[PFS] Beyond the Halflight Path - GM Ewok (Inactive)

Game Master EwokBanshee

Maps


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Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Steinfaust: 4d8 + 4 ⇒ (3, 1, 1, 8) + 4 = 17

Grumble: 1d8 + 1 ⇒ (5) + 1 = 6

"Alright, that should take care of most it." She taps the wand on Grumbler. "Tell me if you want me to finish healing 'em, Steinfaust."

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Will Save that likely does not matter any more: 1d20 + 11 ⇒ (1) + 11 = 12

lol. Not the worst time to roll a 1 on a save. :)

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"So, do we keep going north, here? Unless you saw more clues..."

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

Jeydahvu inspects the pools for shinies.

[Taking 10 on Perception for 20]

Then he'll vote for moving north (not the stairs but the passage that keeps going north - see yellow line on map for intended path)

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

spell craft: 1d20 + 7 ⇒ (18) + 7 = 25

Fingalad takes the scroll without comment, but offers the potions to the party. "You will need these healing potions more than I."

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

I wish we had succeeded at that survival check... North seems as good as any other direction

Sovereign Court

Ifrit Inquisitor 4 HP: 28/33 AC:18 FF:15 T:13 F:+8 R:+5 W:+6 Perception +8 Darkvision 60 Effects: None

North sounds good here.

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

Assuming there's nothing in the pools, Jeydahvu takes the lead and goes up north at half-speed, sword in hand.

Stealth: 1d20 - 1 ⇒ (19) - 1 = 18

Grand Lodge

Slides

Sorry, really quick update. Busy day.

Investigating the room, you find nothing else of interest or value. The pools are fairly clear and show nothing at the bottom. Moving North, the group finds two dead ends with some spider's nests and a cave-in. There is, however, another doorway!

Perception:

Steinfaust: 1d20 + 8 ⇒ (12) + 8 = 20

Aquavius: 1d20 + 2 ⇒ (13) + 2 = 15

Warden: 1d20 + 8 ⇒ (18) + 8 = 26

Fingalad: 1d20 + 6 ⇒ (19) + 6 = 25

Jeydahvu: 1d20 + 10 ⇒ (7) + 10 = 17

Dolamite: 1d20 + 11 ⇒ (16) + 11 = 27

However, everyone, but Aquavius, sees a nearly invisible magical rune written on the stone...

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

"U0... carefully. There is a rune on the floor!"

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad studies the rune with detect magic. Can we identify it with spellcraft or something?

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolamite accepts a potion of healing in case things go bad as he studies the rune, initially from a distance.

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Huh? A rune? Where?" Aquavius looks again once it's pointed out. "Oh. Well, carry on then. Let's step around the trap, eh?"

Grand Lodge

Slides

Fingalad can tell that it is a Trap Rune, traditionally uses by Kobolds to harm their "weaker" enemies. (Like Orcs, Trolls, Humans, Giants, Etc. ) Hehehe...

You can jump over it, just fine, if you want too.

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Crafty, crafty kobolds." Aquavius prepares to jump over it.

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

Jeydahvu once again climbs across the obstacle rather than jump.

Climb: 1d20 + 13 ⇒ (3) + 13 = 16

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Dolamite hops over the rune with ease.

Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Taking 10 for a DC 16 Acrobatics check.

Sovereign Court

Ifrit Inquisitor 4 HP: 28/33 AC:18 FF:15 T:13 F:+8 R:+5 W:+6 Perception +8 Darkvision 60 Effects: None

Acrobatics: 1d20 + 3 ⇒ (17) + 3 = 20

Jax follows suite and jumps over the trapped rune.

Grand Lodge

Slides

Hopping, or climbing, over the thin five foot rune, the group works it's way through the caverns. The light of Fingalad's bow flickers ahead, casting shadows on the rock. The group encounters another trap rune and handles it just as easily.

