See I always thought Rexus looked a lot like Dorian from Dragon Age Inquisition.
I actually switched out his picture for images of Dorian from DAI, myself. I liked the feel and it gave me a larger pool of pictures to work with for a very reoccurring NPC.
I did the same thing with Laria - using DAI's Sera. Just the face though. I just really liked how playful she looked.
Mr. Reo wrote:
Doesn't sound silly to me. I've been talking about seeking out someone to record a couple of songs for me, mostly because I'm pretty shy about my own voice.
I am doing something similar though. I'm assigning a song to each part of the AP. It can be a modern song, a filk/folk song, etc. For example, I'm using Woodkid's Iron for Turn of the Torrent because it made me think of the Order of the Torrent Hellknight's.
I also use theme songs for major NPCs and will even talk to players about a theme song for each player.
I definitely feel like music is an important component to a good game, but any game in Cheliax especially.
James Jacobs wrote:
While I can admit I was very much looking forward to seeing what Paizo could do with the Song of Silver, I can see why you would leave it out. I feel like one of the biggest obstacles in writing something like that is no matter what, it won't match up with someone's perception of what it should be. I'm not personally musically talented, but I definitely had a vision in my head of what the Song of Silver would feel like.
This way, GMs can create their own SoS, and tailor it to the feel of their campaign.
Mr. Reo wrote:
OOOOOH Reo, this is awesome. For giggles, I put this to the tune of 'The Hanging Tree' (because I'll admit, I've been kind of wanting to use it for SoS) and it fits so very, very well. Essentially, repeat each verse twice (sing verse 1-3, then do so again), then repeat the last verse, with the potential for some minor tweaks.
Thank you so very much for this gift :D
My gaming group is rapidly approaching the finish line for Council of Thieves after playing for almost 2 years and we're all practically frothing at the mouth for this AP. They're already asking me if they can play "Legacy" PCs descended from their Council of Thieves campaign (assuming survival, of course).
So I guess I'm just saying thanks :)
Can I just say that I absolutely love/hate this volume.
Love because I play in a group where we take turns DMing, but Cheliax is hands-down my baby. This has so many juicy bits I want to dance.
Hate because I am half-way through running the fifth installment of Council of Thieves and I would have sold my soul to Asmodeus to have this two years ago...
I finished running this module not too long ago. My gaming group was equally split between men and women at the time (3 male players and 3 female players) and I myself am female. The characters each matched their players gender (though that hasn't always been the case), and though none of the genders were changed for the play, it was handled easily enough:
My girlfriend, who is playing a female bard with the Chelish Diva archetype of course played Larazod - in drag. It was very fun for her because she got to showcase her characters acting talent, and she and Calseinica became friendly.
Calseinica remains close with the party and has been working towards a romance with the party's paladin.
I ended up adding in some of the extra roles that were posted elsewhere on the forums (I believe by Tacticslion?), one of which included the additional role of Larazod's younger sister, a role filled by one of my other players.
Finally, my third female player (and her female character) filled the role of Drovalid Vorclune, the torturer. This player does the least roleplaying but it fit well for her because she enjoyed exploring a more stoic role for the character.
Now, I'm going to partially reiterate some of what was said above (and if I start to repeat, my apologies), but I believe part of the sexism in the play IS intentional because of the sexism of hell. If you look at the layout of the hells, at Asmodeus, it states without a doubt that the Prince of Darkness has absolutely no use for women, whom he considers weak. And of course it is supposed to be an abhorrent practice - my players, all with the exception of said Chelish Diva bard - were absolutely opposed and they considered not even doing it, but decided it was the most viable option for entering Aberian's Folly without drawing undue attention.
That being said, I viewed neither this part of the adventure, nor any of the other parts I have read, as particularly sexist. I do feel like the lens you bring to the table directly affects much of how you perceive a game, and that different players like different things. I tend to like imperfect worlds/societies, games that dabble outside of the good, but also games that explore alternate world views, cultural ideologies, and even controversial subjects.
I would suggest talking to your players after you read the rest of the AP. Again, I believe it's a very well-written adventure path that gives a wide array of characters to interact with, of varying genders and affiliations, but if you're players would rather play in an environment with more of a focus on accepting diversity and clear black-and-white roles, then I'm not sure Westcrown (and the Council of Thieves AP) is a right fit for them.
Following up on a suggestion from someone in my gaming group, I've made an adjusted version in which the Roboto font has extra "tracking" space applied. This may help to make it feel less "scrunched up".
Overall, I find the new fonts to be mostly subtle enough in their difference, but I must admit I don't like the "2's" and the "4's." They are shady looking characters.
