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Evan Tarlton wrote:
Oh my goodness, yes, I saw the back matter... but... but... it's still ambiguous right... right? I may be in a little bit of denial. Divine Mysteries cannot come soon enough.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
CorvusMask wrote:
I will say this much... my beloved Dretha, it is still unclear what your fate may be.
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For those who might be looking for it, this is the first Quest Adventure published with the ORC License. I believe all Pathfinder lines are now under the ORC, Yay!!!
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CorvusMask wrote: Isn't there minotaur warspawn going around in Isle of Kortos claiming to be Voradni Voon and recruiting harpies, minotaurs and etc? Yes! I didn't mention it because I didn't want to spoiler to much. My personal hope is that a new minotaur is claiming the mantle of Voradni Voon, but is an animist so it's legit. And that a remorseful Voon spirit is providing guidance to lead the minotaurs, centaurs, and harpies back through the Brazen Gate to establish their lost homeland on Casmaron.
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Ohhhhhhhhhh! "Nightmares riddled with Star-Worm bile," - War of Immortals pg. 136 They mentioned the Star-Worm!!!! Oh snap, that is some cosmic horror goodness!!!!!!!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
War of Immortals - Casmaron Recap Keyword Searches: Casmaron Divine beings supply their blood to Bloodragers in Casmaron for wars involving hidden threats. - War of Immortals page 60
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
So, with the new standard that stand alone adventures will be larger hardback adventures, that bodes well for the eventual release of this adventure. Just food for thought.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
So, Paizo has often mentioned that they see their books as building blocks, with each new book helping to build towards a future release. So with that in mind, did I hear correctly during the stream that we will be following the two new iconics as they travel to Southern Garund in the War of Immortals book? Now, if I heard that correctly, I understand that is not an announcement of a Southern Garund book, but oh the implications…
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Aenigma wrote: Not sure if I understood correctly. So qlippoth is purely the creation of Paizo, but shoggti, nyogoth, chernobue, and Shiggarreb cannot be used in Pathfinder Remaster? I didn't know they were created by Green Ronin because they appeared in First Edition Bestiary 2 and Book of the Damned. But if they were created for Pathfinder in the first place instead of D&D, perhaps they are still usable in Pathfinder Remaster? Qlippoth is a real world term in the public domain and is therefore save to use by any publishing company. The first appearance of shoggti, nyogoth, and chernobue was in a book produced by a gaming company called Green Ronin. Green Ronin published using the OGL License. Because Green Ronin used the OGL License, this allowed Paizo to use those 3 qlippoth in there books that were also published with the OGL License. With Paizo moving to the ORC License, they are prohibited from using material from other companies that published using the OGL License. Which means Paizo is prohibited from using shoggti, nyogoth, and chernobue. There is additional nuance, but hopefully this helps with understanding.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
I wonder if the term "Ulat-Kini" will be decoupled from the Alghollthus and instead become the ancestral name of the Deep Ones. Considering the Deep Ones lack an ancestral name, and that the Ulat-Kini and Deeps Ones are already extremely close in theme and presentation I could see that as a possibility.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote: Just close to two decades of print product containing a lot of examples in text that might be tricky to all track down. :-/ OH! This sounds like a fun research task! I will provide a full report when I am done.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Saga Lands
1. In 2E Shoanti Totemism changed to being called Shoanti Animism.
I do hope we get a Character Guide though. I would have loved to have had a Character Guide of the Mwangi Expanse and the Impossible Lands.
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Thank you James for sharing your insights. They are always deeply appreciated. And thank you everyone else for chiming in to share information. It is most helpful!
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I couldn’t find if this is something that has been discussed or not, so if it has, please point me in the right direction. I am curious what will become of the six OGL Demon Lords. I could see some of them being killed off in the upcoming War of Immortals. This could also allow some Nascent Demon Lords to take over their realms and move up to full Demon Lord status. The six OGL Demon Lords include: Baphomet, Dagon, Jubilex, Kostchtchie, Orcus, and Pazuzu. My thoughts on potential outcomes are below. Baphomet - As a Demon Lord it seems like Baphomet has already been on a different trajectory for a while. I could easily see that story progress with Baphomet abandoning the Outer Rifts altogether. Baphomet pulled the Ivory Labyrinth from Hell to the Outer Rifts, so I could easily see him packing up and moving his realm to the Maelstrom. Baphomet was never treated well by Lamashtu, and I am not sure he is particularly invested in the Outer Rifts. I could easily see Baphomet just being done with being a Demon Lord and being done with the Outer Rifts.
Dagon - I could see Dagon easily going one of two directions. Golarion mythology indicates the Dagon was a Qlippoth Lord before turning into a Demon Lord. For me, Dagon never felt like his grasp on being a Demon Lord was particularly strong, so I could see him reverting to a Qlippoth Lord and using his Qlippoth name instead of his Demon name. Alternatively, the mythology could be incorrect and the extremely ancient Dagon was not a Qlippoth Lord at all, but instead was a Great Old One and has been playing Demon Lord for whatever reasons. The War of Immortals could be the impetus for Dagon to go back to proper Great Old One status. Jubilex - For me, if Dagon felt like he didn’t have a firm grasp on being a Demon Lord, Jubilex’s Demon Lord status was hanging on by a thread. Jubilex also started off as a Qlippoth Lord and it would make so much sense for Jubilex to abandon the whole Demon Lord thing and revert to using their Qlippoth name and reinstating their Qlippoth Lord status. Kostchtchie - I could absolutely see Kostchtchie getting taken out in the War of Immortals. Kostchtchie is pretty entrenched in the OGL so that is a problem. But, considering that Baba Yaga has been so over Kostchtchie for a while, the War of Immortals is the perfect opportunity for her to clean up that loose end. I am not suggesting that Baba Yaga would take Kostchtchie out herself, but I could see her arranging things so that he gets taken out. Orcus - Orcus is an interesting case. Initially, Orcus was considered an obscure Demon Lord on Golarion, but as the editions progressed we saw Orcus utilized more. It could be that the War of Immortals sends Orcus back into obscurity. But, Orcus is also a good candidate to get knocked off. I can only imagine that Zura, Kabriri, and Urgathoa would all be delighted to grab a piece of his divine portfolio. Pazuzu - Dead. He is sooooo dead. Lamashtu has had it out for Pazuzu ever since he betrayed her and left her for dead. Lamashtu has long been waiting for a convenient excuse to hunt down Pazuzu and eliminate him for good. The War of Immortals is the perfect opportunity, while the other powers of the Outer Rifts are distracted, Lamashtu can finally kill off Pazuzu without concern for consequences.
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While I don’t know that this is something we have been building towards, it occurs to me that with the development of Starfinder 2E, a Dark Tapestry and Dominion of the Black book for Pathfinder would be a great way to add some synergy between the two settings. The Dark Tapestry section would have all the cosmic horror/cthulhu mythos goodies. While the Dominion of the Black section would have alien space terror goodies. As a Pathfinder book it would be more closely themed towards the fantasy side of cosmic entities and alien visitations in the dark of night. But the book could point to Starfinder for those looking for stronger Science Fiction elements.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Random speculation but… there was that one comment about a God being torn apart. Well, what if a god dies, but the constituent parts of that god survives. There are two gods in the Core 20 that have very strong constituent parts. Gozreh - Torn apart but the Winds and the Waves survive as separate entities. Ioz’om/Hyjarth as a sky deity and Tourithia as a sea deity. But for whatever reason I don’t feel like this is likely. Norgorber - Torn apart but Reaper of Reputation, Father Skinsaw, Gray Master, and Blackfingers survive as separate entities. For whatever reason, I feel it is more likely that Norgorber is killed but his four personas survive as minor deities. And honestly, I think that would be kind of awesome.
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In one of the recent live streams there was a random comment about monsters graduating into Monster Core to help fill in some of the gaps from the removal of OGL monsters. So for fun, I decided to gather up those 3.5 Pathfinder monsters that never graduated to 1E or 2E and provide my elevator pitch as to why they are ready to graduate into Monster Core 2 or Monster Core 3, if or when those books start development. Sometimes, updated monsters can be hard to spot. So if anyone is aware of any of these monsters appearing in 1E or 2E please let me know. Also, is there something I missed, please let me know. Are there any monsters from 3.5 Pathfinder, 1E Pathfinder, or 2E Pathfinder that you hope to see "graduate" into a Monster Core book? Divs, before Pathfinder had Divs (Get of Iblis, Black Jinni, Ghalshoaton) Name: Get of Iblis - CR 13
Elevator Pitch:
So, this monster definitely needs a new name. But, WOW, this monster hunts and destroys all types of elementals. This would make a terrifying Div. Its abilities are spot on, but it needs a new appearance and new lore. Also, hide your Geniekin Characters!!!
Name: Genie, Black Jinni - CR 12
Elevator Pitch:
This creature's lore is far more suggestive of this being a Div. And honestly, we need more Divs, so let’s pick this low hanging fruit! Also, to see the Black Jinni getting some tweaks and an update to fit better into the setting would be great.
Name: Ghalshoaton - CR 9
Elevator Pitch:
Another great addition to the Divs, and the Ghalshoaton is basically already good to go. It needs a few minor lore tweaks, but that shouldn’t hold it back!
Aberrations, be afraid of the dark (Magga, Argorth, Snowdrifter, Emkrah, Black-Blooded Creatures). Name: Mother of Oblivion, Magga - CR 15
Elevator Pitch:
Argorth are the spawn of Maggas. Maggas are also known as Mothers of Oblivion, and the Magga known as Black Magga is particularly infamous in Varisia. When a Magga spawns, one of its tentacles becomes independent and ravenous. The Magga must chew off this tentacle to release its spawn. Surprisingly, Mothers of Oblivion or Maggas, have never been released as their own monster. Instead we have only gotten Black Magga. We have a pretty interesting life cycle for the Magga and Argorth already developed, and it would be great to see them finally updated and presented together as a creature family.
Name: Snowdrifter - CR 4
Elevator Pitch:
Snowdrifters are terrifying and should also be called the Breath of Ithaqua. Cosmic horror snow monsters please!!!
Name: Spawn of Rovagug, Emkrah - CR 9
Elevator Pitch:
To battle a Spawn of Rovagug is likely out of reach for most adventurers. However, these living eggs never hatch, but are still spawned from Rovagug. This allows Emkrah to be the perfect opportunity for adventurers to fight a Spawn of Rovagug. Also, the text indicates that there are also Emkrah that hatch but never develop into the mightiest Spawn of Rovagug, leaving the door open for Spawn of Rovagug in the level 10-19 range.
Name: Black-Blooded Creature - CR Varies
Elevator Pitch:
Okay, so these are pretty specific to Orv, so maybe not the best option for a more general monster book. But when we do get around to visiting the Darklands, this living infection that takes over mind and body would be a great monster.
Native species, animals of Golarion (Dhabba, Sand Eel, Sikari Swarm, Crag Spider, Chariot Beetle). Name: Dhabba - CR 1
Elevator Pitch:
Getting interesting and varied animals is always a plus. Especially when they are unique to a setting.
Name: Monkey, Sikari Macaque Swarm - CR 5
Elevator Pitch:
Sikari Rage is a disease that can either affect swarms, affect multiple individuals causing them to swarm, or both. Sikari Rage seems more like something that would work well with the Swarm and Troops creature categories. I don't think we have seen a swarm disease/troop disease before!.
