Buzz Spriteyear's page
205 posts. Organized Play character for Tyranius .
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz stares straight up inot one of the biggest things he has ever seen in his life. The owlbears absoluely tower over his tiny form. "Whoa!" He looks to poison the pair.
Target Red
Moderate Blight Bomb: 1d20 + 10 ⇒ (9) + 10 = 19
Damage (Poison): 2d4 + 2 ⇒ (2, 3) + 2 = 7
Persistent Poison 2d4
Sting Shot: 1d20 + 9 - 5 ⇒ (3) + 9 - 5 = 7
Damage (Poison): 1d4 ⇒ 3
Sting Shot: 1d20 + 9 - 10 ⇒ (16) + 9 - 10 = 15
Damage (Poison): 1d4 ⇒ 3
Status:
HP 38/38 |
AC 21
Hero Point 0/3
Infused Alchemical Items 7/7
1x Lesser Acid Flask 0/2
1x Lesser Alchemist's Fire (Signature Item) 0/3
1x Lesser Blight Bomb (Signature Item) 0/6
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 30/30
AC 17
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz tries to keep up as he spikes the fleeing kobold leader. "Quite running."
Sting Shot: 1d20 + 8 ⇒ (20) + 8 = 28
Damage (Poison): 1d4 ⇒ 4
Sting Shot: 1d20 + 8 - 5 ⇒ (14) + 8 - 5 = 17
Damage (Poison): 1d4 ⇒ 2
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
"They are dropping fast!" Buzz says gleefully as he tosses a pair of thorns at the wounded kobold.
Sting Shot: 1d20 + 8 ⇒ (3) + 8 = 11
Damage (Poison): 1d4 ⇒ 2
Sting Shot: 1d20 + 8 - 5 ⇒ (14) + 8 - 5 = 17
Damage (Poison): 1d4 ⇒ 3
Status:
HP 38/38 |
AC 21
Hero Point 0/3
Infused Alchemical Items 7/7
1x Lesser Acid Flask 0/2
1x Lesser Alchemist's Fire (Signature Item) 0/3
1x Lesser Blight Bomb (Signature Item) 1/6
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 30/30
AC 17
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
I am fine with that as well.
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz continues to sting the wounded giant. "Too close! Too close!"
Target Blue
Sting Shot: 1d20 + 8 ⇒ (14) + 8 = 22
Damage (Poison): 1d4 ⇒ 2
Sting Shot: 1d20 + 8 - 5 ⇒ (19) + 8 - 5 = 22
Damage (Poison): 1d4 ⇒ 3
Sting Shot: 1d20 + 8 - 10 ⇒ (8) + 8 - 10 = 6
Damage (Poison): 1d4 ⇒ 4
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz flings several needle-like stingers at the giant. "Their skin is too thick!"
Sting Shot: 1d20 + 8 ⇒ (3) + 8 = 11
Damage (Poison): 1d4 ⇒ 1
Sting Shot: 1d20 + 8 - 5 ⇒ (17) + 8 - 5 = 20
Damage (Poison): 1d4 ⇒ 3
Sting Shot: 1d20 + 8 - 10 ⇒ (20) + 8 - 10 = 18
Damage (Poison): 1d4 ⇒ 1
Status:
HP 26/38 |
AC 21
Hero Point 0/3
Infused Alchemical Items 7/7
1x Lesser Acid Flask 0/2
1x Lesser Alchemist's Fire (Signature Item) 0/3
1x Lesser Blight Bomb (Signature Item) 1/6
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 30/30
AC 17
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz begins bombing a second of the giants. "Don't let them get too close to you!"
Target green
Lesser Blight Bomb: 1d20 + 8 ⇒ (10) + 8 = 18
Damage (Poison): 1d6 + 1 ⇒ (6) + 1 = 7
Persistent Poison 1d4
Sting Shot: 1d20 + 8 - 5 ⇒ (11) + 8 - 5 = 14
Damage (Poison): 1d4 ⇒ 4
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Yup, Red then if they are in the pit.
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz rushes into the corner. "This is a bad idea!" He tosses a bomb and a stinger at one of the ogres.
