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Drava laughs loudly at the much shorter half-orc.

Orcish:
"Sounds like you're very well acquainted with halfling cockles, Shorty. Can't find any Dromaar interested in a runt like you? We'll see if you are qualified to use that axe and maybe you can earn our respect."

Drava leaps down to join the rest of his half-orc crew on the deck of the dragon ship. Their laughter recedes into the fog as the crew push off, pulling at the banks of oars to move away.


Any follow up before the northerners leave?


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Abort! Abort! Abort! Nothing like a last minute launch freak out : D


The blog is saying next week 11/10 for the store launch?


No one seems to mark Kaul ambling to the rail to look over and coincidentally end up a little closer to the side of the big chief as Jim confers with Belinna. The chief nods as he responds to Jim.

Skald:
"I am Drava. There is a small island around the southeast corner of this island, Chadoth's Tooth. Narrow fjords on the north and south ends of the little island lead into a hidden bay. The base is below a cliff with ancient ruins. Do not seek to betray us. We will be watching."

The giant half-orc shrinks to standard orc size as the raiders prepare to disembark back to their ship.


secret, secret:
2d20 ⇒ (6, 7) = 13

Corliss isn't sure what is being said but reading Jim's cue, he watches the Northerner carefully. Neither he nor Jim sense that the half-orc is trying to be deceitful.


The foringi grunts.

Skald:
"Words may have value in the South, but in the North only deeds matter. If you are truly a foe of Red Aesha then burn her spy base to the ground and I will consider an alliance."


The biggest half-orc eyeballs Jim.

Skald:
"So you say. You sure look like one of hers. And we know about the base on the Tooth. You are in our waters!"


The ogre-sized warrior scowls at Kaul and then begins chuckling. His laughter turns to guffaws and his fellow raiders look uncertain, pausing at the rail.

Orcish:
"Sister/Mother... HA! HA! You're funny. What did that one say?"

He points at Corliss.


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Corliss' parlay attempt noted but that takes more than an action so checking what Kaul and Jim are up to during.


The dragon's head turns and looks to be swimming along side the Bloody Fortune. An instant later it becomes clear that it is only the figurehead of a northern ship as a giant furry northerner vaults over the starboard rail and swings an enormous greatsword. He looks half-orc but is nearly ten feet tall and cloaked in a giant wolf pelt. There is a rattle of hooks on the rail and a half-dozen equally ferocious if standard sized half-orcs appear at the rail. The giant gives a blood-curdling howl and swings the greatsword at Kaul. The huge sword nearly cuts through the railing of the fo'c'sle after missing Kaul. The brute yanks the blade free however and nearly catches Kaul on the back swing as he howls:

Orcish:
"WE'LL KILL ANY HÚSKARL OR THRALL THAT AESHA SENDS!!"

Round 1
Kaul
Jim
Corliss
Dingus


Where y'at, Kaul?


Initiative Rolls:

Keelhaul Kaul- 1d20 + 2 ⇒ (12) + 2 = 14
Madman Jim- 1d20 + 3 ⇒ (7) + 3 = 10
Dingus-1d20 + 3 ⇒ (2) + 3 = 5
Corliss-1d20 + 6 ⇒ (3) + 6 = 9
foe- 1d20 ⇒ 11

A dragon's head looms out of the mist at deck level and a booming voice yells-

Speak Orcish or Skill Linguistics DC 15:
The voice yells "DEATH TO RED AESHA!!

Round 1
Kaul
Foe


Cap'n Voodoo wrote:
Dingus Mack wrote:
Dingus is interested in taking a level of Cleric of Soralyon, but not sure how that pans out in P6... Domains, Spells, channeling???

I'm running multiclass feats very much like PF 2e- you get some flavor, but it's not a full class level. Kaul took a multiclass feat for barbarian and got rage. Cleric multiclass feats give very incremental divine spell ability. As written, the first feat grants two divine orisons(i.e. cantrips) and know religion as a class skill (+3).

I'd be willing to grant the Rune/Ward domain with that-Here So scribe scrolls feat plus Blast Rune domain ability and the two orisons+know religion skill. Additional feats would grant additional divine spell ability.

It was a partial cleric level as a feat so if Dingus wanted a full level of cleric (L6+5 sorcerer/ L1 cleric), he'd get two L1 cleric spells (one is a domain spell), channel positive energy 1d6, and a second domain from these: link. Also, plus 4 hp, +2 to fort and will save. Not sure if the domains are all that interesting but more class level bonuses.


