Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis powers up and blasts the undead. 5 ft step is neceassary, Move Action: Gather Power, Standard Action: Empowered Kinetic Blast Empowered Kinetic Blast (undead), PBS, inspire courage: 1d20 + 19 + 1 + 3 ⇒ (6) + 19 + 1 + 3 = 29
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
I'm not sure what I'm allowed to do. Telekintic Finesse. alloews me to disable devicice, but I can't diable magical traps. Telekinenetic Finesee wrote: You can perform any sort of fine manipulation you choose within close range, including attempting Sleight of Hand and Disable Device checks .
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis checks the chest for traps. Perception: 1d20 + 19 ⇒ (16) + 19 = 35 If he doesn't find any traps, he will open the chest.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Perception: 1d20 + 19 ⇒ (12) + 19 = 31 Bupkis scans around and remarks, "Hidden door here!" After giving everyone a chance to prepare, he opens the concealed portal.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis powers up and tries to take out the giant once and for all. Move Action: Gather Power, Standard Action: Empowered Kinetic Blast. Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 19 + 1 + 3 ⇒ (1) + 19 + 1 + 3 = 24 Miss with a one. :(
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis decides to switch targets to the undead abombination. Standard Action: Gather Power, Standard Action: Empowered Kinetic Blast Empowered Kinetic Blast (undead), PBS, inspire courage: 1d20 + 19 + 1 + 3 ⇒ (20) + 19 + 1 + 3 = 43
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis powers up again, and fires again. Standard Action: Gather Power, Standard Action: Empowered Kinetic Blast I have absolutely no idea of the relative positions of us and the enemy. How close is the enemy to us? Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 19 + 1 + 3 ⇒ (2) + 19 + 1 + 3 = 25
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
In that case, Bupkis shoots a Kinetic Blast and rolls a one, completely missing. Keep in mind that I can't tell where we are on the map.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis has a feeling that something nefarious is going on here! He powers up and whips the suspicious giant; however, he misjudges his attack. Move Action: Gather Power, 5ft step, Standard Action: Empowered Kinetic Whip Empowered Kinetic Whip: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18
Empowered Kinetic Whip, iterative: 1d20 + 15 + 2 - 5 ⇒ (4) + 15 + 2 - 5 = 16
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
I was going by the desrciption "The only exit is a single door to the north", or is that the door I just came in through? I'm not sure where we are on the map.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis followed Menrozzar's suggestion, sneaking back to the first door on the left. Stealth: 1d20 + 24 ⇒ (10) + 24 = 34 Perception: 1d20 + 19 ⇒ (20) + 19 = 39
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis heals Menrozzar. Kinetic Healer: 6d6 + 11 ⇒ (5, 5, 3, 5, 4, 6) + 11 = 39 He says, "Bupkis not physically wounded, but quite tired. But only resting makes that better." Bupkis only has burn damage, which is only regained by resting. He has 84 non-lethal damage right now.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis powers up again, and ties to take down the giant. Move Action: Gather Power, Standard Action, Empowered Kinetic Blast
Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 19 + 1 + 3 ⇒ (17) + 19 + 1 + 3 = 40
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis powers up again, and blasts the Mammoth once more time. Move Action: Gather Power, Standard Action: Empowered Kinetic Blast. Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 19 + 1 + 3 ⇒ (10) + 19 + 1 + 3 = 33
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis powers up and shoots a bolt at the mammoth. Move Action: Gather Power, Standard Action: Extended Range Kinetic Blast. Extended Range Kinetic Blast: 1d20 + 19 ⇒ (2) + 19 = 21
Extended range gives the Kinetic Blast a range of 120 ft.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis sneaks back and says, "Beyond door is a huge thing made of bones with four arms, four legs and at two arms it has blades instead of hands". Stealth: 1d20 + 25 ⇒ (11) + 25 = 36 I presume that Bupkis didn't see the thing moving?
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis sneaks ahead and looks through the open door. Stealth: 1d20 + 25 ⇒ (7) + 25 = 32
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis is wary of the unhinged doors, so he tries to experiment by manipulating them at a distance. Trying to open them using Telekinetic Finesse.I'm not sure how this works in practice.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis advances carefully, looking for traps and enemies lurking in ambush. I'm confused as to exactly where we are on the map. Perception: 1d20 + 19 ⇒ (2) + 19 = 21
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
The large tunnels caked with rime and ice would seem to be a warning about potentially running into cold damage dealing creatures. Unfortunately, Bupkis doesn't have any relevant abilities that grant cold resistance.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis notes, "Seems very cold this way! Anyone have extra protection against deep freeze?" I don't think we want to go into an encounter hurt. I'm worried about Daseem especially.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis heals Daseem Kinetic Healer: 6d6 + 11 ⇒ (4, 3, 4, 3, 4, 6) + 11 = 35 "We should rest soon", he advises. "Maybe best if we return to camp?"
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis blasts away again at the creature. Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 19 + 1 + 3 ⇒ (7) + 19 + 1 + 3 = 30
Previously forgot that Elemental Overflow increases at lvl 11.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis powers up and shoots a crossbow bolt at the enemy Move Action: Gather Power, Standard Action: Empowered Kinetic Blast Empowered Kinetic Blast, PBS, inspire courage: 1d20 + 18 + 1 + 3 ⇒ (5) + 18 + 1 + 3 = 27
I can't remember if Bupkis need to make a Reflex save.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis steps up and whips the terrifying creature, "How dare you hurt Amira!" Kinetic Whip, shaken: 1d20 + 18 - 2 ⇒ (2) + 18 - 2 = 18
Kinetic Whip (iterative), shaken: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis whips the walking bonfire again, trying to destroy it. Kinetic Whip, inspire courage: 1d20 + 18 + 3 ⇒ (7) + 18 + 3 = 28
Kinetic Whip(iterative), inspire courage: 1d20 + 13 + 3 ⇒ (10) + 13 + 3 = 26
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis steps towards the wickerman and whips the construct. He's glad of his recently gained heat resistance. Kinetic Whip: 1d20 + 18 ⇒ (16) + 18 = 34
Kinetic Whip iterative: 1d20 + 13 ⇒ (9) + 13 = 22
Bupkis now has fire resistance equal to twice his current burn (14 fire resistance).
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Sorry it's taking me so long to update my profile: Heolab doesn't export in a very Paizo forum profile-friendly way for kineticists.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Each heal costs 1 burn (lvl non-lethal damage), so in this case, 10 non-lethal damage for 22 points of healing. The reason Bupkis didn't do it earlier, is because he had already reached his own maximum of 7 burn.
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Retconned Kinetic healing (Daseem): 5d6 + 10 ⇒ (1, 1, 5, 3, 2) + 10 = 22 Assuming Dassem accepts the burn. Note that this is based on Bupkis at lvl 10. Sorry — terrible rolls :(
Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Bupkis powers up and launches a powerful blast at one of the frost giants. Move Action: Gather Power, Standard Action: Empowered Kinetic Blast Empowered Kinetc Blast, PBS, Inspire Courage: 1d20 + 16 + 1 + 3 ⇒ (14) + 16 + 1 + 3 = 34
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