Target Yellow
Lesser Blight Bomb: 1d20 + 8 ⇒ (10) + 8 = 18
Damage (Poison): 1d6 + 1 ⇒ (2) + 1 = 3
Persistent Poison 1d4
Sting Shot: 1d20 + 8 - 5 ⇒ (11) + 8 - 5 = 14
Damage (Poison): 1d4 ⇒ 3
Status:
HP 26/38 |
AC 21
Hero Point 0/3
Infused Alchemical Items 7/7
1x Lesser Acid Flask 0/2
1x Lesser Alchemist's Fire (Signature Item) 0/3
1x Lesser Blight Bomb (Signature Item) 2/6
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 30/30
AC 17
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Seeing the doors open Buzz urges the others onward as he tries to disable another nozzle. "Get to safety!"
Thievery: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Reflex DC 23: 1d20 + 11 ⇒ (9) + 11 = 20
Buzz gets burned badly as he jams his thorn thrugh the fire to try and plug one of the nozzles.
Thievery: 1d20 + 9 ⇒ (15) + 9 = 24
Status:
HP 26/38 |
AC 21
Hero Point 0/3
Infused Alchemical Items 7/7
1x Lesser Acid Flask 0/2
1x Lesser Alchemist's Fire (Signature Item) 0/3
1x Lesser Blight Bomb (Signature Item) 3/6
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 30/30
AC 17
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Sure thing.
Thievery: 1d20 + 9 ⇒ (9) + 9 = 18
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz crawls into the hallway and tries his best to use ne of his stingers to jam one of the jets.
Thievery: 1d20 + 9 ⇒ (2) + 9 = 11
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
"Great job Beggar So." Buzz watches from overhead as he swoops up and down. "Let's go find this Scar then.
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Nature: 1d20 + 7 ⇒ (14) + 7 = 21
Buzz flies in the air. "I think there is a large ridge nearby. Let's head there and get a good vantage point."
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
"So burn some cultists and take a Sun Wheel thngie. That doesn't sound too hard." Buzz leabs back against a book as he sees if a goblin sacrifice is still on the table. "Let's do this."
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
I'm all go. Update last week. Sorry if you were waiting on me.
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Almost there. Herolab is erroring out the Remastered transition so having to rebuild.
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Not wanting to use up his entire storage of bombs he tosses in a couple more stingers for good measure.
Sting Shot: 1d20 + 8 ⇒ (13) + 8 = 21
Damage (Poison): 1d4 ⇒ 4
Sting Shot: 1d20 + 8 - 5 ⇒ (5) + 8 - 5 = 8
Damage (Poison): 1d4 ⇒ 2
Sting Shot: 1d20 + 8 - 10 ⇒ (20) + 8 - 10 = 18
Damage (Poison): 1d4 ⇒ 3
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz lands Loudmouth near the doorway as he tosses a pair of poison and fire bombs inside the structure.
Moderate Blight Bomb: 1d20 + 8 ⇒ (17) + 8 = 25
Damage (Poison): 2d4 ⇒ (3, 1) = 4
Persistent Poison 2d4
Splash 2
Lesser Alchemist Fire: 1d20 + 8 - 5 ⇒ (3) + 8 - 5 = 6
Damage (Fire): 1d8 + 1 ⇒ (5) + 1 = 6
Persistent Fire 1
Status:
HP 30/30 |
AC 20
Hero Point 0/3
Infused Alchemical Items 7/7
1x Lesser Acid Flask 0/2
1x Lesser Alchemist's Fire (Signature Item) 0/3
1x Lesser Blight Bomb (Signature Item) 3/6
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 30/30
AC 17
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz grabs two vials in his small hands as he tosses them down at the skeleton. "Burning through them quick!"
Moderate Acid Flask: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
2 Splash Damage
Persistent Acid 2d6
Lesser Alchemist Fire: 1d20 + 8 - 5 ⇒ (15) + 8 - 5 = 18
Damage (Fire): 1d8 + 1 ⇒ (6) + 1 = 7
Persistent Fire 1
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz leaps back atop Loudmouth. Kicking teh sides of the vulture he takes to the air and easily gets up and over the wall. "Don't worry Kzem, I'll protect you from above."
Status:
HP 30/30 |
AC 20
Hero Point 0/3
Infused Alchemical Items 7/7
1x Lesser Acid Flask 1/2
1x Lesser Alchemist's Fire (Signature Item) 2/3
1x Lesser Blight Bomb (Signature Item) 4/6
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 30/30
AC 17
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz and Loudmouth streak lower as they bee-line for the dwarf leaving a trail of vomit, acid, and poisonous fumes in their wake.
