Sir Holton

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Organized Play Member. 2,337 posts. 4 reviews. No lists. No wishlists.

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I'm sorry if this is off topic for this playtest but does anyone know if this manual will include new Ancestries?

So, with the fall of Lastwall and with the rising threat of the Whispering Tyrant, does anyone think the nations of Avistan will start importing more of Alkenstar's technology to possibly help them combat Tar-Baphon's undead forces?

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Anyone think Southern Garund will be getting some attention in 2nd Edition Pathfinder? It's kind of upsetting that it isn't a named region in the Pathfinder map even though it's part of the Garundi continent. I hope we can learn more about it and the various nations/kingdoms/empires it holds. :D

Anyone else hoping for a Bastardhall Super Dungeon in 2nd Edition Pathfinder?

So, in 2nd Edition Pathfinder, is Magaambya only interested in tutoring Wizards or can Sorcerers find some sort of guidance in the form of Feats and class options to learn from that hallowed institution?

What is the overall opinion of the clergy of Pharasma on Dhampirs? Would a cleric of Pharasma rescue an infant Dhampir and raise it in one of Pharasma's temples/cathedrals to be priest or inquisitor of the goddess or would the cleric kill the Dhampir infant? Does it all depend on location or nation where the Dhampir is born? Any info on this would help.

So, does anyone else hope Paizo gives us some options to create subraced half-elves and half-orcs with the Half-Elf/Half-Orc Human Ancestry feats?

I'd really be let down if I couldn't create an ekujae half-elf (aka wildborn), or jungle half-orc (aka rainkin) among other subraces for half-elves and half-orcs. :(

So, I'm trying to develop a possible homebrew for the setting of Rokugan (from 3.5 D&D's Oriental Adventures). Here is what I have so far via the Core Classes:

Barbarian: Primitive combatants who utilize the sheer and brutal power of rage to overcome any obstacle and obliterate any foe that lays in their path.

Bushi: For honor, glory, or just outright profit, these feared masked warriors stalk the battlefield and while they still observe the code of Bushido, they give no quarter to their foes once battle is joined.

Courtesan: Masters and mistresses of intrigue and the courts of the Clans, they serve and entertain their lords while mingling with the nobility; all with the intention of serving their clans and sometimes their own agendas.

Hunter: Warriors that stalk the enemies of their lords and clans, they pick off their foes at a distance before closing in for the kill aside their loyal bestial companions.

Kensai: Also known as "Sword Saints", these noble and chivalrous warriors blend mastery of a blade with the divine power of the Kami.

Monk: Martial artists who follow the Tao of Shinsei, hoping to find the secrets of enlightenment as they perfect their minds, bodies, and souls.

Priests: Divine spellcasters who serve the divine will of powerful beings by casting divine spells utilizing Sutra scrolls.

Shaman: Divine spellcasters who serve benevolent or malevolent spirits of the land of Rokugan itself as well as the mysterious powers of the Spirit Realm.

Sorcerer: Descended from a dragon, elemental spirit, divine servant of the kami, or a vile oni, these arcane spellcasters possess magic in their very blood and can cast spells without the use of Sutra scrolls.

Shugenja: Arcane spellcasters who serve the clans and their lords by specializing in the casting of elemental magic through the use of Sutra scrolls.

Wu Jen: Mysterious spellcasters who make pacts with spirits of the spirit realm and in return for following their taboos they receive the ability to cast both arcane and divine spells without Sutra scrolls.

The Spell Lists for the Technomancer and Mystic classes seem kinda small. Have they been updated recently? Are there 3rd party additions to the spell lists for Technomancer and Mystic?

My Foxit Reader can't open the Playtest for some reason. Anyone else having this issue?

Anyone know if Paizo is planning to release new Connections for the Mystic class? Maybe Connections based on the Elements (Earth, Air, Fire, and Water), or Alignments (Good, Evil, Chaos, Law)? Are there any 3rd Party Connections for Starfinder's Mystic class?

Anyone wondering if Keren and Zae will be recruitable NPC's in this Adventure Path? :D

I'm sooo SOOO CURIOUS about the current status of the world of Golarion in the new edition. What nations endured and prospered? What kingdoms and rulers fell into ruin What new powers and individuals rose to glory in the wake of the ending of the Age of Lost Omens? Anyone else getting curious like me? :D

Is there a version of Pathbuilder I can download onto my Windows Desktop PC that I can use without having to download Bluestacks? Please don't recommend me using PCGen or Herolab as I'm not interested.

So, my group really wants to have Seferi as a NPC interacting with us in our adventures thus I'm stuck trying to stat her. Here is what I have so far:

CN Female human magus 7
STR: 12 DEX: 14 CON: 12 INT: 16 WIS: 9 CHA: 16

Magus Arcana (Arcane Deed [Dodging Panache], Disruptive, Flamboyant Arcana)

7th Level Feat: Extra Arcana (Arcane Deed [Targeted Strike])

Equipment: +1 keen rapier, +1 armored coat.

