久紀 Hisaki, Errant Ninja
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After about an hour, Hisaki raises his banner.
A black horse, with dark blue highlights, and black wings, mounted by a black rider with large black bow!
"Under the Black Daimyo, Skull Squadron, we Ride against Cheliax!" he gets his team pumped for their next battle, mounting his Loyal Yzobu, who like the steed on the emblazoned banner, rides like a foul stench on an ill wind.
Ulvard
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"Muskmelons taste good!" says Ulvard, wiping some juice from his face. The big man looks quite recovered from his hour, and there are even still some melons left.
"Pirate lady maybe want new employer. Also has pet that likes Muskmelons. Ulvard suggests Pathfinder society might want new sailors and offer melons as signing gift."
Artemios
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"I don't know that melons are that much of an incentive," says Nadia.
"Nope!" agrees Artemios, "But the fact that we know to offer them does show that we spoke with and listened to her crew."
Clarence The Hunter
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Clarence bows to the Venture captain. "I learned Ulvard does the best Cannonballs. But I will practice and beat him eventually"
☠ Bláinn Váfriðrfaðir ☠
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Bláinn has little to add that hasn't been covered already by his... colorful teammates.
| GM Hmm |
Venture-Captain Brackett blinks at Clarence's report. "Cannonballs?"
Nairaba whispers, "That's not a ship assessment, Venture-Captain."
Meanwhile, Kitsch grins and gives Clarence a thumbs up for the report, and then pauses to take notes.
Then the Venture-Captain realizes what sort of cannonballs are being referred to, and groans. "Well, it's a good thing that you're not averse to being wet."
Turning to the rest of the party, the Venture-Captain continues. “It sounds like you have had quite the time of it!” Brackett says. He raises an eyebrow in consideration and then gives the Pathfinder delegation an approving nod. “Well done. After all you’ve been through today, I hate to ask you to go out again. However, Lieutenant Starboard here believes that Captain Conziva has been spotted, holed up with a few of her crew in an unfinished ship called the Eaglet. Given that you were first on hand for the pirate attack, they’re giving you the honor of capturing the Captain.”
Brackett pauses. “Handle this situation as you must, but I’d like to note that there is more than one way to build a fleet. Get Conziva to surrender if you can, because she and her crew could be a valuable asset for us. Even better would be if you could recruit her to join the Pathfinder Society in our coming fight against Cheliax.”
| Bot Buddy 2000 |
Hector Horizon
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"You wouldn't have another Merciful palm to give?" says Hector, hopeful?"
Artemios
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Artemios was a little concerned about healing, but it hasn't been a problem yet and he still has the first potion they gave him. He takes the offered oak potion.
"We don't mind. It's been fun!"
☠ Bláinn Váfriðrfaðir ☠
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Another oil of unlife for me, and a nice fruit basket featuring muskmelons for the captain.
Clarence The Hunter
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Clarence takes another healing potion...
久紀 Hisaki, Errant Ninja
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Hisaki reprovisions with a moderate healing potion.
| Bot Buddy 2000 |
With your provisions in hand, you take off in a longboat towards the unfinished Eaglet. As you pull up to the ship, your first challenge is boarding.
The first PC to attempt to the climb needs to succeed at a DC 15 Athletics check to make it on to the deck. If they can make it up there, they can drop a rope for one action, allowing other PCs to climb up with DC 10 Athletics.
(Though with this party, I think this particular obstacle won't be much of a challenge!)
| GM Hmm |
The Eaglet looms above as the longboat approaches. Peering over the edge of the railing, a furious-looking nephilim woman with curling blue hair and horns glares down at anyone in the longboat, as does a goblin pirate atop one of the masts. From the top mast, a terrified baby gorilla wails like a human child.