Lesser Blight Bomb: 1d20 + 8 ⇒ (12) + 8 = 20
Damage (Poison): 1d6 + 1 ⇒ (4) + 1 = 5
Persistent Poison 1d4
Acid Flask: 1d20 + 8 - 5 ⇒ (14) + 8 - 5 = 17
1 Splash Damage
Persistent Acid 1d6
It any attacks hit then will need to make a DC 17 Fort or Sickened 1, Sickened 2 on a crit from Loudmouth's support vomit
◆ Command Loudmouth
◆ Loudmouth Stride
◆ Loudmouth Support Vomit
◆ Strike
◆ Strike
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz begins to drop his bombs from on high as fire and poison begin to mix, creating a noxious plume around the dwarf.
Alchemist Fire: 1d20 + 8 ⇒ (18) + 8 = 26
Damage (Fire): 1d8 + 1 ⇒ (3) + 1 = 4
Persistent Fire 1
Lesser Blight Bomb: 1d20 + 8 - 5 ⇒ (14) + 8 - 5 = 17
Damage (Poison): 1d6 + 1 ⇒ (4) + 1 = 5
Persistent Poison 1d4
It any attacks hit then will need to make a DC 17 Fort or Sickened 1, Sickened 2 on a crit from Loudmouth's support vomit
◆ Command Loudmouth
◆ Loudmouth Stride
◆ Loudmouth Support Vomit
◆ Strike
◆ Strike
Status:
HP 30/30 |
AC 20
Hero Point 0/3
Infused Alchemical Items 7/7
1x Lesser Acid Flask 2/2
1x Lesser Alchemist's Fire (Signature Item) 2/3
1x Lesser Blight Bomb (Signature Item) 5/6
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 30/30
AC 17
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz looks down. "He is fast for a dwarf." He digs around in his pack. "Pulling out the big stuff so get clear."
Sting Shot: 1d20 + 8 ⇒ (10) + 8 = 18
Damage (Poison): 1d4 ⇒ 3
Sting Shot: 1d20 + 8 - 5 ⇒ (8) + 8 - 5 = 11
Damage (Poison): 1d4 ⇒ 2
Sting Shot: 1d20 + 8 - 10 ⇒ (13) + 8 - 10 = 11
Damage (Poison): 1d4 ⇒ 3
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
GM- Are you good with me applying remaster rules to Buzz when it is released. The bomb refills may help his situation of low amount of bombs.
Buzz lets out a shrill shriek as the leopard leaps out of nowhere. Swooping down lower he circles loudmouth over the leopard and sends a couple darts down into the cat's back. Loudmouth's long neck begins to work back and forth as it starts to form spittle and regurgitate last night carcass.
Sting Shot: 1d20 + 8 ⇒ (2) + 8 = 10
Damage (Poison): 1d4 ⇒ 4
Sting Shot: 1d20 + 8 - 5 ⇒ (5) + 8 - 5 = 8
Damage (Poison): 1d4 ⇒ 4
Status:
HP 30/30 |
AC 20
Hero Point 0/3
Infused Alchemical Items 7/7
1x Lesser Acid Flask 2/2
1x Lesser Alchemist's Fire (Signature Item) 3/3
1x Lesser Blight Bomb (Signature Item) 6/6
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 30/30
AC 17
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz continues to toss stingers at the dwarf, not quite worthy of his few and precious bombs he keeps in his satchel.
Sting Shot: 1d20 + 8 ⇒ (9) + 8 = 17
Damage (Poison): 1d4 ⇒ 2
Sting Shot: 1d20 + 8 - 5 ⇒ (14) + 8 - 5 = 17
Damage (Poison): 1d4 ⇒ 4
Sting Shot: 1d20 + 8 - 10 ⇒ (6) + 8 - 10 = 4
Damage (Poison): 1d4 ⇒ 3
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz Reflex DC 21: 1d20 + 10 ⇒ (6) + 10 = 16
Loudmouth Reflex DC 21: 1d20 + 7 ⇒ (18) + 7 = 25
Buzz continues to systematically drop stinger after stinger from above. "That hurt!"
