Wyrm Sniper

Bolty's page

215 posts. Organized Play character for Pirate Rob.


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Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Great!

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

day job: Profession Sailor: 1d20 + 12 ⇒ (19) + 12 = 31

75gp

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Colty regains his fully corporeal form and rejoins the party, looking a bit worse for wear. "Everybody made it out okay... great job."

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

thanks!

Bolty finishes flowing through the back back and out into the hallway.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty will draw and drink his potion of gaseous form to escape from the tentacle-y grasp.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty responds "I'm good! Hurry back around, I'll take the other disc! One person can't carry both!"

Bolty then makes a break for it between the creatures legs and tails and such again.

If bolty gets caught by a tail:

He yells "Catch!" as tries to discus the disc to Pethwen.

ranged throw?: 1d20 + 12 ⇒ (13) + 12 = 25
that's BAB+dex likely penalties for being grappled and possibly range.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty waits a moment for Petrok to get back to the crack before shoving his disc through the crack to him.

If that is successful Bolty then tries to pick up the other disc.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty yells back "They are both back here, but I can only pick up one at once. Should I pass one through the crack to Petrok?"

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty spends his time gathering up both discs.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty takes a deep breath and makes a break for the crack in the fall wall, criss-crossing between the 2 massive creatures as he tries his best not to get squished.

double move

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Not entirely sure what's going on with the giant creatures Bolty takes up position in the doorway and fires his crossbow at the serpent.

point blank, deadly aim: 1d20 + 13 - 2 ⇒ (7) + 13 - 2 = 18
damage: 1d8 + 11 + 1d8 + 11 ⇒ (7) + 11 + (6) + 11 = 35

"I'll help cover!" shouts Bolty.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Sorry for thee delay, I should get my post up tonight after work.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty keeps one arm on phosdlon to help steady him while asking Molly "How about that veil you found? Didn't you say that might help?"

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty looks over at Petrok "Don't suppose you can see in there?"

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Not entirely sure what's going on Bolty takes a step forward and looks at the snake-y woman.

fort save: 1d20 + 9 ⇒ (12) + 9 = 21

Assuming Bolty's okay he then unloads another flurry of arrows at hopefully a pair of doomed foes

Adding Prayer and courage now.

Bolty looks for a soft spot on the snake woman.
Using grit to target touch.

Touch Bolt: 1d20 + 16 - 4 ⇒ (8) + 16 - 4 = 20
damage: 1d8 + 18 + 1d8 + 18 ⇒ (3) + 18 + (1) + 18 = 40

If she goes down, Bolty will regain the grit and use it to target touch on the giant snake. If she doesn't go down Bolty will fire regular shots at her until she does, then switching to touch against the large snake if there are any shots left.

Rapid Bolts: 1d20 + 16 - 4 ⇒ (8) + 16 - 4 = 20
damage: 1d8 + 18 + 1d8 + 18 ⇒ (5) + 18 + (1) + 18 = 42

Iterative BoltsBolts: 1d20 + 16 - 4 ⇒ (11) + 16 - 4 = 23
damage: 1d8 + 18 + 1d8 + 18 ⇒ (3) + 18 + (8) + 18 = 47

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

dropping the creature gives Bolty his girt back, yay!

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Sense Motive: 1d20 ⇒ 5

Bolty nods to the Cpt. and speaks as an experienced sailor "A clean line if you would, sir."

Waiting for Cap. If he doesn't move out of the way I'm -4 on all the attacks from cover.

After the Captain Bolty will unload on the red snake.

Deadly aim, point blank, Molly +2 damage, rapid shot

pew: 1d20 + 13 - 4 ⇒ (6) + 13 - 4 = 15
damage: 1d8 + 15 + 1d8 + 15 ⇒ (3) + 15 + (7) + 15 = 40

rapid pew: 1d20 + 13 - 4 ⇒ (2) + 13 - 4 = 11
damage: 1d8 + 15 + 1d8 + 15 ⇒ (1) + 15 + (3) + 15 = 34

Bolty pauses for a moment to target a weak spot before pulling the triggers one last time. spending a grit to target touch AC with the iterative

iterative pew vs touch/: 1d20 + 13 - 4 ⇒ (8) + 13 - 4 = 17
damage: 1d8 + 15 + 1d8 + 15 ⇒ (7) + 15 + (4) + 15 = 41

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty follows along, sticking close to Molly, ready to protect the collectible doll from danger.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty looks over to his companions at the sphere "Well..."

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty don't cast too many spells. :(

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

sense motive: 1d20 + 2 ⇒ (12) + 2 = 14

Bolty looks back and forth suspiciously at his companions, "Look, I ain't one to shoot somebody in the back... if I can 'elp it."

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

"Do we go peer in the crack?" Bolty asks his companions.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty takes a defensive position on 1 knee next to Molly as she concentrates on her spell.

Afterwards he asks "Is that the crack they've been stuffing things in, or was it one of the other ones back the other way?"

