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[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha moves to Lifelover Where is the damn wand? We need to repair this rune or we are going to be over run! If Lifelover has it, Bertha will try to find it Im pretty sure lifelover had the wand, plus lilybeth has a lot on her plate already ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() We have about 30 seconds to decide what we want to do with those two...Now, who has that wand? didn't that big giant thing say there were like 500 of these things buried in there should we start to repair the rune before more come out? Bertha then looks at the undead creature to the south (orange) and casts boneshaker on it, using 3 blood points instead of a spell slot. DC 18 fort save or I will force it to move up to the deamon, provoking AoO from loxx, Masson & the deamon As she does you can see her mime using a puppet with marionette strings. ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha moves towards the creatures and shouts to the rest of the group Ah who has that wand that can shape ice? should we use that to fix the magic seal? She will then cast Boneshaker on Yellow. DC 18 Will save if it fails then she will force it to move 10ft north, provoking AoO's from Loxx and Mason. ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha rides forward and then cast a spell, as she cast her voice drops into a deep guttural grinding sound as she begins her incantation in Necril then she points at the 2 creatures and speaks Necril:
STOP! Bertha cast Halt Undead if they are intelligent undead they get a save DC 19 Will if they are not then they get no save and are immobilised for 8 rounds. The speaking Necril is just flavour. Also if the moving on the steed thing becomes an issue then Bertha will dismount and cast, as the spell has a range of 180ft. ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha looks shocked as the polar bear appears then disappears again, but as the group hasn't reacted aggressively she seems content to wait. After Lilybeth suggests heading back to the steeds Bertha looks confused but follows the rest of the party. ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha reaches into her satchel and pulls out a gnarled wand that looks more like a dead branch than a magic item. She then points it at the LEAST damaged bear, before uttering an incantation and giving the wand a small flourish. Nothing obvious appears to happen. Bertha smiles and seems pleased with herself. UMD: 1d20 + 18 ⇒ (14) + 18 = 32 casting Ill Omen, there is no save, it last 1 round and for 1 roll ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha moves up behind Sickly as she lifts her hand pointing to the larger of the 2 bears (red) a purple & black ray shoots from her hand. Ray of Enfeemblement: 1d20 + 5 ⇒ (15) + 5 = 20 vs touch
use a blood point to cast the spell instead of a spell slot. 3/4 blood points left "Do you think we could tame them Sickly? They would make marvellous pets don't you think?" ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Or we could just do what's written into the scenario and take the dog sleds..... :P I mean we are being GM's by the Author shouldn't we experience it as he intended it to be experienced ;) @Lilybeth your ideas about the phantom steeds are great and super creative if a player came up with that at my table I'd allow it and hand wave the details as it so creative. But as this is a PbP and they can tend to slow down easily when new ideas/solutions are presented, perhaps it would be better to follow the railroad just a bit on this one? ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() "I Have a lesser extend metamagic rod you can use dear" then bertha bites her lip as if thinking for a moment then says A map or direction is good but its snow and ice for as far as the eye can see, I'm not much of a survivalist, maybe loxx is, but a local guide would also help? ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha waits for the effects of the potion to wear off, as she does she lets the children touch her fins and she talks to them telling them about the orca's even though she doesn't speak the language. ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha dives in water dashing ahead of the canoes jumping in and out of the water like a dolphin, laughing with childish glee each time she breaches the surface of the water. She seems too enamoured by her new form for the moment and seems to have forgotten about the Orcas. ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Initiative: 1d20 + 1 ⇒ (4) + 1 = 5 Bertha looks excited to see the whales and see seems more excited once they start to come closer. She looks perplexed by the reactions of the party and how defensive they seem to be getting. When Mason offers her a potion she seems confused, but as she realises what they are a huge smile appears on her face. "Are we going swimming with them?! oh wow this is going to be great!!" She takes a potion at random Potion: 1d2 ⇒ 1 and drinks it.
She starts to giggle as the potion takes effect and her feet become fins "Look Mason, I'm a mermaid!" @lilybeth Also I know it's probably just a typo but Orca is on the summon monster v list ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Perception: 1d20 + 6 ⇒ (19) + 6 = 25 Bertha smiles at Mason's attempt to take his mind off the open water. She thinks for a bit before saying. "That's a long story, but the abridged version is, I needed to get away from my home in Kaer Maga, and I wanted to see the world, I was lonely and, well... I missed my sister, so I wanted to go and find a new family."see says somberly, as she looks down to her hands and then as she looks back up her demeanor changes back to her bubbly self "This one's been pretty great so far though." "What about you dear?" ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha auto aids with a +14 "Yooowhooooo dears!" she says as she waves at the warriors in the boats "Lilybeth is right, we have travelled such a long way, we really must speak to your elders, we are worried about one of our friends, Svala" ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha watches eagerly from the top deck as the canoes make their way towards the ship. As the rest of her companions gather up on deck she goes to each one and boops them with a wand of lucky number. Bertha: 1d20 ⇒ 7
Luck Number:
TLDR - if you roll your above number on ANY dice in the next 24 hours you can re-roll or add +2 Roll a d20; once during the duration of lucky number, when the target creature rolls that result (regardless of what type of dice the target rolls), the creature has the option to either reroll the result or add a +2 luck bonus to the result. The creature must decide to use this ability before the success or failure of the original roll is known. A creature can have only one lucky number at a time. If lucky number is cast on a creature already affected by that spell, the new number replaces the previous one.
