Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Here is a question I hadn't thought about before. Where will the $0 dollar products be hosted in the future? Things like Player’s Guides, and some of the Quests, and a few other items.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
I have an Impossible Magics theory. In Monster Core 2 I noticed that some of the monsters from Book of the Dead showed up in Monster Core 2. So then I took a closer look at Book of the Dead and realized there was quite a bit in there that was using OGL material, which is the same problem that Secrets of Magic has. What if the Remaster version of Secrets of Magic and Book of the Dead are actually combined into Impossible Magic with themes around Nex/Geb. I would be super excited if that happens. Although, I have one request for Paizo, can we please rename the Flexible Caster Archetype, maybe call it Adept.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
The Alghollthu play an important role in Golarion’s history and it is my hope that we will see this creature family explored in greater depth. Across Pathfinder 3.5, 1E and 2E we have learned about Alghollthu from various sources. Bringing these together in a Draconic Codex style book for aberrations would be both informative and useful. So far, in the Remaster era we have seen a few Alghollthu and their creations appear in books to include: Aqudel, Nymolus, Vidileth, Ugothol, Mimic, and Fulthrethu. Alghollthu
Enisysian
Alghollthu Servants
Ulat-kini (Skum) - The Ulat-kini typically serve Alghollthus in the role of menial servants.
Alghollthu Infiltrators
Ungothol (Slime Puppeteer) - This early version is still used but has fallen out of favor.
Alghollthu Ambushers
Multispothol (Mimic)* - The current utilization of Multispothols or Mimics by Alghollthus is unclear.
Alghollthu Spies
Fulthrethu* - The Fulthrethu are the spies of the Alghollthu and are masters of illusion.
Alghollthu Shocktroops
Chu’ulothis, Larval
*These appear in an ORC source. All others are in an OGL source.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
I am excited to say we now know the creature name for Black Magga and mother's of oblivion generally. And we got the Argorth back!!! And there are mentions of lesser spawn of Rovagug and this book is amazing!!! I am hoping the Monster Core books get a Monster Core 3, 4, 5, 6, 7...
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Opsylum wrote:
Oohhhh... instead of awakend animal there could be cyborg awakend animal.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Any interest in a Pathfinder/Starfinder hybrid book. I think it could be fun to see a book that discusses best practices for bringing elements from on setting into the other setting, while also providing a lot of additional options to use in both settings. And, this is probably a me thing, but I would love to see the Shifter Class and the Evolutionist Class blended together as a class designed for both settings. It would be great to hear everyones thoughts on a hybrid book.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Erik Mona wrote: Participants in this thread should check out the third Myth-Speaker adventure, available now. I definitely checked it out and loved all the Casmaron goodies!!!
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I wander if some of the changes for Pathfinder Society will allow for annual hardcover compilations. I think it would be nice to have each season as a hardcover. I also get that this would be a bonus for those of us who like print media and isn't really necessary for Society play. But it would be nice to have a hardcover for each season.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
I hope this improves the chance for older Adventure Paths to get compiled into a hard cover. I understand that still takes a whole lot of work, but I would love to see an updated Second Darkness.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Under the Spoiler Tag is a very deep dive into all things Thuvia. Randomly I decided to research all things Thuvia. Unfortunately, I have gotten busy and have yet to complete my review. Since I have been sitting on what I have found for awhile now, I decided it was best to share my research and not let perfection be the enemy of the good. Soon, I hope to highlight some talking points that captured my attention and made me realize just how exiciting Thuvia is! Edit - Maya, if you have to read every word I apologize in advance. But hopefully it is enjoyable. Thuvia - Spoilers Abound: 3.5 Into the Darklands Page 33-34 - Thuvia has ties to Nemret Noktoria. Ghoul priests that wear masks, dark robes, and bags of strong smelling herbs meet with their Thuvian contacts on the outskirts of settlements and camps. Those people who prove themselves to be troublemakers are often “lost in the desert”. In reality, they have likely been relocated to Nemret Noktoria. Page 41 - Unlike its neighboring nations, Thuvia is far less timid in seeking Nemret Noktoria as a trade partner. Thuvian traders are not an uncommon sight in Nemret Noktoria. 3.5 Pathfinder Chronicles: Dragon Revisited
3.5 Dungeon Denizens Revisited
3.5 Gods and Magic
3.5 Guide to Absalom
3.5 Pathfinder Chronicles Gazetteer
3.5 Pathfinder Campaign Setting
1E Artifacts and Legends
1E Book of the Damned Vol. 3
1E Classic Horrors Revisited
1E Classic Treasures Revisited
1E Concordance of Rivals
1E Darklands Revisited
1E Dragons Unleashed
1E Dungeons of Golarion
1E Faction Guide
1E Fey Revisited
1E Giants Revisited
