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![]() Ok, just something I felt should be pointed out. This is a game of MAKE BELIEVE!! He relies on you guys saying you accept his actions. Don't want him to kill you? Just ignore EVERYTHING he says. Play like he's not there. Let him scream and rage and rant, but do absolutely nothing. He'll get the point after a while. If the DM want's to encourage him and referances his actions or anything he does, ignore that too. He wants to act like a child then he no longer gets to play. He doesnt want to leave? Act like he's not there. Make sure everyone else does the same. Once he gets the hint he'll either change his tune or leave. He can not do anything to your characters you dont allow him to. ![]()
![]() I would think Handle Animal checks would also need to be involved to see if you can actually "train" it, so to speak. I would also be careful of the fact if at any point it sees a way to take you out during this conversion, it'll try. I think it's a bite the hand that feeds it type of animal (despite the tummy wubs). ![]()
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![]() That's sort of the angle I was going for. I was just abbreviating the main plot point. I was taking the feat to support the idea, not making the idea around the feat. I guess clones alone could have done the job. No real need for the feat itself. Just using it as an in rules explanation. Now is there no limit to how many clones/simulacrum I can create? Other than time and money? ![]()
![]() So I was toying with the idea of using a Clone Master Alchemist as my BBEG for a home campaign I may run (depending if this works out like I would like). In brief, the BBEG will produce clones and/or simulacrum to branch his influence out. To fund all this (and his clones/simulacrum) I was going to take the Master of the Ledger feat. So in essence I could create huge amounts of BBEG copies and branch them out into multiple countries to invest a la MotL feat to give myself near infinite funds to continue to create clones and carry out my nefarious plots. Party will be able to continuesly kill me until finding my true lair (probably via betrayel by one of my clones/simulacrum). My questions are thus:
Is this over reaching in regards to cloneing and the MotL feat? Does this not sound as awesome as it does in my head? ![]()
![]() So when making Advanced templets of undead (Skeleton and Zombie)it's noted you can make advanced zombies by casting certain spells while casting Animate Dead, Haste or Remove Paralysis to make a Fast Zombie or Contagion to make a Plague Zombie. I haven't been able to find anything similar for Skeletons. It says there are Bloody Skeleton and Burning Skeleton variants. But it doesnt have additonal spells or anything like that to suggest how to get those variants. I was originally thinking Regenerate for the Bloody variant but that's a huge gap in spell levels by comparison to the zombie variant suggestions. What is a good alternative to make a Bloody Skelly or a Burning? This is for a Cleric btw. ![]()
![]() Rune wrote:
This is BY FAR one of the most EPIC posts I think I've ever read. I may make a campaign just to use this!You sir are a Bard for the ages! ![]()
![]() I'm sorry I don't really see what you want. If you'e posting this, it seems you aren't super happy with whats going on. You've tried to make changes and they aren't listening. They aren't playing the game that you want to play, or that they want to play for that matter (even when they suggest the type of game to play and your GM accomodates). Even then you say you're ok with them being, for lack of a better phrase, completely whiney. You're probably going to get frustrated sooner rather than later.
There is no solution to this if they don't take advice.
