Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Mouthing to Jasktrokan Thanks. Cerryl quickly takes off his new cloak and stuffs it into his backpack before making sure they had the intel they are supposed to give to the new ambassador.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Waiting to follow along behind Lovissa considering how well her officer disguise is working Cerryl attempts to make it down the hallway. Stealth: 1d20 + 1 + 5 ⇒ (11) + 1 + 5 = 17
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Bringing up the rear of the group Cerryl doesn't spend as much time looking around as much as attempting to minimize any noise. Stealth: 1d20 + 1 + 4 ⇒ (6) + 1 + 4 = 11 Cant remember the cloak's benefits completely thought it was +4 on stealth rolls...if not just remove or reduce that number accordingly.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Looking over Lovissa's shoulder after not finding anything himself. Linguistics (aid?): 1d20 + 8 ⇒ (19) + 8 = 27 Afterwards ever conscious of the noise they made along with time continuing to tick away. Cerryl moves back over towards the vent they entered through and motions for the rest of the group to start moving on.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Angry that a chair seems to be getting the better of the party and hoping that this fight isn't too loud and bringing additional guards. Cerryl still maintains the course with another force missile being unwilling to unleash any fire based attacks with the various notes and papers around the room. Force Missile: 1d4 + 2 ⇒ (4) + 2 = 6
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Sorry was out of town again for the 4th and still trying to figure out why I keep setting these types of schedules for myself. Taking another 5 ft. step back, Cerryl weights the flask in his hand before looking around at the papers in their cabinets and decides that might not be the best option. Pointing quickly at the chair he instead defaults back to his old faithful and slams a force missile into it. Force Missile: 1d4 + 2 ⇒ (1) + 2 = 3
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Finding himself severely uncomfortable with multiple sharp and blunt objects being swung in his direction. Cerryl attempts to break free of the hold. CMB?: 1d20 ⇒ 3 If I could do an escape artist check untrained and have it work would get +1 from Dex but dont like my odds either way sadly.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Climbing down behind the rest of the group. Cerryl then moves to see about the Dossiers and Misc drawers first. Climb: 1d20 ⇒ 16
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Following along behind still and unsure exactly where they are looking for information...Cerryl still trusts that they are on the right track. Hopefully we dont find a secret door into either the ballroom or barracks.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Seeming at a lost and just blindly following Toban into the vent and waits for the rest of the group to continue forward through the door with the scales.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Swinging the cloak around his shoulders and pulling the hood up. Cerryl attempts to determine the amount of time they have left before they need to head back to the room. Seeming to not see any other path forward and not having located the ambassador. Cerryl waits for either Toban or Lovissa to make their way into the vent and will fall in line behind one or both of them.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Seeming to come out of another fog, Cerryl approaches Jasktrokan and gives him his vial of antitoxin to hopefully help with the imps venom. Also, taking a long look around the room, while asking if anyone has kept up with the time roughly before they need to start heading back. Perception: 1d20 + 7 ⇒ (17) + 7 = 24 Definitely seems like more than just an ambassador and wonder exactly how the Venture Captain fits in. Taking the note Rosie found Cerryl attempts to see if anything sticks out from the code. Linguistics: 1d20 + 8 ⇒ (2) + 8 = 10 Cerryl will also attempt to determine the items in the bag along with seeing if any might be useful to complete the mission. Spellcraft (ring: 1d20 + 9 ⇒ (18) + 9 = 27
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Knowledge Planes: 1d20 + 9 ⇒ (10) + 9 = 19 Guess will go for their AC unless I needed to surpass Lovissa's by another 5. Moving at an angle to get a LOS on at least one of the imps. Cerryl quickly slams a Force Missile into it. Hoping for Black but would take red if I cant get a line of sight. Force Missile: 1d4 + 2 ⇒ (3) + 2 = 5