1E Heart of the Jungle
1E Heaven Unleashed
1E Heaven Unleashed
1E Horror Realms
1E Inner Sea Combat
1E Inner Sea Faiths
1E Inner Sea Gods
1E Inner Sea Intrigue
1E Inner Sea Magic
1E Inner Sea Monster Codex
1E Inner Sea NPC Codex
1E Inner Sea Races
1E Inner Sea World Guide
1E Isles of the Shackles
1E Lost Cities of Golarion
1E Lost Kingdoms of Golarion
1E Lost Treasures
1E Magnimar, City of Monuments
1E Misfit Monsters Redeemed
1E Mystery Monsters Revisited
1E Mythic Realms
1E Mythic Monsters Revisited
1E NPC Guide
1E occult Mysteries
1E Osirion, Legacy of Pharaohs
1E Path of the Hellknight
1E Qadira, Jewel of the East
1E Rival Guide
1E Sandpoint, Light of the Lost Coast
1E Seekers of Secrets
1E Ships of the Inner Sea
1E Taldor, The First Empire
1E The First World, Realm of the Fey
1E Tombs of Golarion
1E Undead Revisited
1E Undead Unleashed
1E Feast of Dust
1E Plunder and Peril
1E Thornkeep
1E We Be Heroes
3.5 Fingerprints of the Fend
3.5 Our Lady of Silver
3.5 Osirion, Land of Pharaohs
1E Advanced Class Origins
1E Alchemy Manual
1E Arcane Anthology
1E Bastards of Golarion
1E Blood of Angels
1E Blood of Fiends
1E Blood of the Elements
1E Blood of the Moon
1E Champions of Balance
1E Chronicle of Legends
1E Demon Hunter’s Handbook
1E Divine Anthology
1E Dragonslayer’s Handbook
1E Dungeoneer’s Handbook
1E Faiths of Balance
1E Faiths of Purity
1E Familiar Folio
1E Giant Hunter’s Handbook
1E Healer’s Handbook
1E Heroes of Golarion
1E Heroes of the Wild
1E Humans of Golarion
1E Inner Sea Primer
1E Magic Tactics Toolbox
1E Magical Marketplace
1E Monster Hunter’s Handbook
1E Monster Summoner’s Handbook
1E Occult Origins
1E People of the Sands
1E Potions and Poisons
1E Spymaster’s Handbook
1E The Harrow Handbook
3.5 Second Darkness Player’s Guide
3.5 19. Howl of the Carrion King
1E 25. The Bastards of Erebus
1E 40. Vaults of Madness
1E 57. Tempest Rising
1E 60. From Hell's Heart
1E 61. Shards of Sin
1E 75. Demon’s Heresy
1E Mummy’s Mask Player’s Guide
1E 79. The Half-Dead City
1E 81. Shifting Sands
1E 83. The Slave Trenches of Hakotep
1E 84. Pyramid of the Sky Pharaoh
1E 94. Tomb of the Giant Queen
1E 95. Anvil of Fire
1E 96. Shadow of the Storm Tyrant
1E 105. The Inferno Gate
1E 107. Scourge of the Godclaw
1E 125. Tower of the Drowned Dead
1E War for the Crown Player’s Guide
1E 140. Eulogy for Roslars Coffer
1E 144. Midwives to Death
1E Book of the Damned
2E Kingmaker Companion Guide
2E 153. Life’s Long Shadows
2E 160. Assault on the Hunting Lodge Seven
2E 164. Hands of the Devil
2E 173. Doorway to the Red Star
2E 185. A Taste of Ashes
2E 189. Dreamers of the Nameless Spires
2E Seven Dooms for Sandpoint Player’s Guide
2E Core Rule Book
2E Player Core
2E Bestiary
2E Monster Core
2E Book of the Dead
2E Howl of the Wild
2E War of Immortals
2E Absalom City of Lost Omens
2E Ancestry Guide
2E Character Guide
2E Divine Mysteries
2E Firebrands
2E Impossible Lands
2E Lost Omens Legends
2E Monsters of Myth
2E Pathfinder Society Guide
2E The Mwangi Expanse
2E 6. Archaeology in Aspenthar
2E 21. In Pursuit of Water (Review Incomplete)
2E 4. To Seek the Heart of Calamity
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
I wasn't sure where to include this but this seemed like a good spot. I have been meaning to group all of the Pathfinder fiction together by associated stories for easy reference. I did not include the Flash Fiction, but I may go back and do that as well at somepoint. Note a * indicates a Short Fiction story that has not been made available to purchase via epub/pdf.
If I have missed a connection for a short story or novel, please let me know. Varian Jeggare & Radovan
Ellasif & Declan
Elyana, Drelm, Lisette
Gad’s Crew
Salim
Krunzle the Quick
Alaeron, Jaya, Skiver
Isiem
Luma
Kagur
Rodrick & Hrym
Captain Torius and Crew
The Masked and Tantaerra
Gideon Gull
Jendara and Kran
Tyressa Vishov
Jiri
Akina and Ondorum
Mirian & Jekka
Larsa and Jadain
Jheraal
Shaia Ratani
Daryus and Shiera
Keren and Zae
Godsrain
Short Fiction Series
Fingers of Death–No, Doom! (2013) [SF] by Lucien Soulban
Short Fiction General
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
This is a bit of a stretch but... Last year we got Death, this year we have War, should we be expecting Plague and Famine in 2026 and 2027 respectively? This also makes for some fun conspiracy crafting!
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
It is possible both are true and operate on alternating 6 year cycles so that each event only comes around once every 12 years. The first sounds like a much more somber tradition requiring sacrifice for a blessing upon the nation, and results in a new ruler. While the second event sounds like a fun festival! Or they could happen on the same 12 year cycle, with the opening ceremony seeing the departure of the soon to be new monarch, followed by the festival like Princess Processions. As for the Intercessor, that could be a formal position, and the Intercessor might travel with the new Monarch up Iron Mountain. The Intercessor is probably responsible for performing the ritual that calls the celestial dragon. This is all just interpretation of the text that allows all statements to be true. But maybe it will be helpful.
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I happily point out that there are already four intelligent ooze peoples in Golarion, all of which could be adapted to their own Ancestry. Apallie, Thorgothrel, Doppeldrek (Awakened), Mezlan If you are not familiar with the above, I recommend checking them out on Archives of Nethys.