“How dare you!” Captain Conziva calls. “Wasn't it enough to thwart my plans? How much of my crew did you slaughter?”
| Bot Buddy 2000 |
Captain Conziva and her crew members are too angry to listen to reason immediately, so you will need to soften them up with a fight first. The Appeal to Surrender action from Handout #2 can be used in this battle to cause any pirate to surrender.
◈◈ APPEAL TO SURRENDER
UNCOMMON AUDITORY CONCENTRATE LINGUISTIC MENTAL
Requirements A pirate is visibly shaken, such as being reduced to half their hit points or fewer. You call out to a visibly shaken foe and attempt to convince them to surrender. Depending upon your strategy, attempt a Deception, Diplomacy or Intimidation check against the foe's will DC to make your case for the foe's surrender.
Critical Success The foe is quick to surrender and attempts to convince their allies to surrender as well. You and your allies gain a +1 circumstance bonus to checks to Appeal to Surrender for one minute.
Success The foe takes your words to heart and surrenders to you immediately.
Failure The foe brushes off your attempt and continues to fight.
Critical Failure Your argument is severely flawed or laughable. The foe disregards your words and continues to fight. You take a –1 circumstance penalty to checks to Appeal to Surrender for one minute.
Ulvard
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Ulvard, happily rested, jumps from the longboat into the Eaglet. "We have melons! Ulvard not kill anyone. Today." he says proudly.
athletics: 1d20 + 9 ⇒ (7) + 9 = 16
He then quickly drops the ladder for others to follow him up. Route secure the big man delivers a quick blow to the captain. "[b]You should join us![/]b"
strike: 1d20 + 9 ⇒ (6) + 9 = 15
damage, rage: 1d12 + 4 + 3 ⇒ (5) + 4 + 3 = 12
| GM Hmm |
Artemios the Radiant's Initiative Using Perception w/Scout: 1d20 + 8 ⇒ (6) + 8 = 14
Clarence the Hunter's Initiative: 1d20 + 9 ⇒ (3) + 9 = 12
Ulvard!'s Initiative: 1d20 + 8 ⇒ (15) + 8 = 23
久紀 Hisaki, Errant Ninja's Initiative Using warfare lore: 1d20 + 11 ⇒ (14) + 11 = 25
Bláinn Váfriðrfaðir's Initiative: 1d20 + 8 ⇒ (12) + 8 = 20
Hector's Initiative: 1d20 + 8 ⇒ (3) + 8 = 11
Blue and Green Monkey Goblins: 1d20 + 5 ⇒ (14) + 5 = 19
Pink Athamaru: 1d20 + 9 ⇒ (15) + 9 = 24
Red Captain Conziva: 1d20 + 10 ⇒ (18) + 10 = 28
★ --- ★ --- ★ --- ★
"Yarr, you murderers won't get me that easily!" Captain Conziva shouts! "I'll gut ye and avenge my crew!"
Intimidate: 1d20 + 11 ⇒ (19) + 11 = 30
She demoralizes Ulvard while dodging Ulvard's clumsy attack and then does a Pike and Strike!
Allowing her to get off two attacks without reducing MAP.
Captain Conziva's naval pike: 1d20 + 13 ⇒ (9) + 13 = 22
Piercing Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Captain Conziva's Claw: 1d20 + 15 ⇒ (16) + 15 = 31
Slashing Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Both attacks hit!
★ --- ★ --- ★ --- ★
Captain Conziva
Hisaki
Pink Athamaru
Ulvard (-33, Frightened)
Bláinn
Blue and Green Monkey Goblins
Artemios
Clarence
Hector
Clarence The Hunter
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Clarence calls to the captain from the Longboat.
"I know of a law-person who has green hair. Maybe you should ask her for some advice on how to hairstyle. Or you can talk to Ulvard about a certain salon in Galt!"
| GM Hmm |
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"Yarr... That's so typical! You see a woman professional, and you have to comment on her looks. Did Blackbeard get hair critiques? Did he?" Captain Conziva snarls.
Clarence The Hunter
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"Blackbeard has black beard! You have Blue Hair!" Clarence calls back.