As you round the corner, you see quite the sight! There is a small group of humans trussed up along the wall, bound and gagged. In the center of the room is a young man who has fallen prey to a rather inventive Kobold trap. The man hangs from the roof by a noose, his stomach spilling out, cut open by a swinging spike. In the other corner, there are two kobolds staring at you with hatred. One of them has an oversized and ratty wizard's hat; he yells in a shrill voice. "Kneel, weaklings! "

His friend draws a thin rapier and sneers at your group, while the leader twists his fingers in an arcane manner. Suddenly, a blast of lightning launches from his fingers at the party!

Lightning Bolt: 6d6 ⇒ (3, 6, 2, 4, 3, 1) = 19

Steinfaust, Warden and Aquavius give me a DC 16 Reflex save for half damage. Or take 19.

Initiative:

Steinfaust: 1d20 + 0 ⇒ (14) + 0 = 14

Aquavius: 1d20 + 6 ⇒ (19) + 6 = 25

Warden: 1d20 + 8 ⇒ (6) + 8 = 14

Fingalad: 1d20 + 8 ⇒ (2) + 8 = 10

Jeydahvu: 1d20 + 0 ⇒ (12) + 0 = 12

Dolamite: 1d20 + 1 ⇒ (8) + 1 = 9

Foe: 1d20 + 3 ⇒ (15) + 3 = 18

The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.

Aquavius

Warrior Kobold

Magicky Kobold

Fingalad

Steinfaust

Warden

Dolamite

Jeydahvu

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Ha! I like yer style!" Aquavius quips. She pretends to kneel...

Aquavius: 1d20 + 4 ⇒ (20) + 4 = 24

Only to twist out of the way of most of the lightning.
Do we have a map for this? EDIT: I had to scroll up a bit, one second.
"But you have to know something. I kneel for no one."

Aquavius takes advantage of her quick reflexes and runs right up to the magic-casting kobold. She tries to impale the kobold directly.

Masterwork Cold Iron Trident: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

"Let's go, mates! Let's teach these Kobolds a thing or two about piracy!"

Grand Lodge

Slides

Shoot, I should have described that there were actually...

Mirror Image: 1d4 ⇒ 2

THREE magicky kobolds!

Aquavius runs up to the bunch of wizard hat-wearing kobolds and stabs at one.

Real One=1: 1d3 ⇒ 1

She hits, drawing blood from the small Kobold. The wizard, and the images, steps back and laughs. "This is an illusion! I cannot bleed!!! " He looks over Aquavius' shoulder at the heavily armored members of the party. "Only mortals bleed! " He whispers an arcane word and a large pit appears underneath Dolamite, Steinfaust, Warden and Jeydahvu's feet. You must make a DC 15 Reflex saving throw to jump to safety in the nearest open space. The edges of the pit are sloped and Fingalad and Grumbler can tell they'll start slipping if they stay there much longer.

The warrior Kobold rubs his fingers along his incredibly tall feather hat and takes a few steps to place himself between Aquavius and the captives. In a high pitched voice he screeches, "Behold, the power of the DRAGON! "  Then, he drops his jaw and BREATHES FIRE at Aquavius. DC 13 Reflex Save for half damage.

Fire Breath: 4d6 ⇒ (6, 1, 3, 1) = 11

The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.


Fingalad

Steinfaust Reflex, Reflex

Grumbler

Warden Reflex, Reflex

Aquavius 18/27 Reflex

Dolamite Reflex

Jeydahvu Reflex

Warrior Kobold

Magicky Kobold 5 dmg, 2 images

Sovereign Court

Ifrit Inquisitor 4 HP: 28/33 AC:18 FF:15 T:13 F:+8 R:+5 W:+6 Perception +8 Darkvision 60 Effects: None

Reflex vs Lightning Bolt: 1d20 + 5 ⇒ (7) + 5 = 12
Reflex vs Pit: 1d20 + 5 ⇒ (18) + 5 = 23

Jax jumps out of the way of the pit and takes a moment to heal himself.

