Skeletal Technician

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126 posts. Organized Play character for cmlobue.


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Verdant Wheel

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Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Just looking forward to going back to my own avatar. I know two identical skeletons would have been a pain for the GM, but I spent the whole game confused about who I was.

Bláinn attends the meal, spending more time making skeleton puns than eating the food; it's hard to enjoy flavors without a tongue. He is just as happy to find his next job farther from the water, since he is not particularly buoyant, and definitely doesn't want to be around when the rat-catching team is selected. He does make sure to visit the Clawhold at least once before leaving Augustana to apologize to their crew for the harm he did before they teamed up (and possibly judge the cannonball contest that is sure to break out).

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Arazni Lore: 1d20 + 4 ⇒ (9) + 4 = 13

The pirates don't seem like a receptive audience for a sermon about the Unyielding Lady.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn climbs the deck and joins the merry misfits that are this Pathfinder team.

"I know you think you need to cut your own path through the world to keep your crew safe, because they don't fit in with society. But look at us. You wouldn't expect there to be a group welcoming of literal undead like me, but here I am, working with the Pathfinder Society. Surely those are the types of allies your crew deserve?"

The skeleton pauses to think for a moment. "Also, it can't hurt to be on the side of Captain Bennary instead of against her, should you meet upon the high seas."

Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"Go take care of that monkey," Bláinn commands as he gives the captain some improvised acupuncture.

◆◆ Act Together
- ◆◆ Cast a Spell: Needle Darts

Spell Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Piercing Damage: 4d4 ⇒ (4, 3, 2, 4) = 13

Verdant Wheel

2 people marked this as a favorite.
Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"Well, I for one don't think what's in your pants has anything to do with your effectiveness as a leader. Though that may be because I don't have much of anything there..."

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Agree with Ulvard. Do what you need to do, and we will be here to be pretend skeletons et al. for you when you're ready.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Another oil of unlife for me, and a nice fruit basket featuring muskmelons for the captain.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn has little to add that hasn't been covered already by his... colorful teammates.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"No, really, we're on your side. And you don't want ot be unprepared for what's chasing us."

Diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"Grab that, that's the good stuff!"

Deception: 1d20 + 11 ⇒ (5) + 11 = 16

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17

The skeleton is his own ladder.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

It's easier to squeeze through tight spaces if you don't have any inconvenient flesh.

Acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8

And easier still if you don't get a rib caught on something.

Acrobatics, Hero Point, Promotional Vestments: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Even skeletons need to work, you know?

Deception: 1d20 + 11 ⇒ (14) + 11 = 25

Verdant Wheel

1 person marked this as a favorite.
Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"Well, I've got no brains at all, and if Bob dies, it's because he ate one of the pirates. Either way, gorilla's might be an improvement.

"By the by, 'eat one of the pirates' is still an option here."

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE
GM Hmm wrote:
'Something Charismatic?' Really? Well whatever Bláinn said, it was sure effective!

Wasn't sure what cop I was supposed to be here, but it was clearly the right one.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Not sure how well it works to have Diplomacy and Intimidation going at the same time, but my modifier is the same for both.

Something Charismatic: 1d20 + 9 ⇒ (20) + 9 = 29

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Perhaps things will be different with the pink pirate.

◆◆ Act Together
- ◆◆ Cast a Spell: Needle Darts

Spell Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Piercing Damage: 4d4 ⇒ (3, 2, 4, 3) = 12

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

It worked so well last time, let's try it again!

◆◆ Act Together
- ◆◆ Cast a Spell: Needle Darts vs. White

Spell Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Piercing Damage: 4d4 ⇒ (4, 4, 3, 1) = 12

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Depends what you're trying to accomplish. Unarmed attack if it's for damage. Bull rush to sink them?

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Thank you. I didn't think the NPCs were trying to kill me again, but one never knows.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn sends some cold iron needles at the goblin in blue.

◆◆ Act Together
- ◆◆ Cast a Spell

Spell Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Piercing Damage: 4d4 ⇒ (4, 2, 2, 1) = 9

Which make a lovely addition to the rough planks of the dock.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Sorry, this game didn't alert for me until I was 18 messages behind.

GM Hmm wrote:

Then Nairaba grabs out a healing potion, and Kitsch loads it in a dart and shoots it at Bláinn.

[dice=Healing for Bláinn] 2d8 + 5

If this actually happened, Bláinn lost 16 HP. Oil of unlife exists so skeletons have a potion equivalent.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn's action will depend on the results of Artemios' appeal.

Success:
"Nothing to see here. Move along."

◆ Act Together
- ◆ Save the Shipyard

Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24

◆ Save the Shipyard

Diplomacy: 1d20 + 9 ⇒ (18) + 9 = 27

◆ Save the Shipyard

Diplomacy: 1d20 + 9 ⇒ (14) + 9 = 23

Failure:
"Best believe in ghost stories. You're in one!"

◆◆ Act Together
- ◆◆ Appeal to Surrender

Deception: 1d20 + 11 ⇒ (9) + 11 = 20

◆ Save the Shipyard

Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn has no intention to go toe-to-toe with any large primates, so backs off while calling out to the dockworkers.

◆ Act Together
- ◆ Stride

◆ Save the Shipyard

Intimidation: 1d20 + 9 ⇒ (9) + 9 = 18

"Everyone out of here, or you're going to end up looking like me before your time!"

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn is fine where he is.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"I'd be less concerned about the suck and more concerned about the rats."

