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![]() R D Ramsey wrote:
Cheers :) I'm psyched I got the special tag, it's kinda epic. Now I should get back to prepping for game tonight! ![]()
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![]() Lady Firedove wrote:
Australian English teacher apology! :) That one slipped through, I didn't realise the US had a different spelling. ![]()
![]() lair-master wrote:
As a quick note; as a drama teacher when I saw this item I was so excited! Good work in living up to my expectations, the item was lovely, I would definitely use it for a troop of performer types or a jester. ![]()
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![]() Hi Everyone! I'm Allana and this is my second year of trying this contest and the first time I've made it into this thread. Yay for being an alternate! I've also just recently (last week and a half!) started a new job as an English/Drama teacher in the UK (having moved here two a bit under 2 weeks ago from Australia for the job); so you can imagine just how hectic everything is for me right now. I've been gaming for about a decade now, quite a range of systems with my most recent one to run being Riddle of Steel while I currently play in a Pathfinder game. I have always had a soft spot for rogues and bards and other scoundrel character types, especially ones that do it with flair. I must admit I'm a tad worried about the map round, I only have work days in which to get it done and as an alternate it may all be for naught :-/ But it's certainly fun regardless! ![]()
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![]() Harlequin’s Hurlbat
Description
This +1 returning hurlbat feels most at home in the hands of a performer. The wielder can attempt a DC 15 Perform (juggle) check as a standard action and can maintain it as a move action on subsequent rounds. Activation conjures three +1 hurlbats each with a range of 30 feet and affects the wielder with a mirror image spell creating 1d4+2 illusory doubles. The wielder can throw a conjured hurlbat as a standard action. A struck opponent takes damage normally and must make a DC 15 Will Save or be dazed for one round as the bright ribbons disorientate them. When all three conjured hurlbats are thrown or the performance ends the mirror image doubles and conjured hurlbats disappear. This effect may be activated 3 times per day. A bard wielding this weapon gains the martial weapon proficiency: hurlbat; and increases the save DC for any bardic performance using this weapon by +2. Construction Requirements Craft Magic Arms and Armor, abundant ammunition, daze, mirror image, telekinesis; Cost 22,500 gp ![]()
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![]() This item started with a cute name that drew me in, then an effect that made sense and was kinda neat... then it just kept piling on the effects until I had to, with a broken heart, vote it down. Tempted to keep a copy and alter it for in game use. Just needs a paragraph chopped in half and it would be awesome. ![]()
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