Sting Shot: 1d20 + 8 ⇒ (17) + 8 = 25
Damage (Poison): 1d4 ⇒ 2
Sting Shot: 1d20 + 8 - 5 ⇒ (12) + 8 - 5 = 15
Damage (Poison): 1d4 ⇒ 2
Status:
HP 22/30 |
AC 20
Hero Point 0/3
Infused Alchemical Items 7/7
1x Lesser Acid Flask 2/2
1x Lesser Alchemist's Fire (Signature Item) 3/3
1x Lesser Blight Bomb (Signature Item) 6/6
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 26/30
AC 17
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Seeing the dwarf dodge Buzz flies closer around his backside and sends down a pair of darts.
Sting Shot: 1d20 + 8 ⇒ (9) + 8 = 17
Damage (Poison): 1d4 ⇒ 2
Sting Shot: 1d20 + 8 - 5 ⇒ (6) + 8 - 5 = 9
Damage (Poison): 1d4 ⇒ 3
Though Loudmouth turns to quick and throws his aim off target.
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz hops on Loudouth and takes to the air, heavy wings beat as it lifts the sprite to the air, remaining low enough to send needle-like stingers at the dwarf. Fly 10'
Sting Shot: 1d20 + 8 ⇒ (1) + 8 = 9
Damage (Poison): 1d4 ⇒ 1
Sting Shot: 1d20 + 8 - 5 ⇒ (11) + 8 - 5 = 14
Damage (Poison): 1d4 ⇒ 3
Status:
HP 30/30 |
AC 20
Hero Point 0/3
Infused Alchemical Items 7/7
1x Lesser Acid Flask 2/2
1x Lesser Alchemist's Fire (Signature Item) 3/3
1x Lesser Blight Bomb (Signature Item) 6/6
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 30/30
AC 17
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
"Name's Buzz!" He calls out with a shrill voice as Loudmouth begins to rock back and forth, trying not to vomit on the wagon. "Do you know the best way around?"
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Fort DC 18: 1d20 + 7 ⇒ (13) + 7 = 20
For once Buzz's small stature and nose benefit him as he has difficulty smelling the rotten corpses. BUzz pulls a stinger out and decides to test it out to see if it works against the dead.
Sting Shot: 1d20 + 8 ⇒ (13) + 8 = 21
Damage (Poison): 1d4 ⇒ 3
Sting Shot: 1d20 + 8 - 5 ⇒ (4) + 8 - 5 = 7
Damage (Poison): 1d4 ⇒ 2
Sting Shot: 1d20 + 8 - 10 ⇒ (14) + 8 - 10 = 12
Damage (Poison): 1d4 ⇒ 3
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz leaps to the ground as he rushes to the other side of the building where there is a little more room. "These stink worse than those Sahuagin do."
Triple Stride.
Status:
HP 15/30 | Wounded 1
AC 120
Hero Point 0/3
Infused Alchemical Items 7/7
1x Lesser Acid Flask 1/2
1x Lesser Alchemist's Fire (Signature Item) 2/3
1x Lesser Blight Bomb (Signature Item) 5/6
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 24/30
AC 17
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Nope, the runestone is more beneficial to the others. Buzz will take one in the future if there are extra as his primary weapon are the bombs, he just doesn't have a lot of them so needs to use them sparingly.
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz tries to get at least one of his good stingers out and into the hounds. "Don't worry Kzem, I have an elixir to get you back on your feet."
Sting Shot: 1d20 + 8 ⇒ (2) + 8 = 10
Damage (Poison): 1d4 ⇒ 3
Sting Shot: 1d20 + 8 - 5 ⇒ (16) + 8 - 5 = 19
Damage (Poison): 1d4 ⇒ 3
Sting Shot: 1d20 + 8 - 10 ⇒ (5) + 8 - 10 = 3
Damage (Poison): 1d4 ⇒ 3
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz continues to hurl poisonous stingers at the wounded hounds. "That fire hurts!"
