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HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Great! Are you okay with me adding
As spend on the chroncile, or would you prefer to do it? ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Yes, many thanks for the run kind GM. (are pirates allowed to be kind? Maybe we should pass the word that you are a tough and fearsom GM?) Staying on top of the MTS can be a challenge and I think you did a great job. ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() "He is to my right.."
But the swords-ling is too quick and her attacks are easily parried. ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Do the kobolds get a miss chance from the fog? Belinda stabs out at the blue kobold, trying to kill it quickly. attack: 1d20 + 15 ⇒ (6) + 15 = 21 Guessing that is a miss
Her rapier slides into the kobold after her first attack is deflected. ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda moves forward, sees the three kobolds and advances on them, trying to finish off the first quickly. attack green: 1d20 + 15 ⇒ (20) + 15 = 35
Her rapier slides into it with sickening ease. ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Beinda dashes forward, thrusting her rapier into the bear. At the last moment she wonders what the fey would think of her killing it, so she tries to just knock it out. attack,NL,bless: 1d20 + 15 - 4 + 1 ⇒ (11) + 15 - 4 + 1 = 23
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HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda shrugs. "Us halflings didn't survive this long by being foolish. But maybe the front door is the polite way to go." Don't mind ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda looks around for futher things in the grove that might provide assistnace to the quest. "I see your bowers over there have been working hard, and surely their skills in shooting will be hardly less.." perception: 1d20 + 12 ⇒ (8) + 12 = 20 ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda nods to the king. "Then Majesty, I am on the lookout for a fire! I have heard the white wyrms fear such greatly!" she grins enjoying the play on words. "It is rightly said my people fear little. If our group were to scout the way ahead, would your people help us?" She demonstrates how good her own scouting skills might be by pointing out a small bird in a tree. "No kobold will escape our notice, or our blades - and with your help your people will no longer need concern themselves with their depredations for years to come." perception: 1d20 + 12 ⇒ (14) + 12 = 26 ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Speaking in Sylvan
She directs a sly eye at him. "The thing is, when you are smaller that others, you have to use guile. Plan. Be the hunter, not the prey. You need to know the lay of the land and use it to your advantage." She gazes around the court. perception: 1d20 + 12 ⇒ (16) + 12 = 28 "I see here many folk who may be able to help, without necessarily putting themselves at risk. Your aid to us would be aid to yourself and your people.." ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belida offers a short bow to the rulers. "Greetings Queen Quiselle and King Vallahk, it is an honor to meet you both." she gushes.
"We had heard of a dragon threat and seek your counsel on the matter.." ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() "Oh no!" says Belinda in Sylven. "We were following a lead about a white dragon who fought a dwarven paladin many years ago... could it be the same one?" ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() ref: 1d20 + 14 ⇒ (1) + 14 = 15 I'll reroll that one
Teetering on the edge of the pit, Belinda relies on her halfling luck and then some. She quickly advances on the nearest of the kobolds and sticks him with her rapier.
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HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() "When I was younger, one of the local druids taught me some of the fey language. It sounds like one of them is in trouble. We must hurry." Sylvan:
"What is attacking you? We are coming!" Belinda draws her weapon and hurries towards the sounds. I assume the forest path is not difficult? If it is, move me back 309' ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Prayer works well with haste, as that extra to hit and damage starts to make a difference with the extra attacks. Belinda sighs, having rather enjoyed the two days of celibrations with the Twin-horns. "I like these folk. They are mind me of the farmers back home. Just.. bigger... and with more weapons." ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda does her level best to finish the green skeleton off and relieve the pressure on Hamith. attack: 1d20 + 15 ⇒ (15) + 15 = 30
"Hold up Hamith, we have almost got them." If she drops the skeleton with the first blow, she will 5' step before the next and use her second attack on the shadow. ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda steps forward through the difficult woods and tries stabbing at the nearby creature.
"There are so many of them..." ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda steps sideways, both to get the benefit of flanking but also to avoid being in that bad situation herside. Her rapier flicks out at the blue creature again, and again. "I CAN'T HEAR ANY OF YOU." attack, flank: 1d20 + 15 + 2 ⇒ (11) + 15 + 2 = 28
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HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda hurries forward, stabbing at the blue shadow.
