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2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.) Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow: 1. Please post at least once a day.
- Hit Points
3. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (2) + 5 = 7 Get your >Pathfinder Provisions<
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
Another day aboard the Sixwing Dixie brings more singing from the crew. You'd love to celebrate the trip, but the bottomless bag and the missive from Venture-Captain Ambrus Valsin remind you of your quest. "We'll be in Hinji by the morrow." The dwarven captain speaks. "Chileax is nice this time of year. Not too hot, if you catch my drift." She grins. Ambrus Valsin's Missive:
Experienced Pathfinders,
Unfortunately, the assignment wasn’t as simple as it seemed. After the novices’ first day of examination, they did not return to the Junianis manor. Lady Victiria attempted to contact them using the resources at her disposal, and then reported to the Grand Lodge that our agents were missing. Your task is to find our four missing Pathfinders and, if someone was responsible for their disappearances, make sure they are no longer a danger to the Society. If you find any of our agents, bring them to the Junianis manor. Lady Victiria has agreed to harbor any Pathfinders you find until your investigation is complete. Although the Junianis family has many connections in Hinji, it is important that you do not visit the Junianis manor except to drop off the missing agents for protection. You can go to Lady Junianis for additional information as a last resort, but relying on her for help might jeopardize our future relations. If the worst has happened and you find that the agents have died in the field, be sure to respectfully retrieve their remains and belongings. After you bring the missing agents to the manor, complete the cataloguing of the heirlooms and report back to Absalom with the agents or their remains. Included with this letter are basic dossiers on each of the agents sent to Hinji, as well as a bag of holding and scrolls of gentle repose that are only to be used for the missing Pathfinders should they prove necessary. It is important that you use discretion—they were likely targeted for being members of the Society, so don’t go about flashing wayfinders and demanding answers. Begin your search at the Waypoint Inn, where the agents were staying. The innkeeper is expecting you. Explore, Report, Cooperate.
Feel free to introduce your characters here.
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
(I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.) Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow: 1. Please post at least once a day.
- Hit Points
3. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (1) + 5 = 6 Get your >Pathfinder Provisions<
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
(I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.) Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow: 1. Please post at least once a day.
- Hit Points
3. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Get your >Pathfinder Provisions< Once you have your character selected, please go to RPG Chronicles and post your character's details there >Sign Up Page<
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
2-23 An Agent's Obligation Another day aboard the Sixwing Dixie brings more singing from the crew. You'd love to celebrate the trip, but the bottomless bag and the missive from Venture-Captain Ambrus Valsin remind you of your quest. "We'll be in Hinji by the morrow." The dwarven captain speaks. "Chileax is nice this time of year. Not too hot, if you catch my drift." She grins. Ambrus Valsin's Missive:
Experienced Pathfinders, We recently made inroads with Lady Victiria of House Junianis, a noble family in Cheliax based in the city of Hinji. She gave us the opportunity to catalogue a series of their ancestral heirlooms that survived the Chelaxian Civil War. We sent a team of novice Pathfinders to perform the assessment, as it seemed a simple enough assignment for fresh agents. Unfortunately, the assignment wasn’t as simple as it seemed. After the novices’ first day of examination, they did not return to the Junianis manor. Lady Victiria attempted to contact them using the resources at her disposal, and then reported to the Grand Lodge that our agents were missing. Your task is to find our four missing Pathfinders and, if someone was responsible for their disappearances, make sure they are no longer a danger to the Society. If you find any of our agents, bring them to the Junianis manor. Lady Victiria has agreed to harbor any Pathfinders you find until your investigation is complete. Although the Junianis family has many connections in Hinji, it is important that you do not visit the Junianis manor except to drop off the missing agents for protection. You can go to Lady Junianis for additional information as a last resort, but relying on her for help might jeopardize our future relations. If the worst has happened and you find that the agents have died in the field, be sure to respectfully retrieve their remains and belongings. After you bring the missing agents to the manor, complete the cataloguing of the heirlooms and report back to Absalom with the agents or their remains. Included with this letter are basic dossiers on each of the agents sent to Hinji, as well as a bag of holding and scrolls of gentle repose that are only to be used for the missing Pathfinders should they prove necessary. It is important that you use discretion—they were likely targeted for being members of the Society, so don’t go about flashing wayfinders and demanding answers. Begin your search at the Waypoint Inn, where the agents were staying. The innkeeper is expecting you. Explore, Report, Cooperate.
