Dawnforge Conversion help?


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So I'm working on the idea of running Pathfinder in the Dawnforge setting, and I could use some help. Here's a few things I'm a little stuck on.


  • Monk, Ninja, & Samurai classes? Is there a place for them in this setting?

  • Guns & the Gunslinger class? Same concern.

  • Converting PF/Golarion gods into DF immortals.

Those are the one's I've come up with so far, the other races & classes I've dealt with and I'll post my full notes once I'm done.

FYI: This is cross posted on both the RPG.net Forums & the Pathfinder forums.


CrackedOzy wrote:

So I'm working on the idea of running Pathfinder in the Dawnforge setting, and I could use some help. Here's a few things I'm a little stuck on.


  • Monk, Ninja, & Samurai classes? Is there a place for them in this setting?

  • Guns & the Gunslinger class? Same concern.

  • Converting PF/Golarion gods into DF immortals.

Those are the one's I've come up with so far, the other races & classes I've dealt with and I'll post my full notes once I'm done.

FYI: This is cross posted on both the RPG.net Forums & the Pathfinder forums.

I'm actually currently running two separate Dawnforge campaigns using the Pathfinder rules and am willing to share any and all information I've got.

To answer your questions first - I would say that the monk, ninja and samurai are all bad fits for Dawnforge; at least in Ambria. However, one thing that Dawnforge has going for it is the complete openness in Zangala and Tamerland. Personally, I'm making Zangala Persian/pseudo-African in feel, incorporating a few human cultures (one is based off of the Redguard from the Elder Scrolls games).

Tamerland, in my game is going to mostly full of what are usually considered "monster" or non-standard races. More minotaurs, with an actual culture (very much similar to the Tauren of WoW, so I've been told), a race similar to the Al-Keric-Helam of 2nd edition, centaurs, intelligent griffons, and of course, the lizardfolk.

If you were looking for a place to incorporate the ninja, samurai or the monk, you could place them in Zangala (I'm going to allow the monk in Zangala, as part of one of my human cultures), or you could design a pre-existing culture in Zangala where they fit. Otherwise, I'd say that the monk is kind replaced by the Spirit Adept.

As for guns and the gunslinger, again, my thoughts are that they don't fit. At all. To each his own, but considering the "bronze-age" feel of Dawnforge, I think the gunslinger class and flintlocks would break the feel, unless you aged the world some (then, more power to you!)

I hadn't actually attempted to convert any of the PF standard/Golarion gods into immortals yet, but that is a really cool idea and one I may have to take a crack at!

I've converted the Spirit Adept and Disciple, and would be happy to share and get your thoughts on balance, feel, etc. if your interested. I'm also working on converting the Champion class from Monte Cook's Arcana Evolved to use in place of the paladin (allowing a Paladin PrC, mostly in the Kingsmarch). I have, to date, allowed the witch, the summoner, the oracle, and the cavalier (with some modification) in my Pathfinder/Dawnforge game, but decided that there wasn't really a good place for the alchemist or the inquisitor.

I've also reworked the wizard a little bit to fit in with the Dawnforge arcane aspect's - pretty much, I use the existing powers that Paizo has so graciously provided and allow the caster to pick from a set list associated with his arcane aspect at 1st and 8th level.

Finally, I've been debating whether or not I just want to replace the Shaper with the Oracle, but haven't settled on anything yet.


I'd also be interested in seeing any converted material you have, if you're willing to share.


Bump.


Bump. I just rediscovered my old Dawnforge info and remembered that well. . . I love it.


Chris, if your willing to share the Dawnforge stuff you have, I'm more than willing to share some of my ideas :)

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