Not that they would scare me away from your beautiful sheets.
Instead of creating a new thread, I'm going to post this here. Copied from Planewalker.com
I am beginning my Planescape campaign using the Pathfinder rules soon. I will be modeling the campaign after Paizo's own adventure paths (including a Player's Guide, maps, and a thread of continual plot throughout the game), with the exception that my player's are starting out at 2nd level, and the adventure path will probably go all the way to 20th level.
The party is a mix of primes and planars, unaffiliated and faction namers. It takes place post-Faction War. I'm thinking of stringing together a lot of the pre-written adventures with appropriate modification, and then top it all off with something new. So far, I'll be starting with Desire and the Dead, and am considering the following order:
1. Desire and the Dead
Modron March and Harbinger House may switch places. My main concern right now is the Player's Guide. I've been trying to piece it together for a few weeks now, and I've got a list of what I'd like to see included, but I have been struggling when it comes to coming up with campaign traits.
I was thinking that I could use the suggested backgrounds/introductions in Desire and the Dead to build traits, but I'm just blanking. Has anyone done this? Can you suggest traits that would play into later adventures? I'll update as I work on these.
I am considering running a Planescape game using Pathfinder rules. Currently, I have players from all different worlds (Eberron, Ravenloft, etc.). I was wondering if anyone had a really great concept/idea/previous experience running an intro to Planescape. I'm looking for something to bring everyone together, and keep them together. Suggestions?
Also, not sure if this should go here or not.
So, a question for programmers and laymen alike: would moving to github and directing people to this program encourage more people to get involved in the project?
I'm definitely interested in getting more involved. I'm no programmer, and though I've used the basis of your sheets to create some pretty serviceable archetype sheets, I'm not an Illustrator genie.
So, short, count me interested.
Well, first session went well. I used Pravus's method of introduction (with my own NPC lettering). My players pretty much assumed that they were being summoned by the unnamed "N" to deal with the disappearing citizens, once they found out about them.
It was a somewhat short session, but we're playing again this Friday. I am still running Jzadirune, though I'm going to try and run it a little faster than I usually do dungeon crawls. I think I'm keeping it as a Gnomish settlement, a conclave of the little buggers dedicated to Brigh, the clockwork goddess. I'm also using someone's suggestion of making the Vanishing a variant on the Bleaching so my PC's (no gnomes in the party) won't have to worry about it.
My only major worry is that I wanted to put together a Player's Guide for my PC's, but my copy of the Shackled City hardcover is still MIA :( I ordered it half off after Thanksgiving and it still hasn't arrived.
Wow. This is beautiful! Thank you so much for the help, I think I'll definitely have to strongly consider something like this.
I'm getting ready to start running the Shackled City adventure path and am looking for any helpful advice from DM's who've taken this path on before. I have already ordered the hardcover and can't wait for it to arrive, though I don't think it will be here before my first game session.
I'm situating Cauldron and environs somewhere in the Sargava/the Shackles region of Golarion, still deciding on some of the details though I don't think it will immediately impact the characters.
Currently, my party consists of five PC's; A human cleric to Cayden Cailean, an elven rogue, a dwarven fighter, a human (Ulfen) witch, and a tiefling gunslinger.
I'm particularly concerned about how to bring a group of PC's who probably don't know each other together in a believable manner, and how to handle the change in gnomes in Golarion and how it affects Jzadirune.
Any and all help is appreciated, thanks!
In our Rise of the Runelords campaign, I am playing a paladin of Saranrae. Our group decided not to attack Orik outright and he ended up working with us (for a price). After many long talks, my character convinced him to come and teach the young militia in Sandpoint and from there, a relationship developed.
They are quite sweet actually.
It helps, I suppose, that the DM is my boyfriend.
Here are some 'Homebrewed' Character Sheets using Sadie's style. They are for various Archetypes that I have used as a DM / Player, so I hope you enjoy them.
This is pretty awesome. I've tried my hand at a couple of the archetypes (particularly the Sandman Bard archetype, the minor changes for the Black Blade [Magus], and the Synthesist for the Summoner as well as some home-made archetypes). If I get up the courage, I'll post them, but in any case, yours look much better than mine!
And to you, Sadie, I again say that your character sheets are amazing and thank you.
These are all really great! Thank you, I really love the feel of the battle poi. Right now, I'm trying to work up a firestaff (pretty much a staff where I set the two ends on fire) that mimics some of the real world examples. I'm not sure if there is a write up out there for something like this or if I should just save up for a flaming quarterstaff.
