Pathfinder Roleplaying Game Superscriber
Master Han Del of the Web wrote:
Let me rephrase. This is occuring in the context of a story with objective morality. We have evidence that some of the creators do not ascribe to an objective morality (and some of the audience, I would bet quite a few here). At some point, people here are leveling the criticism that even though the work exists in a world of relative morality, the rules of the fictional objective morality can be perceived as the work taking a stance that they are good. How does the work convey that it is good in the relative morality context? (as an aside, I also have no problem with a work advocating a position I disagree with and roleplaying in it)
Pathfinder Roleplaying Game Superscriber
Rysky wrote:
But the objective good morality of the game setting doesn't have to align with my morality. The objective morality of this game world is not actually good in real life? So? I'm already roleplaying a setting with objective morality when I bet many of us do not think objective morality exists. What does the contours of that fake objective morality matter?
Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Is it still a Numeria story or is it something different?
Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
That means in a relatively short time you got to see two continent maps put together (Mwangi and Vudra) along with a full world map. How did that feel?
Pathfinder Roleplaying Game Superscriber
Question in encounter design using broken promises as a specific example.... I keep imagining first round the wizard trying cataclysm and then the final opponent uses redirect energy reaction... Are 2e end boss fights designed for the players to easily survive that scenario to communicate that this is the ability? or is 2e design meant to seriously encourage researching this pre-battle? A lot of recent video games use death on boss fights to communicate information. How do you like to communicate that information in RPGs?
Pathfinder Roleplaying Game Superscriber
Deadmanwalking wrote:
Possibility 4, no one cares.
Pathfinder Roleplaying Game Superscriber
Steve Geddes wrote:
I sent an email on May 11th already. So I'm on track to get it resolved around the 18th this month. We shall see.
Pathfinder Roleplaying Game Superscriber
Hello, I just started subscriptions recently (Feb 25, 17248178, 4 subscription starting with extinction curse 2), and added pawn subscription 3/8 (7827205). Age of ashes is in the sidecart, and extinction curse 3 isn't listed anywhere. Is there something I need to do?
Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
If we are talking about high powered characters, I really liked the mythic iconic art. I always wanted to see one piece of art after an adventure path where iconics look like the corpse looters that players are. Like a last page ROTRL picture where Seoni is wearing the robes of xin shalast and Merisiel has the scribbler's +1 cold iron returning dagger.
Pathfinder Roleplaying Game Superscriber
shroudb wrote:
There is a much larger pool of possible consumers for an elixer than a wand, right? Now someone who is not arcane has to spend a feat and train a skill.
Pathfinder Roleplaying Game Superscriber
I was watching the Star Trek episode "paradise syndrome" today. That is the one where native Americans think Kirk is a god because he performed CPR. That led me to googling and finding out resuscitation research is only a couple hundred years old and CPR is from 1960. Do people on Golarion know CPR?
Pathfinder Roleplaying Game Superscriber
At the end of book 4 of rise of the runelords, I took 30 minutes for a quick scene of the church of abadar, calistria, and the Lord mayor making the transfer of funds and church/government purchase of an army's worth of loot taken in jorgenfist. How do you like to handle this aspect of higher level adventuring? Do you make it no big deal in the world? Say it happens off screen? Provide a justification? As an aside, it feels like RPGs get less leeway on suspension of disbelief than other media.
Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Curse of the crimson throne, adventurer's guide, book of the damned, and bestiary 6 all in a row? That is a hefty set of hardcovers.
Pathfinder Roleplaying Game Superscriber
UnArcaneElection wrote:
Speaking of which, that is something you can do in Google Earth right now. You can't really do a region map (too much stretching), but you can make image overlays of the city maps and scale them on there after loading the kmz files.
Pathfinder Roleplaying Game Superscriber
Wayne Reynolds wrote:
Ugh. I can never read artist signatures.
Pathfinder Roleplaying Game Superscriber
Herald wrote:
Arch of aroden, the taldor expeditions, gallowspire, pushing a demon in a lake, and Absalom are all part of it. I was looking at River kingdom stuff and taldor/aroden influence is there.
Pathfinder Roleplaying Game Superscriber
Kobold Cleaver wrote:
I just did. BOOM!
Pathfinder Roleplaying Game Superscriber
The average American sees 5 movies in the theater a year. Customers tend to be choosey about their options. All the business heuristics I know would lead to me betting that most their customers don't see bloat because they only purchase the few products that spark their interests.
Pathfinder Roleplaying Game Superscriber
The novel death's heretic somewhat addresses the role of inquisitors where clerics can be stripped of their powers by their god. Stripping power is a brute force tool in a world of free will. Instead, clerics are given enough rope to hang themselves. Inquisitors are the rope.
Pathfinder Roleplaying Game Superscriber
Mr. Reynolds, When designing elements in golarion before the age of lost omens, do you use any historical periods as a guide? How strongly do you adhere to these rules? For example, would a Taldan character from that peak of the empire resemble an iron age fighter rather than middle ages knight?