CMW: 2d8 + 4 ⇒ (4, 6) + 4 = 14

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Aye, that's the spirit! Yer may be a god, but you're messin' with the Queen of the Seas, here!"

Reflex Save: 1d20 + 4 ⇒ (16) + 4 = 20

"Dragon. Right." Aquavius twists away from the flames.

With the chaos erupting around her, she decides to spend a standard action to Inspire her allies. "And Queens know how to help their subjects. Now come on and let's fell some gods and dragons!"

Aquavius decides to stay put and draw her shield, just in case this "god" tries to cast another spell.

Whenever Aquavius's turn comes up, she will begin Inspired Rage again.

Inspired Rage:

Inspired Rage (Su) Affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Elemental Blood, Lesser (Cold)While raging, as a swift action up to three times a day, the barbarian can imbue her melee attacks with elemental energy, dealing an additional 1d6 points of damage of the chosen energy type for 1 round.

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

Reflex vs. Pit DC 15: 1d20 + 3 ⇒ (18) + 3 = 21

Jeydahvu jumps to the nearest safe space, then moves into a flank with Aquavius. Purple may take an AoO vs. non-raging AC 20.

Now in flanking position, his back to the stones of the cave wall, Jeydahvu accepts Aquavius' rage and attempts to strike the kobold magic-user!

Greatsword, Rage, Power Attack, Flank: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27 for 2d6 + 15 ⇒ (6, 6) + 15 = 27 slashing damage.

Grand Lodge

Male Oread Sacred Fist Warpriest 7/Monk 2 | AC: 30/23/27| HP: 73/73| Fort +12, Ref +10, Will +15 | CMB +13, CMD 36/40 vs trip | Init +6 | Perc +21 & Darkvision

Reflex: 1d20 + 6 ⇒ (16) + 6 = 22

Dolamite jumps free of the pit and charges the fire breather. He activates Divine Favor as a swift action as he charges.

unarmed strike flurry of blows: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 181d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15

unarmed strike flurry of blows: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 131d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10

someone please move my icon. Can’t from my IPad

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad eyes the slope, and the pit, then jumps across it.

acrobatics vs. DC20: 1d20 + 12 ⇒ (15) + 12 = 27

He carries his momentum around the corner and brings his bow up in a snap motion, aiming for the kobold wizard.

targeting the orange one

longbow, attack, point blank, arcane pool, raging song: 1d20 + 10 + 1 + 1 ⇒ (20) + 10 + 1 + 1 = 32 for piercing, cold iron, magic: 1d8 + 3 + 1 + 1 + 1 ⇒ (4) + 3 + 1 + 1 + 1 = 10

confirm crit: 1d20 + 10 + 1 + 1 ⇒ (12) + 10 + 1 + 1 = 24 for piercing, cold iron, magic: 2d8 + 6 + 2 + 2 + 2 ⇒ (7, 3) + 6 + 2 + 2 + 2 = 22

Grand Lodge

Slides

Warden and Aquavius prepare for the battle ahead while Jeydahvu gets into position. The wizard Kobold lashes out with his quarterstaff, with three identical copies of his arrogant sneer.

AOO: 1d20 + 2 ⇒ (9) + 2 = 11

The small kobold obviously wasn't trained for hand to hand combat, awkwardly fumbling the strike. Behind the three illusions, he strikes at the wizard!

Real One=1: 1d3 ⇒ 2

Unfortunately, the Kobold he chose was just an illusion! The Oread's sword crashed into the stone. Meanwhile, Dolamite charges the warrior. "Come and get me, little man! " Cries the Kobold, rapier at the ready. And, in fact he was, dodging both of the Pathfinder's fists. Fingalad, right behind him, fires an arrow at the wizard.

Real One=1: 1d2 ⇒ 2

Unfortunately, he too fell victim to the illusions! His arrow sails right through the eye of the second illusion, what surely would have been a kill shot. His magical defenses removed, the Kobold begins to show a little fear.

