Jakaw Razorbeak

Blanchbeak's page

59 posts. Organized Play character for Granta.


RSS

1 to 50 of 59 << first < prev | 1 | 2 | next > last >>
Grand Lodge

Looks good here, too.

Grand Lodge

Validated, and thank you for running.

Grand Lodge

Cure Serious Wounds: 3d8 + 7 ⇒ (8, 8, 5) + 7 = 28 on Garret

Grand Lodge

Blanchbeak rushes over to Garret's side, "I'm coming, companion!"

Actions:
Move Movement
Standard Movement

Grand Lodge

Delay until further notice.

Grand Lodge

Delay.

Grand Lodge

I moved after, and because, Garret healed me.

Grand Lodge

"You got it, Priest!" Maybe I was wrong about that one. He doesn't seem quite as bad as the rest of this planet. Blanchbeak rushes into the room and points to the enemy for his companions, "It's there."

Actions:
Move Movement
Standard Movement

Grand Lodge

23 damage total, yes?

Rolls:
Reflex: 1d20 + 9 ⇒ (12) + 9 = 21

Grand Lodge

Cast shield of faith.

Grand Lodge

I'm stronger and probably a better flier as well, so probably safer this way.

Blanchbeak sighs and says, "Cast the spell on me. I'm the one with wings, anyhow.

Grand Lodge

"I should be able to glide safely to the bottom if I fall, but no, I cannot fly."

Grand Lodge

I don't see anything in my arsenal that's terribly relevant :-(

Grand Lodge

"Yes, a good idea. I will also stick with this ammunition."

Unless I say otherwise, Blanchbeak is carrying the crossbow with adamantine bots loaded and a wand of true strike in the other hand.

Grand Lodge

The rude one seems to have this in hand! Blanchbeak keeps his crossbow trained on the remaining creature.

Delay

Grand Lodge

"I think we need adamantine for these metal creatures." Blanchbeak shouts as he changes the cartridge in his crossbow.

Actions:
Full-Round Load a case of adamantine bolts
Free 5-ft. step

Grand Lodge

Between last fight and Burngar's attack this round, do I have enough info to make an educated guess that adamantine is better for metal creatures?

Grand Lodge

Blanchbeak casts a protective spell and moves back toward his companions. "Follow me, Garret. Let's draw them through the door one at a time."

Actions:
Standard cast shield of faith
Move Movement

Grand Lodge

Can't let that fool priest go off alone. The tengu quietly follows Garret, then puts a hand on his shoulder and holds it up in the air. Seeing the human wait, Blanchbeak peaks around the wall.

Rolls:
Take 10 for 26 Stealth, 25 Perception

Grand Lodge

Right it is.

Blanchbeak takes his crossbow in hand and follows the dwarves from a safe distance.

Grand Lodge

I can't tell on the map: what entrances, windows, gaps, etc. are visible? I would like to do some scouting before we enter.

Grand Lodge

"I can't use any of those scrolls, and don't need the bigger items, but a healing potion or two would be useful." I wonder if we could sell any of these items in town, then buy something more useful.

Grand Lodge

"Most appreciated, friend," Blanchbeak thanks Garret, then turns to Floggentop, "Pharasma, please bless this creature with the power of your prophecy."

Actions:
Use a wand on myself. Cast guidance for each item that Wizzy wants to identify.

Rolls:
wand of cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Blanchbeak points the crossbow where Wizzy just directed, but catches some feathers in the mechanism and jams it.

Grand Lodge

Blanchbeak stands up and aims his crossbow toward the door. "Does anybody know where the missing man was last?"

Actions:
Move Stand up
Free 5-ft. step
Standard Ready an attack if I have information to guess/know where the invisible person is

Rolls:
Crossbow: 1d20 + 28 ⇒ (1) + 28 = 29 Piercing: 1d10 + 3 ⇒ (5) + 3 = 8
Grrr! Wasted true strike on a nat 1.

Grand Lodge

Where did I last see the magus, and what actions did I see him take?

Grand Lodge

Except that you start from a corner of your square, not the center of it.

Grand Lodge

Burngar Rockhard wrote:
There's a polyline tool which will allow you to build them to scale.

Found it :-) It's not as neat as I'd like--probably just my drawing skills--but it definitely works!

Grand Lodge

@Garret: As much as I'd love the healing, we were definitely 35 ft. apart. The space 30 ft. from me was blocked by a table.

Blanchbeak uses a wand, then moves back to where he can see the sorcerer. It's time to pay for your sins, woman.

Actions:
Swift Spring-loaded wrist sheath
Standard activate wand of true strike
Move Movement
Free Sheathe wand (in belt, not wrist slot)
Free Drop prone for cover
Free Knowledge check

Rolls:
Knowledge (local): 1d20 + 11 ⇒ (13) + 11 = 24 What race is the sorcerer?

Grand Lodge

Aarvid,

Can you please check that both my player and character are listed as active in the campaign info? For some reason I'm not getting updates when there are new posts in the gameplay thread.

