What is the overall opinion of the clergy of Pharasma on Dhampirs? Would a cleric of Pharasma rescue an infant Dhampir and raise it in one of Pharasma's temples/cathedrals to be priest or inquisitor of the goddess or would the cleric kill the Dhampir infant? Does it all depend on location or nation where the Dhampir is born? Any info on this would help.
So, does anyone else hope Paizo gives us some options to create subraced half-elves and half-orcs with the Half-Elf/Half-Orc Human Ancestry feats?
I'd really be let down if I couldn't create an ekujae half-elf (aka wildborn), or jungle half-orc (aka rainkin) among other subraces for half-elves and half-orcs. :(
So, I'm trying to develop a possible homebrew for the setting of Rokugan (from 3.5 D&D's Oriental Adventures). Here is what I have so far via the Core Classes:
Barbarian: Primitive combatants who utilize the sheer and brutal power of rage to overcome any obstacle and obliterate any foe that lays in their path.
Bushi: For honor, glory, or just outright profit, these feared masked warriors stalk the battlefield and while they still observe the code of Bushido, they give no quarter to their foes once battle is joined.
Courtesan: Masters and mistresses of intrigue and the courts of the Clans, they serve and entertain their lords while mingling with the nobility; all with the intention of serving their clans and sometimes their own agendas.
Hunter: Warriors that stalk the enemies of their lords and clans, they pick off their foes at a distance before closing in for the kill aside their loyal bestial companions.
Kensai: Also known as "Sword Saints", these noble and chivalrous warriors blend mastery of a blade with the divine power of the Kami.
Monk: Martial artists who follow the Tao of Shinsei, hoping to find the secrets of enlightenment as they perfect their minds, bodies, and souls.
Priests: Divine spellcasters who serve the divine will of powerful beings by casting divine spells utilizing Sutra scrolls.
Shaman: Divine spellcasters who serve benevolent or malevolent spirits of the land of Rokugan itself as well as the mysterious powers of the Spirit Realm.
Sorcerer: Descended from a dragon, elemental spirit, divine servant of the kami, or a vile oni, these arcane spellcasters possess magic in their very blood and can cast spells without the use of Sutra scrolls.
Shugenja: Arcane spellcasters who serve the clans and their lords by specializing in the casting of elemental magic through the use of Sutra scrolls.
Wu Jen: Mysterious spellcasters who make pacts with spirits of the spirit realm and in return for following their taboos they receive the ability to cast both arcane and divine spells without Sutra scrolls.
I'm sooo SOOO CURIOUS about the current status of the world of Golarion in the new edition. What nations endured and prospered? What kingdoms and rulers fell into ruin What new powers and individuals rose to glory in the wake of the ending of the Age of Lost Omens? Anyone else getting curious like me? :D
So, my group really wants to have Seferi as a NPC interacting with us in our adventures thus I'm stuck trying to stat her. Here is what I have so far:
Magus Arcana (Arcane Deed [Dodging Panache], Disruptive, Flamboyant Arcana)
7th Level Feat: Extra Arcana (Arcane Deed [Targeted Strike])
Equipment: +1 keen rapier, +1 armored coat.
Does this look good so far? I'm kinda pressed for time so if anyone can help me fill in this statblock for this swashbuckling Magus I'd appreciate it.
So, has anyone thought to do a PDF of stat blocks of Trevor Belmont, Sypha Belnades, Alucard, and Vlad Dracula von Tepes from Netflix's Castlevania the Animated Series?
In terms of stats I'd think Trevor would be a Fighter with the Tactician archetype, Sypha would be a Kineticist who could use fire and cold (and later on electricity), and Alucard would be a Moroi-Born Dhampir (Svetocher) Magus?
Dracula might qualify as a Conjurer or Necromancer. He's power to conjure demons, undead, and unleash blasts of hellfire and negative energy make him interesting to stat.
I need help with two custom NPC's I'm planning on introducing to my War for the Crown Adventure Path I'm running:
One is a LG male human paladin (oathbound) 9 of Iomedae/holy vindicator 2 who is of Chelexian decent yet recently obtained a rare (and coveted) noble title through his loyal and dedicated efforts to defend the Empire from the devils of House Thrune (one example of this was his heroic act of defending Princess Eutropia from devil assassins).