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty will try a sip.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty looks at the Captain and shrugs "Could be..."

Grand Lodge

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Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty heads down the hallway with 2/3rds of the party's Ps and peers at the door.

engineering: 1d20 + 6 ⇒ (15) + 6 = 21

Bolty gets out a chalkboard, measures a couple cracks and gives a more accurate estimate for when the door will break down.

"48 minutes, I'm sure of it." says Bolty as he spits on the floor.

linguistics: 1d20 + 1 ⇒ (7) + 1 = 8

Pausing for a moment before looking back at the fountain. "Anybody else think it's odd that fountain's water is clean."

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

phosdlon: Sorry, I've had some IRL trouble with a nasty cough causing me to miss work this week and have been phoning it in rather than helping push the story forward.

Petrokk: You're clearly unhappy about what's going on. I'm struggling a but to understand why (but that could be my cold dimming my wits), but clearly there's a problem.

Hopefully we can get it all sorted out here in discussion. Unfortunately I have to trundle off to work but I'll poke my nose in if I get a chance to from work.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Always happy for a spot of tea Bolty sits and watches politely as Molly goes through her tea ceremony.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty peers at the sphere, unable to determine any sort of magical properties.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty nods "Even a peaceful bop and tie up can go south in a hurry, lets save that option for only if we need it."

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty shrugs at Petrok "Ya, sometin' ain't right here. Let's check out the sick one."

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty asks the obvious "Where are the tents?"

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty spits, and nervously keeps an eye on the path behind them while the interrogation evolves.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

local: 1d20 + 7 ⇒ (9) + 7 = 16

Bolty loudly mumbles "Ghol-Gan ruins... shouldn't really 'ave been surprised."

Bolty then looks up at the professor and asks frankly/rudely "Do you even know what day it is?"

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty moves up to Captain Absalom and gives him a big pat on the shoulder.

"Glad to see that didn't turn out any worse for ya."

No wanding ability here, just ridiculous 3.5 crossbow shenanigans.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty hustles to close the distance before firing.

inspired deadly point blank bolts: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 1d8 + 15 + 1d8 + 15 ⇒ (6) + 15 + (4) + 15 = 40

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty grins and spits.

regaining the grit for dropping a foe

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty nods as he steps forward and loads an ungodly number of bolts into his crossbow and unloads on the approaching snake, going for a soft spot with the final bolts.

If the big snake goes down follow up attacks are on the hydra, which I should have a clear shot on once the big snake goes down.

Rapid shot, deadly aim, inspire courage

Pew pew: 1d20 + 10 ⇒ (2) + 10 = 12
damage: 1d8 + 14 + 1d8 + 14 ⇒ (5) + 14 + (5) + 14 = 38

Rapid Pew: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d8 + 14 + 1d8 + 14 ⇒ (7) + 14 + (5) + 14 = 40

ITERATIVE TOUCH ATTACK PEW: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 14 + 1d8 + 14 ⇒ (2) + 14 + (7) + 14 = 37

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Assuming no notable climbing, Bolty will unshoulder his weapon once the monolith is in view.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty nods "Navigatin' the Eye you learn real quick not to get lost... or else."

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty asks Petrok for the lenses and uses them to help forge a path.

survival: 1d20 + 16 + 4 ⇒ (15) + 16 + 4 = 35

Have not counted any possible aids. Also an additional +2 if the Wayfinder tool to avoid getting lost is applicable.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty is +11 on perception and survival, happy to let you use them if desired though.

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

After loosing the pair of Bolts Bolty's stoicness breaks as a grin creeps across his face. "Got one"

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty unholsters his ridiculous crossbow contraption, takes a step foraward, pausing a moment to aim for a soft spot on the green monkey while simultaneously loading a pair of bolts.

Between breaths, Boly fires.

deadly Aim, PBS: 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24
damage: 1d8 + 9 + 4 + 1d8 + 9 + 4 ⇒ (5) + 9 + 4 + (5) + 9 + 4 = 36

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty spits and nods before asking "Anything else weird going on? Signs of Aspis or Giant apes nearby?"

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty takes part as well.

Bolty nods quietly to the guard/archaeologist.

Bolty grins at Molly "Common Molly, after we gets things straightened out here maybe we'll grab a drink."

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

Bolty is a short well tanned Garundi man with some sort ridiculously heavy and complicated looking crossbow handing from his back.

His well worn boots and backpack are clearly those of a seasoned adventurer and his increasingly thinning hair betrays his age as well.

Bolty asks bluntly "Ain't Bloodcove an Aspis den?"

Grand Lodge

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Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

If I collect them all can I combine them into some giant version?

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

All archer time :P

Grand Lodge

Human Bolt Ace 6 HP 9/46 | AC 22 T 17 FF 15 CMD 23 | F +9 R +12 W +5 | Init +9 | Perception +11 Grit (2/2)

As a note Bolty has minotaur double crossbow shenanigans from classic monsters revisited. (-2 on all attacks, but does 2 bolts worth of damage on each hit)