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Since it is very Casmaron related I wanted to call out Ginevers. For context in 1E Ginevers were listed as monstrous humanoids, opening the possibility for them to be a humanoid Ancestry in 2E. In 1E we learn that Ginevers originate from Casmaron and were created by/are the children of a Fermentation God. As a result they have a close association with alcohol and alcohol is an important part of their biology. Ginevers tend to live in urban areas and can generally blend in as humans if not given too much scrutiny.
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I personally love Rare Ancestries and I especially enjoy getting to explore any Ancestry in terms of both mechanics and lore/history within the Golarion. So with that in mind, I decided to see if there were any potential Ancestries unique or mostly unique to the Shining Kingdoms. My results are below. While I suspect it is far too late to see these explored in the Shining Kingdoms book, maybe we will get a Shining Kingdoms Adventurer's Guide. Ginever:
Sources: Taldor, the First Empire pg. 58 Feats, Traits & Abilities: Medium Size, Darkvision, Low-Light Vision, Immune Poison, Resist Acid, Resist Cold, Bite Attack, Drunken Defense, Fortifying Gaze, Inebriate, Vicious Sobriety Note: In 1E Ginevers were listed as Monstrous Humanoids. History & Society: Originating from Casmaron, Ginever’s claim to be the children of a God of fermentation. In Qadira, Ginever’s have a reputation for being vagabonds and bandits. Qadirans claim that Ginever’s are a people cursed for their gluttony. Ginever’s are fairly new to Avistan and are primarily found in large urban areas. Ginever’s have an appearance similar to humans and are generally able to blend in when living in primarily human cities. Ginever cuisine consists of all types of alcohol and they saturate their food in alcohol, letting it soak and absorb the alcohol. Food that has soaked for months in alcohol is considered the most delectable. Ancestry Thoughts: Using alcohol as the starting point for an Ancestry is quite a fun idea. Ginevers already have a great set of abilities that can be worked into Ancestry Feats. Doubling down on Ginevers abilities to use their innate alcohol abilities for both social and combat encounters could be a lot of fun. I would greatly enjoy seeing Heritages based on beer, wine, liquor, and spirits. Also, there was a missed opportunity in the Ginever’s Stats. As presented the Ginever is resistant to Acid and Cold, but they should absolutely be resistant to Cold and vulnerable to Fire. I would definitely want that as part of the base Ancestry Stats. I am also intensely curious about their origin and the Fermentation God from which they originate. Since Ginevers originated in Casmaron, I could see Paizo waiting until we go to Casmaron before exploring Ginevers as an Ancestry. Also worth noting, while alcohol is a normal and intrinsic part of Ginever biology, any presentation of this Ancestry would need to steer away from tropes about alcoholism. There would likely need to be a sidebar discussion about playing this Ancestry responsibly. The sidebar should also detail the importance of discussing with players beforehand if they wish to explore sensitive topics such as addiction and alcoholism at the table. While Ginevers are absolutely not the “alcoholic ancestry” there will be some players that will want to take their characters in that direction. With Ginevers being fairly new to Avistan, I could see Cayden Cailean having an interest in this Ancestry, and in turn Ginevers being curious about Cayden Cailean. Onyvolan: Sources: Pathfinder #127: Crownfall pg. 86 Feats, Traits & Abilities: Medium Size, Darkvision, Speed 40 ft., Slam Attacks, Cowardly, Creepy Cackle, Easily Hampered, Nimble Charge Note: In 1E Onyvolans were listed as Monstrous Humanoids. History & Society: So far the Onyvolan have not been presented with any real background within the setting with regards to their origin or history. We know that they are almost exclusively found in large urban areas, and tend to live in small groups that do not appear to be particularly concerned about traditional family units. We did receive quite a bit of information on Onyvolans with regard to their culture. While not explicitly stated, Onyvolans appear to rarely engage in crafting or manufacturing. This is indicated by the preference of Onyvolans to avoid anything new or in regular use. Instead, Onyvolans seekout clothing and items that have been discarded or abandoned. They take pleasure in finding garments that are out of fashion or worn out and thrown away. Also, the more garish the garments the better. This behavior very likely extends to things like armor and items. Onyvolans are likely to prefer armor found in a dungeon over buying something newly crafted by a smith. The exception is hats and headwear. Onyvolans universally seek out the most fantastic and eye-catching headwear they can find or buy. In keeping with the Onyvolan desire for things worn out, discarded, or abandoned, their homes are typically found in the rundown parts of a city. Generally considered harmless but creepy, or at worst pests, Onyvolans appear to largely go ignored by most other Ancestries. There are known populations in the urban areas of Taldor, and presumably throughout the Shining Kingdoms. Additionally, the city of Absalom is known to have a population of Onyvolan. Although not explicitly stated (and this may just be a me thing), Onyvolan communities appear to have social behaviors that are reminiscent of feral cats, with a touch of the punk rock culture. Ancestry Thoughts: I think Onyvolans are very interesting Ancestry, but I struggle mightily with understanding how to play them with them having wheels for hands. However, there are certainly several options available to overcome this limitation. Perhaps their hands shapeshift between wheel and hand, maybe they naturally have “Telekinetic Hand” as a spell-like ability, or maybe the hard keratin of their wheels are actually hiding hands that take an “Action” to unwind or reform as a wheel. While Onyvolans certainly have a lot of limitations with regard to holding items, wearing gloves, etc, they have two interesting advantages in the form of speed and weapon. Having wheels for hands and feet mean Onyvolans are fast, possibly one of the fastest Ancestries. However, their speed is offset by their weakness to difficult terrain. Additionally, the hands/forearms and feet/calves of Onyvolans are covered in hard keratin making them powerful natural weapons. I could easily see Onyvolans being able to grow this keratin so that the edges have sharp blades or spikes. And this keratin could likely be carved with weapon and armor ruins. I think with their speed and keratin there is likely a fair amount of design space to flesh out Onyvolan Heritages and Ancestry Feats. However, there is one other aspect of the Onyvolans that could be played up in interesting ways. Onyvolans make other humanoids feel creeped out. Onyvolans’ mouths are filled with pointed teeth and at rest their faces relax into overly wide grins. (I now need an Ancestry Feat called Grim Grin) Pairing this with the Onyvolans’ Creepy Cackle, we start to see an Ancestry that could lean into being super creepy. This should play differently from being scary, they don’t inspire a fear response, instead they make other Ancestries feel unsettled and wary. Perhaps this draws the attention and focus of other Ancestries when there are more dangerous threats around. If their creepiness does get played up, I would set an exposure limitation so that their fellow party members are not constantly in a creeped out/wary state of mind.