Corliss Blackboots wrote:
I've been a bit out of it with a leg/back nerve issue and hope to get Corliss updated this weekend...after seeing my doctor.

Thats no fun. I hope the doctor can help.


Moses obviously takes little comfort in Jim's words. He whispers a barely audible, quick death... and then twitches as he peers blindly at the dense fog starboard. "There's something out there."

Perception DC 15:
Moses might be right. There seems to be a pair of dim green lights approaching through the pale fog at near rail height like the eyes of some sea monster!


Moses jumps at Jim's voice. "EH! oh, er hi, Jim. No, never this far." He chuckles nervously and his eyes dart back to the fog. "It's thick, huh?" He falls silent a moment and then asks with a quiver in his voice, "Heard tales back in Riddleport that there are Krakens out here. Big as a ship and tentacles wide around as a man. Could come right out of that fog and pull a man over. Whether he got ate or froze in that sea don't matter much, huh? Death all around..."


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Ha. We're finally catching up to Heathy and Auberon! The Agartha and Icathia groups were crazy active. Don't expect anyone normal to catch them :P

I reckon we're the oldest game still going though.


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It wasn't my intention for any change in HPs or Skill pts due to the incremental rise, but how about y'all take the balance of Max Class HP +(Con bonus) -(5 incremental levels)?
so Jim +6, Kaul +5, Corliss +4, Dingus +2


Moses doesn't take any notice of the First Mate. He continues shivering and casting wary glances at the thick fog beyond the rail. Jim catches a couple mumbled words- something about snow and monsters.


Check. Thank you, Ser.


wassup, mates? Once you've had a chance to level up, you could just mark level as 7 and drop the +5 marker.

Any response in Gameplay or should I move on?


Log: 25. Calistril 4712. Heavy fog. Chadoth's Tooth.

Four days later, the crew finds themselves mired in heavy fog off the coast of Chadoth's Tooth. It is early in the day but without a breeze and not much to guide off, it looks like not much progress will be made that day.

Young Rafe seems to have taken a shine to Fairweather and is spending a lot of time in the galley playing dice with the lackadaisical halfling. Moses has taken to pacing at the bow and muttering to himself of late.


To belatedly temper expectations perhaps, five feat steps are the equivalent of a full level in P6 so you all have been taking tiny steps up and gaining L7 at this point isn't a major power increase but just a clarification of the baseline.

Definitely Corliss would gain the most with another level of cleric. Air walk would definitely come in handy and other than it showing up Dingus' levitation, I don't mind it.

Jim prob gets the least from the bump.

Dingus gets to summon crocodiles, pythons, and monitor lizards now (which he can speak to) and another L2 spell. that's not bad at all. plus 7d6 (possibly 8d6) lightning bolts. Doesn't feel weaker. I'll even get rid of the full round action for casting summoning spells which I know annoys Dingus and Corliss. I know why they did it but it does feel like wasting a round.

I get that P6 adds a whole extra layer of complexity to PF1, which isn't anyone's main game anymore. I play some dnd 5 and appreciate the simplicity of it though some may feel it a bit flat due to the lack of character customization. PF2 for me is too much the other direction.

If you all have some big character ideas, just let me know and I think I can find a balanced way to introduce stuff. There's some flexibility with higher level spells being rituals or something like that.

I appreciate you all staying with this game over the years even as life gets busier. Hey, if folks are getting ready to retire, that could be more time for posting :P I've prob got another decade of work though. :/


Dingus Mack wrote:
I'm all for a Level UP!!! Just got to figure out how to do so. :-)

Yeah, I'm getting the following but check my math.

L3 spells known: 6 adds summon monster III [reptiles]
2 (class)+ 1(feat-Greater Spell Casting#1)+ 2(2xfeat-expanded arcana (max))+ 1(bloodline- summon monster III [reptiles])=6
I think Dingus had an extra L3 spell here from expanded arcana when the max is two for each spell level.

