Senenmerek

☠ Bláinn Váfriðrfaðir ☠'s page

64 posts. Organized Play character for cmlobue.


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Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Chronicle looks goo. Thanks for a great game everyone, especially Super Zero for running!

Leaving the typo for Bob.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

The skeleton continues to direct his minion.

◆ Act Together
- ◆ Cast a Spell: Protect Companion

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

The skeleton sends his minion to bang on the yellowish amoeba.

◆ Act Together
- ◆ Cast a Spell: Protect Companion

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Happy with my signin.

Arazni Lore: 1d20 + 3 ⇒ (16) + 3 = 19

Bláinn collects 4 silver from the crew for talking about how Arazni granted him a second chance, and now them as well.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"All right, you barnacle-encrusted children of strumpets, get yer lazy bones into this ritual, or ye be swabbing the poop deck 'till Groetus falls!"

Intimidation: 1d20 + 8 ⇒ (14) + 8 = 22

"Well done, lads, gozreh be seeing ye all home safe if you keep this up."

Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

I will be traveling from June 26 to July 3. I expect to have computer access, but feel free to bot Bláinn and Bob if needed. Bob is a simple move and hit guy, using his big attack and then the agile one, plus whatever movement is needed. Bláinn will usually Act Together to cast a spell - Protect Companion if he has only one action, Void Warp or something else interesting if two.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Fortitude: 1d20 + 9 ⇒ (17) + 9 = 26

Fortunately, Bláinn has no guts to puke up.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"There's only room for one eldritch horror here... so bye!"

◆ Act Together
- ◆ Step

◆ Step

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"Skills like that send shivers down my spine."

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

They seem to have annoyedArjol enough to point them toward a solution, so Bláinn rushes up the stairs to see what the commotion is.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"Hounds? What hounds? Tell us what you can about them, and we'll better be able to aid you.

"And if your journal also resets, it's probably best that you keep it up while we can."

Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn tries to see if The Unyielding has anything to say about this situation. It seems like an odd way of never giving up.

Religion, Aid: 1d20 + 5 ⇒ (4) + 5 = 9

I believe that's a simple failure now. If it's a critical failure, I will hero point it.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"Take it easy on the fellow in the back, we might need him."

◆ Act Together
- ◆ Protect Companion

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn mostly lets Bob do Bob things.

◆ Act Together
- ◆ Protect Companion

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"Your blobs are weak. My blob is mighty!"

◆ Act Together
- ◆ Stride

◆ Protect Companion

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn looks on, waiting for the moment when Bob is expected to huff and puff and knock the door down.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"Not sure ordering someone to order themselves to do something is going to work out. Try this:

"Listen, ye scallywag, ye can't just sit there playin' cards when yer crew is lollygaggin' like this. Get up and whip them into shape! Isn't there a poop deck that needs scrubbed or somethin'?"

Intimidation: 1d20 + 8 ⇒ (14) + 8 = 22 vs. Troyus

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

I was briefly very excited until I realized that I don't have my dentist character in this game.

The skeleton tries to convince Pog that they could make more new friends (which the crew would certainly like more than this loop) if they could actually get to their destination.

Deception: 1d20 + 8 ⇒ (7) + 8 = 15

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn will pop into the captain's cabin and see what he can learn.

Perception +5

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn looks over the card game. "I'm normally more partial to rolling the bones, but I've played a had or two of cards in my day. Mind if I join for a hand or two?"

Deception: 1d20 + 8 ⇒ (13) + 8 = 21

It's much harder for opponents to find a tell when a player doesn't blink or twitch his lips or something like that.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn has little to do other than make sure his allies know where his oils of unlife are stored in case he needs help.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn waves off Gnimish's offer of coffee. "That stuff goes right through me." He then listens to the briefing.

"Sending a skeleton to investigate a ghost ship? Clever, captains. Can we tell anything unusual about those already on board, other than their strange sailing patterns?"

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"D'ye believe in ghost stories?" a skeleton that clearly used to be a dwarf (based on the stocky build and wispy beard that still clings to the jawbone) sneers as he approaches the Pathfinders. "Because this be one!"

After a beat, a chuckle escapes where his lips would have been. "Just kidding. My name is Bláinn, and this is my companion, Bob. I'm sure things will be great between us as long as everyone minds the fact that vitality magic is a skosh uncomfortable for me and Bob. I've got some of my own healing if need be."

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

One silly undead glyph to contribute.

Roll Dem Bones: 1d20 ⇒ 7

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Chronicle looks good.

Thanks for the great game (and putting up with my undead lack of posterior), especially Zoomba for running!

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

If it seems like he can do anything to help, Bláinn will pitch in.

