![]()
![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() Yeah, right? Last time we had an "easy" check, I seem to recall being flung from the cart and bounced along behind it. This time I auto-passed due to Acrobatics, though, so ready to roll! :) ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() did those last shots hit? Finally feeling like she's getting her sea legs on this contraption Acrobatics +10, Callinda plants a hip against the side of the cart, leaning into the turn and firing into the mob in the other cart again. miss on 1-20: 1d100 ⇒ 97shortbow attack, studied, slaver, bumpy: 1d20 + 9 + 2 + 1 - 2 ⇒ (16) + 9 + 2 + 1 - 2 = 26 for: 1d6 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13
"We've almost got them!" ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() "They're about to try something -- unless anybody has a way to make it hard for them, hold on tight!" Callinda reports down to the folks picking themselves up off the floor of the cart. For her part, she launches another few arrows at the driver of the slavers' vehicle: shortbow attack, studied, slaver, bumpy: 1d20 + 9 + 2 + 1 - 2 ⇒ (9) + 9 + 2 + 1 - 2 = 19for: 1d6 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() Callinda takes aim at the slaver driving the cart ahead, hoping to slow their quarry down, and looses an arrow. move action: studied target, +2
![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() well, that's a nice change from my prior run. halfling wrote: "We should be able to get some shots at them, anyway..." Taking a hint, Callinda wrestles her way back onto her feet and grabs her bow from the bottom of the cart, planning to take a shot at the slavers' cart when they come back into view. ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() fort: 1d20 + 7 ⇒ (10) + 7 = 17 Still lying on the floor of the cart like a landed fish, planning to catch her breath as they close the distance, Callinda doesn't see the approaching curtain, but sees her comrades' reactions and braces herself for -- what? ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() Callinda begins to curse Morvius' uncharacteristic clumsiness when the latter's whip appears just inches in front of her with his call to grab it. He's serious, isn't he?! flashes through her mind even as she grabs the whip and pushes off the ground in hopes of reducing the jolt as it pulls her after the cart. acrobatics?: 1d20 + 9 ⇒ (9) + 9 = 18 ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() ride/dex for shooting - DC15: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d3 ⇒ 3
As the cart rounds the corner onto the rickety section of track, Callinda leans forward, over-eager to take her shot at the slavers -- and is caught completely off-balance as Morvius careens into her. Her center of mass too high as she hits the side of the cart, she flips right over the edge with a yelp. She lands painfully with a splash alongside the tracks as the cart speeds away from her, picking herself up in the darkness and cursing in pain and frustration. guessing I'll need more than just that d3 of damage here? ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() At the halfling's warning of "trying something" and Zulfikor's arcane gestures, Callinda stows her alchemists' fire and raises her bow, ready to harry the wizard at the next opportunity. ready attack on Zulfikor when next in view:
![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() Callinda also holds an alchemists fire as she waits for the range to close - but eyes the hanging water globules suspiciously, "Almost like the water is alive here -- does it usually hover like this?" she asks the halfling. "I'm not sure I appreciate it...following us." ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() "Whatever happened here, they didn't have time to do much damage," Callinda replies to Morvius, choosing not to name a culprit. "Ready to go after them?" anybody got ranks in profession(bobsled)? ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() Callinda ducks a head under the cart to see what the halfling's found. "There you are -- great minds think alike, apparently; let's see this axle." disable device: 1d20 + 12 ⇒ (19) + 12 = 31 +3 more if this counts as a "trap" Making a show of not being able to see the damage at first, she looks back and forth from the axle to the halfling a few times, trying to size up whether he's the saboteur himself. Sure, Zulfikor ran in the door seconds ahead of us and took the time to sabotage the cart, and you just happened to find it, she thinks. I'd bet a bottle of Morvius' favorite Taldan red that's not what happened. sense motive: 1d20 + 6 ⇒ (10) + 6 = 16 ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() ready to go. though still curious where the halfling went... I'll move over to the cart and give it a once over for any sign of trapping or sabotage. assuming you want to roll: percept is +12 to detect traps, +9 otherwise ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() Callinda Swan wrote: popping into visibility and snarling at Pilgrim, "Where's your friend -- where's that track go?!" No answers from Pilgrim and still no sign of the halfling? Indirectly responding to Morvius' disapproval, Callinda states matter-of-factly, "These ones are dead; the others got away. Shall we follow before they have too much time to dig in?" She'll do a quick scan of the room before making her way to the pit and peering--cautiously--in. ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() Quote: If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can’t use this option unless you are restricted to taking only a standard action on your turn. so is an option in times like surprise round, but not in combination with another move action like standing up. ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() gonna resist giving chase solo here Callinda watches the mages disappear in their cart and curses under her breath as the chance of a clean strike disappears with them. She steps to the nearest mook and slashes at its throat, popping into visibility and snarling at Pilgrim, "Where's your friend -- where's that track go?!" scimitar power attack / sneak - flat-foot: 1d20 + 9 ⇒ (17) + 9 = 26for: 1d6 + 9 + 2d6 ⇒ (2) + 9 + (5, 2) = 18 ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() What are the odd halfling slave and his friend ("Pilgrim"?) up to? And the minecart with the baddies in it is gone / out of reach, but there's a second cart sitting on the track? ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() init: 1d20 + 5 ⇒ (7) + 5 = 12 Callinda dodges the blast of acid and looks around for its source -- stifling a smile as she hears Morvius' cold fury ramping up behind her. ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() "What do we expect inside that door -- how do we get to the shaft?" Callinda asks of the halfling as they approach. how ramshackle we talking here? loose enough to be dim light inside even if there's no lights on? Callinda will plan to pause outside the door long enough to down a potion of invisibility -- no reason to let Zulfikor have the advantage as she goes through the door. ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() "You're getting academic as we charge in?" Callinda asks Morvius. "No, don't answer -- I know what that means." She adjusts her grip on her blades and nods to the halfling. "Game. Show the way, then." This time she'll follow, trying to stay close enough behind the halfling to have a good view of the way ahead while keeping the odd slave within her line of sight. ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() Callinda does not immediately move to follow the halfling -- So eager to run back to his captors? -- but addresses her companions. "We've got that devil - and maybe Zulfikor - lurking out here, and it sounds like the Geon could come at us from below. Staying in one place too long sounds like a recipe for ambush. Let's press on?" ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() Callinda mentally raises an eyebrow at questioning about Grone -- naming our ally so openly? -- but focuses on the halfling's answer. Zulfikor must be mr. crowd control's name. "Talia? What happens when she finds out about us, and where's the shaft head?" know(local): 1d20 + 4 ⇒ (10) + 4 = 14 ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() Cognizant of the possibility that the slavers' bard may still lurk invisibly nearby, Callinda partners with Grinceroy, helping him identify potential signs of passage and keeping an ear out for any threat. survival - tracks?: 1d20 + 5 ⇒ (19) + 5 = 24 ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() Callinda rushes to finish off any slavers remaining and visible - scimitar, pwr att, blessing, slaver: 1d20 + 9 + 1 + 1 ⇒ (19) + 9 + 1 + 1 = 30for: 1d6 + 9 + 1 ⇒ (4) + 9 + 1 = 14 miss?: 1d100 ⇒ 4 if that mook is inside the cloud, he just got lucky! still bleeding 1, 32 hp. ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() a fine idea, M Seeing the overseer under control and the slaver bard on the run, Callinda pauses to ensure the boss has no chance of troubling them further, delivering a powerful slash to his neck. miss below 20: 1d100 ⇒ 80coup de grace auto-crit damage: 2d6 + 14 + 4 + 2 + 2d6 ⇒ (4, 2) + 14 + 4 + 2 + (5, 6) = 37 Wrenching her scimitar free of the boss' spine, she looks up and at the remaining underlings. "Who's next?" ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() fort @ bats: 1d20 + 7 ⇒ (4) + 7 = 11
going to pause to let you tell me whether that 11 has me out of action -- also, to make sure I'm clear on lay of the land, we have overseer + two minions left near us, boss is down, and weasel is on the run, right? ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() Callinda continues the complicated dance of waving bats away from her face in between slashes at the slaver boss -- trying to remember to keep the pointy ends of her blades away from her nose. one more time...