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"We are the pack of undead," Bláinn remarks, gesturing at Hector and Bob.

Verdant Wheel

2 people marked this as a favorite.
Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn passes on both wines, politely noting, "They go right through me." He does toss some crab cakes to Bob.

"Any assassins willing to take on a pack of undead will be formidable indeed. Unless they are also a pack of undead..."

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"Bláinn Váfriðrfaðir," the less gregarious skeleton offers with a bow. He then indicates his slimy companion. "And my friend here is Bob."

Verdant Wheel

3 people marked this as a favorite.
Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE
GM Hmm wrote:
Bláinn and Hector, could one of you please change to a different Skeleton Avatar? The twin images are really going to mess me up.

Bláinn pulls a cowl over his head. "Do we look different enough now?"

Can't promise I won't try to move Hector's token, though.

Verdant Wheel

2 people marked this as a favorite.
Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Are you saying we all look the same to you? ;)

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"Is this the spot for the meeting?" a skeleton that clearly used to be a dwarf (based on the stocky build and wispy beard that still clings to the jawbone) asks as he approaches the already-loaded table. "I heard this was a good place for seafood, but since I've already been sleeping with the fishes, I..."

He does a double-take as he spots Hector. "Well, I don't think I've seen another of my kind. Above ground, that is." He offers a bony hand to the flamboyant skeleton. "Bláinn Váfriðrfaðir, at your service. Though if you don't mind my saying, you look more like something my ancestors - or descendants, at this point - would have dug up. Definitely an improvement over these old bones, though."

"So, did you all already get the speech about what spells would be a really bad idea to use on us?" he continues, turning to the others at the table. "I'd imagine dying once is enough for most people; I prefer not to do so a second time just yet."

He then walks around the table, shaking the hands of the other agents, revealing a vaguely humanoid pile of purple goo. "Oh, this is Bob. He will be joining us, and would also appreciate not getting the standard restorative magic."

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Wait... this is a two skeleton table?

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

The nice skeleton heads somewhere unobtrusive to listen to the speeches.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Last Turn

◆ Act Together
- ◆ Point Out

"Gah, flesh creatures with your squishy eyeballs. It's right there!" He gives relative directions to the others.

This Turn

◆ Act Together
- ◆ Point Out

"Okay, now it's moved over the water further. There!" Again, relative directions are given.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Can I change my action hat wasn't used to whiff at myself to Point Out instead?

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

◆ Act Together
- ◆ Bonk

+1 Fist: 1d20 + 6 ⇒ (8) + 6 = 14
Bludgeoning Damage: 1d4 ⇒ 3

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Will Save: 1d20 + 8 ⇒ (6) + 8 = 14

Glad I'm not alive.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn sends Bob back into the fray, trying to protect him better this time.

◆ Act Together
- ◆ Cast a Spell: Protect Companion

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"Thanks, everyone, and... wind?"

Religion: 1d20 + 6 ⇒ (8) + 6 = 14

Bláinn will manifest Bob again if he has a round to spare before more things happen.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn hopes someone finds the oil of unlife among his possessions. Or would, if he were conscious.

Recovery Check:
Flat Check DC 11: 1d20 ⇒ 17

That should reduce him to dying 0, which then becomes unconscious and wounded 1.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE
Jinlong Dragonkin wrote:
☠ Bláinn Váfriðrfaðir ☠ wrote:
Time to start prepping another AcP offering... PaizoCon is painful.
Ooh. What you running?

Betrayal in the Bones and Rasheen's Requiem. But what I meant by that is that many of my characters may need to purchase Second Chance boons in the near future.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

"Ow, that one rattled my bones."

◆ Cast a Spell: Protect Companion

◆◆ Act Together
- ◆◆ Cast a Spell: Harm (Heightened)

Negative Healing: 2d8 + 16 ⇒ (2, 3) + 16 = 21

Time to start prepping another AcP offering... PaizoCon is painful.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn also ponders the creature in front.

◆ Act Together
- ◆ Recall Knowledge (Religion +6)

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn judges the distances and decides to wait for the enemy to get a bit closer. Delay

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn pulls out the oil the Society gave them before leaving and pours it on Bob.

Negative Healing: 1d8 ⇒ 4

Neither of them has much else they can do in preparation except move into position.

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn prefers to be the only undead in his general vicinity.

◆ Act Together
- ◆ Cast a Spell: Protect Companion

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE
Jinlong Dragonkin wrote:
What carnival bears??

Probably a cut and paste error.

Bláinn sends Bob into the fray, with some protection.

◆ Act Together
- ◆ Cast a Spell: Protect Companion

Verdant Wheel

Male? N Skeleton (Sturdy) Summoner 3 | HP 49/49 | AC 17 | Fortitude +10, Reflex +7, Will +8 | Perception +8 | Speed 25 | Low-Light Vision | Default Exploration: Search +8 | Summoner Spells 2nd - 1/1, 1st - 2/2 | Focus 1/1 | Hero Points 1 | Provisions: lesser oil of unlife 2/2 | Active Conditions: None | ◆◇↺ | DO NOT CURE

Bláinn sends Bob to the fore to potentially provide protection while performing a bony dance.

◆◆ Act Together
- ◆◆ Clap Your Claws

Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20

Well, at least he has the creature's attention. He won't be any use giving it orders, but does point out that it is acting more friendly toward the Pathfinders.

◆ Cast a Spell (Protect Companion)

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