I really like the Fire Music feat from Ultimate Magic, but you have to have non-bardic spells to take it, which makes me sad :(
Dungeons and Dragons Online, its free and awesome, if you havent checked it out, you should do so, the reason I mention it here is that there is a quest where you go into this evil carnival run by tieflings, some of whom are juggling fire, etc. there's even hellhounds that run on top of flaming spheres lol.
Nice. Never played it, but I can see where you would get that impression. I actually originally got the concept as an NPC in my own Dawnforge campaign. I don't know if you're familiar with the setting, but it's got a pretty radical take on races (they can get powerful through things called talents and transformations). Tieflings are a base race as are a few other odd ones. The player's were involved in this festival that the party bard wanted to do and I created a whole slew of bardic NPC's, including Free - my fire juggling tiefling bard.
I'm really wanting to build a fire juggling, fire eating tiefling bard for the Second Darkness campaign we're getting ready to start. I was hoping and praying that Ultimate Magic would having something for this, but alas it doesn't have much.
What I'm wondering is, does anyone out there in Pathfinder-land have any suggestions for how to build this? Has anyone designed a bard archetype that could fulfill my needs? I'm pretty desperate here - hit me.
Beautiful sheet! You've done amazing work.
I think I will try my hand at some class modifications. I'm not very familiar with the software, so I make no promises, but my group uses a lot of variant/house rules, so being able to modify this to fit whatever whim strikes the DM/players is pretty useful.
One thing I noticed; on your cavalier sheet, you have the "Feat Sharing Duration" equation listed as "1 + ([character level]/2). Unless I'm reading this incorrectly, the Pathfinder SRD states that "allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses."
My deity/domain pdf is done now too, for those interested. It's just a revision of the Deity/Alignment/Domains/Favored Weapon chart, using the domains in the Core & APG books.
I'd be interested to see what conversions you've got for Eberron. We've been considering a conversion for our Eberron game and I'd like to have it on hand. Emailing you :)
I love chatzy, but I've been hesitant to pay for an account. Do you have a paid room or know someone who does? Is it really worth it?
I'm actually currently running two separate Dawnforge campaigns using the Pathfinder rules and am willing to share any and all information I've got.
To answer your questions first - I would say that the monk, ninja and samurai are all bad fits for Dawnforge; at least in Ambria. However, one thing that Dawnforge has going for it is the complete openness in Zangala and Tamerland. Personally, I'm making Zangala Persian/pseudo-African in feel, incorporating a few human cultures (one is based off of the Redguard from the Elder Scrolls games).
Tamerland, in my game is going to mostly full of what are usually considered "monster" or non-standard races. More minotaurs, with an actual culture (very much similar to the Tauren of WoW, so I've been told), a race similar to the Al-Keric-Helam of 2nd edition, centaurs, intelligent griffons, and of course, the lizardfolk.
If you were looking for a place to incorporate the ninja, samurai or the monk, you could place them in Zangala (I'm going to allow the monk in Zangala, as part of one of my human cultures), or you could design a pre-existing culture in Zangala where they fit. Otherwise, I'd say that the monk is kind replaced by the Spirit Adept.
As for guns and the gunslinger, again, my thoughts are that they don't fit. At all. To each his own, but considering the "bronze-age" feel of Dawnforge, I think the gunslinger class and flintlocks would break the feel, unless you aged the world some (then, more power to you!)
I hadn't actually attempted to convert any of the PF standard/Golarion gods into immortals yet, but that is a really cool idea and one I may have to take a crack at!
I've converted the Spirit Adept and Disciple, and would be happy to share and get your thoughts on balance, feel, etc. if your interested. I'm also working on converting the Champion class from Monte Cook's Arcana Evolved to use in place of the paladin (allowing a Paladin PrC, mostly in the Kingsmarch). I have, to date, allowed the witch, the summoner, the oracle, and the cavalier (with some modification) in my Pathfinder/Dawnforge game, but decided that there wasn't really a good place for the alchemist or the inquisitor.
I've also reworked the wizard a little bit to fit in with the Dawnforge arcane aspect's - pretty much, I use the existing powers that Paizo has so graciously provided and allow the caster to pick from a set list associated with his arcane aspect at 1st and 8th level.
Finally, I've been debating whether or not I just want to replace the Shaper with the Oracle, but haven't settled on anything yet.
Still problems with the nav bar. it keeps changing back. I got the library section figured out, haven't had a chance to use it.
I'm not ultra website-savvy, but I was having this same issue. I went to the Site Layout. Under Navigation (like the fourth one), I clicked "edit," and under where it says "Title: Navigation," I clicked "display title" and the problem went away.
Also, kudos to the template. It's amazing! I am trying to find a good chat to embed into it right now for a play-by-chat game I'm running. Any suggestions?