miss: 1d100 ⇒ 95scimitar: 1d20 + 7 + 2 + 1 + 1 + 2 ⇒ (17) + 7 + 2 + 1 + 1 + 2 = 30for: 1d6 + 9 + 2 + 1 ⇒ (4) + 9 + 2 + 1 = 16
if by some chance the boss goes down, I will happily five-foot step towards the overseer (angling to go around Brother A), if he remains up status: hp 33/46, bleed 1, blessing of war, studied: boss, overseer ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() fort: 1d20 + 8 ⇒ (11) + 8 = 19 "Let's end this -- these things are disgusting!" Callinda snarls, spitting out a bat that tries to climb into her mouth. She holds her position -- rather than leading the swarm into her companions -- and continues shredding the boss. repeat last turn: power attacking with studied target, trait slaver bonus, and blessing of war, and flank -
crit confirm, 2nd scimitar: 1d20 + 2 + 2 + 1 + 1 + 2 ⇒ (8) + 2 + 2 + 1 + 1 + 2 = 16
ongoing: bleed 1, blessing of war ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() Gritting her teeth against the biting, fluttering swarm, Callinda sees Morvius' whip lash across the overseer's face and is tempted by the chance to take out that foe -- but decides to focus on the threat in front of her instead of risking a maneuver around him. fort: 1d20 + 7 ⇒ (10) + 7 = 17 power attacking with studied target, trait slaver bonus, and blessing of war. if Brother A threatens while prone & total defense, +2 flank to all these attacks:
no SA b/c blur, but looks like two crit threats kukri crit confirm: 1d20 + 7 + 2 + 1 + 1 ⇒ (3) + 7 + 2 + 1 + 1 = 14crit dmg: 1d4 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
"If that elemental's going to smash someone down, now would be a great time, Attero!" she calls, eying the onrushing reinforcements. ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() That's why I'm going for Boss instead. I figure if I just take some pressure off Brother Attero, he'll rip the Overseer's knees off without even bothering to stand up? ...Also, there's the earth elemental standing behind Overseer, and I think Attero still threatens while prone, right? -- which I failed to include in my attack, I notice. I'll edit that in in case it makes a diff on crit confirm. ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() know(local): 1d20 + 4 ⇒ (16) + 4 = 20 "'Let them come to us,' worked great!" Callinda exclaims to Morvius in chipper exasperation. Dropping her bow and pulling her blades, she rushes to join the fray, hoping to hit the leader with enough force to make up for the fact that she can't quite see himn -- I don't think I'm allowed to charge through a swarm, so I'll use the +10 movement from Blessing of War to join the flank line against Boss, and plan to eat the swarm damage scimitar power attack, studied, flank, slaver: 1d20 + 7 + 2 + 2 + 1 ⇒ (19) + 7 + 2 + 2 + 1 = 31 for: 1d6 + 9 + 2 + 1 ⇒ (5) + 9 + 2 + 1 = 17 unless <20%: 1d100 ⇒ 77
![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() I'm not going to do much good from back here with them in melee, since no precise shot. Also, remember your Blessing from Brother Attero, if an extra 10 feet of movement gets you close enough for what you want to do? ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() Please clarify -- Brother Attero had charged Boss/Overseer to get in their faces (and flank with his elemental); if one of them is circling around him to flank in their latest action, then (a) do Attero and his elemental get AoOs on them due to movement? (b) is one of them (which one) now on our side of Attero, such that Janeesa and I can flank with him? In general, it seems like this combat has gotten too detailed-tactical to work without more explicit mapping. ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() I think that's only reactions within our turn, hasn't gotten to theirs yet? But yes, please, update (or correct!) my sketch as needed and let us know when to go! :) ![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() Attempting to summarize current battlefield layout -- Feet: People
![]()
Human Slayer (Cleaner) 6 | HP 33/46 | AC 20 t 14 ff 16 | CMD 22 | F+7 R+9 W +5 | Init +5 | Perc +9 Know(Dungeon, Local, Geog) +4 SenseMot +6
![]() Callinda continues to follow Morvius' lead, changing her focus to the overseer and loosing one last arrow. move action: studied target, overseer & boss shortbow, studied: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17for: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
|