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Andoran is also due for a slight refocus now that the slave trade has largely collapsed across the Inner Sea Region. A big part of Andoran's identity was as anti-slavers. I am curious to see where they place their focus now.
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Animal Lord The Animal Lord Template showed up in 1E Bestiary 3. I recommend checking it out on Archives of Nethys. This Template is already set up perfectly to be a Mythic Destiny.
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Evan Tarlton wrote:
Oh my goodness, yes, I saw the back matter... but... but... it's still ambiguous right... right? I may be in a little bit of denial. Divine Mysteries cannot come soon enough.
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CorvusMask wrote:
I will say this much... my beloved Dretha, it is still unclear what your fate may be.
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For those who might be looking for it, this is the first Quest Adventure published with the ORC License. I believe all Pathfinder lines are now under the ORC, Yay!!!
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CorvusMask wrote: Isn't there minotaur warspawn going around in Isle of Kortos claiming to be Voradni Voon and recruiting harpies, minotaurs and etc? Yes! I didn't mention it because I didn't want to spoiler to much. My personal hope is that a new minotaur is claiming the mantle of Voradni Voon, but is an animist so it's legit. And that a remorseful Voon spirit is providing guidance to lead the minotaurs, centaurs, and harpies back through the Brazen Gate to establish their lost homeland on Casmaron.
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Ohhhhhhhhhh! "Nightmares riddled with Star-Worm bile," - War of Immortals pg. 136 They mentioned the Star-Worm!!!! Oh snap, that is some cosmic horror goodness!!!!!!!
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War of Immortals - Casmaron Recap Keyword Searches: Casmaron Divine beings supply their blood to Bloodragers in Casmaron for wars involving hidden threats. - War of Immortals page 60
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So, with the new standard that stand alone adventures will be larger hardback adventures, that bodes well for the eventual release of this adventure. Just food for thought.
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So, Paizo has often mentioned that they see their books as building blocks, with each new book helping to build towards a future release. So with that in mind, did I hear correctly during the stream that we will be following the two new iconics as they travel to Southern Garund in the War of Immortals book? Now, if I heard that correctly, I understand that is not an announcement of a Southern Garund book, but oh the implications…
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Aenigma wrote: Not sure if I understood correctly. So qlippoth is purely the creation of Paizo, but shoggti, nyogoth, chernobue, and Shiggarreb cannot be used in Pathfinder Remaster? I didn't know they were created by Green Ronin because they appeared in First Edition Bestiary 2 and Book of the Damned. But if they were created for Pathfinder in the first place instead of D&D, perhaps they are still usable in Pathfinder Remaster? Qlippoth is a real world term in the public domain and is therefore save to use by any publishing company. The first appearance of shoggti, nyogoth, and chernobue was in a book produced by a gaming company called Green Ronin. Green Ronin published using the OGL License. Because Green Ronin used the OGL License, this allowed Paizo to use those 3 qlippoth in there books that were also published with the OGL License. With Paizo moving to the ORC License, they are prohibited from using material from other companies that published using the OGL License. Which means Paizo is prohibited from using shoggti, nyogoth, and chernobue. There is additional nuance, but hopefully this helps with understanding.
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I wonder if the term "Ulat-Kini" will be decoupled from the Alghollthus and instead become the ancestral name of the Deep Ones. Considering the Deep Ones lack an ancestral name, and that the Ulat-Kini and Deeps Ones are already extremely close in theme and presentation I could see that as a possibility.
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James Jacobs wrote: Just close to two decades of print product containing a lot of examples in text that might be tricky to all track down. :-/ OH! This sounds like a fun research task! I will provide a full report when I am done.
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Saga Lands
1. In 2E Shoanti Totemism changed to being called Shoanti Animism.
I do hope we get a Character Guide though. I would have loved to have had a Character Guide of the Mwangi Expanse and the Impossible Lands.
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Thank you James for sharing your insights. They are always deeply appreciated. And thank you everyone else for chiming in to share information. It is most helpful!
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I couldn’t find if this is something that has been discussed or not, so if it has, please point me in the right direction. I am curious what will become of the six OGL Demon Lords. I could see some of them being killed off in the upcoming War of Immortals. This could also allow some Nascent Demon Lords to take over their realms and move up to full Demon Lord status. The six OGL Demon Lords include: Baphomet, Dagon, Jubilex, Kostchtchie, Orcus, and Pazuzu. My thoughts on potential outcomes are below. Baphomet - As a Demon Lord it seems like Baphomet has already been on a different trajectory for a while. I could easily see that story progress with Baphomet abandoning the Outer Rifts altogether. Baphomet pulled the Ivory Labyrinth from Hell to the Outer Rifts, so I could easily see him packing up and moving his realm to the Maelstrom. Baphomet was never treated well by Lamashtu, and I am not sure he is particularly invested in the Outer Rifts. I could easily see Baphomet just being done with being a Demon Lord and being done with the Outer Rifts.