Feel free to introduce your characters here.
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
(I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.) Howdy. Thanks for joining 5-05: The Island of the Vibrant Dead. 1. Please post at least once a day.
- Hit Points
3. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (20) + 5 = 25 Get your >Pathfinder Provisions< for your character. Once you have your character selected, please go to RPG Chronicles and post your character's details there >Sign Up Page<
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
(I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.) Howdy. Thanks for joining 1-07: The Flooded King's Court. 1. Please post at least once a day.
- Hit Points
3. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (13) + 5 = 18 Get your >Pathfinder Provisions< for your character. Once you have your character selected, please go to RPG Chronicles and post your character's details there >Sign Up Page<
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
(I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.) Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow: 1. Please post at least once a day.
- Hit Points
3. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (6) + 5 = 11 If you haven't added Pathfinder specific equipment, I suggest you look at the >PFS 2 Society Rules<, in particular the Pathfinder Training section. Once you have your character selected, please go to RPG Chronicles and post your character's details there >Sign Up Page<
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
(I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.) Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow: 1. Please post at least once a day.
- Hit Points
3. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (8) + 5 = 13 If you haven't added Pathfinder specific equipment, I suggest you look at the >PFS 2 Society Rules<, in particular the Pathfinder Training section. Once you have your character selected, please go to RPG Chronicles and post your character's details there >Sign Up Page<
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
PFS Sessiontracker shows all of the scenarios I've played in. (I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.) Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow: PFS 2E rules 1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun! 2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as: - Hit Points
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (7) + 5 = 12 If you haven't added Pathfinder specific equipment, I suggest you look at the >PFS 2 Society Rules<, in particular the Pathfinder Training section.
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
(I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.) Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow: PFS 2E rules 1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun! 2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as: - Hit Points
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (14) + 5 = 19 If you haven't added Pathfinder specific equipment, I suggest you look at the >PFS 2 Society Rules<, in particular the Pathfinder Training section. Once you have your character selected, please go to RPG Chronicles and post your character's details there >Sign Up Page<
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
"Finally!" The gangplank slams into the dock with a definitive thud. "Welcome to Ekkeshikaar!" You arrive in the island-city full of iruxi (sometimes called Lizardfolk), alongside Venture-Captain Eras the Needle and Calisro Benarry herself, leader of the Horizon Hunters faction. As ship hands begin moving supplies and arguing with the quartermaster, a delegation begins to lead you to the embassy suite. Mirian Raas set up the expedition but she's an explorer, not a politician. She quickly bids her goodbyes and best wishes as she points you at the embassy. A palace of white stone reaches above the city line and gives you a beautiful view of the sun-soaked island. The conference room is just large enough to fit all of you. Eras the Needle begins preparing documentation while Captain Benarry pulls out her favorite rum. Eras waits for you to finish introducing yourselves to your teammates before speaking about the mission. Feel free to introduce yourselves. Does anyone have the Ally of the Iruxi boon? Anyone with the Bane of the Iruxi boon?
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
(I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.) Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow: PFS 2E rules 1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun! 2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as: - Hit Points
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (5) + 5 = 10 If you haven't added Pathfinder specific equipment, I suggest you look at the >PFS 2 Society Rules<, in particular the Pathfinder Training section. Once you have your character selected, please go to RPG Chronicles and post your character's details there >Sign Up Page<
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
Pathfinders hurry around the makeshift camp, packing and unpacking supplies, making repairs, and scribing scrolls. The atmosphere is excited but tinged with some trepidation. Venture-Captain Oraiah Tolal from Nirmathas takes the lead, ensuring everyone has an assignment and is working on it. A religious symbol of Alseta—goddess of doorways, portals, thresholds, and transitions—hangs fromherneck,showing two faces in profile. Please introduce your characters.
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
Hi everyone. 1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun! 2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as: - Hit Points
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (11) + 5 = 16 If you haven't added Pathfinder specific equipment, I suggest you look at the >PFS 2 Society Rules<, in particular the Pathfinder Training section. Once you have your character selected, please go to RPG Chronicles and post your character's details there >Sign Up Page<
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
"Finally!" The gangplank slams into the dock with a definitive thud. "Welcome to Ekkeshikaar!" You arrive in the island-city full of iruxi (sometimes called Lizardfolk), alongside Venture-Captain Eras the Needle and Calisro Benarry herself, leader of the Horizon Hunters faction. As ship hands begin moving supplies and arguing with the quartermaster, a delegation begins to lead you to the embassy suite. Mirian Raas set up the expedition but she's an explorer, not a politician. She quickly bids her goodbyes and best wishes as she points you at the embassy. A palace of white stone reaches above the city line and gives you a beautiful view of the sun-soaked island. The conference room is just large enough to fit all of you. Eras the Needle begins preparing documentation while Captain Benarry pulls out her favorite rum. Eras waits for you to finish introducing yourselves to your teammates before speaking about the mission. Feel free to introduce yourselves. Does anyone have the Ally of the Iruxi boon?
