address to know the truth about the shadow in the sky.

    Personality:
    Izkrael tends to be taciturn and reflective. His psyche is tormented by the inability to understand his place in the world: he knows he’s an elf, but also knows that the rare elves he has encountered had always looked at him as an abomination. He has grown among humans and has had many contacts with them, but he’s not able to fully comprehend their mind. In general, Izkrael feels like a rootless tree. He’s reserved and reluctant at the idea of forging relationships with others, even though maybe he has yet to meet someone who has the patience to change his mind.
    Izkrael is guided by a skeptic way of thinking: he doesn’t recognize any set value and has no moral qualms. He’s not deliberately evil, though, and always prefer not to hurt someone if there’s another option.

    Appearance:
    Izkrael is a very young elf, and as such his build is thin and lithe. His facial features are graceful as those of the vast majority of elves, but there’s something like a thin layer of shadows that cracks his elven beauty. He tends to wear dark clothes and keeps his head hidden under the hood if he can. He has got long black hairs. His voice is melodious such as that of the majority of the elves, but his timbre is slightly raucous, making his speech more threatening confronted with that of other elves. When he speaks, he often ends up whispering instead of raising his voice.