Ulvard
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"Ulvard was looking for different sort of Saloon." says the big man, trying to explain for the upteenth time about that little mistake.
Somehow his words seem to be less effective than they would otherwise. Perhaps it is the big wound in his side.
☠ Bláinn Váfriðrfaðir ☠
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| 2 people marked this as a favorite. |
"Well, I for one don't think what's in your pants has anything to do with your effectiveness as a leader. Though that may be because I don't have much of anything there..."
| GM Hmm |
"'Blackbeard has a black beard...' Wait. What does THAT have to do with anything?!" Conziva asks.
One of the goblins calls down from the masts. "Ook! Captain, I think someone dropped that one too many times on the head." The goblin gives a thumbs up to Bláinn's comment, though. "Good one!"
久紀 Hisaki, Errant Ninja
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"The only Talk we should take is of your Surrender. But first, to Overcome your Pride..." escalating his voice now "Ulvard, Exploit the Opening in her Defenses!"
Ulvard to Strike w/ Rage (+3) vs Captain: 1d20 + 9 ⇒ (2) + 9 = 111d12 + 4 + 3 ⇒ (2) + 4 + 3 = 9
The Fool! Too distracted!
~) Drilled Reactions (Ulvard +↺)
◆◆) Strike Hard! (Ulvard to Strike vs Captain)
◆) Command Quqotengir
"Quqotengir - Up UP!"
| Quqotengir |
Like all loyal soldiers, a beast can be trained to love, and thus heed, his master's call. The yzobu leaps at the command!
Athletics (T) to Climb vs Dc 15: 1d20 + 9 ⇒ (20) + 9 = 29
◆) Climb
◆) Stride
With a mighty leap, the steed easily ascends the side of the boat, and is directed to threaten the Captain from the other side. A loud burst of stomach gas exerts his enthusiasm as he sadles up next to the Perilous Leader!
| GM Hmm |
Ulvard was clearly not listening to Hisaki, and his strike go wide of the Captain.
"Am I supposed to be impressed by this?" Conziva asks.
Meanwhile the Athamaru shoots his crossbow twice at Clarence who is still in the longboat.
◈ Pink crossbow (range increment 120 feet, reload 1): 1d20 + 10 ⇒ (17) + 10 = 27 Piercing Damage: 1d8 ⇒ 2
◈ Reload
◈ Pink crossbow (range increment 120 feet, reload 1): 1d20 + 10 - 5 ⇒ (5) + 10 - 5 = 10 Piercing Damage: 1d8 ⇒ 8
★ --- ★ --- ★ --- ★
Captain Conziva
Hisaki
Pink Athamaru
Ulvard (-33, Frightened)
Bláinn
Blue and Green Monkey Goblins
Artemios
Clarence (-2)
Hector
Ulvard
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Still slightly surprised at the big cut in his side, Ulvard however is quite clearly unhappy. Unhappy I say. UNHAPPY!
"YES. ULVARD IS VERY IMPRESSIVE!" he screams.
Taking advantage of Quqotengir's distraction, he strikes out at the captain once again. But once again, his blows seem weak and rushed.
strike,fightened vs OG: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
damage, rage: 1d12 + 4 + 3 ⇒ (3) + 4 + 3 = 10
strike,MAP,frightened. vs OG: 1d20 + 9 - 5 - 1 ⇒ (3) + 9 - 5 - 1 = 6
damage, rage: 1d12 + 4 + 3 ⇒ (7) + 4 + 3 = 14
Really.
Slowed by his wound, the big man steps sideways to give his brother, and hte other pathfinders, easier access the ship.
◆ strike
◆ strike
◆ step
☠ Bláinn Váfriðrfaðir ☠
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"Go take care of that monkey," Bláinn commands as he gives the captain some improvised acupuncture.