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
(I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.) Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow: PFS 2E rules 1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun! 2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as: - Hit Points
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (13) + 5 = 18 If you haven't added Pathfinder specific equipment, I suggest you look at the >PFS 2 Society Rules<, in particular the Pathfinder Training section. Once you have your character selected, please go to RPG Chronicles and post your character's details there >Sign Up Page< --- Once you have your character selected, please post this information: Character name: (the PC you are playing in Golarion)
PFS School Items: (Optional, >See this chart< for your options)
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
Anthusis, a village in the Mwangi territory of Vidrian. Tensions smoulder between Chileax colonists, descendants of the original colonists, indigenous inhabitants, and outsider traders. There is a fragile peace in the region. The ship captain drops the plank ashore. "Welcome to Anthusis. I'll be leaving tomorrow, but there are plenty of other ships here if you aren't joining me." As you disembark from the ship, the captain laughs. "Tis a fine day to go fishing!" You notice the captain is holding a dark green rod in one hand and a bucket of worms with the other. The docks host a thick crowd. Mechants shout over each other to sell bait, tackle, and fishing lines. Storytellers regale tales of catching The Big One, only to let it go. Some fishers argue about the proper technique, posturing their homeland's traditions as the "proper way." And of course there's plenty of smoked fish to munch on. Crowds are outside The Broad Captain Inn. You've heard this inn is well suited for adventurers who treat Anthusis as a rest stop rather than a home. The food is cheap, the rooms are reasonable, and most importantly their bulletin board is well-maintainted. As you enter the inn you bump into other adventurers, and a few of them catch your eye as potential teammates. Feel free to describe and introduce yourself.
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
You receive a summons to visit the Pathfinder Lodge in Iceferry, near the town of Kalsgard within the Land of the Linnorm Kings. Venture-Captain Bjersig Torrsen asks for you by name to join on an incredible mission. A half-orc dressed in a thick wool tunic, hide pants and furred boots greets you. He motions you into the lodge with a simple grunt. A small gnome named Lirall nods. “He wants you to come inside. Come on. Come on, Mahki!” A black and white furred dog follows and leads you all to a calming fireplace. The Half-Orc Venture Captain sits down in a large wooden chair and waits for everyone to sit by.
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun! 2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as: - Hit Points
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (5) + 5 = 10 If you haven't added Pathfinder specific equipment, I suggest you look at the >PFS 2 Society Rules<, in particular the Pathfinder Training section. Once you have your character selected, please go to RPG Chronicles and post your character's details there >Sign Up Page<
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
(I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.) Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow: PFS 2E rules 1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun! 2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as: - Hit Points
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (7) + 5 = 12 If you haven't added Pathfinder specific equipment, I suggest you look at the >PFS 2 Society Rules<, in particular the Pathfinder Training section. Once you have your character selected, please go to RPG Chronicles and post your character's details there >Sign Up Page<
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
Letter from Evni Zongnoss:
Greetings Pathfinder,
I hope this letter finds you well. The Pathfinder Society has found itself in dire need of agents in the Gravelands region, so I am requesting your help for a mission. My home lodge in Vigil is, shall we say, inaccessible at the present time, so please meet me in Caliphas at my temporary headquarters in the Vodavani Lodge and present this letter to me upon arrival. Destination: Goldenflame Thank you for your assistance, Venture-Captain Evni Zongnoss No matter where you were or what you were doing, you received a letter bearing the Glyph of the Open Road on the back. The Gnomish Venture-Captain calls for you. As you approach the town gates, you meet other like minded allies.
