Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
Bolty responds "I'm good! Hurry back around, I'll take the other disc! One person can't carry both!" Bolty then makes a break for it between the creatures legs and tails and such again. If bolty gets caught by a tail: He yells "Catch!" as tries to discus the disc to Pethwen. ranged throw?: 1d20 + 12 ⇒ (13) + 12 = 25
Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
Not entirely sure what's going on with the giant creatures Bolty takes up position in the doorway and fires his crossbow at the serpent. point blank, deadly aim: 1d20 + 13 - 2 ⇒ (7) + 13 - 2 = 18
"I'll help cover!" shouts Bolty.
Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
Not entirely sure what's going on Bolty takes a step forward and looks at the snake-y woman. fort save: 1d20 + 9 ⇒ (12) + 9 = 21 Assuming Bolty's okay he then unloads another flurry of arrows at hopefully a pair of doomed foes Adding Prayer and courage now. Bolty looks for a soft spot on the snake woman.
Touch Bolt: 1d20 + 16 - 4 ⇒ (8) + 16 - 4 = 20
If she goes down, Bolty will regain the grit and use it to target touch on the giant snake. If she doesn't go down Bolty will fire regular shots at her until she does, then switching to touch against the large snake if there are any shots left. Rapid Bolts: 1d20 + 16 - 4 ⇒ (8) + 16 - 4 = 20
Iterative BoltsBolts: 1d20 + 16 - 4 ⇒ (11) + 16 - 4 = 23
Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
Sense Motive: 1d20 ⇒ 5 Bolty nods to the Cpt. and speaks as an experienced sailor "A clean line if you would, sir." Waiting for Cap. If he doesn't move out of the way I'm -4 on all the attacks from cover. After the Captain Bolty will unload on the red snake. Deadly aim, point blank, Molly +2 damage, rapid shot pew: 1d20 + 13 - 4 ⇒ (6) + 13 - 4 = 15
rapid pew: 1d20 + 13 - 4 ⇒ (2) + 13 - 4 = 11
Bolty pauses for a moment to target a weak spot before pulling the triggers one last time. spending a grit to target touch AC with the iterative iterative pew vs touch/: 1d20 + 13 - 4 ⇒ (8) + 13 - 4 = 17
Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
Bolty takes a defensive position on 1 knee next to Molly as she concentrates on her spell. Afterwards he asks "Is that the crack they've been stuffing things in, or was it one of the other ones back the other way?"
Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
Bolty heads down the hallway with 2/3rds of the party's Ps and peers at the door. engineering: 1d20 + 6 ⇒ (15) + 6 = 21 Bolty gets out a chalkboard, measures a couple cracks and gives a more accurate estimate for when the door will break down. "48 minutes, I'm sure of it." says Bolty as he spits on the floor. linguistics: 1d20 + 1 ⇒ (7) + 1 = 8 Pausing for a moment before looking back at the fountain. "Anybody else think it's odd that fountain's water is clean."
Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
phosdlon: Sorry, I've had some IRL trouble with a nasty cough causing me to miss work this week and have been phoning it in rather than helping push the story forward. Petrokk: You're clearly unhappy about what's going on. I'm struggling a but to understand why (but that could be my cold dimming my wits), but clearly there's a problem. Hopefully we can get it all sorted out here in discussion. Unfortunately I have to trundle off to work but I'll poke my nose in if I get a chance to from work.
Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
local: 1d20 + 7 ⇒ (9) + 7 = 16 Bolty loudly mumbles "Ghol-Gan ruins... shouldn't really 'ave been surprised." Bolty then looks up at the professor and asks frankly/rudely "Do you even know what day it is?"
Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
Bolty moves up to Captain Absalom and gives him a big pat on the shoulder. "Glad to see that didn't turn out any worse for ya." No wanding ability here, just ridiculous 3.5 crossbow shenanigans.
Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
Bolty nods as he steps forward and loads an ungodly number of bolts into his crossbow and unloads on the approaching snake, going for a soft spot with the final bolts. If the big snake goes down follow up attacks are on the hydra, which I should have a clear shot on once the big snake goes down. Rapid shot, deadly aim, inspire courage Pew pew: 1d20 + 10 ⇒ (2) + 10 = 12
Rapid Pew: 1d20 + 10 ⇒ (14) + 10 = 24
ITERATIVE TOUCH ATTACK PEW: 1d20 + 5 ⇒ (9) + 5 = 14
Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
Bolty asks Petrok for the lenses and uses them to help forge a path. survival: 1d20 + 16 + 4 ⇒ (15) + 16 + 4 = 35 Have not counted any possible aids. Also an additional +2 if the Wayfinder tool to avoid getting lost is applicable.
Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
Bolty unholsters his ridiculous crossbow contraption, takes a step foraward, pausing a moment to aim for a soft spot on the green monkey while simultaneously loading a pair of bolts. Between breaths, Boly fires. deadly Aim, PBS: 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24
Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)
Bolty is a short well tanned Garundi man with some sort ridiculously heavy and complicated looking crossbow handing from his back. His well worn boots and backpack are clearly those of a seasoned adventurer and his increasingly thinning hair betrays his age as well. Bolty asks bluntly "Ain't Bloodcove an Aspis den?" |