Dagon - I could see Dagon easily going one of two directions. Golarion mythology indicates the Dagon was a Qlippoth Lord before turning into a Demon Lord. For me, Dagon never felt like his grasp on being a Demon Lord was particularly strong, so I could see him reverting to a Qlippoth Lord and using his Qlippoth name instead of his Demon name. Alternatively, the mythology could be incorrect and the extremely ancient Dagon was not a Qlippoth Lord at all, but instead was a Great Old One and has been playing Demon Lord for whatever reasons. The War of Immortals could be the impetus for Dagon to go back to proper Great Old One status. Jubilex - For me, if Dagon felt like he didn’t have a firm grasp on being a Demon Lord, Jubilex’s Demon Lord status was hanging on by a thread. Jubilex also started off as a Qlippoth Lord and it would make so much sense for Jubilex to abandon the whole Demon Lord thing and revert to using their Qlippoth name and reinstating their Qlippoth Lord status. Kostchtchie - I could absolutely see Kostchtchie getting taken out in the War of Immortals. Kostchtchie is pretty entrenched in the OGL so that is a problem. But, considering that Baba Yaga has been so over Kostchtchie for a while, the War of Immortals is the perfect opportunity for her to clean up that loose end. I am not suggesting that Baba Yaga would take Kostchtchie out herself, but I could see her arranging things so that he gets taken out. Orcus - Orcus is an interesting case. Initially, Orcus was considered an obscure Demon Lord on Golarion, but as the editions progressed we saw Orcus utilized more. It could be that the War of Immortals sends Orcus back into obscurity. But, Orcus is also a good candidate to get knocked off. I can only imagine that Zura, Kabriri, and Urgathoa would all be delighted to grab a piece of his divine portfolio. Pazuzu - Dead. He is sooooo dead. Lamashtu has had it out for Pazuzu ever since he betrayed her and left her for dead. Lamashtu has long been waiting for a convenient excuse to hunt down Pazuzu and eliminate him for good. The War of Immortals is the perfect opportunity, while the other powers of the Outer Rifts are distracted, Lamashtu can finally kill off Pazuzu without concern for consequences.
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While I don’t know that this is something we have been building towards, it occurs to me that with the development of Starfinder 2E, a Dark Tapestry and Dominion of the Black book for Pathfinder would be a great way to add some synergy between the two settings. The Dark Tapestry section would have all the cosmic horror/cthulhu mythos goodies. While the Dominion of the Black section would have alien space terror goodies. As a Pathfinder book it would be more closely themed towards the fantasy side of cosmic entities and alien visitations in the dark of night. But the book could point to Starfinder for those looking for stronger Science Fiction elements.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Random speculation but… there was that one comment about a God being torn apart. Well, what if a god dies, but the constituent parts of that god survives. There are two gods in the Core 20 that have very strong constituent parts. Gozreh - Torn apart but the Winds and the Waves survive as separate entities. Ioz’om/Hyjarth as a sky deity and Tourithia as a sea deity. But for whatever reason I don’t feel like this is likely. Norgorber - Torn apart but Reaper of Reputation, Father Skinsaw, Gray Master, and Blackfingers survive as separate entities. For whatever reason, I feel it is more likely that Norgorber is killed but his four personas survive as minor deities. And honestly, I think that would be kind of awesome.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
In one of the recent live streams there was a random comment about monsters graduating into Monster Core to help fill in some of the gaps from the removal of OGL monsters. So for fun, I decided to gather up those 3.5 Pathfinder monsters that never graduated to 1E or 2E and provide my elevator pitch as to why they are ready to graduate into Monster Core 2 or Monster Core 3, if or when those books start development. Sometimes, updated monsters can be hard to spot. So if anyone is aware of any of these monsters appearing in 1E or 2E please let me know. Also, is there something I missed, please let me know. Are there any monsters from 3.5 Pathfinder, 1E Pathfinder, or 2E Pathfinder that you hope to see "graduate" into a Monster Core book? Divs, before Pathfinder had Divs (Get of Iblis, Black Jinni, Ghalshoaton) Name: Get of Iblis - CR 13
Elevator Pitch:
So, this monster definitely needs a new name. But, WOW, this monster hunts and destroys all types of elementals. This would make a terrifying Div. Its abilities are spot on, but it needs a new appearance and new lore. Also, hide your Geniekin Characters!!!
Name: Genie, Black Jinni - CR 12
Elevator Pitch:
This creature's lore is far more suggestive of this being a Div. And honestly, we need more Divs, so let’s pick this low hanging fruit! Also, to see the Black Jinni getting some tweaks and an update to fit better into the setting would be great.
Name: Ghalshoaton - CR 9
Elevator Pitch:
Another great addition to the Divs, and the Ghalshoaton is basically already good to go. It needs a few minor lore tweaks, but that shouldn’t hold it back!
Aberrations, be afraid of the dark (Magga, Argorth, Snowdrifter, Emkrah, Black-Blooded Creatures). Name: Mother of Oblivion, Magga - CR 15
Elevator Pitch:
Argorth are the spawn of Maggas. Maggas are also known as Mothers of Oblivion, and the Magga known as Black Magga is particularly infamous in Varisia. When a Magga spawns, one of its tentacles becomes independent and ravenous. The Magga must chew off this tentacle to release its spawn. Surprisingly, Mothers of Oblivion or Maggas, have never been released as their own monster. Instead we have only gotten Black Magga. We have a pretty interesting life cycle for the Magga and Argorth already developed, and it would be great to see them finally updated and presented together as a creature family.