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
Please post on the >Recruitment< thread if you haven't been selected yet. (I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.) --- Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow: PFS 2E rules 1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun! 2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as: - Hit Points
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (20) + 5 = 25 If you haven't added Pathfinder specific equipment, I suggest you look at the >PFS 2 Society rules<, in particular the Pathfinder Training section. Once you have your character selected, please go to RPG Chronicles and post your character's details there >Sign Up Page<
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
If you have not been selected to play, please post in the >Recruitment< Thread. (I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.) --- Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow: PFS 2E rules 1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun! 2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as: - Hit Points
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (14) + 5 = 19 If you haven't added Pathfinder specific equipment, I suggest you look at the >PFS 2 Society rules<, in particular the Pathfinder Training section. Once you have your character selected, please go to RPG Chronicles and fill out one of the sign up slots. >Sign Up page<
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
Please post on the >Recruitment< thread if you haven't been selected yet. (I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.) --- Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow: PFS 2E rules 1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun! 2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as: - Hit Points
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (10) + 5 = 15 If you haven't added Pathfinder specific equipment, I suggest you look at the >PFS 2 Society rules<, in particular the Pathfinder Training section. Once you have your character selected, please go to RPG Chronicles and fill out one of the sign up slots. >Sign Up page<
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun! 2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as: - Hit Points
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (9) + 5 = 14 If you haven't added Pathfinder specific equipment, I suggest you look at the >PFS 2 Society rules<, in particular the Pathfinder Training section. Once you have your character selected, please post this information: Character name: (the PC you are playing in Golarion)
PFS School Items: (Optional, >See this chart< for your options)
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun! 2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as: - Hit Points
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (10) + 5 = 15 If you haven't added Pathfinder specific equipment, I suggest you look at the PFS 2 Society rules, in particular the Pathfinder Training section. Once you have your character selected, please post this information: Player name: (OPTIONAL. you, the person on Earth)
PFS School Items: (Optional, See this chart for your options)
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun! 2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as: - Hit Points
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (3) + 5 = 8 If you haven't added Pathfinder specific equipment, I suggest you look at the PFS 2 Society rules, in particular the Pathfinder Training section. Once you have your character selected, please post this information: Player name: (OPTIONAL. you, the person on Earth)
PFS School Items: (Optional, See this chart for your options)
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
The powerful nation of Cheliax has posted a public bounty that would richly reward the first team of explorers to chart a viable route across the Menador Mountains, linking the nations of Isger and Molthune (all to bypass the economic powerhouse of Druma, which has recently imposed higher taxes on key goods crossing its borders). Yet the Menador Mountains are an imposing obstacle, replete with steep slopes, snowy peaks, and territorial orcs. Even so, there are no finer explorers than the Pathfinders, and the Society has dispatched a team to collect the prize. Are the PCs ready to not only explore the foreboding mountains but also to compete with the rival teams and local inhabitants?
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
The powerful nation of Cheliax has posted a public bounty that would richly reward the first team of explorers to chart a viable route across the Menador Mountains, linking the nations of Isger and Molthune (all to bypass the economic powerhouse of Druma, which has recently imposed higher taxes on key goods crossing its borders). Yet the Menador Mountains are an imposing obstacle, replete with steep slopes, snowy peaks, and territorial orcs. Even so, there are no finer explorers than the Pathfinders, and the Society has dispatched a team to collect the prize. Are the PCs ready to not only explore the foreboding mountains but also to compete with the rival teams and local inhabitants?
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun! 2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as: - Hit Points
3. What about Secret Rolls? Pathfinder 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (12) + 5 = 17 Once you have your character selected, please post which character you want to apply credit to: Player name: (OPTIONAL. you, the person on Earth)
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
1. Please post at least once a day. If you are absent for 24 hours I'll send you a PM. If you're missing for 36 hours I'll mark you inactive and your Player Character will simply delay - that's not fun! 2. Under your name, please add a stat block, so I can quickly find your stats and keep the game moving. You can edit your character's Race, Class/Levels and Gender fields to include information such as: - Hit Points
3. What about Secret Rolls? PFS 2nd ed has a lot of secret rolls the GM is supposed to make for the players, so the PCs can't react to a bad roll. If I give you the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games: - You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
Example Occultism roll:
1d20 + 5 ⇒ (20) + 5 = 25 If you haven't added Pathfinder specific equipment, I suggest you look at the PFS 2 Society rules, in particular the Pathfinder Training section. Once you have your character selected, please post this information: Player name: (OPTIONAL. you, the person on Earth)
PFS School Items: (Optional, See this chart for your options)
2-23 (Thread|Slides) ◆◇↺ | 4-05 (Thread|>Slides<)
Player name: (OPTIONAL. you, the person on Earth)
PFS School Items: (Optional, See this chart for your options)
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