Name: Spider, Crag Spider - CR 8
Elevator Pitch:
This is a species of Giant Spider, and happens to be the first species of Giant Spider that Paizo made for Pathfinder. It would be great to see this updated.
Name: Beetle, Azlanti Chariot Beetle - CR 5
Elevator Pitch:
This species of Giant Beetle is way overdue for graduation into a monster book. Flying beetle mounts with an ancient legacy from Azlant. Why were we getting the OGL slicer beetle when this was an option!
Constructed nightmares, don’t trust your senses (Granule Construct Swarm, Granule Construct Host, Tongue of Rebuke, Wings of Protection). Name: Granule Construct Swarm - CR 6
Elevator Pitch:
Microscopic constructs that were potentially created on Azlant and that have a hive mind situation going on. That is already crazy awesome, but then some people also actively encourage a Granule Construct Swarm to inhabit their body so that they and the swarm can live in a mutually beneficial symbiotic relationship!!! This isn’t just a cool monster, this is a Creature Construct Archetype similar to Creature Undead Archetypes. Do you want your humanoid character to also gain the construct trait? Just become a host to a Granule Construct Swarm.
Name: Tongue of Rebuke - CR 9
Elevator Pitch:
So, both the Tongue of Rebuke and the Wings of Protection are pretty odd in terms of what we might typically think of for constructs. However, I don't think we have ever seen much in terms of what a Fey construct might look like. Looking at these creatures as fey constructs makes them very interesting and opens all kinds of possibilities.
Dragons of the burning desert (Gandareva Azi, Sruvara Azi, Zahhhak Azi). Name: Azi, Gandareva - CR 16
Elevator Pitch:
Paizo has been hinting for a while that they plan to get back to the Azi. Lets pull that trigger already!!! I am looking forward to when that finally happens.
Once upon a time in the land of the First World (Frosty Chiseler, Miengu, Roseblood Sprite, Shadowy Lurker). Name: Frosty Chiseler - CR 4
Elevator Pitch:
This creature needs a new name. Otherwise, a fey creature that leaves frozen sculptures of flesh and viscera in boreal forests and on frozen tundras... this is a horror story and I need to know more!!!
Name: Miengu - CR 11
Elevator Pitch:
This is an awesome creature, but if we are getting back to mythology, I am not certain this is a Fey Creature. I am surprised we didn’t see Miengu show up when we were visiting the Mwangi Expanse. But hopefully they will show up when we visit central/southern Garund, if not before.
Name: Sprite, Roseblood Sprite - CR 3
Elevator Pitch:
The lore for these sprites could use some updating, but otherwise these are a great addition to sprites. Why don’t we have sprites that turn into rose bushes yet?!?! And they work really, really well when connected with the Eldest, The Green Mother.
Name: Shadowy Lurker - CR 8
Elevator Pitch:
Why are these Undead and not Fey? Long ago, a group of hubristic elven artists were tricked into going to the First World where they were corrupted into beings that can only appear in the Universe through fine art objects and are bound to an art object while manifested in the Universe. That's crazy awesome, and these should absolutely be fey and not undead!!!
A beast on the trail, a beast on your tail (Coeurl, Deep Crow, Buraq, Cinder Wolf, Darklands Sentinel, Ercinee, Hoary Muntjac). Name: Coeurl - CR 8
Elevator Pitch:
These are both used by permission only and cannot be updated without receiving permission.
Name: Buraq - CR 5
Elevator Pitch:
The Buraq, Shedu, and Lamassu are a ready made creature family, and with Paizo taking a closer look at mythology now is the perfect time to bring these three together.
Name: Cinder Wolf - CR 2
Elevator Pitch:
These fiery wolves add a nice twist to a standard wolf encounter. The only thing holding Cinder Wolves back is that, as far as we know, they are only found in and around the Cinderlands of the Storval Plateau.
Name: Darklands Sentinel - CR 2
Elevator Pitch:
Whose an adorable replacement for the blindheim, you're an adorable replacement for the blindheim!!! But you need a new name because Darklands Sentinel is not the best name for my cute darklands buddy.
Name: Ercinee - CR 4
Elevator Pitch:
Giant, glowing, magical, night bird. This bird is literally dripping alchemy and it's awesome! Also, its description mentions that it is also called an Alicanto, which I think was a typo, and that it meant to say the bigger, even more alchemical species is called an Alicanto.
Name: Hoary Muntjac - CR 3
Elevator Pitch:
This one is an interesting case. The Hoary Muntjac is essentially a magical arctic wolfdeer. The creature feels like it should be in a Peryton creature family. Even if the Peryton and Hoary Muntjac have different abilities, their goals and appearance are very similar. It probably should get a new name, something like Peryjac or Hoaryton would be a simple way to tie the two creatures together and to harken back to the original name of hoary muntjac.
Within the depths of the fiendish realms (Xenarth, Chatterer Swarm, Crepitus, Nightmare Bats, Son of Perdition). Name: Xenarth - CR 10
Elevator Pitch:
The Xenarth demons have previously been overlooked, but it would be great to see them get additional consideration. While initially designed off the Bulette, they are true demons. It would be great to see them distanced from the Bulette so they stand on their own as gluttonous demons.
Name: Chatterer Swarm - CR 8
Elevator Pitch:
That the Chatterer Swarm has not yet been added to the Vescavor creature family is a missed opportunity. Whereas the weaker Vescavor Swarm attempts to devour objects, the more deadly Chatterer Swarm attempts to devour flesh. And of course both swarms are directed by a Vescavor Queen.
Name: Crepitus - CR 5
Elevator Pitch:
Similar to the Divs, this is an Asura before Pathfinder had Asuras. We don’t have an Asura that represents the first Divine spell failure, and these could easily fill that role. Spells that fail against them are turned back against the caster. These make for great low level bosses and as support for more powerful Asura.
Name: Nightmare Bats - CR 3
Elevator Pitch:
These are almost an interesting creature and could easily be made awesome. They desperately need to be renamed Hellbats. Also, they would make great hell mounts. Why don’t we have the option to ride vulture-bats from Hell!
Name: Son of Perdition - CR 13
Elevator Pitch:
Demons are not usually the fiends people think of when possession is involved. However, these would make for perfect possession demons. And their lore already fits this perfectly. But, oh buddy, do they need a name update.
On distant planes they wander (Shadowgarm, Zhyen Genie, Hadhayosh, Achaekek the Mantis God). Name: Shadowgarm - CR 2
Elevator Pitch:
These are great low level shadow monsters from the Netherworld. Not sure they are aberrations though. Also, it is already baked into their lore that they "leak" into the Universe. This makes them really versatile, allowing them to show up almost anywhere.
Name: Genie, Zhyen - CR ½
Elevator Pitch:
Surprise! I think this has been updated as the Gennayn Genie. My only hesitation is that the Jocta was not mentioned, but maybe that will be explored later. Can anyone confirm if the Gennayn Genie is an updated Zhyen Genie?
Name: Hadhayosh - CR 18
Elevator Pitch:
Giant fire/beast/elemental that roams the Plane of Fire... Yes Please!!! Also, add a large size version that is slightly less fiery that is a domestic breed found on Golarion. Are you thinking The Last Unicorn elemental fire bull, cause I am!
Name: Achaekek, the Mantis God - CR 30
Elevator Pitch:
Not sure this is appropriate for an update, unless as a very powerful Avatar.
Be you friend or be you foe (Wooden Protector, Unchosen Gnoll).[/b] Name: Wooden Protector - CR 3
Elevator Pitch:
This would be a perfect lower level Arboreal. If you are looking for Arboreal Knights, look no further. Alternatively, if you stuck closer to their original lore, these are a very minor form of Greenman Leshy.
Name: Gnoll, Unchosen - CR 4
Elevator Pitch:
The Unchosen brings some exciting options to the Kholo that can easily be supported by Ancestry Feats. Kholos who undergo the Ritual; Growing of the Third Eye, open their minds and bodies to experiences that are unique to Kholo. Kholo who undergo this Ritual could gain access to Ancestry Feats like: Foresighted, Deathwatch, Large Size. While followers of Lamashtu consider this ritual as a gift from their goddess and perform it on both willing and unwilling Kholo, the ritual is not unique to Lamashtu. In Katapesh an alchemical method of reproducing the effects of the ritual has been developed. However, unlike the ritual, which slowly transforms a Kholo over time, the alchemical method is instantaneous, shattering the mind of the recipient. This turns the Kholo into a vicious predator that can avoid danger and smell the life force of its prey. Not surprisingly, the servants of Lamashtu are distinctly interested in this alchemical transformation.
The dead have died, the dead will rise, the dead will come again (Bloodless Vessel, Bonestorm, Croaker, Edimmu, Fell Flotsam, Gutdragging Lurcher, Hungry Mist, Necropyre, Smoke Haunt, Sea-Sworn). Name: Bloodless Vessel - CR 12
Elevator Pitch:
Bloodless are incredibly interesting and powerful undead. I am actually surprised Paizo hasn't done more with these. They do need their lore freshened up a bit, but that shouldn't hold them back. Also, they are a perfect fit for the new Spirit mechanics.
Name: Bonestorm - CR 8
Elevator Pitch:
On battlefields where mass casualties have occurred, the marrow and bones of the restless dead can stitch and fuse together. The lingering spirits, massing together in their shared trauma to animate the undead bone and marrow monstrosity. Often we see corpses fusing together to form collective undead, and this makes for a nice twist, focusing on the bones instead of flesh.
Name: Croaker - CR 5
Elevator Pitch:
Croakers are really interesting for undead. Croakers were pushing the boundaries of not so evil undead very early in Pathfinder. Croakers are undead that arise because in life they were individuals that were intentionally targeted by a corrupt justice system. Hung from the gallows for crimes that their persecutors knew they didn’t commit, Croakers arise to take vengeance on those who murdered them out of convenience rather than justice. Croakers are a great example of undead that should not have the Unholy Trait. And they are a perfect option for murder mysteries or crime solving adventures.
Name: Edimmu - CR 3
Elevator Pitch:
While we did get the Ghul in 2E we did not get the Great Ghul yet. While a Ghul is a basic undead genie, Great Ghuls retain more of their elemental nature. This allows the Ghul to be expanded into a creature family with each Great Ghul matching closer to the genie it spawned from.
The Edimmu gives us an incorporeal undead genie option. And we definitely need more undead genie options! The Edimmu could also easily be expanded into a creature family based on the different genie types. Because the Edimmu and Ghul are so different in form and abilities, between the two, we could easily have a robust group of undead genies. Name: Fell Flotsam - CR 6
Elevator Pitch:
I kind of have a soft spot for these ooze-like undead. The Fell Flotsam is just waiting to be combined into a creature family with the Flotsam Terror, both of which are water based ooze like undead, but with very different abilities.
Name: Gutdragging Lurcher - CR 3
Elevator Pitch:
The name for these undead could be updated, but otherwise gut puppets! Why don't we see more gut puppet undead!!!
Name: Hungry Mist - CR 14
Elevator Pitch:
I don't know if Paizo even realizes they already have a replacement for the Caller in Darkness. Hungry mists are a perfectly terrifying medium to high level undead. And as a bonus, it already covers similar themes to the Caller in Darkness.
Name: Necropyre - CR Varies
Elevator Pitch:
Necropyre are very cool undead, but they are pretty specific in their origin and would be very rare outside of the adventure in which they appear.