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Walking up behind the rest of the group. Did we check to make sure there isn't any traps with this hidden door? Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Coming back out of the room and not seeing anyone other than Lovissa. Cerryl hurries down the hallway and enters behind Toban looking around. Perception: 1d20 + 7 ⇒ (8) + 7 = 15 Didn't they say the old ambassador disappeared suddenly and for some reason they aren't even acknowledging that there was a previous one. Seems like someone recently had a major difference in opinion for the decor. Moving into a corner after this Cerryl faces back into the room and casts another Detect Magic and will reposition to cover the remainder of the space and repeat the process.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Listening in at the middle door on the north side of the hallway. Perception: 1d20 + 7 ⇒ (4) + 7 = 11 And if not hearing anything will cast a quick Detect Magic hoping that the ambassadors study will likely have a magic item or two. If he doesn't sense anything magical on the other side of the room he will follow behind Toban and repeat unless something causes him limit the any noise. Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Unsure about impersonating the a guard himself and I don't think Lovissa can cast the scroll. Cerryl decides to use a double casting of Forced Quiet on himself and Lovissa right after he informs her of his intentions. Changed out most of the fighting spells for my level 1 slots to this since I figured we really hope we don't get into a fight, and it gives a +4 to stealth for 3 rounds based on my caster level. Stealth: 1d20 + 1 + 4 ⇒ (9) + 1 + 4 = 14 Welp here is hoping that is enough Attempting to follow Rosie along the side of the wall...his height difference seems to make it a little more difficult to fade into the background.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Giving it a little time after hearing someone on the balcony react to Jastrokan's small fumble and also waiting to see if Lovissa makes it and joins him before he makes his attempting to mimic Toban. Stealth: 1d20 + 1 ⇒ (12) + 1 = 13
No worries Otha...though what about my questions as far as spells prepped and the caster level on the scrolls? Kinda debating about attempting to mimic the arrogant one...though wouldn't want to be interacting closely with anyont but figured it might help with my stealth rolls.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Couple of questions...first the spellbook we received after the last mission...where there any spells that I might have copied...or is that not allowed in this case? Next forget if we case a spell via a scroll is the caster level your own or the one assigned to the spell and if it might be beneficial to attempt to recreate one of the guards with that scroll...would last for 30 mins if I cast and it uses the caster's level for the duration component...Lastly did we have enough time to change out our spells between briefing and execution...wondering if I can adjust my set or if I should let it ride with a standard load out. Coming up behind Lovissa and Toban; Cerryl is still stunned with the current parameters of the mission and wondering if they will be able to pull this off within the timeline given. Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Enjoying the cooking from Toban again, Cerryl is continuing to look over Alejia's spellbook trying to see if there was anything useful that he should add to his own before trying to decide what to buy before the next mission is handed down...Though hoping that the group can stay together considering how successful they have been so far.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Out of offensive spells for the most part Cerryl moves around the edge of the cavern before launching a force missile at the remaining pirate. Force Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Moving a little more forward again; Cerryl reaches up to the mirrored pendant that one catches flashes off of every once in a while and focuses once more on the spell he just cast. Recalling the spells in his book and invoking his bond with the pendant, Cerryl appears to mimic the same spell he just cast pointing at Alejia again. Using the bonded items ability to cast any known spell in his book to send another Ear Piercing Scream at Alejia. Damage: 1d6 + 1 ⇒ (3) + 1 = 4 As he completes his spell he seems to hear a little crazy from the direction the two siblings went...Umm...when did we those two become pyros...hope that is just theater...either that or might need to disappear when we return...doubt someone will be happy if either ship is sunken here.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
A little stunned how quickly this turned into a hostage situation Cerryl instead moves up behind Toban and readies himself to cast Ear-Piercing Scream if Alejia attempts to follow through on her threat. Sense Motive: 1d20 + 4 ⇒ (20) + 4 = 24 Readied spell: 1d6 + 1 ⇒ (1) + 1 = 2 As before Fort save against dc either 16 or 17 cant remember if caster level plays a part in the equation or just spell level
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Taking a moment to breathe and not wanting to waste any spells on these pups, Cerryl aims his crossbow over the heads of the gnomes and takes a shot at the left most mongrel. Attack: 1d20 + 1 ⇒ (13) + 1 = 14
Also, Rosie you have Mage Armor in effect for you...assuming it will probably last the full encounter considering its duration.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Sadly only have one Mage Armor ready...guessing will give to you Rosie since you seem to be more towards the front than your brother. After completing that Cerryl will wait for Lovissa and Toban to lead the way further into the caves.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Standing opposite Lovissa, Cerryl takes a moment to check that his wand of sleep is ready in the wrist sheathe before readying his crossbow and looking to see if there is any movement on the Titan. Perception: 1d20 + 6 ⇒ (7) + 6 = 13 Anyone need Mage Armor before heading into this fight?