I don't see you being able to continue on in this vain for very much longer. You've pretty much exhausted all other options. ![]()
![]() Dude that all sounds rough. But honestly, if you've tried talking to them multiple times and nothng changes you need a new group. Groups like that don't last long. You can still be friends with these people and not game with them. It's honestly your best option. Your patience is going to wear thin and you may leave on bad terms. To be cliche, quit while you're ahead. ![]()
![]() I totally agree with the Aasimar. I hadn't looked at that and it's spot on. I also, hadn't thought of the EH Stormborn either. That's also a good find. Finally, I do agree that the Dwarven racials are way better for Thor. But he's not a Dwarf. I would have to see about getting my GM to just use it but say he looks like a normal human. I still don't see Oracle so much in my view of Thor, but Rage Prophet may be better than I had originally perceived it to be. ![]()
![]() You can get all the lightning and sonic attacks with a SHocking Burst Thunderous weapon. Doesn't need to be a caster for that. Flying he did by throwing Mjolnir and holding on. He couldn't actually fly. But I was covering that with Celestial Armor which gives him Fly. I agree about the Aasimar. I'll probably change that. Also, he couldnt' control the weather. He could just summon lightning and thunder storms. He couldn't make it snow or change winter into summer. Again things I feel are better covered by the hammer itself. I have thought about Magus, but then you have a bit of a harder time with surviability. Thor is also known for being able to take some serious hits and laugh it off. I mean Hulk and Thor regularly beat the snot out of each other. ![]()
![]() So Ive seen the Hulk and Cap builds and suggestions for a Synth Summoner for Iron Man, but I haven't seen much for Thor. So what I've come up with so far was Human
Traits wise I don't know what would work best. Str: 18 (+2)
Feats:
Rage Powers:
For Mjolnir - I had a +4 Adamantine Shocking Burst Throwing Warhammer
And that's kind of as far as I've gotten. I know I want to get Come and Get Me when I get the chance.
Any suggestions on any of it? ![]()
![]() So occasionally my group does one shots here and there to try out new characters. The next one shot we're doing is at lvl 7. So far the party consists of me, playing a Kensai Magus, wife, playing a straight Bard, and one other who may be playing a Barbarian. Here are our gear guide lines. * one +2 item or equivalent
So we've never geared out a Magus or Bard before. So I'm wondering, given the guidelines, what items would be best for the Kensai Magus and Bard? Some character basics: Kensai Magus - Str build, Psudodragon familiar, looking at a Keen Katana Bard - More spell focused build, high Chr and decent Dex, more a controller buffer/debuffer build, took Spell Focus Enchantment. So what +2, +1, special item (which our GM is very good about letting us get awesome things if we can give a good RP reason), and basic supplies (other than obvious) would you suggest for each? ![]()
![]() Darksol the Painbringer wrote:
So basically your group treats "loot" like you would in World of Warcraft on a Raid, i.e. overly complicated... For most of my groups its general concensus on who needs what and who it should go to. If no one can really use it, it just gets piled with the basic gold and sold later. ![]()
![]() MrSin wrote:
I'm not telling anyone how to play anything. He asked for how he should handle it. I'm telling him how 9 out of 10 characters would react. I never said he HAD to react that way, just that would be the most probable (and arguably appropriate) reaction to the scenario given the character he is playing. ![]()
![]() Changing Man wrote:
Thank you, that's the point I'm trying to make. You have to remove our reality from the equation. In this game, in this setting, with these characters you can bet on how most characters (PC or NPC) would react to a situation. ![]()
![]() MrSin wrote:
In reality it's not very rare at all. But I'm only talkin in character in Pathfinder. It's rather rare. It's not my worry at all. I'm saying In Character an Inquisitor and a Cleric would react pretty harshly to a follower/worshipper of Rov. In it's basic form, it's a betrayel of trust. You're most common Rov worshipper, again, wants to see the world burn. A calm, possibly calculating one, is probably a bigger threat.
I'm not saying we should have copies at all. I'm saying you're asking to make an exception to finding out that your "friend" worships the most reviled being in the known univers. You wouldn't just immediately do that. You'd wanna know what the f*** is going on. ![]()
![]() Of course everyone has free will.
Again, in game, in character, in the setting you're playing in, an Inquisitor of a LG deity isn't going to be cool with that 99.99999999% of the time. And again, I didn't say try to kill dude right away. But questions would be asked and they would be rather aggressive and very direct. It is ridiculously rare for a follower/worshipper of Rov to be just some regular dude/dudette who does nothing to further the destruction of the universe as a whole. Most Rov followers/worshippers are lunatics/insane/mad men who only want the world to burn. It would be way more weird for him to be calm and just be like, yeah I just kill a goat everynow and again to Rov just because, no other motivation, just because. I'm all for interesting characters but to have two characters who just go against the grain and break all known norms is kind of ridiculous. Should a follower of Rov be an axe weilding psycopath? No, but 9 times out of 10 he's gonna be. Should an Inquisitor of a LG deity put the screws to a follower of the most reviled god in the entire universe? No, but 9 times out of 10 he's gonna. Free will or not there are ways people will react 99% of the time. You can't have the rare exception all the time. That's just not logical. ![]()
![]() It's not overkill in anyway shape or form. An INQUISITOR of a LG deity isn't going to be cool with a follower (no matter the class or state of worship) of Rov.