Name: Snowdrifter - CR 4
Elevator Pitch:
Snowdrifters are terrifying and should also be called the Breath of Ithaqua. Cosmic horror snow monsters please!!!
Name: Spawn of Rovagug, Emkrah - CR 9
Elevator Pitch:
To battle a Spawn of Rovagug is likely out of reach for most adventurers. However, these living eggs never hatch, but are still spawned from Rovagug. This allows Emkrah to be the perfect opportunity for adventurers to fight a Spawn of Rovagug. Also, the text indicates that there are also Emkrah that hatch but never develop into the mightiest Spawn of Rovagug, leaving the door open for Spawn of Rovagug in the level 10-19 range.
Name: Black-Blooded Creature - CR Varies
Elevator Pitch:
Okay, so these are pretty specific to Orv, so maybe not the best option for a more general monster book. But when we do get around to visiting the Darklands, this living infection that takes over mind and body would be a great monster.
Native species, animals of Golarion (Dhabba, Sand Eel, Sikari Swarm, Crag Spider, Chariot Beetle). Name: Dhabba - CR 1
Elevator Pitch:
Getting interesting and varied animals is always a plus. Especially when they are unique to a setting.
Name: Monkey, Sikari Macaque Swarm - CR 5
Elevator Pitch:
Sikari Rage is a disease that can either affect swarms, affect multiple individuals causing them to swarm, or both. Sikari Rage seems more like something that would work well with the Swarm and Troops creature categories. I don't think we have seen a swarm disease/troop disease before!.
Name: Spider, Crag Spider - CR 8
Elevator Pitch:
This is a species of Giant Spider, and happens to be the first species of Giant Spider that Paizo made for Pathfinder. It would be great to see this updated.
Name: Beetle, Azlanti Chariot Beetle - CR 5
Elevator Pitch:
This species of Giant Beetle is way overdue for graduation into a monster book. Flying beetle mounts with an ancient legacy from Azlant. Why were we getting the OGL slicer beetle when this was an option!
Constructed nightmares, don’t trust your senses (Granule Construct Swarm, Granule Construct Host, Tongue of Rebuke, Wings of Protection). Name: Granule Construct Swarm - CR 6
Elevator Pitch:
Microscopic constructs that were potentially created on Azlant and that have a hive mind situation going on. That is already crazy awesome, but then some people also actively encourage a Granule Construct Swarm to inhabit their body so that they and the swarm can live in a mutually beneficial symbiotic relationship!!! This isn’t just a cool monster, this is a Creature Construct Archetype similar to Creature Undead Archetypes. Do you want your humanoid character to also gain the construct trait? Just become a host to a Granule Construct Swarm.
Name: Tongue of Rebuke - CR 9
Elevator Pitch:
So, both the Tongue of Rebuke and the Wings of Protection are pretty odd in terms of what we might typically think of for constructs. However, I don't think we have ever seen much in terms of what a Fey construct might look like. Looking at these creatures as fey constructs makes them very interesting and opens all kinds of possibilities.
Dragons of the burning desert (Gandareva Azi, Sruvara Azi, Zahhhak Azi). Name: Azi, Gandareva - CR 16
Elevator Pitch:
Paizo has been hinting for a while that they plan to get back to the Azi. Lets pull that trigger already!!! I am looking forward to when that finally happens.
Once upon a time in the land of the First World (Frosty Chiseler, Miengu, Roseblood Sprite, Shadowy Lurker). Name: Frosty Chiseler - CR 4
Elevator Pitch:
This creature needs a new name. Otherwise, a fey creature that leaves frozen sculptures of flesh and viscera in boreal forests and on frozen tundras... this is a horror story and I need to know more!!!
Name: Miengu - CR 11
Elevator Pitch:
This is an awesome creature, but if we are getting back to mythology, I am not certain this is a Fey Creature. I am surprised we didn’t see Miengu show up when we were visiting the Mwangi Expanse. But hopefully they will show up when we visit central/southern Garund, if not before.
Name: Sprite, Roseblood Sprite - CR 3
Elevator Pitch:
The lore for these sprites could use some updating, but otherwise these are a great addition to sprites. Why don’t we have sprites that turn into rose bushes yet?!?! And they work really, really well when connected with the Eldest, The Green Mother.
Name: Shadowy Lurker - CR 8
Elevator Pitch:
Why are these Undead and not Fey? Long ago, a group of hubristic elven artists were tricked into going to the First World where they were corrupted into beings that can only appear in the Universe through fine art objects and are bound to an art object while manifested in the Universe. That's crazy awesome, and these should absolutely be fey and not undead!!!
A beast on the trail, a beast on your tail (Coeurl, Deep Crow, Buraq, Cinder Wolf, Darklands Sentinel, Ercinee, Hoary Muntjac). Name: Coeurl - CR 8
Elevator Pitch:
These are both used by permission only and cannot be updated without receiving permission.
Name: Buraq - CR 5
Elevator Pitch:
The Buraq, Shedu, and Lamassu are a ready made creature family, and with Paizo taking a closer look at mythology now is the perfect time to bring these three together.
Name: Cinder Wolf - CR 2
Elevator Pitch:
These fiery wolves add a nice twist to a standard wolf encounter. The only thing holding Cinder Wolves back is that, as far as we know, they are only found in and around the Cinderlands of the Storval Plateau.
Name: Darklands Sentinel - CR 2
Elevator Pitch:
Whose an adorable replacement for the blindheim, you're an adorable replacement for the blindheim!!! But you need a new name because Darklands Sentinel is not the best name for my cute darklands buddy.