Name: Smoke Haunt - CR 4
Elevator Pitch:
Undead formed from those that died from exposure in the wilderness. These undead will hide in your campfire and pretend to warm you up while draining your life away. These undead are deceptively terrifying, and also the perfect random encounter for adventurers camping in the wilderness!
Name: Sea-Sworn - CR Varies
Elevator Pitch: Okay, so this one is a bit specific to the Chelish Navy. But, cursed aquatic undead, created through a ritual, and bound in service to the Chelsh Navy! I need a High Seas adventure where a Chelish warship is deploying these undead with gruesome effectiveness.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Back Matter Hopes In addition to getting the Remastered Red Mantis Assassin Archetype, I hope we will seen the return of some of the other Red Mantis options we had from 1E. I have collected many, if not all, of those game elements from 1E that explicitly have a Red Mantis Assassin association below. A few of the things listed below had already appeared in 2E such as the Red Mantis Archetype and the Sawtooth Sabre. 1E Red Mantis Prestige Classes and Archetypes
1E Red Mantis Feats and Traits
Magic Items and Weapons
Spells and Poisons
Deity, NPCs, and Monsters
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Personally, I am struggling to understand the specific goals for The Story So Far. For example, Half-Orc and Dromaar: Is it appropriate to bring up that, in setting the ancestral name for Half-Orcs has always been known as Dromaar, even if in real life we have only recently been introduced to their ancestral name. As a result, in older Pathfinder gaming material, for the most part, anywhere the term Half-Orc is used, it can be replaced with Dromaar. Is the above part of the goals for The Story So Far? Or am I missing the mark?
My apologies for not getting the intent for The Story So Far, but I am happy to help if I can.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
I thought it might be useful to include the conversation that lead to this thread. I like the idea of the community working together to help identify changes/updates/outcomes in the story so far. The context for this thread and an indication of its goals are below: James Jacobs wrote:
James Jacobs wrote:
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
In the 1st Edition book "Aquatic Adventures" the Okaiyo Ocean is described as being difficult too cross as the central Okaiyo Ocean regularly experiences two different extremes. The winds can be so extreme that they can snap a ships mast or the doldrums occur where there is so little wind that a ship will sit unmoving for weeks or more than a month. There is even a brief tale about a ship traveling between Arcadia and Tian Xia that got caught in the doldrums. After 18-19 days of being stuck unmoving in the ocean, one of the passengers went mad and started murdering everyone on board. Several people were murdered before the crew cut down the crazed passenger. Interestingly, the passenger was traveling to study ruins in the Valashmai Jungle. Although not explicitly stated, this indicates that the passenger was traveling from Arcadia to Tian Xia.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
It was mentioned at some point (possibly a con panel) that Bestiary 2 & 3 are likely to get remastered but that the pace at which they would be focused on would be much slower. So, there has been a tentative plan to remaster Bestiary 2 & 3. But no official plan has been announced. My guess is we might see a Monster Core 2 & 3 in 2025 and 2026. Bestiary 2 will need quite a bit of remastering as there are several OGL monsters in there. Bestiary 3 is much lighter on OGL monsters so that one will hopefully be less work for the staff.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Getting back to highlighting interesting lore bits about Casmaron.Touching upon Cosmic Horror themes: Dungeon Denizens Revisited p. 44 - Summary: A large desert variety of purple worm is found in the deserts of Casmaron. In the central desert of Casmaron is a meteor impact crater forming a miles wide valley. Legends claim this meteorite brought with it the Star-Worm that then birthed the first purple worms on Golarion. Myths claim the Namzaruum the Sword and other heroes have encountered the Star-Worm, but the Star-Worm was never destroyed and is currently slumbering. With the Remaster purple worms are out, cave worms are in but cave worms appear to originate in Orv. So what is the Star-Worm? Are its offspring death worms? Or are the worm creatures infesting the impact area something different?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
For those who may want to know, my search content and procedures are as follows: Content- I have every Pathfinder pdf except for Seasons 1 through 10 of Pathfinder Society 1st Edition. There may be a few obscure additional things out there, but if it is on the Paizo.com store, I most likely have it. Procedure- All my pdfs live in my Google drive. Google drive will search in all pdfs up to a certain size. Any pdf that exceeds that size limit I have split to allow searching. I highly support other folks doing searches. While I try to be thorough, there is always the potential for error on my part. Also, researching Golarion is fun, so absolutely do your own searches as well! A big thank you to those who are searching and learning.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
To further investigate the question of who is in and who is out I have conducted the following actions: 1. I have gone through the 3.5 OGL/SRD and removed any monsters, as far as I can tell, that were never used by Paizo. 2. I have reviewed the OGL page in every Pathfinder Product published under the OGL that I own. I do not own most of the 1st Edition Pathfinder Society Scenarios, primarily Seasons 1-10.
3. I have not reviewed those OGL products that have not been released at the time of this posting. This includes 2 products in the Adventure Path line, the remainder of 2E Pathfinder Society Season 5, and the remainder of 2E Pathfinder Society Season 5 Quests. 4. Below are the results. For those lines that included a number at the end, that number reflects the total number of times that monster appeared on an OGL page in a Pathfinder product. I did not attempt to tally the total number of products that each OGL/SRD monster was referenced in. That is even beyond my madness. 5. Each creature identifies if it is coming from the OGL/SRD or if it is coming from the Tome of Horrors. There are a small number of creatures coming from other listed sources. Not included are references to the Advanced Bestiary. I may include that information in another post. 6. The information below is listed as: Creature Name - Source - Tally if any. A - Creatures:
Aboleth - 3.5 OGL/SRD - Abyssal Harvester - 3PP TOH OGL - 2 Abyssal Larva - 3PP TOH OGL - 1 Achaierai - 3.5 OGL/SRD - Adherer - D&D/TOH License - 3 Aerial Servant - D&D/TOH License - 4 Agathion, Avoral - 3.5 OGL/SRD - Agathion, Leonal - 3.5 OGL/SRD - Allip - 3.5 OGL/SRD - Amphisbaena - D&D/TOH License - 8 Angel, Astral Deva - 3.5 OGL/SRD - Angel, Monadic Deva - D&D/TOH License - 15 Angel, Movanic Deva - D&D/TOH License - 18 Angel, Planetar - 3.5 OGL/SRD - Angel, Solar - 3.5 OGL/SRD - Animal Lord - 3PP TOH OGL - 1 Animal Lord, Cat Lord - D&D/TOH License - 4 Animated Object - 3.5 OGL/SRD - Ankheg - 3.5 OGL/SRD - Ant Lion - D&D/TOH License - 3 Ant, Giant - 3.5 OGL/SRD - Ape - 3.5 OGL/SRD - Ape, Dire - 3.5 OGL/SRD - Aranea - 3.5 OGL/SRD - Archon, Hound - 3.5 OGL/SRD - Archon, Lantern - 3.5 OGL/SRD - Archon, Trumpet - 3.5 OGL/SRD - Ascomoid - D&D/TOH License - 9 Assassin Vine - 3.5 OGL/SRD - Athach - 3.5 OGL/SRD - Atomie - D&D/TOH License - 15 Aurumvorax - D&D/TOH License - 27 Axe Beak - D&D/TOH License - 17 Azata, Bralani - 3.5 OGL/SRD - Azata, Ghaele - 3.5 OGL/SRD - Azata, Lillend - 3.5 OGL/SRD - Azer - 3.5 OGL/SRD - B - Creatures:
Babbler - D&D/TOH License - 1 Baboon - 3.5 OGL/SRD - Baccae - 3PP TOH OGL - 2 Badger - 3.5 OGL/SRD - Badger, Dire - 3.5 OGL/SRD - Baobhan Sith - 3PP TOH OGL - 1 Barghest - 3.5 OGL/SRD - Barghest, Greater - 3.5 OGL/SRD - Basidirond - D&D/TOH License - 24 Basilisk - 3.5 OGL/SRD - Bat - 3.5 OGL/SRD - Bat Swarm - 3.5 OGL/SRD - Bat, Dire - 3.5 OGL/SRD - Bat, Doombat - D&D/TOH License - 1 Bat, Mobat - D&D/TOH License - 15 Bear, Black - 3.5 OGL/SRD - Bear, Brown - 3.5 OGL/SRD - Bear, Dire - 3.5 OGL/SRD - Bear, Polar - 3.5 OGL/SRD - Bee, Giant - 3.5 OGL/SRD - Beetle, Slicer - D&D/TOH License - 5 Behir - 3.5 OGL/SRD - Belker - 3.5 OGL/SRD - Bison - 3.5 OGL/SRD - Blindheim - D&D/TOH License - 12 Blink Dog - 3.5 OGL/SRD - Bloody Bones - 3PP TOH OGL - 1 Boalisk - D&D/TOH License - 1 Boar - 3.5 OGL/SRD - Boar, Dire - 3.5 OGL/SRD - Bodak - 3.5 OGL/SRD - Bombardier Beetle, Giant - 3.5 OGL/SRD - Bonesnapper - D&D/TOH License - 1 Brain Mole - 3.5 OGL/SRD - Brass Man - 3PP TOH OGL - 1 Brownie - D&D/TOH License - 15 Brykolakas - 3PP TOH OGL - 1 Bugbear - 3.5 OGL/SRD - Bulette - 3.5 OGL/SRD - Bunyip - D&D/TOH License - 16 Burning Dervish - 3PP TOH OGL - 2 C - Creatures:
Caller In Darkness - 3.5 OGL/SRD - Camel - 3.5 OGL/SRD - Carbuncle - D&D/TOH License - 9 Carrion Moth - 3PP TOH OGL - 2 Caryatid Column - D&D/TOH License - 17 Cat - 3.5 OGL/SRD - Cave Creature - - 1 Cave Cricket - D&D/TOH License - 1 Cave Fisher - D&D/TOH License - 21 Cave Moray - D&D/TOH License - 2 Celestial Creature - 3.5 OGL/SRD - Centaur - 3.5 OGL/SRD - Centipede Swarm - 3.5 OGL/SRD - Centipede, Monstrous - 3.5 OGL/SRD - Chaos Beast - 3.5 OGL/SRD - Cheetah - 3.5 OGL/SRD - Chimera - 3.5 OGL/SRD - Choker - 3.5 OGL/SRD - Church Grim - 3PP TOH OGL - 1 Chuul - 3.5 OGL/SRD - Cloaker - 3.5 OGL/SRD - Cockatrice - 3.5 OGL/SRD - Coffer Corpse - D&D/TOH License - 3 Corpse Orgy - 3PP TOH OGL - 5 Corpsespinner - 3PP TOH OGL - 1 Corpsespun - 3PP TOH OGL - 1 Couatl - 3.5 OGL/SRD - Crocodile - 3.5 OGL/SRD - Crocodile, Giant - 3.5 OGL/SRD - Crucifixion Spirit - 3PP TOH OGL - 1 Crypt Thing - D&D/TOH License - 6 Crysmal - 3.5 OGL/SRD - Crystallis - 3PP TOH OGL - 1 D - Creatures:
Daemon, Charonadaemon - D&D/TOH License - 1 Daemon, Derghodaemon - D&D/TOH License - 21 Daemon, Guardian - D&D/TOH License - 27 Daemon, Hydrodaemon - D&D/TOH License - 23 Daemon, Piscodaemon - D&D/TOH License - 29 Daemon, The Oinodaemon - D&D/TOH License - 4 Dark Creeper - D&D/TOH License - 23 Dark Stalker - D&D/TOH License - 23 Darkmantle - 3.5 OGL/SRD - Darnoc - 3PP TOH OGL - 1 Death Dog - D&D/TOH License - 3 Death Worm - 3PP TOH OGL - 18 Debased Fey - 3PP TOH OGL - 2 Decapus - D&D/TOH License - 12 Deinonychus - 3.5 OGL/SRD - Delver - 3.5 OGL/SRD - Demodand - D&D/TOH License - 1 Demodand, Shaggy - D&D/TOH License - 5 Demodand, Slimy - D&D/TOH License - 7 Demodand, Tarry - D&D/TOH License - 9 Demon Lord, Baphomet - D&D/TOH License - 20 Demon Lord, Dagon - 3PP TOH OGL - 3 Demon Lord, Jubilex - D&D/TOH License - 18 Demon Lord, Kostchtchie - D&D/TOH License - 17 Demon Lord, Orcus - D&D/TOH License - 10 Demon Lord, Pazuzu - D&D/TOH License - 21 Demon, Alu-Demon - D&D/TOH License - 6 Demon, Babau - 3.5 OGL/SRD - Demon, Balban - 3PP TOH OGL - 1 Demon, Balor - 3.5 OGL/SRD - Demon, Bebilith - 3.5 OGL/SRD - Demon, Dretch - 3.5 OGL/SRD - Demon, Gharros - 3PP TOH OGL - 1 Demon, Glabrezu - 3.5 OGL/SRD - Demon, Hezrou - 3.5 OGL/SRD - Demon, Marilith - 3.5 OGL/SRD - Demon, Nabasu - D&D/TOH License - 37 Demon, Nalfeshnee - 3.5 OGL/SRD - Demon, Quasit - 3.5 OGL/SRD - Demon, Retriever - 3.5 OGL/SRD - Demon, Shadow - D&D/TOH License - 37 Demon, Succubus - 3.5 OGL/SRD - Demon, Vrock - 3.5 OGL/SRD - Demonic Knight - 3PP TOH OGL - 1 Derro - 3.5 OGL/SRD - Destrachan - 3.5 OGL/SRD - Devil, Barbed (Hamatula) - 3.5 OGL/SRD - Devil, Bearded (Barbazu) - 3.5 OGL/SRD - Devil, Bone (Osyluth) - 3.5 OGL/SRD - Devil, Chain (Kyton) - 3.5 OGL/SRD - Devil, Erinyes - 3.5 OGL/SRD - Devil, Flayer - 3PP TOH OGL - 1 Devil, Hellcat (Bezekira) - 3.5 OGL/SRD - Devil, Horned (Cornugon) - 3.5 OGL/SRD - Devil, Ice (Gelugon) - 3.5 OGL/SRD - Devil, Imp - 3.5 OGL/SRD - Devil, Lemure - 3.5 OGL/SRD - Devil, Nupperibo - D&D/TOH License - 1 Devil, Pit Fiend - 3.5 OGL/SRD - Devourer - 3.5 OGL/SRD - Dire Corby - D&D/TOH License - 8 Dire Creature - 3PP TOH OGL - 1 Dire Ghoul Wolf - 3PP TOH OGL - 1 Disenchanter - D&D/TOH License - 2 Dog - 3.5 OGL/SRD - Dog, Riding - 3.5 OGL/SRD - Donkey - 3.5 OGL/SRD - Doppelganger - 3.5 OGL/SRD - Dracolisk - D&D/TOH License - 16 Dragon Horse - D&D/TOH License - 5 Dragon Turtle - 3.5 OGL/SRD - Dragon, Chromatic - Black - 3.5 OGL/SRD - Dragon, Chromatic - Blue - 3.5 OGL/SRD - Dragon, Chromatic - Green - 3.5 OGL/SRD - Dragon, Chromatic - Red - 3.5 OGL/SRD - Dragon, Chromatic - White - 3.5 OGL/SRD - Dragon, Faerie - D&D/TOH License - 18 Dragon, Metallic - Brass - 3.5 OGL/SRD - Dragon, Metallic - Bronze - 3.5 OGL/SRD - Dragon, Metallic - Copper - 3.5 OGL/SRD - Dragon, Metallic - Gold - 3.5 OGL/SRD - Dragon, Metallic - Silver - 3.5 OGL/SRD - Dragonne - 3.5 OGL/SRD - Dragonnel - D&D/TOH License - 1 Dream Spectre - 3PP TOH OGL - 1 Drider - 3.5 OGL/SRD - Dryad - 3.5 OGL/SRD - Dust Digger - D&D/TOH License - 3 Dwarf - 3.5 OGL/SRD - Dwarf, Duergar - 3.5 OGL/SRD - Dwarf, Psionic Duergar - 3.5 OGL/SRD - E - Creatures:
Eagle - 3.5 OGL/SRD - Eagle, Giant - 3.5 OGL/SRD - Elasmosaurus - 3.5 OGL/SRD - Elemental Fiend, Airfiend - 3PP TOH OGL - 1 Elemental Fiend, Firefiend - 3PP TOH OGL - 1 Elemental, Air - 3.5 OGL/SRD - Elemental, Earth - 3.5 OGL/SRD - Elemental, Fire - 3.5 OGL/SRD - Elemental, Water - 3.5 OGL/SRD - Elephant - 3.5 OGL/SRD - Elf - 3.5 OGL/SRD - Elf, Aquatic - 3.5 OGL/SRD - Elf, Drow - 3.5 OGL/SRD - Elf, Half-Elf - 3.5 OGL/SRD - Ettercap - 3.5 OGL/SRD - Ettin - 3.5 OGL/SRD - Executioner’s Hood - D&D/TOH License - 4 Eye Of The Deep - D&D/TOH License - 1 F - Creatures:
Fiendish Creature - 3.5 OGL/SRD - Fire Beetle, Giant - 3.5 OGL/SRD - Fire Nymph - 3PP TOH OGL - 1 Fire Phantom - 3PP TOH OGL - 1 Fire Snake - D&D/TOH License - 1 Flail Snail - D&D/TOH License - 3 Flind - D&D/TOH License - 4 Flindbar (Weapon) - D&D/TOH License - 2 Flumph - D&D/TOH License - 10 Foo Creature - D&D/TOH License - 8 Forester’s Bane - D&D/TOH License - 1 Forlarren - D&D/TOH License - 12 Formian, Myrmarch - 3.5 OGL/SRD - Formian, Queen - 3.5 OGL/SRD - Formian, Taskmaster - 3.5 OGL/SRD - Formian, Warrior - 3.5 OGL/SRD - Formian, Worker - 3.5 OGL/SRD - Frog, Giant Abyssal Dire - D&D/TOH License - 1 Frog, Giant Dire - 3PP TOH OGL - 1 Froghemoth - D&D/TOH License - 30 Frost Worm - 3.5 OGL/SRD - Fungus, Shrieker - 3.5 OGL/SRD - Fungus, Violet Fungus - 3.5 OGL/SRD - G - Creatures:
Gargoyle - 3.5 OGL/SRD - Gargoyle, Four-Armed - D&D/TOH License - 2 Gargoyle, Kapoacinth - 3.5 OGL/SRD - Genie, Djinn Noble - 3.5 OGL/SRD - Genie, Djinni - 3.5 OGL/SRD - Genie, Efreeti - 3.5 OGL/SRD - Genie, Janni - 3.5 OGL/SRD - Genie, Marid - D&D/TOH License - 64 Ghost - 3.5 OGL/SRD - Ghoul - 3.5 OGL/SRD - Ghoul-Stirge - D&D/TOH License - 1 Ghoul, Cinder - 3PP TOH OGL - 2 Ghoul, Ghast - 3.5 OGL/SRD - Ghoul, Lacedon - 3.5 OGL/SRD - Giant Dragonfly - D&D/TOH License - 2 Giant Leech - D&D/TOH License - 2 Giant Slug - D&D/TOH License - 12 Giant Tick - D&D/TOH License - 4 Giant, Bronze - 3PP TOH OGL - 1 Giant, Cloud Giant - 3.5 OGL/SRD - Giant, Fire Giant - 3.5 OGL/SRD - Giant, Frost Giant - 3.5 OGL/SRD - Giant, Frost Giant Jarl - 3.5 OGL/SRD - Giant, Hill Giant - 3.5 OGL/SRD - Giant, Stone Giant - 3.5 OGL/SRD - Giant, Stone Giant Elders - 3.5 OGL/SRD - Giant, Storm Giant - 3.5 OGL/SRD - Giant, Wood - D&D/TOH License - 16 Gibbering Mouther - 3.5 OGL/SRD - Girallon - 3.5 OGL/SRD - Gloomwing - D&D/TOH License - 10 Gnoll - 3.5 OGL/SRD - Gnome - 3.5 OGL/SRD - Gnome, Svirfneblin - 3.5 OGL/SRD - Goblin - 3.5 OGL/SRD - Gohl - 3PP TOH OGL - 1 Golem, Adamantine Golem - 3.5 OGL/SRD - Golem, Clay Golem - 3.5 OGL/SRD - Golem, Flesh Golem - 3.5 OGL/SRD - Golem, Furnace - 3PP TOH OGL - 3 Golem, Greater Stone Golem - 3.5 OGL/SRD - Golem, Ice - 3PP TOH OGL - 16 Golem, Iron Golem - 3.5 OGL/SRD - Golem, Mithral Golem - 3.5 OGL/SRD - Golem, Mummy - 3PP TOH OGL - 1 Golem, Rope - 3PP TOH OGL - 1 Golem, Stone Golem - 3.5 OGL/SRD - Golem, Stone Guardian - D&D/TOH License - 2 Golem, Tallow - 3PP TOH OGL - 1 Golem, Witch-Doll - 3PP TOH OGL - 1 Golem, Wood - 3PP TOH OGL - 20 Gorgon - 3.5 OGL/SRD - Gray Nisp - 3PP TOH OGL - 1 Gray Render - 3.5 OGL/SRD - Great Sea Anemone - 3PP TOH OGL - 1 Grick - 3.5 OGL/SRD - Griffon - 3.5 OGL/SRD - Grimstalker - 3PP TOH OGL - 2 Grippli - D&D/TOH License - 30 Gryph - D&D/TOH License - 8 H - Creatures:
Hag, Annis Hag - 3.5 OGL/SRD - Hag, Green Hag - 3.5 OGL/SRD - Hag, Night Hag - 3.5 OGL/SRD - Hag, Sea Hag - 3.5 OGL/SRD - Half-Celestial - 3.5 OGL/SRD - Half-Dragon - 3.5 OGL/SRD - Half-Fiend - 3.5 OGL/SRD - Halfling - 3.5 OGL/SRD - Hangman Tree - D&D/TOH License - 13 Harpy - 3.5 OGL/SRD - Harpy, Harpy Archer - 3.5 OGL/SRD - Hawk - 3.5 OGL/SRD - Hazard, Ear Seeker - D&D/TOH License - 1 Hazard, Olive Slime - D&D/TOH License - 1 Hazard, Piercer - D&D/TOH License - 2 Hazard, Rot Grub - D&D/TOH License - 30 Hazard, Russet Mold - D&D/TOH License - 20 Hazard, Twilight Mushroom - 3PP TOH OGL - 2 Hell Hound - 3.5 OGL/SRD - Hell Hound, Nessian Warhound - 3.5 OGL/SRD - Hellwasp Swarm - 3.5 OGL/SRD - Hippocampus - D&D/TOH License - 14 Hippogriff - 3.5 OGL/SRD - Hippopotamus - 3PP TOH OGL - 1 Hoar Spirit - 3PP TOH OGL - 1 Hoarfrost Spirit - - 1 Hobgoblin - 3.5 OGL/SRD - Homunculus - 3.5 OGL/SRD - Horse, Heavy - 3.5 OGL/SRD - Horse, Light - 3.5 OGL/SRD - Howler - 3.5 OGL/SRD - Huecuva - D&D/TOH License - 18 Hyaenodon - 3PP TOH OGL - 1 Hydra - 3.5 OGL/SRD - Hydra, Cryohydra - 3.5 OGL/SRD - Hydra, Pyrohydra - 3.5 OGL/SRD - Hyena - 3.5 OGL/SRD - I - Creatures:
Inevitable, Kolyarut - 3.5 OGL/SRD - Inevitable, Marut - 3.5 OGL/SRD - Inevitable, Zelekhut - 3.5 OGL/SRD - Intellect Devourer - 3.5 OGL/SRD - Invisible Stalker - 3.5 OGL/SRD - Iron Cobra - D&D/TOH License - 15 J - Creatures:
Jackalwere - D&D/TOH License - 9 K - Creatures:
Kamadan - D&D/TOH License - 6 Kech - D&D/TOH License - 6 Kelpie - D&D/TOH License - 18 King Cobra - 3PP TOH OGL - 1 Kobold - 3.5 OGL/SRD - Korred - D&D/TOH License - 15 Kraken - 3.5 OGL/SRD - Krenshar - 3.5 OGL/SRD - L - Creatures:
Lamia - 3.5 OGL/SRD - Lammasu - 3.5 OGL/SRD - Lammasu, Golden Protector - 3.5 OGL/SRD - Land Lamprey - D&D/TOH License - 1 Lantern Goat - 3PP TOH OGL - 1 Lava Child - D&D/TOH License - 1 Leopard - 3.5 OGL/SRD - Leprechaun - D&D/TOH License - 10 Lesser Shadow - 3PP TOH OGL - 1 Lich - 3.5 OGL/SRD - Lich Shade - 3PP TOH OGL - 1 Lich, Demilich - 3.5 OGL/SRD - Lion - 3.5 OGL/SRD - Lion, Dire - 3.5 OGL/SRD - Lizard - 3.5 OGL/SRD - Lizard, Monitor - 3.5 OGL/SRD - Lizardfolk - 3.5 OGL/SRD - Locathah - 3.5 OGL/SRD - Locust Swarm - 3.5 OGL/SRD - Lurker Above - D&D/TOH License - 7 Lycanthrope, Hill Giant Dire Wereboar - 3.5 OGL/SRD - Lycanthrope, Werebear - 3.5 OGL/SRD - Lycanthrope, Wereboar - 3.5 OGL/SRD - Lycanthrope, Wererat - 3.5 OGL/SRD - Lycanthrope, Weretiger - 3.5 OGL/SRD - Lycanthrope, Werewolf - 3.5 OGL/SRD - Lycanthrope, Werewolf Lord - 3.5 OGL/SRD - M - Creatures:
Maenad - 3.5 OGL/SRD - Magmin - 3.5 OGL/SRD - Manta Ray - 3.5 OGL/SRD - Manticore - 3.5 OGL/SRD - Medusa - 3.5 OGL/SRD - Megaraptor - 3.5 OGL/SRD - Mephit, Air Mephit - 3.5 OGL/SRD - Mephit, Dust Mephit - 3.5 OGL/SRD - Mephit, Earth Mephit - 3.5 OGL/SRD - Mephit, Fire Mephit - 3.5 OGL/SRD - Mephit, Ice Mephit - 3.5 OGL/SRD - Mephit, Magma Mephit - 3.5 OGL/SRD - Mephit, Ooze Mephit - 3.5 OGL/SRD - Mephit, Salt Mephit - 3.5 OGL/SRD - Mephit, Steam Mephit - 3.5 OGL/SRD - Mephit, Water Mephit - 3.5 OGL/SRD - Mercane - 3.5 OGL/SRD - Merfolk - 3.5 OGL/SRD - Mihstu - D&D/TOH License - 17 Mimic - 3.5 OGL/SRD - Minotaur - 3.5 OGL/SRD - Mite - D&D/TOH License - 31 Mohrg - 3.5 OGL/SRD - Mongrelman - D&D/TOH License - 20 Monkey - 3.5 OGL/SRD - Monstrous Crab - D&D/TOH License - 1 Moon Dog - D&D/TOH License - 2 Mu Spore - 3.5 OGL/SRD - Muckdweller - D&D/TOH License - 3 Mudman - D&D/TOH License - 1 Mule - 3.5 OGL/SRD - Mummy - 3.5 OGL/SRD - Mummy Of The Deep - 3PP TOH OGL - 1 Mummy, Mummy Lord - 3.5 OGL/SRD - Mustard Jelly - D&D/TOH License - 1 N - Creatures:
Naga, Dark Naga - 3.5 OGL/SRD - Naga, Guardian Naga - 3.5 OGL/SRD - Naga, Spirit Naga - 3.5 OGL/SRD - Naga, Water Naga - 3.5 OGL/SRD - Necrophidius - D&D/TOH License - 14 Negative Energy Elemental - 3PP TOH OGL - 1 Neh-Thalggu - 3.5 OGL/SRD - Neh-Thalggu, Brain Collector - 3.5 OGL/SRD - Neothelid - 3.5 OGL/SRD - Nereid - 3PP TOH OGL - 25 Nightmare - 3.5 OGL/SRD - Nightmare, Cauchemar - 3.5 OGL/SRD - Nightshade, Nightcrawler - 3.5 OGL/SRD - Nightshade, Nightwalker - 3.5 OGL/SRD - Nightshade, Nightwing - 3.5 OGL/SRD - Nymph - 3.5 OGL/SRD - O - Creatures:
Octopus - 3.5 OGL/SRD - Octopus, Giant - 3.5 OGL/SRD - Ogre - 3.5 OGL/SRD - Ogre, Merrow - 3.5 OGL/SRD - Ogre, Ogre Barbarian - 3.5 OGL/SRD - Ogre, Ogre Mage - 3.5 OGL/SRD - Ooze, Black Pudding - 3.5 OGL/SRD - Ooze, Crystal - D&D/TOH License - 2 Ooze, Elder Black Pudding - 3.5 OGL/SRD - Ooze, Entropic - 3PP TOH OGL - 1 Ooze, Gelatinous Cube - 3.5 OGL/SRD - Ooze, Glacial - 3PP TOH OGL - 1 Ooze, Gray Ooze - 3.5 OGL/SRD - Ooze, Magma - 3PP TOH OGL - 8 Ooze, Mercury - 3PP TOH OGL - 1 Ooze, Ochre Jelly - 3.5 OGL/SRD - Orc - 3.5 OGL/SRD - Orc, Half-Orc - 3.5 OGL/SRD - Otyugh - 3.5 OGL/SRD - Owl - 3.5 OGL/SRD - Owl, Giant - 3.5 OGL/SRD - Owlbear - 3.5 OGL/SRD - P - Creatures:
Pech - D&D/TOH License - 24 Pegasus - 3.5 OGL/SRD - Phantasm - 3PP TOH OGL - 1 Phantom Fungus - 3.5 OGL/SRD - Phase Spider - 3.5 OGL/SRD - Phycomid - D&D/TOH License - 9 Piranha Swarm - 3PP TOH OGL - 1 Pit Hag - 3PP TOH OGL - 1 Planetouched, Aasimar - 3.5 OGL/SRD - Planetouched, Tiefling - 3.5 OGL/SRD - Poltergeist - D&D/TOH License - 20 Pony - 3.5 OGL/SRD - Pony, War - 3.5 OGL/SRD - Porpoise - 3.5 OGL/SRD - Praying Mantis, Giant - 3.5 OGL/SRD - Pseudodragon - 3.5 OGL/SRD - Purple Worm - 3.5 OGL/SRD - Pyrolisk - D&D/TOH License - 1 Q - Creatures:
Quickling - D&D/TOH License - 25 Quickwood - D&D/TOH License - 15 R - Creatures:
Rakshasa - 3.5 OGL/SRD - Rast - 3.5 OGL/SRD - Rat - 3.5 OGL/SRD - Rat Swarm - 3.5 OGL/SRD - Rat, Dire - 3.5 OGL/SRD - Raven - 3.5 OGL/SRD - Raven Swarm - 3PP TOH OGL - 6 Rawbone - 3PP TOH OGL - 1 Remorhaz - 3.5 OGL/SRD - Rhinoceros - 3.5 OGL/SRD - Roc - 3.5 OGL/SRD - Roper - 3.5 OGL/SRD - Rust Monster - 3.5 OGL/SRD - S - Creatures:
Sahuagin - 3.5 OGL/SRD - Sahuagin, Malenti - 3.5 OGL/SRD - Sahuagin, Mutants - 3.5 OGL/SRD - Salamander - 3.5 OGL/SRD - Sand Kraken - 3PP TOH OGL - 2 Sandling - D&D/TOH License - 1 Sandman - D&D/TOH License - 9 Satyr - 3.5 OGL/SRD - Scarecrow - D&D/TOH License - 11 Scorpion, Monstrous - 3.5 OGL/SRD - Scythe Tree - 3PP TOH OGL - 3 Sea Cat - 3.5 OGL/SRD - Shadow - 3.5 OGL/SRD - Shadow Mastiff - 3.5 OGL/SRD - Shadow Rat - 3PP TOH OGL - 1 Shadow Rat Swarm - 3PP TOH OGL - 2 Shadow Rat, Dire - 3PP TOH OGL - 1 Shadow, Greater Shadow - 3.5 OGL/SRD - Shambling Mound - 3.5 OGL/SRD - Shark - 3.5 OGL/SRD - Shark, Dire - 3.5 OGL/SRD - Shedu - D&D/TOH License - 2 Shield Guardian - 3.5 OGL/SRD - Shocker Lizard - 3.5 OGL/SRD - Skeleton - 3.5 OGL/SRD - Skeleton Warrior - D&D/TOH License - 2 Skulk - D&D/TOH License - 23 Skull Spider - 3PP TOH OGL - 1 Skum - 3.5 OGL/SRD - Slime Crawler - 3PP TOH OGL - 1 Slime Mold - 3PP TOH OGL - 8 Slithering Tracker - D&D/TOH License - 8 Snake, Constrictor - 3.5 OGL/SRD - Snake, Viper - 3.5 OGL/SRD - Solifugid - D&D/TOH License - 1 Soul Eater - D&D/TOH License - 11 Spectre - 3.5 OGL/SRD - Sphinx, Androsphinx - 3.5 OGL/SRD - Sphinx, Criosphinx - 3.5 OGL/SRD - Sphinx, Gynosphinx - 3.5 OGL/SRD - Sphinx, Hieracosphinx - 3.5 OGL/SRD - Spider Eater - 3.5 OGL/SRD - Spider Swarm - 3.5 OGL/SRD - Spider, Monstrous - 3.5 OGL/SRD - Spriggan - D&D/TOH License - 19 Sprite, Grig - 3.5 OGL/SRD - Sprite, Nixie - 3.5 OGL/SRD - Sprite, Pixie - 3.5 OGL/SRD - Squid - 3.5 OGL/SRD - Squid, Giant - 3.5 OGL/SRD - Stag Beetle, Giant - 3.5 OGL/SRD - Stegocentipede - D&D/TOH License - 1 Stirge - 3.5 OGL/SRD - Stone Maiden - 3PP TOH OGL - 1 Stunjelly - D&D/TOH License - 1 Swarm, Adamantine Wasp - 3PP TOH OGL - 1 Swarm, Warden Jack - 3PP TOH OGL - 1 T - Creatures:
Taer - D&D/TOH License - 1 Tarrasque - 3.5 OGL/SRD - Temporal Crawler - 3PP TOH OGL - 1 Tendriculos - 3.5 OGL/SRD - Tenebrous Creature - 3PP TOH OGL - 1 Tenebrous Worm - D&D/TOH License - 9 Tentamort - D&D/TOH License - 9 Thessalhydra - D&D/TOH License - 3 Thoqqua - 3.5 OGL/SRD - Thorny - D&D/TOH License - 2 Thought Eater - 3.5 OGL/SRD - Tiger - 3.5 OGL/SRD - Tiger, Dire - 3.5 OGL/SRD - Time Flayer - 3PP TOH OGL - 2 Toad - 3.5 OGL/SRD - Tojanida - 3.5 OGL/SRD - Tombstone Fairy - 3PP TOH OGL - 1 Trapper - D&D/TOH License - 7 Treant - 3.5 OGL/SRD - Treant, Lightning - 3PP TOH OGL - 2 Treant, Treant Elder - 3.5 OGL/SRD - Triceratops - 3.5 OGL/SRD - Triton - 3.5 OGL/SRD - Troglodyte - 3.5 OGL/SRD - Troll - 3.5 OGL/SRD - Troll, Ice - D&D/TOH License - 19 Troll, Rock - 3PP TOH OGL - 14 Troll, Scrag - 3.5 OGL/SRD - Troll, Troll Hunter - 3.5 OGL/SRD - Troll, Two-Headed - D&D/TOH License - 4 Tyrannosaurus - 3.5 OGL/SRD - U - Creatures:
Undead Lord - 3PP TOH OGL - 2 Unicorn - 3.5 OGL/SRD - Unicorn, Celestial Charger - 3.5 OGL/SRD - Unknown? - - 3 V - Creatures:
Vampire - 3.5 OGL/SRD - Vampire, Vampire Spawn - 3.5 OGL/SRD - Vargouille - 3.5 OGL/SRD - Vegepygmy - D&D/TOH License - 40 Vilstrak - D&D/TOH License - 1 W - Creatures:
Warhorse, Heavy - 3.5 OGL/SRD - Warhorse, Light - 3.5 OGL/SRD - Wasp, Giant - 3.5 OGL/SRD - Weasel - 3.5 OGL/SRD - Weasel, Dire - 3.5 OGL/SRD - Whale, Baleen - 3.5 OGL/SRD - Whale, Cachalot - 3.5 OGL/SRD - Whale, Orca - 3.5 OGL/SRD - White Pudding - D&D/TOH License - 2 Wight - 3.5 OGL/SRD - Wight, Winterwight - 3.5 OGL/SRD - Will-O’-Wisp - 3.5 OGL/SRD - Willow Dusk - 3PP TOH OGL - 1 Witch Tree - 3PP TOH OGL - 1 Wolf - 3.5 OGL/SRD - Wolf-In-Sheep's-Clothing - D&D/TOH License - 6 Wolf, Dire - 3.5 OGL/SRD - Wolverine - 3.5 OGL/SRD - Wolverine, Dire - 3.5 OGL/SRD - Worg - 3.5 OGL/SRD - Worg, Winter Wolf - 3.5 OGL/SRD - Worm That Walks - 3.5 OGL/SRD - Wraith - 3.5 OGL/SRD - Wraith, Dread Wraith - 3.5 OGL/SRD - Wyvern - 3.5 OGL/SRD - X - Creatures:
Xill - 3.5 OGL/SRD - Xorn - 3.5 OGL/SRD - Y - Creatures:
Yellow Musk Creeper - D&D/TOH License - 21 Yellow Musk Zombie - D&D/TOH License - 16 Yeth Hound - 3.5 OGL/SRD - Yeti - D&D/TOH License - 25 Yrthak - 3.5 OGL/SRD - Z - Creatures: Zombie - 3.5 OGL/SRD - Zombie, Brine - 3PP TOH OGL - 1 Zombie, Juju - D&D/TOH License - 35
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Erik Mona wrote: It would, at the present moment, be particularly helpful to find more obscure tidbits about Iblydos. Everything I could find on Iblydos Iblydos:
Absalom, City of Lost Omens p. 20 - Key Information
Distant Shores p. 2 - Key Information
Heroes of Golarion p. 2 - Key Information
190. The Choosing p. 2 - Summary
Merchants Manifest p. 6 - Summary
Impossible Lands p. 14 - Summary
Lost Omens World Guide p. 7 - Summary
Inner Sea World Guide p. 204 - Summary
Bestiary 1 (2E) p. 68 - Summary
Book of the Dead p. 107 - Summary
Giants Revisited p. 11 - Summary
Inner Sea Monster Codex p. 16 - Summary
143. Borne by the Sun’s Grace p. 9 - Summary
144. Midwives to Death p. 49 - Summary
Mythical Monsters Revisited p. 8 - Summary
Lost Treasures p. 28-29 - Summary
94. Tomb of the Giant Queen p. 73 - Summary
Mythic Origins p. 23 - Summary
Lost Kingdoms p. 26 - Summary
167. Ready, Fight p. 16 - Summary
77. Herald of the Ivory Labyrinth p. 70 - Summary
33. The Varnhold Vanishing p. 55 - Summary
58. Island of Empty Eyes p. 69 - Summary
185. A Taste of Ashes p. 66 - Summary
Dark Archive p. 51 - Summary
Named City-State Nations:
Named Cities:
Named Ruins:
Named Islands of Iblydos:
Named Hero-Gods:
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
CorvusMask wrote: Tabsagal feels like a legendary adventuring location largely forgotten by pathfinder despite it being one of most commonly referred dungeons in casmaron huh ._. Yeah, it's got a really crazy history! But if we start to get a closer look at Casmaron, maybe we'll get an Emerald Spire size adventure set there. One can certainly dream!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Tabsagal This one is a wild ride, but I love it. Tabsagal was a combination of a temple city, treasure vault, and noble retreat for the nobility of Ninshabur. From the various sources listed below we can extrapolate that Tabsagal was a place of worship that was reserved for the nobility of Ninshabur, with numerous religions being represented. Religious representation ranged from shrines to entire temple complexes. The clerics also appear to have served double duty as both guardians of the artifacts and treasures stored at Tabsagal, as well as tending to the religious needs of nobility.
For details on Tabsagal see the following:
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
My first highlight is coming from the Armor Master’s Handbook. Armor Master’s Handbook p. 29 - Summary: Stone-Eater Armors originate from Casmaron and were found in a city destroyed by a powerful medusa. This destroyed city was most likely in Iblydos, but this isn’t specifically stated. Based on the description of the armor having imagery of medusas and gorgons and that the armor directly opposes the abilities of those creatures, this city likely had it out for creatures that could turn other creatures to stone. And at some point they clearly messed with the wrong medusa. Looking at the types of medusa on Golarion we know there are Stheno, Medusa, Eygreas, and Euryale. Most likely it was a Euryale that destroyed this city, but she may have been aided by Medusas and Eygreases.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
So I probably went a little overboard, but I decided to keyword search the term “Casmaron” across every Pathfinder source I have. Below are the results. For clarity, I did not include those references that include “Casmaron” as part of a Glossary & Index, and in no way is this a complete list, but it does cover a lot of sources. My biggest blind spot is first edition Pathfinder Society adventures as I only have a handful of those. I also intend to make follow up posts highlighting some of the things that caught my attention, and may be an obscure or overlooked reference. In no particular order...
Searching for Casmaron: Pathfinder Chronicles: Campaign Setting Pathfinder Chronicles: Campaign Setting p. 23 - Summary: There are Garundi communities on the wide steppes of Casmaron. Pathfinder Chronicles: Campaign Setting p. 24 - Summary: The Diamond Sultanates of the Kelesh Empire cover vast areas of land east of Qadira and into central Casmaron. A love of horses, music, and learning is common across the Sultanates. Pathfinder Chronicles: Campaign Setting p. 24 - Summary: Some Kelshite names are influenced by cultures from Casmaron’s interior. Pathfinder Chronicles: Campaign Setting p. 167 - Summary: Sometimes, Rovagug stirs in their prison, releasing a Spawn of Rovagug. Pathfinder Chronicles: Campaign Setting p. 201 - Summary: The Pit of Gormuz opened in the Year -3923 Pathfinder Chronicles: Campaign Setting p. 240 - Summary: The North Track trade route connects to trading routes that run deep into Casmaron. Pathfinder Chronicles: Campaign Setting p. 240 - Summary: The World’s Edge Mountains hinders much of Taldor’s overland trade with Casmaron. Inner Sea World Guide
Lost Omens World Guide
Lost Omens Character Guide
Pathfinder Core Rulebook
Pathfinder Quest #11. A Parchment Tree
Heroes of Golarion
Year of Shattered Sanctuaries #8: Foundation’s Price
Year of Shattered Sanctuaries #12: Fury’s Toll
Year of Shattered Sanctuaries #18. Dacilane Academy’s Delightful Disaster
Adventure Path #116. Fangs of War
Travel Guide
Qadira, Jewel of the East - Note: This entire book is pretty much relevant for gaining insight into Casmaron’s Kelesh Empire.
Qadira, Gateway to the East - Note: This entire book is pretty much relevant for gaining insight into Casmaron’s Kelesh Empire.
2E Bestiary
2E Bestiary 3
Pathfinder Adventure Path#110: The Thrushmoor Terror
Pathfinder Adventure Path #112: The Whisper Out of Time
Pathfinder Adventure Path #113: What Grows Within
Blood of the Ancients
Inner Sea Races
Absalom, City of Lost Omens
Pathfinder Adventure Path #67. The Snows of Summer
Pathfinder Adventure Path #69. Maiden, Mother, Crone
Pathfinder Adventure Path #118. Siege of Stone
Pathfinder Society Year 0 - 12. Stay of Execution
Heaven Unleashed
Taldor, Echoes of Glory
Taldor, The First Empire
Weapons Master’s Handbook
Pathfinder Adventure Path #33. The Varnhold Vanishing
Inner Sea Monster Codex
The Ruby Phoenix Tournament
Blood of the Elements
Humans of Golarion
Aquatic Adventures
Guns and Gears
Pathfinder Adventure Path #192. Worst of All Possible Worlds
People of the River
Lands of the Linnorm Kings
Misfit Monsters Redeemed
Giants Revisited
Impossible Lands
Blood of the Beast
Mythic Realms
Lost Kingdoms
Merchant’s Manifest
Lost Treasures
Mythical Monsters Revisited
Rival Guide
Healer’s Handbook
Artifacts and Legends
Book of the Dead
Occult Origins
Wilderness Origins
Hell Unleashed p. 52-53 - Summary: Miranksha is an adhukait asura that formed as a result of the actions of the god Diomazul. Miranksah wandered Vudra and Casmaron assaulting caravans and temples before disappearing for several centuries. Recently, Miranksah as reappeared in Jalmeray.