◆◆ Act Together
- ◆◆ Cast a Spell: Needle Darts
Spell Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Piercing Damage: 4d4 ⇒ (4, 3, 2, 4) = 13
| GM Hmm |
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Bláinn and Ulvard both manage to hit the Captain once each!
(She is now persuadable!)
Bob misses the Blue Monkey Goblin!
★ --- ★ --- ★ --- ★
Meanwhile, the Green Monkey Goblin swings in to hit Quqotengir, as the beast is scary and right next to his Captain.
"HANDS OFF MY CAPTAIN, YE OVERSIZED SLAB OF BACON!"
Green scimitar (forceful, sweep) + Boarding Action: 1d20 + 8 ⇒ (3) + 8 = 11
Slashing damage: 2d8 + 3 ⇒ (6, 1) + 3 = 10
Green scimitar (forceful, sweep): 1d20 + 8 - 5 ⇒ (12) + 8 - 5 = 15
Slashing damage: 1d8 + 3 ⇒ (3) + 3 = 6
But he swings wide and misses twice.
Blue swings away from Bob and towards his skeletal master in the longboat, but also swings wide.
Green scimitar (forceful, sweep) + Boarding Action: 1d20 + 8 ⇒ (5) + 8 = 13
Slashing damage: 2d8 + 3 ⇒ (1, 4) + 3 = 8
For his last action, he shimmies up the rope back into the boat.
★ --- ★ --- ★ --- ★
Captain Conziva (-23, Persuadable)
Hisaki
Pink Athamaru
Ulvard (-33, Frightened)
Bláinn
Blue and Green Monkey Goblins
Artemios
Clarence (-2)
Hector
Hector Horizon
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Hector's Athletics;Combat climber (E): 1d20 + 11 ⇒ (12) + 11 = 23 ;+1 circonstance to grab,trip and shove
Hector climbs on very easily. He projects a charming grin. Full of confidence, but also careful. He heard all her replies.
Oh my goodness, i love how strong-willed she is! I think i have found a kindred spirit.
"O Captain! my Captain!" The skeleton made of precious gems says." As much as i despairingly wish that we have this epic chaotic duel where we lead each other in a deadly dance of sword and hammer while the rest are doing confusing statements, we cannot do that on false premises. I, Hector Horizon, i have killed none of your crewmate. None. I was one who putted many of your goblins and gorillas down and they are alive. Mushmelons as they said.
They told us about your wish to have a safe home with your crew. We are here to stop you, but not kill you. We have an alternative victory condition for you."
◈◈ Surrender action
Hector's Diplomacy (T): 1d20 + 8 ⇒ (6) + 8 = 14
Hector's Diplomacy Hero point (T): 1d20 + 8 ⇒ (18) + 8 = 26
"Now, that I have taken the high road and explained everything, I can take the low road. En garde!"
◈Leading dance
Hector's Performance (E) vs reflex DC: 1d20 + 10 ⇒ (17) + 10 = 27 ;+1 leading dance
| GM Hmm |
"Muskmelons?!" Conziva blinks, lowering her sword. "Is it true? Do my crew live, still?'
From the crows nest, a baby gorilla shimmies down the mast. It looks up at Hector, looking for its favorite treat. "Ook?"
Despite herself, the Captain smiles. "Flotsam's looking for the muskmelons you promised him," she says. "Will you lead me to my crew and tell me of this 'alternate victory condition'?"
OUT OF COMBAT!
I will allow you all to make your final comments and arguments to the surrendered Captain.
Ulvard
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Ulvard steps back from the captain and digs in his bag for the Muskmellons he secured earlier.
"Ulvard Is Prepared!" he says presenting the trophy.
He does look carefully at the captain, staring straight at her mouth. "Ulvard needs to check there are no spiders in Captains Mouth. Women with spider in mouth canNOT be trusted." he proclaims.
久紀 Hisaki, Errant Ninja
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“The supreme art of war is to subdue the enemy without fighting” Hisaki declares, lowering his hornbow "We accept your surrender"
He stands down his steed, who returns dutifully to his side.