Religion: 1d20 + 4 ⇒ (9) + 4 = 13 (probably not relevant, but none of his other skills make more sense)

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn decides to skip out on the discussion of what is natural, and instead checks the area for further signs of corruption.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Arazni Lore: 1d20 + 2 ⇒ (17) + 2 = 19

4 silver for preaching the good word of a god who lets him be a skeleton.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Hearing the description of what the boss leshy wants, Bláinn tries to add some distraction.

"Bob, go out there and look weird and gross."

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Been watching the weather obsessively. Might be able to see it if I'm willing to drive 4 1/2 hours from home...

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Blainn and Bob stay put, watching in case they are needed. The sneaking and disabling are not his bailiwick.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"Don't look at me. I'm more likely to look like ingredients to them."

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Time for some fried insect.

◆◆ Act Together
- ◆◆ Electric Arc

Electricity Damage: 1d4 + 4 ⇒ (3) + 4 = 7 to Red and Yellow
Basic DC 17 Reflex save.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

If you have Treasure Vault, Frying Pan is a valid weapon choice. Though it would cost 40.5 gp for a cold iron version.

I appreciate the other healing options, though.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn is definitely hoping that none of these things explode when they die. So far, the signs seem promising.

◆ Act Together
- ◆ Protect Companion

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

You have a proficiency level for your AC just as you do for skills and saves. A 1st level fighter is Trained in all forms of armor, so their proficiency bonus to AC is 3 (trained +2 and level +1 in Welby's post).

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Elixirs of Life were errata'd to not work on undead, and it specifically mentioned the healing trait in the errata. The feather token does not have the healing trait, so my guess is that it would work, but it's a GM call in the end.

The pearly white spindle aeon stone also lacks the healing trait, and I definitely need one of those as soon as I qualify.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"Indeed, stealth will serve us well now. I'll try not to rattle too much."

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

We all start with one hero point, and get others from the GM, and anyone with glyphs can hand out extras at the start of a game (one per glyph, and no one can receive more than one this way). It doesn't look like mine got assigned, so

1=Clebsch, 2=Thunderroot, 3=Hallow: 1d3 ⇒ 1

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn isn't much of a fighter himself, but asks his companion to show off some of its tricks for the chieftain.

After everything is wrapped up, he uses his magic to heal himself before tucking in for the night.

◆◆ Harm: 1d8 + 8 ⇒ (5) + 8 = 13

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn looks at the mess of documentation and strides straight past it. He doesn't know much about his former life, but he's pretty sure 'paper pusher' was not a part of it. He heads over to where Korag waits.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn retells the story, recastingJaldan as the hero.

Decpetion: 1d20 + 7 ⇒ (11) + 7 = 18

"She was the first one to reach the fire. If it wasn't for Jaldan, the whole forest may have burned down."

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn will talk more with Jaldan, as she is at least used to him by now.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"I would certainly benefit from resting my bones, as it were. And bringing back my friend, now that it's safe."

◆◆◆ Manifest Eidolon

Bláinn ponders these 'clear instructions'.

"Can you tell us more about this stone? Or the goblins?"

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn can cast harm once a day and has the oil of unlife from the Society. Definitely going to need to spend more cash on consumables than normal for this character.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

I believe the Fort save is now irrelevant, as I will go to wounded 2 after the harm spell regardless of whether I crit failed to dying 3 or not.

"Arazni, is that you?" the skeleton says as it regains consciousness. Looking around the battlefield, he shrugs. "Guess not. That was unpleasant. Is someone going to claim credit for bringing me back this time?"

◆ Stand

◆ Stride

◆ Stride

"Back to work, I suppose. As it ever was."

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Fortitude Save: 1d20 + 8 ⇒ (5) + 8 = 13
Fortitude Save: 1d20 + 8 ⇒ (13) + 8 = 21

Regardless of what Bob rolls, they drop to 0 HP. Bob vanishes, and Bláinn falls to the ground.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Fortitude Save: 1d20 + 8 ⇒ (7) + 8 = 15

"Okay, maybe too close, Bob. Back off a bit, but first - use Thunderpunch!"

◆◆ Act Together
- ◆◆ Cast Electric Arc vs. Red and Blue

Electricity Damage: 1d4 + 4 ⇒ (1) + 4 = 5

"I have the thunder, and you have the punch."

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Does anyone who doesn't work for Paizo like these put-out-the-fire encounters?

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 2 | HP 36/36 | AC 16 | Fortitude +9, Reflex +6, Will +7 | Perception +5 | Speed 25 | Low-Light Vision | Default Exploration: Detect Magic +5 | Summoner Spells 1st - 2/2 | Focus 1/1 | Hero Points 2 | Provisions: minor oil of unlife 1/1 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"I guess explanations will have to wait."

◆ Act Together
- ◆ Stride

"Get 'em, Bob!"

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