Grand Lodge

BOOP BOOP

Reflex, DC 16 : 1d20 + 3 ⇒ (13) + 3 = 16
Reflex, DC 15 : 1d20 + 3 ⇒ (14) + 3 = 17

Steinfaust, dodging and weaving, manages to twist away from the full force of the lightning bolt while jumping away from the newly made pit.

Steinfaust, I'll let you do your attacks. I just wanted to see if you were in the pit or not.

BEEP BOOP

Grand Lodge

Slides

The head Kobold looks at both Pathfinders surrounding him and laughs. "Fools! Feel my wrath! "

Casting Defensively, DC 21: 1d20 + 9 ⇒ (6) + 9 = 15

But his hubris failed him as he did not bother to defend himself! Trigger and AOO from Jeydahvu and Aquavius.

The warrior Kobold takes a step away and looks at Dolamite disdainfully. "You think you're tall? You're not tall! " He stretches himself to his full height, at about waist level. "NO! I'm tall! " With that proclamation, he spits a ball of fire at the monk. No AOO.

Fire Breath,  DC 13 for half: 4d6 ⇒ (3, 2, 5, 4) = 14

The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.


Fingalad

Steinfaust 18/27 x2

Grumbler x2

Warden 28/33

Aquavius 14/27

Dolamite

Jeydahvu

Warrior Kobold

Magicky Kobold 5 dmg

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

AoO
Jeydahvu attempts to block the kobold wizard from casting a spell... by swinging his greatsword at it!
Greatsword, Rage, Power Attack, Flank: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 for 2d6 + 15 ⇒ (2, 2) + 15 = 19 slashing damage.
Probably a miss...

On Jeydahvu's turn
Angered at the continuous existence of that magic kobold, Jeydahvu accepts the cold depths of Aquavius' inspired rage, and mixes it with his own deep earth toxicity!
Greatsword, Rage, Power Attack, Flank, Elemental Strikes (Acid), Lesser Elemental Blood (Cold): 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 for 2d6 + 15 ⇒ (1, 2) + 15 = 18 slashing damage and 1d6 ⇒ 3 cold damage and 1d6 ⇒ 2 acid damage.
Rage Rounds used: 1 of 12
Elemental Strikes used: 1 of 3
Aquavius' Lesser Elemental Blood used: 1 of 3

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad narrows his eyes at the wizard, studying him for a moment, then he steps forward and looses another arrow at it.

longbow, attack, point blank, arcane pool, studied target, arcane strike, raging song: 1d20 + 10 + 1 + 1 + 1 ⇒ (5) + 10 + 1 + 1 + 1 = 18 for piercing, cold iron, magic: 1d8 + 4 + 1 + 1 + 1 + 2 + 1 ⇒ (2) + 4 + 1 + 1 + 1 + 2 + 1 = 12 and don't forget he ignores soft cover if only one person provides it

Grand Lodge

Slides

Aquavius, make your AOO against the wizard, but don't spend your attack on him. No spoilers, just saying...

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Masterwork Cold Iron Trident: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Aquavius lunges as she notices the kobold drop his defenses. "Hey there, divine. Don't lose your guard."

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Ordering grumbler to attack Steinfaust moves closer and attacks himself.
Grumbler: 1d20 + 5 ⇒ (18) + 5 = 232d6 + 1 ⇒ (6, 2) + 1 = 9
Steinfaust: 1d20 + 7 ⇒ (16) + 7 = 231d10 + 9 ⇒ (2) + 9 = 11

Grand Lodge

Slides

After Aquavius and Jeydahvu fail to take advantage of the wizard's opening, Jeydahvu strikes at the wizard, dealing a brutal blow! His sword sinks into the kobold's shoulder. "OW! That... that, didn't hurt! " The Kobold turns to the Oread with hatred in his eyes, just in time to receive an arrow in the back! The Kobold falls to the ground, his wizard's hat on the floor.

Steinfaust moves up to the warrior and strikes a good blow. That was last turn, please take another.

The PCs in bold may act. Anyone, in bold, who does not act within 24 hours will be botted, for sake of time.

