I think something along this line would be great. You could still stick to the 10% guideline and take out the blind luck aspect.
Create a star system like the GMs have. 10 sessions gives you one star. Which gives you access to tier 1 star boons.
Wait, that doesn't make sense. Dispelling bombs don't do damage, but Stink bombs do. Why wouldn't there be damage?Why would dispelling bomb rid stink bomb of it's damage? They're separate entities. The dispelling portion of the bomb isn't doing the damage, the stink bomb portion is.
I'm not sure why dispelling bomb would override that?...
I've seen in many places that there is no save.
Some people say it makes confusion bomb overpowered, some say that due to being a single target rather than a group (the original spell), it's only good.
It says it puts the target under the effect. If there was a save, he may not be under the effect. There is a save for all of the other bombs. I would imagine with two printings, if there was a save for it, they would have put it in there.
Again, I'm just going off of what I've read because due to seeing this question asked multiple times.
You can do this with any skill. You can use craft (armor) as a day job and make money repairing armor. But, if you get a bonus that applies to repairing armor...you don't get the bonus....to repairing armor.
I realized that a long time ago.
When you using the Craft to skill for day jobs, in that instance you are using it to craft things. No? You craft the items to sell and make a living...
Is that not what's going on for a day job check?
Sorry to jump this comment a couple pages.But, I want to attest to the Temple of Empyreal Enlightment.
I go on the boards often enough to have a good handle of optimizing characters.
My level 2 died with little-to-no chance to save by walking into a room.
Because you are earning a living as an alchemist....by creating alchemical items.
Isn't that what all of the day jobs checks are doing?
If you 're making your Day job check with Craft (Alchemy), what are you making if you aren't creating alchemical items? It doesn't make sense to me personally.
I know this should be an easy to question to figure out, but I just want to make sure.
If I have a Cleric (Travel,Liberation) who's base speed is 40 ft. He is wearing a medium armor and has a medium load. Is the speed in the chart his max speed or is it always penalized? What would his speed be in that circumstance?
Hello, I've just started playing pathfinder this month and still rather new.
So, my party completed the all day module "Midnight Mirror" yesterday. I was supposed to be level 3 and committed to playing for the day a couple weeks ago as spots fill quickly in my area. Unfortunately, due to some circumstances, I missed one of my sessions and was unable to use my character.
I used a level 4 PreGen fighter which is all good and well. But, after playing for the entire day, my character died at the last boss fight.
I would like to apply the chronicle sheet to a fresh level 1 character and wanted to clear some things up.
- Would the character still die at level 4 when applied to a fresh character?
- When applying to a fresh character, what would be the gold allotment? It says 500g, but I'm assuming that the ruling was based on a normal adventure were the average adventure haul is 500g, bringing it on par with what the character would have gotten if he were level 1.
I've seen a bunch of people mention boons and I have the general idea of what they do and how they work. But, I was planning on buying a novel or two for fun to read and I was curious if there was anyway to find out what the boons are beforehand?
Is there a list of boons anywhere? Where they come from...or even just what each one does?