Name: Ercinee - CR 4
Elevator Pitch:
Giant, glowing, magical, night bird. This bird is literally dripping alchemy and it's awesome! Also, its description mentions that it is also called an Alicanto, which I think was a typo, and that it meant to say the bigger, even more alchemical species is called an Alicanto.
Name: Hoary Muntjac - CR 3
Elevator Pitch:
This one is an interesting case. The Hoary Muntjac is essentially a magical arctic wolfdeer. The creature feels like it should be in a Peryton creature family. Even if the Peryton and Hoary Muntjac have different abilities, their goals and appearance are very similar. It probably should get a new name, something like Peryjac or Hoaryton would be a simple way to tie the two creatures together and to harken back to the original name of hoary muntjac.
Within the depths of the fiendish realms (Xenarth, Chatterer Swarm, Crepitus, Nightmare Bats, Son of Perdition). Name: Xenarth - CR 10
Elevator Pitch:
The Xenarth demons have previously been overlooked, but it would be great to see them get additional consideration. While initially designed off the Bulette, they are true demons. It would be great to see them distanced from the Bulette so they stand on their own as gluttonous demons.
Name: Chatterer Swarm - CR 8
Elevator Pitch:
That the Chatterer Swarm has not yet been added to the Vescavor creature family is a missed opportunity. Whereas the weaker Vescavor Swarm attempts to devour objects, the more deadly Chatterer Swarm attempts to devour flesh. And of course both swarms are directed by a Vescavor Queen.
Name: Crepitus - CR 5
Elevator Pitch:
Similar to the Divs, this is an Asura before Pathfinder had Asuras. We don’t have an Asura that represents the first Divine spell failure, and these could easily fill that role. Spells that fail against them are turned back against the caster. These make for great low level bosses and as support for more powerful Asura.
Name: Nightmare Bats - CR 3
Elevator Pitch:
These are almost an interesting creature and could easily be made awesome. They desperately need to be renamed Hellbats. Also, they would make great hell mounts. Why don’t we have the option to ride vulture-bats from Hell!
Name: Son of Perdition - CR 13
Elevator Pitch:
Demons are not usually the fiends people think of when possession is involved. However, these would make for perfect possession demons. And their lore already fits this perfectly. But, oh buddy, do they need a name update.
On distant planes they wander (Shadowgarm, Zhyen Genie, Hadhayosh, Achaekek the Mantis God). Name: Shadowgarm - CR 2
Elevator Pitch:
These are great low level shadow monsters from the Netherworld. Not sure they are aberrations though. Also, it is already baked into their lore that they "leak" into the Universe. This makes them really versatile, allowing them to show up almost anywhere.
Name: Genie, Zhyen - CR ½
Elevator Pitch:
Surprise! I think this has been updated as the Gennayn Genie. My only hesitation is that the Jocta was not mentioned, but maybe that will be explored later. Can anyone confirm if the Gennayn Genie is an updated Zhyen Genie?
Name: Hadhayosh - CR 18
Elevator Pitch:
Giant fire/beast/elemental that roams the Plane of Fire... Yes Please!!! Also, add a large size version that is slightly less fiery that is a domestic breed found on Golarion. Are you thinking The Last Unicorn elemental fire bull, cause I am!
Name: Achaekek, the Mantis God - CR 30
Elevator Pitch:
Not sure this is appropriate for an update, unless as a very powerful Avatar.
Be you friend or be you foe (Wooden Protector, Unchosen Gnoll).[/b] Name: Wooden Protector - CR 3
Elevator Pitch:
This would be a perfect lower level Arboreal. If you are looking for Arboreal Knights, look no further. Alternatively, if you stuck closer to their original lore, these are a very minor form of Greenman Leshy.
Name: Gnoll, Unchosen - CR 4
Elevator Pitch:
The Unchosen brings some exciting options to the Kholo that can easily be supported by Ancestry Feats. Kholos who undergo the Ritual; Growing of the Third Eye, open their minds and bodies to experiences that are unique to Kholo. Kholo who undergo this Ritual could gain access to Ancestry Feats like: Foresighted, Deathwatch, Large Size. While followers of Lamashtu consider this ritual as a gift from their goddess and perform it on both willing and unwilling Kholo, the ritual is not unique to Lamashtu. In Katapesh an alchemical method of reproducing the effects of the ritual has been developed. However, unlike the ritual, which slowly transforms a Kholo over time, the alchemical method is instantaneous, shattering the mind of the recipient. This turns the Kholo into a vicious predator that can avoid danger and smell the life force of its prey. Not surprisingly, the servants of Lamashtu are distinctly interested in this alchemical transformation.
The dead have died, the dead will rise, the dead will come again (Bloodless Vessel, Bonestorm, Croaker, Edimmu, Fell Flotsam, Gutdragging Lurcher, Hungry Mist, Necropyre, Smoke Haunt, Sea-Sworn). Name: Bloodless Vessel - CR 12
Elevator Pitch:
Bloodless are incredibly interesting and powerful undead. I am actually surprised Paizo hasn't done more with these. They do need their lore freshened up a bit, but that shouldn't hold them back. Also, they are a perfect fit for the new Spirit mechanics.
Name: Bonestorm - CR 8
Elevator Pitch:
On battlefields where mass casualties have occurred, the marrow and bones of the restless dead can stitch and fuse together. The lingering spirits, massing together in their shared trauma to animate the undead bone and marrow monstrosity. Often we see corpses fusing together to form collective undead, and this makes for a nice twist, focusing on the bones instead of flesh.