Artemios
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Athletics: 1d20 + 11 ⇒ (15) + 11 = 26
Artemios makes it onto the deck of the ship in time to... do nothing. He sheathes his sword and sits. "That was quick," he says.
His Radiant presence alone was integral to their victory. Probably.
Well, it still heals the injured, anyway.
◇ Shift Immanence to Gleaming Blade when Initiative is rolled
◆ Climb
◆ Shift Immanence to Gaze Sharp as Steel
◆ Spark Transcendence - A Moment Unending... which does nothing if Artemios doesn't make any attacks to benefit from it, but was a Spark Transcendence action so Ulvard heals 8.
Artemios can also heal Clarence and Conziva over the next two rounds, assuming fighting doesn't break out again.
Clarence The Hunter
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Clarence finally gets his chance to climb the ladder. As he sets foot on the ship, he looks around and sees that all the fighting is done. Though he's annoyed from missing the fun, he sees a chance to do what he does best. Seeing other Pathfinders remaining in the longboat, he grins and lets out a bellow.
"CANNONBALL!!"
before leaping off the rail into the water beside the longboat, causing an almighty splash, soaking the remaining Pathfinders...
☠ Bláinn Váfriðrfaðir ☠
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Bláinn climbs the deck and joins the merry misfits that are this Pathfinder team.
"I know you think you need to cut your own path through the world to keep your crew safe, because they don't fit in with society. But look at us. You wouldn't expect there to be a group welcoming of literal undead like me, but here I am, working with the Pathfinder Society. Surely those are the types of allies your crew deserve?"
The skeleton pauses to think for a moment. "Also, it can't hurt to be on the side of Captain Bennary instead of against her, should you meet upon the high seas."
Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25
Hector Horizon
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Hector is disappointed that his negotiation is a a success.
" Well, the Pathfinder Society is offering you to join our ever growing organization. They accept every every one who can contribute to her mission. They have lodges everywhere around the globe.I can just say that you will not feel like you are the strange one.'
| GM Hmm |
Captain Conziva nods, wearily. "I never should have trusted Cheliax for one minute. Yes, I'll join the fight alongside the Pathfinder Society, if you will treat me and my crew right."
With Captain Conziva defeated, the streets and shipyard of Augustana are quiet once again and the citizens cheer as the Pathfinders return with the pirate captain. Venture-Captain Brackett is delighted that Captain Conziva agrees to join the fight against Cheliax alongside the Pathfinder Society. The Augustana City Council is less delighted when they hear that the Pathfinder Society has made a deal with the pirates, and Venture-Captain Brackett is drawn into negotiations with them as well.
★ --- ★ --- ★ --- ★
You all get a chance to rest up and cannonball all you want in Augustana's harbor for a day while the Venture-Captain continues to meet with council. Finally, Venture-Captain Brackett invites you to one last meal in Augustana at the Brine Shark Bistro to thank you. While eating hot crab cakes and drinking wine smuggled in by Kitsch, Brackett and the two heads of Supply and Procurement update you on the ships that you have helped bring into the fight.
Brackett leans back in his chair, exhausted. “The City Council talked my ear off about the damages Captain Conziva owes, and she and her crew have at least a week's worth of repair work ahead of them before Augustana will let them go.” Then he grins. “But they realize that they would rather get their revenge on the puppet master than the puppet, so Captain Conziva and her ship the Clawhold will be joining our fleet should fighting with Cheliax break out in earnest.”
“Me and Nairaba have been holed up with Olad, and we've had some very productive talks,” Kitsch says, passing around more of the delightful smuggled Galtan wine. “You saved Olad's bacon by making sure his Shipyard didn't go up in smoke. He's so grateful that he offered us free repairs on the Scurvy Scamp's rudder and gave us a sweet discount on the ship as well.”