Pathfinder Roleplaying Game Superscriber
I think I have some different sort of advice. Take a deep breath. Pathfinder is 6 years old. You will notice the forum is not loaded with complaints about detect magic. I would bet your players are not complaining and having fun. There is still that experience of discovery for them. They are meant to use detect magic a lot. Heck, the spell can be made permanent. In a lot of ways, if there are no enemies in the room, the players are meant to discover the secrets in the room relatively easily. That really is the jumping off point of the story point. The width of walls will stop through-wall detection. I would recommend giving the impression that while not many people have detect magic, heroes do have detect magic and its use doesn't infuriate you. The next question is why doesn't it matter if they use detect magic at will? There has been a lot of theory of RPGs since second edition. Discovering a hidden trap in a room doesn't work as well in RPGs as fiction. In fiction, it often serves as a tool to relate how clever the protagonist is or to say something about the character. In an RPG, players may not be able to figure out the "trick" (we as GMs like to think our puzzle is clever logic but it is often a trick), or it is so easy it invites mockery. Or, it involves artificially restricting their powers.
Pathfinder Roleplaying Game Superscriber
Before I get started, I have a preamble from a different geek hobby. I respect comic books, but I'm not a fan. I can't embrace the timelessness of characters and constant lack of permanent death. I always had the same issue with resting between dungeon attempts. It works for "old" dungeons but I have trouble making it exciting when it is the HQ of a villain engaged actively. To give an idea, I can do book 5 of hotel, but have trouble with tone in books 1 and 4. I understand why it is in the blood of the hobby, but I can't do it justice. How do you like to handle this when it comes up?
Pathfinder Roleplaying Game Superscriber
Wizjolnir wrote:
All the great lawyers are pit fiends.
Pathfinder Roleplaying Game Superscriber
There is also a fascination with punishment that I don't see in the city of Axis. They have inevitables, but law enforcement seems primarily with putting the system back on rails rather than extracting a sense of justice through punishing the rule breaker. Axis is filled with axiomites and formians (ants!) who use hive minds and are practically incapable of violating order. Hell is explicit punishment of violators.
Pathfinder Roleplaying Game Superscriber
I have 3 great reasons for a second edition that pains me to not see mentioned a lot in these threads. Stevens, Mona, Buhlman. This company is composed of a talented team of artists. Rpgs, like any work of art, should have great works produced and not the works we think we want. If these three decided they have a great vision for a new edition or a new direction, I couldn't be more excited to see what they create.
Pathfinder Roleplaying Game Superscriber
Do the players always seem to find themselves in dungeons with challenges conveniently in range of their abilities? If so, it is only one more leap to a dungeon where it is convenient to rest. If your dungeon is designed to be completed with or without resting, that should dictate monster reactions to resting. Building a dungeon that cannot be completed without resting, and then saying they cannot rest is pretty close to randomly dropping meteors on players.
Pathfinder Roleplaying Game Superscriber
I want to find ways to make religion more interesting in my game. While working on it, I keep coming back to Zyphus, the Grim Harvestmen. There are two components to his myth 1) souls that experience a meaningless death become his and do not pass through Pharasma in the Boneyard and 2) Cultists that arrange "accidental" deaths send those souls to Zyphus. Would you play this is true or a complete fabrication? In my game, I'm leaning toward saying it is true. It does make for a setting where the fate of a soul is a lot less clear. It may be a little too dour, so I might say whenever Zyphus feels like looking in on the material plane.
Pathfinder Roleplaying Game Superscriber
I joined the forum to only respond. It seems that the easiest, but most obvious ploy is to hide McGuffins everywhere. Is there a way to make them no longer McGuffins, but integral to the story. I took inspiration from Mission: Impossible and James Bond movies. often, these involve tracking down affiliates to the big villain. Sure, all of the agents could be in one city, but a global spanning operation needs agents everywhere. Let's take the film Casino Royale. The Main villain is located in Europe, his big operation happens in Miami, he is handlin money for warlords in Africa. Can we apply that to Pathfinder? A Cheliax noble really wants to stick it to Osirion, create havoc for an operation to poison the water. 1) He needs a mercenary force...from the orc hordes.
Players, acting as agents, need to foil the plan by striking all the components. It concludes in Osirion where the operation is more limited, but still needs their effort to stop. Here is another idea: A temple emerges from the soil. I haven't came up with the exact object, but it is something that has large benefits for whoever grabs it, but is exclusive to them and limited in influence. The point is that whole nations won't make efforts to grab it, nor do they benefit from a citizen possessing it. So, it is for small groups of adventurers only. A sphinx and a guardian of the temple emerge. The gift is available to the first person to solve the riddle... Players (maybe level 1), here of this mystery and must travel to wherever the temple is located. When they do, they hear the riddle... "What did a king eat for brunch in the age of darkness?" the secret answer: No one at this point knows, or what it is making reference to. However, there are beings on Golarion do know. It is a phrase in ancient aklo, and only by traveling to the Sightless Sea in Orv, and forcing out the answer from an ancient Aboleth king is the only way to gain the answer. The Adventure: First, the players need to figure out they need to contact an Aboleth, the knowledgeable aboleths live only in the Darklands, and this concept of Orv. Once they figure that out, they need to prepare for the mission. How do they do that? It's player driven at that point. Acquiring the gear they feel they need is a globe spanning mission itself. Then, they have to travel 3 levels of the darklands to even get to the sightless sea. |