Most Inquisitors (IC) would immediately start inquisiting as soon as that revelation hit the floor. Rov is basically the Hitler of PF. Just because Hitler liked killing jews and it wasn't my thing doesn't mean I'm not going to raise a "snit" about it. Think of the setting this is being played in. It be a far stretch for an Inquisitor and Cleric to watch ritual sacrifice to Rov and be like "Oh, that your thing? Well don't attack us and we're cool." Seriously, the ramifications of Rov alone would put a screeching hault to interparty relations. I'm not saying kill dude on the spot, but IC Good Aligned Divine Casters would not just carry on like nothing happened. I think this is a great opportunity for some good roleplay, but no way should an Inquisitor just roll over like nothing happened. ![]()
![]() darkwarriorkarg wrote: Or easily read that channelling energy to this weapon is a swift action. That was my understanding as well. When crafting the weapon, the reason Channel Smite is listed as part of it is because it's imbued with Channel Smite during its creation. It's basically a channel smite weapon with a few alignment based perks. Which is why it also has the align weapon listed in it's creation stats. ![]()
![]() We agreed on the braceing with the stumpy hand as well. The reloading is a major issue we're trying to figure out as well (and another point we need advice or suggestions on). Yeah that's been my plan for the locked-auntlet. Dont really see many more options thematically. @Steve that is an excellent idea!! I really really like that! ![]()
![]() So a player of mine wants to make Ash from Evil Dead/Army of Darkness. I'm a big fan of those movies so I'm totally on board.
Should he start as a Gunslinger (Musket arch)? Or Fighter with a dip or feats for Gunslinger? My initial thought was Fighter with GS feats. But then he pointed out he was looking at the Musket arch, and planned to be mostly ranged. Which if thats how he intends to play works for me. The other issue is the cut off hand. He's good with not getting a chainsaw, for obvious reasons. So we've been looking at a locking gauntlet with a longsword. Any other suggestions that may work better? Any build advice would be a super big help! ![]()
![]() Way of the Wicked is really good. It has lots of story built in but it's very open at the same time. You can easily build around or in it and the group can divert their attention to other things if they choose. Also, its one of the few where you can be the bad guys and not worry too much about being stabbed in the back. ![]()
![]() So I have 3 regular players. All fairly seasoned. Know how to play and take GM direction well. I'm planning on having them them play a "Holy" campaign. Where they play only divine casters. I also plan on making them play different roles than normal. My usual healer I'm going to have play a combat focused Pally. My usual DD Im going to have to play a support Cleric. And my usual support guy I'm going to have play a dd Inquisitor. Now normally this could cause issues but I've been playing with these folks for like 10+ years and they like when I shake things up a bit. Now the part I could use some help with is the setting. Are ther any good Undead heavy APs (3p not off limits)? Preferably starting between levels 1-5. Slightly on the difficult side. Want them to have some good fear in them. Horror themed is pretty good too. In all honestly doesn't have to be an AP could just be some good source materials or suggestions. ![]()
![]() That's goes straight back to what redcelt32 said.
Some sort of arcane discovery that the Magus has to sort through or figure out. A labyrinth with moving walls that forces the party to split up. Finding ways to split that group up will work a lot for you. You can force players to be in groups they wouldnt normaly be in. Put classes together that don't usually work well together. Make them think outside the box. ![]()
![]() Pretty much all anyone is stating is opinion.
Nothing in RAW states you can OR can not see an SLA OR "magic" in general. I think that's totally up to the DM whether or not Detect Evil is noticable and whether or not a Spellcraft check will work. For me when I DM, Detect Evil doesn't manifest in anyway.
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