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Taking a moment Cerryl writes up a brief summary of what has occurred so far and looks for a runner in the morning before they leave port to send back to headquarters...other than that he attempts to think of anything useful for the trip that can be bought quickly in port.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Looking around the ship and at the fallen pirates. If you can sail this boat it would be best to meet her as she expects...especially if she is going to scuttle the Titan regardless...but how much help are you going to need to get us there safely Toban? Pausing a little more. And going to need to find a way to keep this one under control if we are going to fight Alejia...dont want him to get other ideas when we are distracted.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Musing almost aloud to himself. Wonder what the ship is worth to her then...might be only chance you have is to help us catch her...otherwise your probably just looking over your shoulder waiting on her to catch up to you...either way think this ship is going to either visit the bottom or will be a nice prize for the society.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Moving around the edge of the ship looking for a better angle instead of over his friends head. Cerryl points a finger at the 1st mate while chanting quickly before a quick ray of ice seems to be directed at the pirate. Ranged (touch): 1d20 + 1 ⇒ (14) + 1 = 15
Just curious shouldn't the first mate have taken more damage than that...the scream did 7 and the force missile another 2.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Maintaining his ground Cerryl continues to focus on the first mate sending another bolt of force at him as he recovers from the shriek. Force Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Seeming to wake from his stupor slightly; Cerryl follows behind Toban and Lovissa towards the middle of the ship before focusing on the first mate and executing a soundless scream. Ear-piercing scream: 1d6 + 1 ⇒ (6) + 1 = 7 Sorry was a long weekend and didnt check in after Thursday really...also DC is 17 against Fort for half damage and no daze effect.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Unwilling to be the first up the rope...Cerryl listens to see if there is anything he can hear coming from the ship. Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Otha sent a text to me today when he had phone service saying that the internet is unwilling to work with him and there probably won't be another post until this Saturday when they return to the States.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Unable to make out much in the darkness. Cerryl attempts to determine if there are any guards walking the upper decks and slips his wand of sleep into his hand while holding it down near his leg. Assuming it has normal lanterns/lights at both ends of the ship and it is at anchor. Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Looking at the boat a little dubiously. Perception: 1d20 + 6 ⇒ (19) + 6 = 25 Umm...do any of yall know how to handle a boat...or think we can pull this off without them seeing us coming?
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Scratching his head a little sheepishly even though his blow landed. Not sure that was the best idea...Umm...Think we can assume Alejia is already on the boat and her ship is going to be intercepting it on the way into port. So...either need to determine why she wants the scholars or maybe try to find this Boss Croat and see if he has some information about where we might catch Alejia after she returns to port. Turning back to Toban Thanks for the healing.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Not wanting to use any more spells without knowing when they will get a chance to rest Cerryl moves forward again and swings his quarterstaff at the remaining thug. Attack, Flank: 1d20 + 2 ⇒ (15) + 2 = 17
Hope this isn't a mistake on my part but figure 4 vs 1 it shouldn't matter.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
With the red thug stunned; Cerryl takes another 5 ft. step back and launches another force missile...this time at the one that dropped Jastrokan. Force Missile: 1d4 + 1 ⇒ (3) + 1 = 4 Force missile are like magic missiles...don't need a roll to hit is my understanding. Just don't have large damage potential. While doing this Cerryl also takes a moment to ready his quarterstaff in the hopes that he might deflect anymore blows if the other thug continues to follow him.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Unsure exactly how to go about asking for information Cerryl attempts to recall what he has overheard on the way here and in the market. Knowledge(local): 1d20 + 8 ⇒ (14) + 8 = 22
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Hmm...Hmm...Guess lets escort Latha to the Order of Cyphers and then we need to either figure out what Alejia wants with the scholars or we need to find a way to get to the Titan since it seems she has a preferred method of hiding out on the ship while waiting for her crew to attack. Turning towards the pirate. Think you might want to get out of town...if we don't catch Alejia; I doubt she will let you live after losing Latha here.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Listening in and thinking to himself. Do we know if she is killing the scholars that she is abducting...or is there another reason for her interest in ancient Thassilionian...did they tell you anything about their reason for inviting you here? Turning briefly to Rosie. Do you think you can peek around a few of these corners and search while Lovissa watches our prisoner...we are going to need to move soon. Turning back towards Toban and Lovissa. Do you think we should attempt to burn this place behind us to hide the fact that we rescued Latha here...and if Alejia was already on the Starfire do you think she is attempting the same ruse again with the Titan?
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Unsure how to respond and not worried about any illusion spells since there wasn't any auras from his earlier spell nearby. Cerryl still takes a moment to glance from the captive back to the pirate. Umm...did anyone check for any more weapons on him...and maybe we should at least do that if not outright bind him while we search the rest of the warehouse.
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Mad at himself for not paying attention and being left behind while the fighting occurred. Cerryl moves towards the box the pirate pointed out and after taking a look at it decides to cast a Detect Magic spell while waiting for Lovissa to check it for traps. Sense Motive: 1d20 + 3 ⇒ (18) + 3 = 21
Male Human Evoker (3) | AC 11 T11 F10 | HP 18/18 | CMB 0 CMD 11 | F +1 R +2 W +4 | Init +1 | Perc. +6 SM +3 | Spells: 1st 3/5 | 2nd 3/3 Force Missile 5/7 |
Double move to try to get back into the fight. Rushing around the corner Cerryl continues to move up trying to find where the the fight has progressed and hoping he can assist his companions.
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