Distant Shores
The Mwangi Expanse
Lost Omens Ancestry Guide
Pathfinder Society Field Guide
Pathfinder Adventure Path #56. Raiders of the Fever Sea
Classic Treasures Revisited
Monsters of Myth[b/]
[b]Murders Mark
Pathfinder Chronicles Gazetteer
Dragons Revisited/[b]
[b]Dungeon Denizens Revisited
Pathfinder Adventure Path #144. Midwives to Death
Inner Sea NPC Codex
Bastards of Golarion
Highhelm
Into the Darklands
Gods and Magic (3.5)
Thornkeep
Armor Master’s Handbook
Occult Mysteries
People of the Sands
Magic Tactics Toolbox
Pathfinder Adventure Path #166. Despair on Danger Island
City of Strangers
Blood of the Sea
Mystery Monsters Revisited
Fey Revisited
Pathfinder Adventure Path #27. What Lies in Dust
Pathfinder Adventure Path #63. The Asylum Stone
Pathfinder Adventure Path #188. They Watched the Stars
People of the Stars
Quests and Campaigns
People of the Wastes
Inner Sea Bestiary
Inner Sea Primber
The Grand Bazaar
The Godsmouth Heresy
Pathfinder Adventure Path #24. The Final Wish
Faiths of Corruption
Pathfinder Adventure Path #61. Shards of Sin
The Great Beyond (3.5)
Pathfinder Adventure Path #58. Island of Empty Eyes
Pathfinder Adventure Path #126. Beyond the Veiled Past
Druma, Profit and Prophecy
Osirion, Legacy of Pharaohs
Osirion, Land of Pharaohs
Agents of Evil
Pathfinder Society Guide
Heroes From the Fringe
Heroes of the High Court
Dungeoneer’s Handbook
Cheliax, The Infernal Empire
Guide to the River Kingdoms
Pathfinder Adventure Path #94. Tomb of the Giant Queen
Pathfinder Adventure Path #46. Blood for Blood
Dragon Empires Gazetteer
Ships of the Inner Sea
Pathfinder Adventure Path #23 - The Impossible Eye
Pathfinder Society Roleplaying Guild Guide: Season of the Ten
Pathfinder Society: Year of the Stolen Storm
Pathfinder Adventure Path #95. Anvil of Fire
Pathfinder Adventure Path #60. From Hell’s Heart
Pathfinder Adventure Path #132. The Six-Legend Soul
Pathfinder Adventure Path #176. Lost Mammoth Valley
Pathfinder Adventure Path #83. The Slave Trenches of Hakotep
Pathfinder Adventure Path #145. Hellknight Hill
Pathfinder Adventure Path #158. Sixty Feet Under
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Gisher wrote:
Thank you!!! I was failing so hard finding anything on the wiki or here. Most appreciated.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
The Qadiran city of Shadun was destroyed during the simultaneous eruptions of two volcanoes. This is fully detailed in Artifacts and Legends page 46 and with additional details in Qadira, Jewel of the East page 52. Unfortunately, no date is given in either source. However, in Qadira, Jewel of the East on page 6, details are provided on a massive earthquake that rocked Qadira in 2920. Did the twin eruptions of the Volcanoes also cause the earthquake of 2920? The eruptions and earthquake certainly seem like the one may have caused the other, but they could also have been separate events. Clarifying the date for the destruction of Shadun would be helpful.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
In the Monster Core, more than anything, I am hoping we can finally get a Creature Trait for the Netherworld (formerly Shadow Plane). It is the only Plane that Paizo has not established a Creature Trait for and desperately needs one. A Creature Trait for the Netherworld would go a long way towards helping to establish and define families of creatures that originate from the Netherworld. The Universe: Creature Trait = Many Plane of Air: Creature Trait = Elemental
Astral Plane: Creature Trait = Astral
Nirvana: Creature Trait = Celestial
Axis: Creature Trait = Monitor
Outer Rifts: Creature Trait = Fiend
Dimension of Dreams: Creature Trait = Dream
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
We got a peak at some possible Remaster creature updates in the Return to the Darklands article Dark Folk = Caligni
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
To help everyone with identifying what creatures are coming from the D&D OGL/SRD I compiled the complete list below. Note that Paizo has not used every creature that was made available in the D&D OGL/SRD, so there are creatures listed that never appeared in a Paizo product. Additionally, I identified as many creatures as I could that Paizo has used because they were made available in the Tome of Horrors. Note that if the creature is on the tome of horrors list Paizo used that creature in their products. As far as I can tell, looking at the Tome of Horrors Complete, the book includes both D&D original monsters published by a specific agreement, and monsters originally published in a Tome of Horrors volume. Also, note that not all Tome of Horrors Complete creatures are listed, but only those that are explicitly used at least once in a Paizo Pathfinder product. Not listed are the handful of OGL creatures that Paizo has used coming from other OGL sources such as the Book of Fiends, Advanced Bestiary, etc. Note that all versions of creatures coming from an OGL source will become unavailable to Paizo once they begin publishing under the ORC. But only the OGL versions will be unavailable, so any creature coming from mythology, folklore, public domain, or from a common concept will still be available but will need new stats, new presentation, new description, new lore, or a combination thereof. Also, any creature that is a real world creature will be available to Paizo. Any creature that is completely original to D&D, Tome of Horrors, or other books that are published under the OGL will no longer be available to Paizo, unless those creatures are republished under the ORC. The big question then: What creatures are completely original to D&D or Tome of Horrors and therefore not coming from mythology, folklore, public domain, from a common concept, or from the real world? Ideally, knowing this will help to inform us who is in, who is out, and who may yet return. Exploring Common Concept: This one is a little tricky, but worth discussing a little more deeply. A good example of this is “burrowing, acid spitting, insect”. This is a fairly common concept in the fantasy and science fiction genres. So looking at Ankheg and Ankhrav, both are “burrowing, acid spitting, insects” but Ankheg is a word original to D&D and is subject to copyright even though it was available for use in gaming products under the OGL. Ankhrav is a word that is a Paizo original creation that they use to refer to their “burrowing, acid spitting, insects.” So, while Ankhegs are definitely out, there is a good chance we will see Ankhravs. However, Ankhravs may get some stat adjustments to ensure they deviate away from Ankhegs. Also worth noting is that Paizo has already developed the lore for the Ankhravs in Pathfinder, ensuring that they are distinct and unique from the D&D Ankheg lore. A: Monsters (D&D OGL/SRD):
Aboleth Family (Aboleth, Aboleth Mage, Aboleth Psionic) Abomination Family (Anaxim, Atropal, Chichimec, Dream Larva, Hecatoncheires, Infernal, Phaethon, Phane, Xixecal) Achaierai Agathion Family (Avoral, Leonal) Allip Angel Family (Astral Deva, Planetar, Solar) Animated Object Ankheg Aranea Archon Family (Lantern, Hound, Hound Archon Hero, Trumpet) Arrowhawk Assassin Vine Astral Construct Athach Azata Family (Bralani, Ghaele, Lillend) Azer B: Monsters (D&D OGL/SRD):
Barghest Family (Barghest, Greater Barghest) Basilisk Family (Basilisk, Abyssal Greater Basilisk) Behemoth Family (Behemoth Eagle, Behemoth Gorilla) Behir Belker Blink Dog Blue Bodak Brachyurus Brain Mole Bugbear Bulette C: Monsters (D&D OGL/SRD):
Caller In Darkness Celestial Creature Centaur Cerebrilith Chaos Beast Chimera Choker Chuul Cloaker Cockatrice Colossus Family (Stone Colossus, Flesh Colossus, Iron Colossus) Couatl Family (Couatl, Couatl Psionic) Crysmal D: Monsters (D&D OGL/SRD):
Darkmantle Delver Demilich Demon Family (Babau, Balor, Bebilith, Dretch, Glabrezu, Hezrou, Marilith, Nalfeshnee, Quasit, Retriever, Succubus, Vrock) Derro Destrachan Devil Family (Barbed Devil (Hamatula), Bearded Devil (Barbazu), Bone Devil (Osyluth), Chain Devil (Kyton), Erinyes, Hellcat (Bezekira), Horned Devil (Cornugon), Ice Devil (Gelugon), Imp, Lemure, Pit Fiend) Devourer Digester Doppelganger Dragon, Advanced (Template) Dragon, Epic Family (Force Dragon, Prismatic Dragon) Dragon, True - Chromatic Dragon Family (Black Dragon, Blue Dragon, Green Dragon, Red Dragon, White Dragon) Dragon, True - Metallic Dragon Family (Brass Dragon, Bronze Dragon, Copper Dragon, Gold Dragon, Silver Dragon) Dragon Turtle Dragonne Drider Dromite Dryad Dwarf Family (Dwarf, Deep Dwarf, Mountain Dwarf, Duergar, Psionic Duergar) E: Monsters (D&D OGL/SRD):
Eagle, Giant Elan Elemental Family (Air Elemental, Earth Elemental, Fire Elemental, Water Elemental) Elemental, Primal Family (Primal Air Elemental, Primal Earth Elemental, Primal Fire Elemental, Primal Water Elemental) Elf Family (Elf, Half-Elf, Aquatic Elf, Gray Elf, Wild Elf, Wood Elf, Drow) Ethereal Filcher Ethereal Marauder Ettercap Ettin F: Monsters (D&D OGL/SRD):
Fiendish Creature Flux Slime Folugub Formian Family (Worker, Warrior, Taskmaster, Myrmarch, Queen) Frost Worm Fungus Family (Shrieker, Violet Fungus) G: Monsters (D&D OGL/SRD):
Gargoyle Family (Gargoyle, Kapoacinth) Genie Family (Djinni, Noble Djinn, Efreeti, Janni) Genius Loci Ghost Ghoul Family (Ghoul, Lacedon, Ghast) Giant Family (Cloud Giant, Fire Giant, Frost Giant, Frost Giant Jarl, Hill Giant, Stone Giant, Stone Giant Elders, Storm Giant) Gibbering Mouther Gibbering Orb Girallon Gloom Gnoll Gnome Family (Gnome, Svirfneblin, Forest Gnome) Goblin Golem Family (Adamantine Golem, Clay Golem, Flesh Golem, Iron Golem, Mithral Golem, Stone Golem, Greater Stone Golem) Gorgon Gray Glutton Gray Render Grick Griffon Grimlock H: Monsters (D&D OGL/SRD):