Since then he has been approached by Eutropia on numerous occasions for discussions on the state of the Empire and the two have struck up a dialogue on how to best approach the situation. Eutropia wishes his support in her bid for the Lion Throne and he does indeed realize the staggering level of corruption affecting his adopted homeland. So far however he has been cautious, having taken only a minimum amount of effort to aid Eutropia due to his uncertainty of how best to proceed.
He has instead been focusing his efforts to secure aid and shelter for fleeing members of the disastrous Glorious Reclamation and to prevent fiendish incursions on Taldane soil.
The other NPC is the first one's wife, a NG female half-elf enchanter 5/enchanting courtesan 6 with tanned skin, striking blue eyes, and emerald hair which has led many to believe (correctly) she has the blood of the fey running through her veins.
Extremely popular in the social circles of Taldane aristocracy, she is also a minor and unofficial supporter of Princess Eutropia and has done her best to help the Princess deal with minor threats to her plans without jeopardizing her position. Like her husband she has been reluctant to declare her official support for the Princess. Instead she prefers to maneuver though the nobility unnoticed and strike only when she feels no repercussions could befall her or her love.
What I need help with is choosing the right ability scores, feats, and equipment to make them possible allies of the PC's. The Paladin prefers to wear a breast plate and wield a longsword and heavy steel shield. The enchanter prefers to carry a dagger. Magic equipment is proportional to NPC GP of their level. Their ability scores need a Point Buy of 15.
So, the Holy Vindicator prestige class requires the "Channel energy class feature" in order to take it.
However a Paladin has the "Channel POSITIVE Energy" class feature.
I'd like to know if this wording makes a Paladin PC unable to take the Holy Vindicator prestige class in official society play for Pathfinder?
Are there 3rd party revised versions of the Pathfinder RPG NPC classes (aka Adapt, Aristocrat, Commoner, Expert, and Warrior)? Like an Aristocrat class that gives the Leadership feat and some ability to bolster followers or access knowledge (like Bardic Lore)? Or a Warrior class with a few bonus combat feats or maybe a few Fighter class abilities? Just wondering about that.
Lemme know if corrections need to be made.
Hell Reaver [Minor Artifact]
In addition, any creature with the asura or devil subtypes within 30 feet of Hell Reaver attempting to use a calling, summoning, or teleportation effect, or any ability that physically transports a creature to or from another plane (such as blink, etherealness, or plane shift) must succeed at a Will save (DC 22). Failure means the ability does not function, as if the outsider were affected by dimensional anchor. In addition, the creature takes damage equal to 4d8 points of damage. This damage comes from holy power and is not subject to damage reduction, energy immunities, or energy resistances.
Lastly, once per day, a wielder may speak a command word (engraved upon Hellreaver's blade) and any entity with the asura or devil subtypes with 30 ft that is possessing another creature through possession spells or effects must succeed at a Will save (DC 22) or be exorcised and subjected to the dismissal spell (save negates).
Fantionette sounds a lot like a living mannequin that paralyzes, binds, and gags it's victims (and even magically changes their gender if possible) so it can play forced dress/make up with them for awhile in front of mirror before it gets bored with them and leaves them as dressed up sentient mannequins unable to move or speak? :D
What modules would you like Paizo Publishing to come out with for the setting of Golarion? I'll start with the ones I'd like to see:
It Lives: A module meant for 10th level PC's. A little more than a year after the disastrous tsunami that befell Magnimar, life has finally begun to return to a semblance of normalcy. The docks and harbors have been fully repaired, the city's food shortage finally alleviated, and the numerous terrors that washed up on shore have been put down. Yet a new nightmare has begun to haunt the city of monuments as someone or some THING is stalking and killing the children of the city. All that is known is that the corpses of the children slain show faces twisted in utter terror. What foul evil is performing these horrific murders and can the heroes find it in time before it strikes it's next victim?
Bastardhall Superdungeon: A super dungeon meant to take PC's from 8th level all the way to 20th level. The infamous ruler of Bastardhall, Caydserras Arudora has not been seen nor heard from in over a year. Rumor has it he has succumbed to old age or has perhaps embraced undeath as a way of postponing Pharasma's judgement. Either way, the heroes have been tasked by Prince Aduard of Caliphas with discovering the fate of Caydserras and slaying any foul menace that may lurk in the castle itself. Yet when the heroes enter the cursed fortress, the clock tower rings, lightning shoots from the walls, and the formerly open gates slam themselves shut. Can the heroes discover the truth of what has become of the ruler of Bastardhall and manage to make it out alive?