Fingalad

Steinfaust 18/27

Grumbler

Warden 28/33

Aquavius 14/27 That was your AOO, please take a turn.

Dolamite

Jeydahvu

Warrior Kobold 11 dmg

Magicky Kobold -8 dmg, unconscious

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

Aquavius does a quick flourish with her trident. "And today, we fell a god."

She double moves up to the remaining kobold. "Your move, short stuff!"

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad shifts his position, watches the fighter's movements, and then sends an arrow at him.

longbow, attack, point blank, arcane pool, studied target, arcane strike, raging song: 1d20 + 10 + 1 + 1 + 1 ⇒ (13) + 10 + 1 + 1 + 1 = 26 for piercing, cold iron, magic: 1d8 + 4 + 1 + 1 + 1 + 2 + 1 ⇒ (7) + 4 + 1 + 1 + 1 + 2 + 1 = 17

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Steinfaust quickly attacks again.
AttackGrumbler: 1d20 + 5 ⇒ (10) + 5 = 152d6 + 1 ⇒ (3, 6) + 1 = 10
AttackSteinfaust: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 9 ⇒ (10) + 9 = 19

Grand Lodge

Slides

Fingalad turns and releases another arrow, sending it into the Kobold's armpit. Steinfaust swings his weapon in a vicious uppercut, dismembering the vicious man. He falls to the floor, bleeding profusely from the hole in his side. His tall feather hat falls to the floor; there is a moment of silence in the cavern, broken only by the quiet whimpers of the captured slaves.

COMBAT OVER

Status
Fingalad

Steinfaust 18/27

Grumbler

Warden 28/33

Aquavius 14/27

Dolamite

Jeydahvu

Warrior Kobold -17 dmg, unconscious

Magicky Kobold -8 dmg, unconscious

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

"Alright fellas... time to untie you and see to yer wounds!" says Jeydahvu, helping the captives down.

Sovereign Court

Ifrit Inquisitor 4 HP: 28/33 AC:18 FF:15 T:13 F:+8 R:+5 W:+6 Perception +8 Darkvision 60 Effects: None

"Good work dudes." Jax states slowly making his way around the pit. He will also take a look at the captives.

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"Haha! Another notch in the tales of Pirate Queen." Aquavius laughs. "That felt good." She pulls out her wand of cure light wounds.

CLW: 3d8 + 3 ⇒ (5, 5, 1) + 3 = 14

"Feelin' much better. And we found the captives, too! Let's untie them and get 'em out of here."

Grand Lodge

Slides

As the gags are pulled off the captives, the air is filled with exclamations of gratitude. "Thank you! We were almost to safety and these monsters grabbed us! They kept telling us to worship them! They demanded we worship them by 'helping' with the traps! I don't know what we would have done without you! "

Other Pathfinders go to the corpse decorating the 'innovative' Kobold trap. Together you pull the hanging body off the spikes and return it to the ground. Digging through the man's underclothes you find a symbol of the Duskwardens. It appears this man was Drellis, the guide sent with this group. The body's black hair and age confirms this suspicion.

Grand Lodge

Male NG Elf Stygian Slayer/Magus 2/3 - HP: 33 - AC:19/T:14/FF:15 - Fort:7, Ref:9, Will:4; +2 vs. enchantment - CMB:+7, CMD:21 - Speed:30 - Perception:+8 - Init: +6 - Arcane Pool (4) - Magus spells prepared: 0 (DC13): detect magic, disrupt undead, light, mage hand, open/close; 1 (DC14): blend, color spray, shocking grasp, vanish

Fingalad looks at the remains of the body with a mournful expression. He closes his eyes and murmurs a prayer to Erastil, but says nothing else.

He turns to the captives. "When you are ready, we can lead you to safety. Though I must tell you, while we are here we are bound to the Pathfinder Society to explore the rest of this cave. You can wait here, or follow behind us at a distance."

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

"Behind us will be save! Usually!"
The big oread adds!