Target Yellow
Sting Shot: 1d20 + 8 ⇒ (13) + 8 = 21
Damage (Poison): 1d4 ⇒ 3
Sting Shot: 1d20 + 8 - 5 ⇒ (19) + 8 - 5 = 22
Damage (Poison): 1d4 ⇒ 1
Sting Shot: 1d20 + 8 - 10 ⇒ (9) + 8 - 10 = 7
Damage (Poison): 1d4 ⇒ 1
Status:
HP 15/30 | Wounded 1
AC 120
Hero Point 0/3
Infused Alchemical Items 7/7
1x Lesser Acid Flask 1/2
1x Lesser Alchemist's Fire (Signature Item) 2/3
1x Lesser Blight Bomb (Signature Item) 5/6
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 24/30
AC 17
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz decides to hold onto his elixir just in case one of the otehrs needs it. Holding it tight to his side he fires off a couple of stinger missiles at the flaming hounds.
Target Blue
Sting Shot: 1d20 + 8 ⇒ (13) + 8 = 21
Damage (Poison): 1d4 ⇒ 4
Sting Shot: 1d20 + 8 - 5 ⇒ (12) + 8 - 5 = 15
Damage (Poison): 1d4 ⇒ 3
Sting Shot: 1d20 + 8 - 10 ⇒ (1) + 8 - 10 = -1
Damage (Poison): 1d4 ⇒ 4
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Reflex DC 19: 1d20 + 10 ⇒ (18) + 10 = 28 6 damage
Buzz shakily gets to his feet as he retreats back into the woods a little further. Digging through his pack he manages to find a small vial that will help him a little bit.
◆ Stand
◆ Stride
◆ Draw Minor Elixir of Life
Status:
HP 9/30 | Wounded 1
AC 120
Hero Point 0/3
Infused Alchemical Items 7/7
1x Lesser Acid Flask 1/2
1x Lesser Alchemist's Fire (Signature Item) 2/3
1x Lesser Blight Bomb (Signature Item) 5/6
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 30/30
AC 17
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Reflex DC 19: 1d20 + 10 ⇒ (1) + 10 = 11
Buzz is engulfed by the flames in his sleep. He doesn't have a chance to awaken as his body is nearly incinerated.
42 damage for Dying 2
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Low light Vision
Buzz climbs high into a branch behind a large leaf. Pulling it up and overhimself he gets cozy, only looking to close his eyes for a couple of minutes before his turn to watch.
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz moves more to the center of the room where he can keep a better eye on the undead.
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz circles around the shadow and tosses a small vial of alchemical fire into the floor at it.
Alchemist Fire: 1d20 + 8 ⇒ (10) + 8 = 18
Damage (Fire): 1d8 + 1 ⇒ (3) + 1 = 4 +1 Persistent Fire
Status:
HP 30/30
AC 120
Hero Point 0/3
Infused Alchemical Items 7/7
1x Lesser Acid Flask 1/2
1x Lesser Alchemist's Fire (Signature Item) 2/3
1x Lesser Blight Bomb (Signature Item) 5/6
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 30/30
AC 17
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz flits backwards and launches a pair of needles into the shadow as it appears beside him. "Whoa that was quick!"
Sting Shot: 1d20 + 8 ⇒ (7) + 8 = 15
Damage (Poison): 1d4 ⇒ 1
Sting Shot: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9
Damage (Poison): 1d4 ⇒ 1
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz slips into the room and tries to alter the runes with one of his stingers as he carves gently inot the stone.
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz dismounts from Loudmouth, quickly getting to the entranceas he loots around in his bag for a suitable bomb. "Undead!?"
◆ Dismount
◆ Stride
◆ Draw Weapon
Status:
HP 30/30
AC 120
Hero Point 0/3
Infused Alchemical Items 7/7
1x Lesser Acid Flask 1/2
1x Lesser Alchemist's Fire (Signature Item) 3/3
1x Lesser Blight Bomb (Signature Item) 5/6
1x Minor Elixir of Life 2/2
1x Skunk Bomb 2/2
1x Lesser Ghost Charge 2/2
Loudmouth
HP 30/30
AC 17
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Loudmouth will stay outside if we are crawling into a hole.
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz swoops low. "We can investigate the hole. Looks like whoever it was left in a hurry."
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz nods excitedly. "We can do that! That is a good tonic. Loudmouth gobbles it up, can you teach me how to make it?"
Sprite | HP 38/38 AC: 21 | F: +8 R: +11, W: +7 | Perception: +7 (Low-Light) | Default Exploration: Scout |
Buzz nods. "We can get them delivered just fine. That will be easy compared to a basilisk."