Does this look good so far? I'm kinda pressed for time so if anyone can help me fill in this statblock for this swashbuckling Magus I'd appreciate it.

Is there a Swashbuckler archetype that gives Magus class abilities? Or a Magus class that gives Swashbuckler class abilities?

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The companions in Kingmaker leave much to be desired as far as I'm concerned. Only eleven choices so far and only five of them seem remotely appealing to me. Hopefully we'll get some more good-aligned ones.

So, has anyone thought to do a PDF of stat blocks of Trevor Belmont, Sypha Belnades, Alucard, and Vlad Dracula von Tepes from Netflix's Castlevania the Animated Series?

In terms of stats I'd think Trevor would be a Fighter with the Tactician archetype, Sypha would be a Kineticist who could use fire and cold (and later on electricity), and Alucard would be a Moroi-Born Dhampir (Svetocher) Magus?

Dracula might qualify as a Conjurer or Necromancer. He's power to conjure demons, undead, and unleash blasts of hellfire and negative energy make him interesting to stat.

Hmmm...while I think a great deal of the ancestries, backgrounds, and race stuff is good and a good deal of the classes are interesting, I'm still getting 4th Edition vibes from this for some reason. Maybe it's because it's just not flushed out enough yet?

Anyone know of a free or one-time purchase only program to make Pathfinder stat blocks that a person who can barely afford the PDF's let alone the books can find on the net that IS NOT Hero Lab?

Will there be Subraces options for Half-Elf / Half-Orc ancestries?

Anyone know if there will be improved NPC classes? Maybe a Commoner class that will allow the ability to focus on a few proficiencies or an Aristocrat class that will grant the Leadership feat as well as the ability to inspire or command others?

Do any of you bring the D&D "Blood War" between the Demons of the Abyss and the Devils of Hell into your Pathfinder campaigns as a way to explain why the fiends of the lower planes haven't overrun the upper planes yet? If so, did you expand this war to include the other races of fiends in any way?

I'm unable to change my e-mail address. I've tried twice already and while I get a verification code, clicking on it only leads me to a white screen with the words, "click here to go to" and then I do so yet nothing changes. Please fix this Paizo Publishing.

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I hope we get some Metamagic feats that let your elemental damage spells bypass resistance or immunity in exchange for using a higher level spell slot. Maybe with cool names like Primal Fire, Absolute Cold, (etc etc). :D

Well, it's not the free-rpg-day modules I wanted but I'm still grateful for any free content so thanks to Crystal and Jason for the hard work and effort.

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I'm grateful for any free content put out by Paizo even though I was kind of hoping for a non-goblin based module this time around. Still, thanks for the effort that went into this. ^_^

I need help with two custom NPC's I'm planning on introducing to my War for the Crown Adventure Path I'm running:

One is a LG male human paladin (oathbound) 9 of Iomedae/holy vindicator 2 who is of Chelexian decent yet recently obtained a rare (and coveted) noble title through his loyal and dedicated efforts to defend the Empire from the devils of House Thrune (one example of this was his heroic act of defending Princess Eutropia from devil assassins).

Since then he has been approached by Eutropia on numerous occasions for discussions on the state of the Empire and the two have struck up a dialogue on how to best approach the situation. Eutropia wishes his support in her bid for the Lion Throne and he does indeed realize the staggering level of corruption affecting his adopted homeland. So far however he has been cautious, having taken only a minimum amount of effort to aid Eutropia due to his uncertainty of how best to proceed.

He has instead been focusing his efforts to secure aid and shelter for fleeing members of the disastrous Glorious Reclamation and to prevent fiendish incursions on Taldane soil.

The other NPC is the first one's wife, a NG female half-elf enchanter 5/enchanting courtesan 6 with tanned skin, striking blue eyes, and emerald hair which has led many to believe (correctly) she has the blood of the fey running through her veins.

Extremely popular in the social circles of Taldane aristocracy, she is also a minor and unofficial supporter of Princess Eutropia and has done her best to help the Princess deal with minor threats to her plans without jeopardizing her position. Like her husband she has been reluctant to declare her official support for the Princess. Instead she prefers to maneuver though the nobility unnoticed and strike only when she feels no repercussions could befall her or her love.

What I need help with is choosing the right ability scores, feats, and equipment to make them possible allies of the PC's. The Paladin prefers to wear a breast plate and wield a longsword and heavy steel shield. The enchanter prefers to carry a dagger. Magic equipment is proportional to NPC GP of their level. Their ability scores need a Point Buy of 15.

So, the Holy Vindicator prestige class requires the "Channel energy class feature" in order to take it.

However a Paladin has the "Channel POSITIVE Energy" class feature.

I'd like to know if this wording makes a Paladin PC unable to take the Holy Vindicator prestige class in official society play for Pathfinder?

Does anyone know if Paizo has any plans on giving us statblocks for all the iconics that have been featured in the Pathfinder Tales and Short Online Tales series before the new edition of Pathfinder comes into effect?

