SkaldiBard |
daggers, dirks, stilettos, ninja stars 'of returning' are always nice to have.
Heward's Handy Haversack
Gloves of Dexterity +2 or better
Anti-Toxin
Thunderstones are always nice to have esp. if you find yourself alone, or needing to cause a large distraction so you can run or sneak attack.
Potion of Cure Light Wounds
A ring or dagger with True sight and/or True strike permanently enchanted within it.
Bottle of Perfume/Cologne - oddly enough I've found it highly effective when thrown at supernatural animals with heightened senses of smell. Also works well in court. but it would always be at the bottom of my shopping list.
Righty_ |
2.5k - elven boots +5 stealth
2.5k eyes of the eagle +5 perception
2.0k +1 weapon (depending on your type of rogue)
2.0k Handy Haversack
1.8k Hat of Disguise (depending on your type of rogue)
wands - buy with prestige / depending on your UMD
CLW
TrueStrike (reach out and touch someone)
Prot Evil (for those pesky charms/dominates/summoned critters)
Hide from Undead (for dealing with haunts)
Endure Elements
Grease (useful for getting out of grapple)
Deathwatch
Potions for the Rogue on the Town
Invisibility
Fly
Spider Climb
shield
armor (for the errant inc. undead)
CLW
CMW
Pass Without Trace (gets rid of scent)
oil bless weapon
enlarge (depending on your type of rogue)
The Human Diversion |
Right now my Society rogue (quite a few levels higher than yours) has the following Items of Note:
+1 Agile Cold Iron Dagger
+1 Ghost Touch Mithral Dagger
+1 Glamered Mithral Shirt
Belt of Tumbling
Boots of Striding and Springing (consider slippers of featherstep instead)
Cloak of Resistance +2
Gloves of Larceny
Haversack
Ring of Protection +1
He has tons of mundane gear stored in the Haversack.