Grand Lodge

Raging Song 15 rounds HP 21/21 | AC 17 T 12 FF 15 | Saves: 4/3/4 | CMD 15 | Perception +6 | Init +2 Female Undine | Skald 3 | Spells -/3 | GM Reroll +1 |

"This is the Duskwarden, alright. Normally I'd give a burial at sea, but..." Aquavius checks the body. "I guess we should have asked the Duskwardens how they handle their fallen."

She stands up. "Alright, it's gonna take us a few hours to get back to the surface. Or we can use those communicators to call the Duskwardens now."

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

"Yes let's use communicators now. While we wait for them, we'll secure the rest of the caves."

Turning to the liberated captives, Jeydahvu says, "Stay here and prepare the body for transport. You'll be safe here on accounts of the traps. We'll be back in two minutes."

Jeydahvu climbs over the traps to the south and investigates the next room.

Climb: 1d20 + 11 ⇒ (16) + 11 = 27

Sovereign Court

Ifrit Inquisitor 4 HP: 28/33 AC:18 FF:15 T:13 F:+8 R:+5 W:+6 Perception +8 Darkvision 60 Effects: None

"Yea. that's bogus." Jax comments as he hears what happened.

Grand Lodge

Slides

Now that the chaos has subsided, you all get a better look at the room you are in.  Fingalad hears a thin, low whistling of wind emanating from the northeast corner of this room, near the wizard's corpse. Leaning into the gap, the whistle is accompanied by a stiff breeze blowing through a narrow passage beyond. The floor goes steeply downwards, into the unknown.

Within the room, the floor in the room feels tacky, but not enough to hamper your movement. Here and there, beneath webs in the corners, lie skeletons half buried WITHIN the rock of the floor. Whatever madness once existed in this cave, in these caverns, is thankfully no longer active.

Just before you activate the Halflight Charms, you hear Talbren's words echoing through your memory. "Do not call for us lightly. The disturbance in this vault provides me and my fellow Duskwardens with an opportunity to see the mettle of the Pathfnder Society for ourselves. However, if your life is truly in danger, don’t let pride get in the way of good sense. Activate the charm and flee. "

Vote on whether you want to activate the charm...

Perception 1:

Steinfaust: 1d20 + 8 ⇒ (15) + 8 = 23

Aquavius: 1d20 + 2 ⇒ (8) + 2 = 10

Warden: 1d20 + 8 ⇒ (12) + 8 = 20

Fingalad: 1d20 + 6 ⇒ (19) + 6 = 25

Jeydahvu: 1d20 + 10 ⇒ (15) + 10 = 25

Dolamite: 1d20 + 11 ⇒ (19) + 11 = 30

The group calms down the captives and decides to quickly search the rest of the dungeon, both to take notes for the Chronicles and to look for more treasure. As the group rounds the corner, everyone but Aquavius sees a very large and very poorly hidden sandstone block hung above a trip wire ahead. It is DEFINITELY of Kobold manufacture. Not wanting to mess with that, the group turns towards the South.

Perception 2:

Steinfaust: 1d20 + 8 ⇒ (3) + 8 = 11

Aquavius: 1d20 + 2 ⇒ (2) + 2 = 4

Warden: 1d20 + 8 ⇒ (1) + 8 = 9

Fingalad: 1d20 + 6 ⇒ (16) + 6 = 22

Jeydahvu: 1d20 + 10 ⇒ (7) + 10 = 17

Dolamite: 1d20 + 11 ⇒ (13) + 11 = 24

This cave narrows both in width and height drastically from north to south. Sharp, glittering stone spikes protrude from the walls and ceiling. Just in time, Dolamite, Jeydahvu and Fingalad shout "STOP!" The room ahead is littered with three more trap runes!

Survival, DC 17 :

This room has footprints where the captives marched through. The walls are marred with charcoal blasts from previous trap runes.

Between the spikes and trap runes, this does not look like a nice room to hang out in. You all return to the captives again.

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