"Dashing ahead will get you killed..." she admonishes the brash Hamith. ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() planes: 1d20 + 5 ⇒ (2) + 5 = 7
Belinda steps forward slightly, ready to strike at the first foe that comes within range.
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HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda shudders. "I hope we don't meet many more creatures like that. My rapier seemed to go straight through it without really hurting it much at all. That speed spell is a life saver!" ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda steps up to the shade and sinks her rapier into it, hoping it is not more resistant to the blade than the first. attack,haste: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34
damage: 1d4 + 17 ⇒ (3) + 17 = 20 6 is precision
Her blade passes through the shade several times, hopefully disrupting it. ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda steps sideways, sliding her rapier into the shadow again, and again. She almost trips as she launches the quick attacks, unused to the magical speed. attack,haste: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
"Lets have some more of that holy beer!" she calls back to the priest. ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Oh yes, Belidna will try to parry the shadow. attack,haste,size: 1d20 + 15 + 1 - 2 ⇒ (18) + 15 + 1 - 2 = 32 Not that it would have mattered, as with the haste, her touch goes up to 22, and it would have just missed anyway. ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda doesn't like the look of those shadows. No Siree, not one little bit. She adopts a defensive stance, ready to strike if one closes the distance to her.
AC is 27; touch is 21 ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() I assume that between parts we would have access to higher level pathfinders to cast spells, but not within. As there are typically several days to rest and recover in those junctures. ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() I think between the parts, it is probably reasonable to assume that given the number of pathfinder teams of high level around, most spell casting can be acquired for the usual cost. But probably not within given "parts". This is kind of similar to how we get hp and spells and such back after finishing part 1, but before we started part 3. ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda steps to the side, wanting to keep the other Shambler away from providing a flanking opportunity. Her rapier strikes out one, twice, and then a third time as she tries to put the horror down. attack,haste: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33
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HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda moves up behind the green shambler and stabs at it in the back with her rapier.
"Any ideas about how to kill them?" ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda keeps pace with Idruzi. Her rapier stands ready to thrust at any threat approaching her. readied attack: 1d20 + 5 ⇒ (3) + 5 = 8
"What are those things?" she asks in horror. ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda tries to pull a move she collequally calls "slipping betweens the cows legs[/b]" acrobatics to avoid AOO,daring do: 1d20 + 11 + 1d6 ⇒ (20) + 11 + (4) = 35 And stabs her rapier into the devil once again.
"Okay Anok, this is your chance to show that you are an ally and not on its side." she says with a shudder as she slips between the ghost and the devil. ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda glares suspiciously at Anok, who, from her perspective seems to have just shoved the devil at her. "Look how big it got. Are you sure we can trust it?" ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda takes the trample, stabbing at the devil as it goes past.
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HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Belinda steps forward drawing her rapier. Keeping the devil, which is at least solid, between her and the red ghost she plunges her rapier into it. [/ooc](the devil that is, probably wouldn't do anything to Anok).[/ooc] attack,flank: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31
"How about you shows yours now!" she calls back to the ghost. ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() Well... at least he talks rather than rips my heart out and eats it. "Uh huh... insubstantial dead guy. Phantom, ghost, spectre, wraith. Lots of names for the same thing. Who was Ivvora anyway and what is so special about her hilt?" asks Belinda. I bet Nigel knows, have to ask him. She sticks back, clearly not wanting to get close to the "ghost" ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() "Hang on... he is a ghost." all but screams Belinda, not at all happy at having something actually dead and massively threatening in the room. ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() "And why are you following two horns?" asks Belinda, suspiciously. She looks suspiciously at the angry man in red. "Hang on...they are in league with ghosts.." she says in alarm. ![]()
HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5
![]() fort+charmed life: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
"Right... that one was "'fire'.. she smoulders." Slipping out of the pile of runes she tries again. linguistics: 1d20 + 7 ⇒ (4) + 7 = 11 "Not sure about this one though."
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