Nairaba holds up a hand. “My turn! Our negotiations for the Lucky Duck were quite fruitful. Olad kept talking about the speed with which you maneuvered through the city! You impressed him so much that Olad's not only agreed to sell us the Duck but is offering for his crew to do a full cleaning of the vessel. I don't know if that'll rid of us of the infestation, or if we'll have to assign a crew of junior Pathfinders to do it, but I'm certain that vessel will stand us in good stead.”
“We have one more piece of news,” Nairaba says. “Olad invited us to meet him down by the docks near his office after our meal.” Nairaba and Kitsch sign for the meal and lead the whole party down the hill toward the offices of Olad the Alright Shipwright.
Olad grins when he sees the Pathfinder party and then points to a pristine battleship with sleek lines and many gun ports. “This beauty is my newly christened warship, the Breachill Battlecry, named for the Battle of Hellknight Hill. Cheliax tried to burn down my shipyard. I'm not having it! I'll sell the ship under favorable terms if you promise to use it to harass House Thrune and its goons. Stick some tar up their nostrils for me, will you?”
| GM Hmm |
Thus ends our lovely adventure, with the Pathfinders bringing in the Clawhold and all her crew, the Scurvy Scamp with a fixed rudder, a cleaned (but perhaps not entirely cleared of infestation) Lucky Duck and the brand new ship of the line, The Breachhill Battlecry.
While the credits roll and sun sets on the Augustana Shipyard, I'd like to invite each and every one of you to post your own outro scene to close out this adventure.
Well done!
☠ Bláinn Váfriðrfaðir ☠
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Just looking forward to going back to my own avatar. I know two identical skeletons would have been a pain for the GM, but I spent the whole game confused about who I was.
Bláinn attends the meal, spending more time making skeleton puns than eating the food; it's hard to enjoy flavors without a tongue. He is just as happy to find his next job farther from the water, since he is not particularly buoyant, and definitely doesn't want to be around when the rat-catching team is selected. He does make sure to visit the Clawhold at least once before leaving Augustana to apologize to their crew for the harm he did before they teamed up (and possibly judge the cannonball contest that is sure to break out).
久紀 Hisaki, Errant Ninja
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His work completed to the high satisfaction of the civilians that requisitioned his services, Hisaki bows to those in praise of those efforts, and to his squadron who performed at a high level under his expert leadership.
"Should the tides of war come crashing again, should your soldiers be in desperate need of organization and excellence, should you call upon me again"
His ego fully tantilized, his pockets full, he rides his stunky steed into the sunset.
Ulvard
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Ulvard burps very loudly at the closing meal. "Ulvard Likes Crabs!" he pronounces with earnest.
"And Ulvard likes Cannonballs. " he adds, making sure that Clarence Gets The Hint. Swiping a quick dessert he heads down to the harbor to board the Breachill Battlecry. Mounting the stern deck he climbs the rail and offers one final fantastic CannonBall to finish the aquatic adventure.
athletics: 1d20 + 9 ⇒ (5) + 9 = 14
"Would have been better with boots." he mourns.
Artemios
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Artemios prods his chronicler. "Hey, they're looking for trainees to clear out the infestation. Nadia, hey Nadia! You should sign up as a field agent and get a job hunting r--"
"No."
Clarence The Hunter
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Clarence doesn't miss the hint and joins his friend at the rail.
Athletics: 1d20 + 11 ⇒ (5) + 11 = 16
"HA! Beat you this time!!" he chortles.
Hector Horizon
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Hector Horizon looks at blue sky, wishing that he had eyelids. To close his eyes and bask in the sun.
Undead don't sleep. That is the first that...he...learned. They stay in stasis . They sense the time flow, but it is not mentally tiring.It is even soothing. You just wait for something to stir your neverending hunger. But, this is not the same as closing your eyes.
They did good today right? Right? Save a town, save souls. Another reason to justify to Pharasma to live longer.
He walks to Blain and extends his arms.
"Well, i was happy to see another differently living person."