Name: Croaker - CR 5
Elevator Pitch:
Croakers are really interesting for undead. Croakers were pushing the boundaries of not so evil undead very early in Pathfinder. Croakers are undead that arise because in life they were individuals that were intentionally targeted by a corrupt justice system. Hung from the gallows for crimes that their persecutors knew they didn’t commit, Croakers arise to take vengeance on those who murdered them out of convenience rather than justice. Croakers are a great example of undead that should not have the Unholy Trait. And they are a perfect option for murder mysteries or crime solving adventures.
Name: Edimmu - CR 3
Elevator Pitch:
While we did get the Ghul in 2E we did not get the Great Ghul yet. While a Ghul is a basic undead genie, Great Ghuls retain more of their elemental nature. This allows the Ghul to be expanded into a creature family with each Great Ghul matching closer to the genie it spawned from.
The Edimmu gives us an incorporeal undead genie option. And we definitely need more undead genie options! The Edimmu could also easily be expanded into a creature family based on the different genie types. Because the Edimmu and Ghul are so different in form and abilities, between the two, we could easily have a robust group of undead genies. Name: Fell Flotsam - CR 6
Elevator Pitch:
I kind of have a soft spot for these ooze-like undead. The Fell Flotsam is just waiting to be combined into a creature family with the Flotsam Terror, both of which are water based ooze like undead, but with very different abilities.
Name: Gutdragging Lurcher - CR 3
Elevator Pitch:
The name for these undead could be updated, but otherwise gut puppets! Why don't we see more gut puppet undead!!!
Name: Hungry Mist - CR 14
Elevator Pitch:
I don't know if Paizo even realizes they already have a replacement for the Caller in Darkness. Hungry mists are a perfectly terrifying medium to high level undead. And as a bonus, it already covers similar themes to the Caller in Darkness.
Name: Necropyre - CR Varies
Elevator Pitch:
Necropyre are very cool undead, but they are pretty specific in their origin and would be very rare outside of the adventure in which they appear.
Name: Smoke Haunt - CR 4
Elevator Pitch:
Undead formed from those that died from exposure in the wilderness. These undead will hide in your campfire and pretend to warm you up while draining your life away. These undead are deceptively terrifying, and also the perfect random encounter for adventurers camping in the wilderness!
Name: Sea-Sworn - CR Varies
Elevator Pitch: Okay, so this one is a bit specific to the Chelish Navy. But, cursed aquatic undead, created through a ritual, and bound in service to the Chelsh Navy! I need a High Seas adventure where a Chelish warship is deploying these undead with gruesome effectiveness.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Back Matter Hopes In addition to getting the Remastered Red Mantis Assassin Archetype, I hope we will seen the return of some of the other Red Mantis options we had from 1E. I have collected many, if not all, of those game elements from 1E that explicitly have a Red Mantis Assassin association below. A few of the things listed below had already appeared in 2E such as the Red Mantis Archetype and the Sawtooth Sabre. 1E Red Mantis Prestige Classes and Archetypes
1E Red Mantis Feats and Traits
Magic Items and Weapons
Spells and Poisons
Deity, NPCs, and Monsters
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Personally, I am struggling to understand the specific goals for The Story So Far. For example, Half-Orc and Dromaar: Is it appropriate to bring up that, in setting the ancestral name for Half-Orcs has always been known as Dromaar, even if in real life we have only recently been introduced to their ancestral name. As a result, in older Pathfinder gaming material, for the most part, anywhere the term Half-Orc is used, it can be replaced with Dromaar. Is the above part of the goals for The Story So Far? Or am I missing the mark?
My apologies for not getting the intent for The Story So Far, but I am happy to help if I can.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
I thought it might be useful to include the conversation that lead to this thread. I like the idea of the community working together to help identify changes/updates/outcomes in the story so far. The context for this thread and an indication of its goals are below: James Jacobs wrote:
James Jacobs wrote:
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
In the 1st Edition book "Aquatic Adventures" the Okaiyo Ocean is described as being difficult too cross as the central Okaiyo Ocean regularly experiences two different extremes. The winds can be so extreme that they can snap a ships mast or the doldrums occur where there is so little wind that a ship will sit unmoving for weeks or more than a month. There is even a brief tale about a ship traveling between Arcadia and Tian Xia that got caught in the doldrums. After 18-19 days of being stuck unmoving in the ocean, one of the passengers went mad and started murdering everyone on board. Several people were murdered before the crew cut down the crazed passenger. Interestingly, the passenger was traveling to study ruins in the Valashmai Jungle. Although not explicitly stated, this indicates that the passenger was traveling from Arcadia to Tian Xia.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
It was mentioned at some point (possibly a con panel) that Bestiary 2 & 3 are likely to get remastered but that the pace at which they would be focused on would be much slower. So, there has been a tentative plan to remaster Bestiary 2 & 3. But no official plan has been announced. My guess is we might see a Monster Core 2 & 3 in 2025 and 2026. Bestiary 2 will need quite a bit of remastering as there are several OGL monsters in there. Bestiary 3 is much lighter on OGL monsters so that one will hopefully be less work for the staff.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Getting back to highlighting interesting lore bits about Casmaron.Touching upon Cosmic Horror themes: Dungeon Denizens Revisited p. 44 - Summary: A large desert variety of purple worm is found in the deserts of Casmaron. In the central desert of Casmaron is a meteor impact crater forming a miles wide valley. Legends claim this meteorite brought with it the Star-Worm that then birthed the first purple worms on Golarion. Myths claim the Namzaruum the Sword and other heroes have encountered the Star-Worm, but the Star-Worm was never destroyed and is currently slumbering. With the Remaster purple worms are out, cave worms are in but cave worms appear to originate in Orv. So what is the Star-Worm? Are its offspring death worms? Or are the worm creatures infesting the impact area something different?
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