Hag Family (Annis Hag, Green Hag, Night Hag, Sea Hag) Hagunemnon, Protean Half-Celestial Half-Dragon Half-Fiend Half-Giant Halfling Family (Halfling, Tallfellow, Deep Halfling) Harpy Family (Harpy, Harpy Archer) Hell Hound Family (Hell Hound, Nessian Warhound) Hippogriff Hoary Hunter Hoary Steed Hobgoblin Homunculus Howler Hunefer Hydra Family (Hydra, Pyrohydra, Cryohydra) I: Monsters (D&D OGL/SRD):
Inevitable Family (Kolyarut, Marut, Zelekhut) Intellect Devourer Invisible Stalker K: Monsters (D&D OGL/SRD):
Kobold Kraken Krenshar L: Monsters (D&D OGL/SRD):
Lamia Lammasu Family (Lammasu, Golden Protector) leShay Lich Living Vault Lizardfolk Locathah Lycanthrope Family (Werebear, Wereboar, Hill Giant Dire Wereboar, Wererat, Weretiger, Werewolf, Werewolf Lord) M: Monsters (D&D OGL/SRD):
Maenad Magmin Manticore Medusa Mephit Family (Air Mephit, Dust Mephit, Earth Mephit, Fire Mephit, Ice Mephit, Magma Mephit, Ooze Mephit, Salt Mephit, Steam Mephit, Water Mephit) Mercane Merfolk Mimic Minotaur Mohrg Mummy Family (Mummy, Mummy Lord) Mu Spore N: Monsters (D&D OGL/SRD):
Naga Family (Dark Naga, Guardian Naga, Ha-Naga, Spirit Naga, Water Naga) Neh-Thalggu Family (Neh-Thalggu, Brain Collector) Neothelid Nightmare Family (Nightmare, Cauchemar) Nightshade Family (Nightcrawler, Nightwalker, Nightwing) Nymph O: Monsters (D&D OGL/SRD):
Ogre Family (Ogre, Ogre Barbarian, Merrow, Ogre Mage) Ooze Family (Black Pudding, Elder Black Pudding, Gelatinous Cube, Gray Ooze, Ochre Jelly) Orc Family (Orc, Half-Orcs) Otyugh Owl, Giant Owlbear P: Monsters (D&D OGL/SRD):
Paragon Creature Pegasus Phantom Fungus Phase Spider Phasm Phrenic Creature Phthisic Planetouched Family (Aasimar, Tiefling) Prismasaurus Pseudodragon Pseudonatural Creature (Pseudonatural Troll) Psicrystal Psion-Killer Puppeteer Family (Puppeteer, Flesh Harrower) Purple Worm R: Monsters (D&D OGL/SRD):
Rakshasa Rast Ravid Razor Boar Remorhaz Roc Roper Ruin Swarm Rust Monster S: Monsters (D&D OGL/SRD):
Sahuagin Family (Sahuagin, Sahuagin Mutants, Malenti) Salamander Satyr Scorpionfolk Sea Cat [bShadow Family[/b] (Shadow, Greater Shadow) Shadow Mastiff Shadow Of The Void Shambling Mound Shape Of Fire Shield Guardian Shocker Lizard Sirrush Family (Sirrush, Three-Headed Sirrush) Skeleton Skum Spectre Sphinx Family (Androsphinx, Criosphinx, Gynosphinx, Hieracosphinx) Spider Eater Sprite Family (Grig, Nixie, Pixie) Stirge T: Monsters (D&D OGL/SRD):
Tarrasque Tayellah Temporal Filcher Tendriculos Thoqqua Thorciasid Thought Eater Thought Slayer Titan Family (Titan, Titan Elder) Tojanida Treant Family (Treant, Treant Elder) Triton Troglodyte Troll Family (Troll, Scrag, Troll Hunter) U: Monsters (D&D OGL/SRD):
Udoroot Umbral Blot (aka Blackball) Unbodied Unicorn Family (Unicorn, Celestial Charger) Uvuudaum V: Monsters (D&D OGL/SRD):
Vampire Family (Vampire, Vampire Spawn) Vargouille Vermiurge W: Monsters (D&D OGL/SRD):
Wight Family (Wight, Lavawight, Winterwight) Will-O’-Wisp Worg Family (Worg, Winter Wolf) Worm That Walks Wraith Family (Wraith, Dread Wraith) Wyvern X: Monsters (D&D OGL/SRD):
Xeph Xill Xorn Y: Monsters (D&D OGL/SRD):
Yeth Hound Yrthak Z: Monsters (D&D OGL/SRD):
Zombie Animals (D&D OGL/SRD):
Legendary Animal Legendary Bear Legendary Tiger Dinosaur Deinonychus Elasmosaurus Megaraptor Triceratops Tyrannosaurus Dire Animal Dire Ape Dire Badger Dire Bat Dire Bear Dire Boar Dire Lion Dire Rat Dire Shark Dire Tiger Dire Weasel Dire Wolf Dire Wolverine Ape Baboon Badger Bat Bear, Black Bear, Brown Bear, Polar Bison Boar Camel Cat Cheetah Crocodile Crocodile, Giant Dog Dog, Riding Donkey Eagle Elephant Hawk Horse Horse, Heavy Horse, Light Warhorse, Heavy Warhorse, Light Hyena Leopard Lion Lizard Lizard, Monitor Manta Ray Monkey Mule Octopus Octopus, Giant Owl Pony Pony, War Porpoise Rat Raven Rhinoceros Shark Snake Constrictor Snake Viper Snake Squid Squid, Giant Tiger Toad Weasel Whale Baleen Whale Cachalot Whale Orca Wolf Wolverine Vermin (D&D OGL/SRD):
Devastation Vermin Devastation Centipede Devastation Spider Devastation Scorpion Devastation Beetle Giant Ant Giant Bee Giant Bombardier Beetle Giant Fire Beetle Giant Stag Beetle Giant Praying Mantis Giant Wasp Monstrous Centipede Monstrous Scorpion Monstrous Spider Swarm Bat Swarm Centipede Swarm Hellwasp Swarm Locust Swarm Rat Swarm Spider Swarm A: Monsters (Tome of Horrors OGL):
Abyssal Harvester Abyssal Larva Adamantine Wasp Swarm Adherer Aerial Servant Alu-Demon Amphisbaena Angel (Monadic Deva, Movanic Deva) Animal Lord Ant Lion Ascomid Atomie Aurumvorax Axe Beak B: Monsters (Tome of Horrors):
Baccae Balban Baobhan Sith Baphomet Basidirond Beetle (Slicer Beetle) Blindheim Bloody Bones Boalisk Brass Man Brine Zombie Brownie Brykolakas Bunyip C: Monsters (Tome of Horrors):
Carbuncle Carrion Moth Caryatid Column Cave Cricket Cave Fisher Cave Moray Chillblight Cinder Ghoul Coffer Corpse Corpse Orgy Corpsespinner Corpsespun Crab, Monstrous Crucifiction Spirit Crypt Thing Crystal Ooze Crystallis D: Monsters (Tome of Horrors):
Daemon (Charonadaemon, Derghodaemon, Guardian Daemon aka Ceustodaemon, Hydrodaemon, The Oinodaemon, Piscodaemon) Dagon Dark Folk (Dark Creeper, Dark Stalker) Darnoc Death Dog Death Worm Debased Fey Decapus Demodand (Shaggy, Slimy, Tarry) Demon (Gharros, Nabasu, Shadow Demon) Demonic Knight Dire Corby Disenchanter Doombat Dracolisk Dragon, Faerie Dragon Horse Dragonnel Dream Spectre Dust Digger E: Monsters (Tome of Horrors):
Entropic Ooze (Dark Matter) Executioner’s Hood Eye of the Deep F: Monsters (Tome of Horrors):
Fire-Infused Fire Nymph Fire Snake Flail Snail Flayed Angel Flayer Devil Flumph Foo Creature Froghemoth Forlarren G: Monsters (Tome of Horrors):
Gargoyle, Four-Armed Ghoul-Stirge Giant (Bronze Giant, Wood Giant) Giant Dragonfly Giant Leech Giant Slug Glacial Ooze Gloomwing Gohl Golem (Furnace Golem, Ice Golem, Mummy Golem, Rope Golem, Stone Guardian, Tallow Golem, Witch-Doll, Wood Golem) Gray Nisp Grimstalker Grippli Gryph H: Monsters (Tome of Horrors):
Hangman Tree Hippocampus Hippopotamus Hoar Spirit Huecuva Hyaenodon I: Monsters (Tome of Horrors):
Iron Cobra J: Monsters (Tome of Horrors):
Jackalwere Jubilex K: Monsters (Tome of Horrors):
Kamadan Kech Kelpie (Seaweed Kelpie) Korred Kostchtchie L: Monsters (Tome of Horrors):
Lantern Goat Leprechaun Lich Shade Lightning Treant Lurker Above M: Monsters (Tome of Horrors):
Magma Ooze Marid Mercury Ooze Mihstu Mite Mobat Mongrelman Moon Dog Muckdweller Mudman Mummy of the Deep Mustard Jelly N: Monsters (Tome of Horrors):
Necrophidius Negative Energy Elemental Nereid Nupperibo, Devil O: Monsters (Tome of Horrors):
Olive Slime Orcus P: Monsters (Tome of Horrors):
Pazuzu Pech Phantasm Phycomid Piercer Piranha Swarm Pit Hag Poltergeist Pyrolisk Q: Monsters (Tome of Horrors):
Quickling Quickwood R: Monsters (Tome of Horrors):
Raven Swarm Rawbones Rot Grubs Russet Mold S: Monsters (Tome of Horrors):
Sand Kraken Sandling Sandman Scarecrow Scythe Tree Sea Anemone Shadow, Lesser Shadow Rat Shadow Rat, Dire Shadow Rat Swarm Shedu Skaveling Skeleton Warrior Skulk Skull Spider Slime Crawler Slime Mold Slithering Tracker Snapping Turtle, Giant Solifugid Soul Eater Spriggan Stegocentipede Stunjelly T: Monsters (Tome of Horrors):
Temporal Crawler Tenebrous Creature Tenebrous Worm Tentamort Thessalhydra Thorny Tick, Giant Time Flayer Tombstone Fairy Trapper Troll (Ice Troll, Rock Troll, Two-Headed) Twilight Mushrooms U: Monsters (Tome of Horrors):
Undead Lord V: Monsters (Tome of Horrors):
Vegepygmy Vilstrak W: Monsters (Tome of Horrors):
Warden Jack Swarm White Pudding Willow Dusk Witch Tree Wolf, Ghoul Wolf, Ghoul Dire Wolf-In-Sheep’s-Clothing Y: Monsters (Tome of Horrors):
Yellow Musk Creeper Yellow Musk Zombie Yeti Z: Monsters (Tome of Horrors): Zombie, Juju
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
I think it might be Asmodeus, who is replaced with Xanderghul. 1. Xanderghul was already a divine being with worshipers
So what does a Hell Peacock look like, and I definitely what to see Xanderghul's new look as the Lord of Hell.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
The article we got in “The Hungry Storm” was a great introduction to the continent but clearly only scratched the surface when it came to discussing the people, cultures and places that are found on The Crown of the World. What do you want to see explored, expanded on, or discussed in a book about the Crown of the World? My thoughts are below:
2. The People: There are a lot of interesting people and cultures that live on the Crown of the World and I would love to see what Paizo comes up with when doing a deeper exploration of these people and cultures.
3. Places, While the Crown of the World is likely to draw inspiration from any real world nation or peoples that are found in polar regions, I personally would love to see a fantasy Canada. I am not even sure what that would look like, but it feels like it could be a fun place.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Since the advent of metaregions for use in the Inner Sea, I have often thought that many of the nations in Tian Xia are essentially their own metaregion. I would not be sad if the continental book we are getting is a robust introduction, and then later we get deeper exploration of the larger nations as metaregions. I could see a similar approach for the other continents as well, after a big continent book. This would allow us to revisit and explore regions/nations on that continent without needing to introduce the entire continent.
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