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![]() Bluddwolf wrote: I have recently discovered Shadowrun Returns, loving that. I have also just started playing Titan Fall, and that is loads of fun without having to dedicate much to it. Shadowrun Returns is really fun (specially on a tablet). Another good one I discovered recently is Divine: Original Sin. It's a really dense game and you can interact a lot with the environment. I recommend both. ![]()
![]() Kemedo wrote:
I think the part he enjoys the most is that he's almost naked harassing everyone around. :D ![]()
![]() I agree a little bit that archers are doing too much damage. But I don't believe we can argue if its balanced or not without the AoO and proper charge (and without seeing a rogue sneak attack with a two-hand sword). My main (maybe too early) concern is that you can be killed really fast. 3 hits and you're gone (unless the attacker is using a mace :D ).
On a side note, I bet that the God mode command used in the Twitch is /iddqd. ![]()
![]() Guurzak wrote:
This depends on many other factors to be just this. For instance, will you be able to 'scan' what a caravan is transporting? If you add this mechanic, then you can add an Astral trap or blockade to protect or avoid teleportations from one point to another. CBDunkerson wrote:
This is what I'm saying. The PFO mechanics can't mirror the TT one, so you adapt stuff, not ban it. ![]()
![]() Audoucet wrote:
Not entirely. I've played some PvP games where there were mechanics to open portals to the core of the enemies base, so your fleet could attack faster. It was fun and required loads of coordination to make it worth, because the defending party could foresee and prepare to defend. Banning a mage's trademark is a slack solution to logistic problem IMHO. I think that it should be one more option to warfare strategic. Its expensive to teleport stuff around safely. As it is to stealthily travel with loads of cargo from one point to another. Or to travel safely with loads of security. Or to contract mercenaries. And so on. ![]()
![]() I don't understand this prejudice about mage's teleport. I think it's balanced by itself. The Teleport spell is a 5th circle. So you need to be really high level to access it (about 1 year plus of gaming I think - here I cast: Great Nihimon Knowledge database to correct me). And to use it safely, you will need to known well the place you want to go. And mages usually aren't very tough, so they can't carry much to make them game breaking. The Greater Teleport is a 7th circle spell, again, you will need tons of resources to access it, to allow a few materials and companions to go somewhere with you. I don't see it as a game breaker as well. Teleportation Circle is on the 9th circle tier. The most powerful stuff a mage can get (2+ years of game?). It should be a great deal in a war, and that's why it is extremely expensive to get and use. And it's even possible to counter some of it by using anchor spell (don't recall the precise name). So, when I see people arguing this is a game breaker. I imagine a lvl 20 crafter making tons of +5 vorpal swords getting extremely rich. I imagine lvl 20 virtually invisible stealthy (can't use see invisibility against it) rogues one-shot lvl 20 mages with said swords. I imagine lvl 20 engineers riding siege machines ravaging mage towers by distance. And mages won't even be able to teleport to the hills. No... They will have to run like everyone else. ![]()
![]() Bluddwolf wrote:
This is good. It would even allow a tower that has been with the same company for a long time to have a little advantage on its defense (a little bit stronger NPCs for instance). ![]()
![]() Virgil Firecask wrote:
Daaang! I want a War of the Taverns so badly now!"Give me a ale that requires a Constitution check!" ![]()
![]() Monk. Roundhouse kick in the nuts ftw! PS: Bonus if there is a scream response to the animation. ![]()
![]() <Magistry> Toombstone wrote:
The 'big stone in the face' though is quite awesome, way better then the 'taser finger'. The 'all lightning' theme of the sith sorcerer tires after a while. ![]()
![]() Kemedo wrote: And I will start GMing a Pathfinder RPG game... LIES!! I've been waiting for ever to unsheathe my archer, the Fumbler, but the game session never comes. I've been playing Star Wars - The Old Republic. Despite the loading time (that I mitigated a little by installing it on a SSD), I really like the quest histories and the way they present said quests (with cut scenes and stuff). Other than that, Dota 2 and Witcher 2 (the storytelling is amazing) occasionally. |