L2 spells known: 7 gains one L2 spell known (should have had an additional L2 spell for expanded arcana, but can switch out for different feat. maybe Epic Caster to cast spells as L8)
3 (class)+ 1(feat-Greater Spell Casting#2)+ 2(2xfeat-expanded arcana (max))+ 1(bloodline- delay poison)= 7

L1 spells known: 7 gains one L1 spell known
5 (class) +1(feat- expanded arcana) +1 (blood line- hypnosis)

Spells/day:
L3: 6 = 4(class) +1(Cha) +1(feat-Greater Spell Casting#1)
L2: 8 = 6(class) +1(Cha) +1(feat-Greater Spell Casting#2)
L1: 8 = 6(class) +1(Cha) +1(feat-Greater Spell Casting#2)

I switched out one expanded arcana for a greater spell casting to make it all pencil out so Dingus should have had 2 Greater Spell Casting and 4 Expanded Arcana feats

Dingus will also get an additional Bloodline feat: Combat Casting, Combat Reflexes, Deceitful, Deft Hands, Persuasive, Silent Spell, Skill Focus (Bluff ), or Stealthy.


Good day, mates. So it is time for a level up and I had a thought that maybe it might be time to bump up to level 7 just affecting main class abilities such as Base Attack Bonus, a Saving throw and class abilities. no hp or skill point adjustment though since folks have asked, it could be a good time to revise your feats if needed.

If you already have one of the P6 feats that count your level as one higher that would just count as L8 rather than L7. The biggest impact could be that Corliss would get access to 4th level spells. I think some of these would remain rituals but I don't think most are game breaking though it is a bit of a power jump.

My main thought is that bigger monsters dwell in the north and the legend of the Bloody Fortune should have a chance to grow some.

I think everyone except me has moved on to PF 2nd edition and I don't know that I'm ready for that big a change, but let me know what yall think about bumping up to P7.


The ship follows the rocky coast northward for four days until it opens into the easternmost inlet of the Steaming Sea. The area seems an empty border between Varisia and the Lands of the Linnorm Kings.

Log: 21. Calistril 4712. Cold and cloudy. SW of Peridot Island.

At sunset, the lookout spots a glint of sunlight reflecting off something huge on the island to the north. Belinna says that legend has it that an enormous dome of unbreakable crystal covers a good part of Peridot Island. Supposedly an ancient city lies within the crystal, frozen like a fly in amber. That is a mystery for scholars though, and the ship bears west deeper into the Steaming Sea toward the Ironbound Archipelago.


anything from Dingus or Jim?


Dingus curls up in his (and other's) finery.

Dingus Perception DC 12:
As Dingus admires all his things, he suddenly notices that the gold snake bracelet he stole from the Orchid is missing!


Belinna listens closely to Jim's quick summary. "I'm sorry to hear that all those Pathfinders died. It must have been dangerous. Glad you all are safely back aboard. Is that a Wayfinder?" she gestures at the compass. "Does it do anything special? I do find it somewhat romantic that the Pathfinders risk their lives for knowledge and lore. I mean gold seems more practical of course, but I do think it is a bit romantic. Don't you?"

Corliss is too tired to pray and bleary eyed, he promises to pray for more healing once he gets a little shut-eye.


Lola shakes her head as she pulls her furs closer. "Hurry up! It's cold out here!" she yells at Dingus, who makes a production out of removing his sequined slippers and bundling his more delicate items of garb before wobbling over the rocky beach and shrieking as he gets splashed by the icy surf.

The sorcerer nearly falls overboard as she shoves off and the boat lurches into the waves. A short while later they are all back aboard the Bloody Fortune and trying to warm up around the stove in the galley.


Lola chuckles. "Rough, but nothing we couldn't handle. We probably slept better than you judging from your raggedy look this morning."


Jim locates the scroll and sees that the previous days missives have cleared. He quickly writes out the message for a pick up. Belinna acknowledges and a short while latter Lola and Onzu return with the small boat to shuttle the group back to the ship.


There is no magic afoot and Corliss' attempt to fall back asleep is interrupted as the small fire blows out with a cascade of embers. Fortunately, nothing catches alight in the cold, damp room, but a moment later a beam collapses to the rear of the room. The crew huddle under the tables and spend the rest of the night shivering in the heatless light of Corliss' spell as the roof rattles and creaks ominously overhead. The next morning is freezing and cloudy as the crew emerge bleary eyed and tired.


Most of the tables have been used to barricade the entrance to the structure but sets up a few to shelter under. At this point the noise is enough to wake up everyone. The roof creaks loudly and the freezing wind changes direction blasting into the low open entrance. The small fire flares and cinders fly about while everyone shudders in the cold.


Jim continues to listen as the others snore around the fire.

?:
1d20 ⇒ 14
He thinks the noise on the roof is just the clatter of the old boards but is concerned that if the wind strengthens any further, the roof could collapse.


The crew settles in and Jim takes first watch. It is a cold night and the wind picks up toward the end of Jim's watch. The old wooden roof creaks eerily and there is a rattle almost as if something were creeping overhead. light source? heat source?