Bertha also cast false life on herself
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[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha offers hot tea to her companions and any crew after they come back from their watches. She dotes over them like they were her children, telling them that they better be careful or they will catch their death. She usually pauses too long and gives a creepy smile when she says that. ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha giggles at the captain's remarks "More than you know dear, watch out for this one" she indicates Lifelover "She might be the wildest of the lot" Bertha will avoid any manual labour and try to stay dry and warm wherever possible. She rarely will go above decks and can usually be found somewhere on the ship eating and drinking tea from her own supplies ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha's Spells Known:
Spell-Like Abilities (CL 8th; concentration +13) 1/day—daylight Bloodline Spell-Like Abilities (CL 8th; concentration +13) 8/day—grave touch (2 rounds) Sorcerer Spells Known (CL 8th; concentration +13) 4th (4/day)—summon monster IV 3rd (6/day)—halt undead (DC 19), summon monster III 2nd (7/day)—boneshaker (DC 18), command undead (DC 18), false life 1st (8/day)—chill touch (DC 17), grease, mage armor, ray of enfeeblement (DC 17), shield, vanish[APG] (DC 16) 0 (at will)—acid splash, daze (DC 15), detect magic, disrupt undead, prestidigitation, ray of frost, read magic, touch of fatigue (DC 16) "That's very thoughtful dear, I think we have some overlap, but I don't think that's a bad thing." "Does anyone have a way to talk to the locals?" ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha smiles at the small golden dragon as she leans in closer she says to it, in a conspiratory whisper, "I was talking to you dear" Bertha seems disappointed when the Venture Captian answers. "Hmm not like the ones from home then, oh well, How long will we be travelling for, Bjersig dearest? Bertha will purchase a wand of endure elements for 2pp ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Before the briefing, Bertha sits in a large comfortable chair, her considerable size obvious as she easily fills out the generous recliner. Her long golden hair runs down her back and her black robes are accented by black embroidered patches and white gloves. She smiles and laughs at Lifelover and blushes a bit at her compliment; Oh dear, your a lovely one aren't you? it's nice to have such beauty to keep us company she looks over towards Lilybeth as she stuffs her mouth with a small cake. That's a smart little pet you have there and aren't you all shiny and golden! Isn't this going to be a fun group Bertha says with a laugh Tell me Mason are you single, my sister Catrina is fond of the strong silent types, I would so love for you two to meet Once the Venture Captian has completed the briefing she asks;
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[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha smiles as Maximillian. Sometimes understanding undeath is a good thing she says with a wry smile. after the paladin finishes explaining to Zeeva Bertha asks What about the aspis surely they will be back? ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Galdron stop this non-sense now please dear. We have come here to talk not fight. Call off your lackies please Bertha says as she crosses her arms across her chest and taps her foot impatiently. just a rules question Command undead states "you must win an opposed Charisma check to convince it to do anything it wouldn't ordinarily do" so would stop fighting and talk fall under that? just incase the role is below. charisma: 1d20 + 7 ⇒ (2) + 7 = 9 ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha nods as she realizes that that Galdron is an incorporeal undead. And then she begins casting a spell. Command Undead on Galdron. DC 19 will save. ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Just getting in early again Bertha moves down near Zeeva as her vanish spell wears off. The summoned constrictor continues to attack the scorpion. Bite: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
dmg: 1d4 + 4 ⇒ (3) + 4 = 7 grab: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
all damage is Bludgeoning btw As the constrictor snake bite down on the crystal scorpion it wraps the rest of its body around it as it begins to squeeze. Crysmal is now grappled, snakes CMD is 18 ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Just getting my actions in early as im going to be busy and wont be able to check the net much and dont want to hold things up. The contrictor snake strikes at the scorpion again.
Constrict(grab): 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Bertha remains invisible Pretty sure that misses anyways ![]()
[ HP 44/44 | AC 18/12T/17FF | Fort +4, Ref +5, Will +11 | Init +1 | Perception +6 | CMD 16 | DR 5/Lethal | Resist 5 Cold/Acid/Elect ] Aasimar Sorc 4 / Bloatmage 4
![]() Bertha finishes her chanting as another glowing pentagram appears on the ground behind the yellow crysmal, but this time a large snake slithers up out of the ground. The large snake also rears up and strikes at the crystal scorpion. Bite(B/S/P): 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 Bertha Remains invisible. the snake is actually medium sized, its just "large" for a snake :)
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