Does anyone know if we're getting an actual Module for any PC's character instead of another goblin module for Free RPG Day 2018?

Is the Playtest for Pathfinder (2nd Editon) free to download? If it's not will it be or will parts of it be?

Are there 3rd party versions of the following Shaman Spirits: Ascetic, Dragon, Intrigue, Juju, Lunar, Metal, Occult, Outer Rifts, Shadow, Spellscar, Time, Whimsy, and Winter? One of my players wants to play a Shaman but he could use some more Shaman spirits to choose from.

Are there 3rd party revised versions of the Pathfinder RPG NPC classes (aka Adapt, Aristocrat, Commoner, Expert, and Warrior)? Like an Aristocrat class that gives the Leadership feat and some ability to bolster followers or access knowledge (like Bardic Lore)? Or a Warrior class with a few bonus combat feats or maybe a few Fighter class abilities? Just wondering about that.

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Why do I get a sneaking suspicion that Valeros will be repaying Chogar those six coins at the end of this series?

Is there a drawback rules system to represent birth defects for characters? Say a PC that was born mute, deaf, etc etc? Or is the Oracle class the only one with that type of drawback?

Anyone hope for some racial feats for some of the Subraces of Races (aka Aasimar, Half-Elves, Half-Orcs, Tieflings, Dhampire, etc etc)?

Anyone want an Advanced Pathfinder Unchained manual for 1st Edition Pathfinder RPG and if so, what classes would you want remade? For me, I think the Fighter and Sorcerer classes could use some updating.

Is there a Mute Oracle's Curse in either official or 3rd party Pathfinder material?

Is there an Oracle Archetype that gives Bard class abilities in either official or 3rd party Pathfinder material?

Random French Peasant: Who put the mad man in charge of the country?

Robespierre: Ohhh, France France France France FRANCE! You don't know what's best for you. Only I know what's best for your. THE GUILLOTINEEE!

Lemme know if corrections need to be made.


Hell Reaver [Minor Artifact]
Aura strong abjuration CL 20th
Slot none; Price —; Weight 2 lbs.

Hell Reaver is +5 outsiderbane [evil, lawful] holy mithral longsword that continually sheds light equivalent to the light spell. If a creature with either the asura or devil subtypes is struck by the sword with a successful melee attack, that creature must succeed at a DC 22 Fortitude save or become is stunned for 1 round and staggered for 2 rounds thereafter. The asura or devil is staggered for 1 round even on a successful save.

In addition, any creature with the asura or devil subtypes within 30 feet of Hell Reaver attempting to use a calling, summoning, or teleportation effect, or any ability that physically transports a creature to or from another plane (such as blink, etherealness, or plane shift) must succeed at a Will save (DC 22). Failure means the ability does not function, as if the outsider were affected by dimensional anchor. In addition, the creature takes damage equal to 4d8 points of damage. This damage comes from holy power and is not subject to damage reduction, energy immunities, or energy resistances.

Lastly, once per day, a wielder may speak a command word (engraved upon Hellreaver's blade) and any entity with the asura or devil subtypes with 30 ft that is possessing another creature through possession spells or effects must succeed at a Will save (DC 22) or be exorcised and subjected to the dismissal spell (save negates).

If a paladin uses Hellreaver to deliver a coup de grace attack to an empyreal lord that possesses both divine and infernal blood coursing threw it's veins, who must offer the paladin its unconditional surrender, the sword shatters and is permanently destroyed.

Fantionette sounds a lot like a living mannequin that paralyzes, binds, and gags it's victims (and even magically changes their gender if possible) so it can play forced dress/make up with them for awhile in front of mirror before it gets bored with them and leaves them as dressed up sentient mannequins unable to move or speak? :D

What modules would you like Paizo Publishing to come out with for the setting of Golarion? I'll start with the ones I'd like to see:

It Lives: A module meant for 10th level PC's. A little more than a year after the disastrous tsunami that befell Magnimar, life has finally begun to return to a semblance of normalcy. The docks and harbors have been fully repaired, the city's food shortage finally alleviated, and the numerous terrors that washed up on shore have been put down. Yet a new nightmare has begun to haunt the city of monuments as someone or some THING is stalking and killing the children of the city. All that is known is that the corpses of the children slain show faces twisted in utter terror. What foul evil is performing these horrific murders and can the heroes find it in time before it strikes it's next victim?

Bastardhall Superdungeon: A super dungeon meant to take PC's from 8th level all the way to 20th level. The infamous ruler of Bastardhall, Caydserras Arudora has not been seen nor heard from in over a year. Rumor has it he has succumbed to old age or has perhaps embraced undeath as a way of postponing Pharasma's judgement. Either way, the heroes have been tasked by Prince Aduard of Caliphas with discovering the fate of Caydserras and slaying any foul menace that may lurk in the castle itself. Yet when the heroes enter the cursed fortress, the clock tower rings, lightning shoots from the walls, and the formerly open gates slam themselves shut. Can the heroes discover the truth of what has become of the ruler of Bastardhall and manage to make it out alive?

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