Grand Lodge

@Burngar: When using circles and triangles, it works if you only count squares that are completely within the shape. That said, is there a way to get those templates of yours into Google Slides and make them transparent?

Grand Lodge

I'm a huge fan of the quickrunner's shirt for clerics. As long as your movement continues past the target, you can deliver the touch as a free action.

Grand Lodge

It looks like the channel hits everybody except Fandral and myself.

Grand Lodge

"Spread out and draw them in!" This is stupid, standing here for those fireballs. One more and I'm dead. Blanchbeak moves to the back of the room and takes cover behind the counter, exchanging his sword for a crossbow.

Actions:
Move Movement
Free Sheathe a weapon
Standard Movement
Free Draw a weapon
Swift Change judgment (Resistance - fire 6)

Rolls:
Reflex: 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Delay.

Grand Lodge

@GM: Robots are probably the only thing he can't identify. For one, I have all of the other knowledges trained. But second, Blanchbeak has never fought a robot before, so he can't make an educated guess either.

Grand Lodge

@GM: I don't have Knowledge (engineering) trained, so won't activate bane. Corrected rolls are 25 attack for 19 damage. Has anything caught fire that we know needs to be saved?

Grand Lodge

Which knowledge skill do we need to identify it?

Grand Lodge

Blanchbeak moves around the table to pin an enemy between himself and Fandral, then takes a sweeping slash at the man.

Action:
Move Movement (provokes AoO)
Swift Bane (are the enemies all the same race?)
Standard Attack

Rolls:
Acrobatics (Avoid AoO): 1d20 + 2 ⇒ (9) + 2 = 11
Bastard Sword: 1d20 + 15 ⇒ (12) + 15 = 27 Cold Iron, Magic, Slashing: 1d10 + 2d6 + 1d6 + 6 ⇒ (9) + (5, 2) + (6) + 6 = 28 6 is precision damage
Bastard Sword (AoO): 1d20 + 11 ⇒ (13) + 11 = 24 Cold Iron, Magic, Slashing: 1d10 + 2d6 + 6 ⇒ (6) + (3, 2) + 6 = 17 If anybody provokes from me while moving into the room. If they are not the same race as the creature I just attacked, subtract 2 attack and 2d6+2 damage.

Grand Lodge

Same here. This is only the second time I've been able to post in like 18 hours.

Grand Lodge

Blanchbeak casts a spell and steps back from the bar, "Pharasma, Bless and protect thy soldier."

Actions:
Standard Shield of Faith
Free 5-ft. step
Swift Activate Protection Judgment

Rolls:
Knowledge (identify): 1d20 + 11 ⇒ (12) + 11 = 23 My modifier is the same for all six monster related skills.

Grand Lodge

Blanchbeak casts shield of faith on himself and readies his weapon.

I don't see a map yet, so not sure whether it will be a melee or ranged weapon.

Grand Lodge

"Gout? Hmm . . . "

Sense Motive: 1d20 + 16 ⇒ (6) + 16 = 22

Do I think he is using us to do something bad and keep it a secret?

Grand Lodge

GM:
Feel free to assess an anti-aide if Blanchbeak's role-playing would piss off the NPCs.

"I see. Well, if you all can't be bothered to share information with your fellow Pathfinder, then I'll just have to put up with all of your sinful behavior so that I can keep an eye on you."

Blanchbeak follows Wizzy into the shop, "Of course, any friendship that's for sale is next to worthless, so the price had better be cheap."

Grand Lodge

"So you all failed, and can't even admit it? Do I have to take care of everything myself?"

Blanchbeak gives his feathers a quick brush and opens the door to the church.

"Where is this dwarf, Brissa?"

Grand Lodge

"Well, did you get what we need? Or did this dwarf see through your lies and flattery?"

Grand Lodge

I am aiding by staying the hell away from Brissa and keeping my beak shut.

Grand Lodge

I just noticed that my character sheet hadn't been updated since level 6. The new one is up now, and the important thing to note is that each morning I burn two charges from the lesser rod of extend spell to cast delay poison on myself and greater magic weapon on my bastard sword.

Grand Lodge

My favorite PFS death was in #2-03: The Rebel's Ransom. 14d8 damage, no save, and you have to set the trap off to finish the mission. But there was a clue 3 hours earlier, in the description of something that you don't interact with, so it's all good.

Grand Lodge

"I must be Pharasma's most optimistic follower, to still be surprised at the complete lack of morality among most Pathfinders. I suspect you would find yourselves more at home in the Aspis Consortium, but in the end it is Pharasma's judgment you must face, not mine."

Blanchbeak stares pointedly at Burngar and Fandral, then shoves both hands in his pockets and turns his back on them, "Of course, it is my sword you will be needing to help you delay your meeting with Pharasma."

1 to 50 of 59 << first < prev | 1 | 2 | next > last >>