Here's my entry. He's ready to go but since he was a submission to a recruitment a long time ago I may have to tweak some details. I'll get that done by the end of the day.
Money: 3d6 ⇒ (1, 5, 6) = 12 x 10 = 120 GP
Name: Carmine Jolanka
Race: Human
Class: Bard (Dirge Bard / Sound Striker)
Campaign Trait: Merchant Connections (Mormuk Goldfoot? I don't know the differences among them if any so I don't know which to choose right now.)
Motivation: Carmine's family has been in the coffin making and funeral business for several generations. Among the sons and daughters of each generation of Jolankas there can usually be found a member of Pharasma's clergy, a coffin builder or two, an accountant, and an expert in planning and organization.
Carmine is a rarer breed for the family. He has always had a song in his heart. Adding funerary performances to the services the family offers has been good for business, and Carmine's relative eccentricity is well received by the rest of his family.
Carmine is rather extroverted and buoyant compared to the average person in the funerary business. His gallows-oriented sense of humor typically makes him the life of the party among the dour folk around him. He loves his work. He provides a community service that also puts money in his pocket; what's not to like? He does believe deeply in the value of the family's service to people, and does his utmost to meet the needs of grieving widows and daughters. Carmine is not a particularly brave young man, but he does believe in his luck. While he thinks it is holding out it can be enough of a substitute for actual courage.
As for venturing into the Emerald Spire? Money. He's not going to get rich doing what he does now. Besides, with seed money for investments he could take the family business to new levels of quality, and expansion into new locations would be an excellent move if it could be afforded.
Background Skills: Perform (Sing) and Perform (Percussion)
EDIT: Oops, just realized Carmine is at 2nd level so I will need to take him down to 1st.