Jim looks around a bit and finds a long, low windowless structure nearby with an intact roof and lots of tables insider that could be piled up against the entrance.


Dingus Mack wrote:


What's coming now?

Nothing immediately. You all spending the night or heading back to the boat?


Back at the ruined campsite, the dead are buried under cairns constructed from the abundant rubble in the area. Corliss gives a blessing over the cairns as night falls. Considering how to return to the ship, it will be the next day before the sending scroll is ready for another message to call in a pickup, but the crew did spot an abandoned launch at the beach.

Dingus Perception DC 26:
You notice that your golden snake bracelet has dropped off.


Needing rest and sensing that the crew have cleared this nest of fiends and avenged the slaughtered pathfinder camp, Jim posits that it's time to return to the ship.

Just let me know if anyone is taking the loots and/or the dead pathfinders.


The victory came just in time as the hastening spell ends abruptly and time speeds up to its normal tempo. Corliss heals his friends and then checks the recently rescued pathfinder. Unfortunately, the barbed chains around his throat slashed an artery and Riemme has already bled out. He is beyond healing.

Jim looks around and finds a pair of spectacles near the main pillar, likely pulled off one of the chained corpses. Despite the violence around them, the glasses are in excellent condition. At the back of the chamber is a round altar inscribed with the seven-pointed star again. At the foot are scattered coins and atop it is a case with shining platinum surgical instruments and an assortment of obsidian tipped scalpels. It looks quite expensive.
Loots: 50 ancient gold coins, glasses, and a masterwork surgeon's kit

Jim finds the severed head of the chain wielder and thankfully the face no longer resembles the Groom. It is a cruel, pale visage scarred in precise cuts forming runes similar to those applied to its victims.


Trying to stabilize himself as he dangles midair from Dingus' levitatating spell means Kaul is fighting for his balance as well as against his foe and that doesn't seem to be working so Kaul surrenders to the chaos and feels the pulse of the Maelstrom flow through him. Kaul spins erratically once more and Lopper gives a hungry moan as the deadly edge cuts air and iron chains and unnatural flesh.

If that was the Groom, Kaul thinks that his mate must have lost Besmara's favor to end up wrapped in the chains of an anchor set on this earthly plane. Either way the thing is no more as its head flies off in a black blooded arc to thump against a marble wall and the body drops to the floor in a clatter of loose chains!

It's deeeed, mates!


Jim's following shots shatter on the iron links of the chains.

OK, Kaul. Time to heat up that cold streak.


Having stepped a bit closer while pondering their enemy, Dingus spits a burning glob that hits the creature's foot. Corlisses call down another bolt and the the bound figure is looking harried.

Jim's follow-up and Kaul


The silver arrow sticks and a trickle of black blood drips over the chains.


Ouch. tough round

Jim's arrows still have little effect though he substitutes a different metal. Dingus tries to assist with an identification though Corlisses' lumpy skull can't offer anything. Kaul continues spinning and floundering, perhaps considering his life choices. At least Corlisses' lightning bolt is a direct hit.

Two barbed chains fly at Kaul but the wobbly bosun presents a difficult target and both miss. Likewise the chains below miss their targets just as the speedy spell begins to wind down.

Round 6
Jim (h-+1 att,+1 ac)
Dingus
Kaul (h)(-30 hp)(shaken)
Corliss (cc)(h)-X
R7
Chain man


Dingus Mack wrote:
Dingus made a Knowledge Planes roll above... but rolled a (1)

That was for the goat-men and I forgot that you aren't proficient in Planes but I'll recycle your roll for Religion to clear things up a little.

Although the thing looks like his lost mate the Groom, Dingus senses that it isn't undead. Probably a fiend and more likely a devil than a demon given its ease with chains and control.

Know Planes DC 15:
The creature is a Kyton, more commonly known as a chain devil, due to its close proximity to the devils in the Hells.

Know Planes DC 20:
Kytons revel in pain, punishment, and suffering. Though they are not actually devils, they still fear silver weapons and holiness.


Jim's arrows strike the pale flesh between the chains, but the cold iron doesn't seem to have any greater effect than regular steel. The arrows are pushed out of the flesh immediately with only one leaving any trace of a wound and even that begins to scar over.

I don't think Dingus or Corliss have tried to identify the current foe.


Dicebot is still hating on Kaul. Jim or Dingus got anything before Corlisses' 2nd zap?

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